BTW y'all this game got a 9 here. Can't make a thread about that though!
I'm gonna pick this up after work. FFXII is the best FF and I'm glad non JPN users will get the chance to play the expansions.
Meanwhile crackdown 3 is a 360 game, X1X struggles graphically.
And it won't even score as well as a 12 year old PS2 game lol
Meanwhile crackdown 3 is a 360 game, X1X struggles graphically.
And it won't even score as well as a 12 year old PS2 game lol
I know, such a poor console. Surprised it's being released, nobody buys Xbox outside the US.
I know we all like to crap on the Pro, but this is all on Square Enix.
No way a PS2 remaster shouldnt hit 4K on the Pro unless you dont port it properly.
Its not like they added a ton of graphical upgrades that made the game harder to run.
It looks like they just ported the PS2 code and added slightly better textures and shadows.
BTW y'all this game got a 9 here. Can