[QUOTE="clyde46"][QUOTE="Evo_nine"]Evo_nineIts a part time job dude. My bad, I was under the impression you were older. I'm 22. Not sure how old you expected me to be.
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[QUOTE="MoneySha"][QUOTE="kingtito"] Actually it was at the time of release. It was more powerful than the PC versions at the time and was a hell of a lot better than the modified 7800gt the PS3 had.kingtito
Yeah... They slightly modified it and gave it it's own name; Got It!!!
Are you trying to say the PS3 GPU wasn't a modified 7800? You think Sony had a custom built GPU for the PS3 even though the plan was always to use a 2nd cell for graphics?
No... But don't try and pass off the 360's GPU as some custom-ingrained component either... Just because they embedded 10 MB of eDRAM doesn't make it any more customized than the 7800 GTX
Are you trying to say the PS3 GPU wasn't a modified 7800? You think Sony had a custom built GPU for the PS3 even though the plan was always to use a 2nd cell for graphics?[QUOTE="kingtito"][QUOTE="MoneySha"]
Yeah... They slightly modified it and gave it it's own name; Got It!!!
MoneySha
No... But don't try and pass off the 360's GPU as some custom-ingrained component either... Just because they embedded 10 MB of eDRAM doesn't make it any more customized than the 7800 GTX
It was though, it was the first GPU to have Unified Shaders.Good to hear for Sony and AMD.
Sony's Jack Tretton says system launch will be company's biggest ever.
The PlayStation 4 is set for launch November 15, and Sony has already said its big challenge will be simply producing enough supply to meet consumer demand for the system. Sony Computer Entertainment CEO and president had some good news on that front, appearing on Fox Business' 3 Days in the Valley to promote what he said would be the "biggest launch in history."
"It's everything we can manufacture," Tretton said when asked about preorder numbers. "We want to make sure that consumers have an opportunity to buy one on November 15 and through the holidays so we're holding back some inventory to make sure that people have an opportunity to buy one that come in on launch day. But we can pre-sell every unit we can manufacture, and the good news is production yields have been phenomenal. So this will be by a magnitude of a lot the biggest launch we've ever had."
Tretton said Sony would probably not be updating the public on preorder numbers before launch. Last month, Sony said it had more than 1 million reservations for the system.
"There's so much pent-up demand for it that we could sell every one we create," Tretton said.
Source
Allicrombie
[QUOTE="Evo_nine"][QUOTE="clyde46"] Its a part time job dude. clyde46My bad, I was under the impression you were older. I'm 22. Not sure how old you expected me to be. Dunno you sound mature for your age, admittedly more than myself. I expect more TLHBO, tears are delicious, butthurt quotes from someone in their early 20's
anyways...
[QUOTE="kingtito"][QUOTE="MoneySha"]
Yeah... They slightly modified it and gave it it's own name; Got It!!!
Are you trying to say the PS3 GPU wasn't a modified 7800? You think Sony had a custom built GPU for the PS3 even though the plan was always to use a 2nd cell for graphics?
No... But don't try and pass off the 360's GPU as some custom-ingrained component either... Just because they embedded 10 MB of eDRAM doesn't make it any more customized than the 7800 GTX
1st I never said anything about it being more customized. 2nd I was pointing out that it was indeed more powerful than the PS3s and 3rd Clyde answered any question you of had. 360 GPU >>> PS3 GPUI could careless what you spend your money on, to be honest!
MoneySha
No you couldn't
The job of cows is to tell people how to spend their money.
I just wish they spent more time playing games like all the other fanboy groups :(
Guess that's what happens when Sony gives them games like Killzone. 6 hour long campaigns, and multiplayer ghost towns. You rent Killzone on friday, and you've already exhausted the content before saturday. After that the cows return back to System Wars to justify their purchases... They don't want to admit they made a mistake.
I'm 22. Not sure how old you expected me to be. Dunno you sound mature for your age, admittedly more than myself. I expect more TLHBO, tears are delicious, butthurt quotes from someone in their early 20's[QUOTE="clyde46"][QUOTE="Evo_nine"] My bad, I was under the impression you were older. Evo_nine
anyways...
I do like to dabble in the odd "butthurt" slinging match :PAre you trying to say the PS3 GPU wasn't a modified 7800? You think Sony had a custom built GPU for the PS3 even though the plan was always to use a 2nd cell for graphics?[QUOTE="kingtito"][QUOTE="MoneySha"]
Yeah... They slightly modified it and gave it it's own name; Got It!!!
MoneySha
No... But don't try and pass off the 360's GPU as some custom-ingrained component either... Just because they embedded 10 MB of eDRAM doesn't make it any more customized than the 7800 GTX
Against NVIDIA RSX, Xbox 360's GPU has 3DC/3DC+ texture compression (DX10), unified shader (DX10 like), shader memory export (DX 10 like), decoupled math and texture units(minimises the math unit stall during texture fetch) with 64 threads**, better shader branch and 'etc'.
**Swapping a stalled thread during a texture fetch with another thread is a standard feature for DX10 GPUs e.g. GeForce 8800 GTX's GigaThreads (1000s of threads) feature.
[QUOTE="MoneySha"][QUOTE="kingtito"] Are you trying to say the PS3 GPU wasn't a modified 7800? You think Sony had a custom built GPU for the PS3 even though the plan was always to use a 2nd cell for graphics?ronvalencia
No... But don't try and pass off the 360's GPU as some custom-ingrained component either... Just because they embedded 10 MB of eDRAM doesn't make it any more customized than the 7800 GTX
Against NVIDIA RSX, Xbox 360's GPU has 3DC/3DC+ texture compression (DX10), unified shader (DX10 like), memory export (DX 10 like), decoupled math and texture units(minimises the math unit stall during texture fetch) with 64 threads**, better shader branch and 'etc'. **Swapping a stalled thread during a texture fetch with another thread is a standard feature for DX10 GPUs e.g. GeForce 8800 GTX's GigaThreads (1000s of threads)feature. Pretty much.[QUOTE="MoneySha"]
[QUOTE="kingtito"] Are you trying to say the PS3 GPU wasn't a modified 7800? You think Sony had a custom built GPU for the PS3 even though the plan was always to use a 2nd cell for graphics?ronvalencia
No... But don't try and pass off the 360's GPU as some custom-ingrained component either... Just because they embedded 10 MB of eDRAM doesn't make it any more customized than the 7800 GTX
Against NVIDIA RSX, Xbox 360's GPU has 3DC/3DC+ texture compression (DX10), unified shader (DX10 like), shader memory export (DX 10 like), decoupled math and texture units(minimises the math unit stall during texture fetch) with 64 threads**, better shader branch and 'etc'.
**Swapping a stalled thread during a texture fetch with another thread is a standard feature for DX10 GPUs e.g. GeForce 8800 GTX's GigaThreads (1000s of threads) feature.
No offense but how about explaining your points? You know damn well that the vast majority does'nt understand your lingo.
This is business as usual for Playstation. This gen was an anomaly; the only reason Playstation struggled this gen is because it came out a year later than its primary competition, was more expensive, and more difficult to program for. However, now that SONY has corrected their errors, things are returning to normal, and the Playstation is reclaiming its crown as the King of Consoles. The PS2 users who migrated to the XBOX 360 are coming back home; it's going to be one hell of a party at the Playstation. RIP XBONE.
I'm 22. Not sure how old you expected me to be. Dunno you sound mature for your age, admittedly more than myself. I expect more TLHBO, tears are delicious, butthurt quotes from someone in their early 20's[QUOTE="clyde46"][QUOTE="Evo_nine"] My bad, I was under the impression you were older. Evo_nine
anyways...
your standards are pretty low[QUOTE="ronvalencia"]
[QUOTE="MoneySha"]
No... But don't try and pass off the 360's GPU as some custom-ingrained component either... Just because they embedded 10 MB of eDRAM doesn't make it any more customized than the 7800 GTX
MlauTheDaft
Against NVIDIA RSX, Xbox 360's GPU has 3DC/3DC+ texture compression (DX10), unified shader (DX10 like), shader memory export (DX 10 like), decoupled math and texture units(minimises the math unit stall during texture fetch) with 64 threads**, better shader branch and 'etc'.
**Swapping a stalled thread during a texture fetch with another thread is a standard feature for DX10 GPUs e.g. GeForce 8800 GTX's GigaThreads (1000s of threads) feature.
No offense but how about explaining your points? You know damn well that the vast majority does'nt understand your lingo.
he reckons if if he can criple you with jargon, you wont question whether he's right or not
[QUOTE="ronvalencia"]
[QUOTE="MoneySha"]
No... But don't try and pass off the 360's GPU as some custom-ingrained component either... Just because they embedded 10 MB of eDRAM doesn't make it any more customized than the 7800 GTX
MlauTheDaft
Against NVIDIA RSX, Xbox 360's GPU has 3DC/3DC+ texture compression (DX10), unified shader (DX10 like), shader memory export (DX 10 like), decoupled math and texture units(minimises the math unit stall during texture fetch) with 64 threads**, better shader branch and 'etc'.
**Swapping a stalled thread during a texture fetch with another thread is a standard feature for DX10 GPUs e.g. GeForce 8800 GTX's GigaThreads (1000s of threads) feature.
No offense but how about explaining your points? You know damn well that the vast majority does'nt understand your lingo.
They don't have to understand it i.e. Xenos > RSX. PS3 needs CELL's 6 SPUs to patch NVIDIA's RSX,[QUOTE="MlauTheDaft"]
[QUOTE="ronvalencia"]
Against NVIDIA RSX, Xbox 360's GPU has 3DC/3DC+ texture compression (DX10), unified shader (DX10 like), shader memory export (DX 10 like), decoupled math and texture units(minimises the math unit stall during texture fetch) with 64 threads**, better shader branch and 'etc'.
**Swapping a stalled thread during a texture fetch with another thread is a standard feature for DX10 GPUs e.g. GeForce 8800 GTX's GigaThreads (1000s of threads) feature.
Zaibach
No offense but how about explaining your points? You know damn well that the vast majority does'nt understand your lingo.
he reckons if if he can criple you with jargon, you wont question whether he's right or not
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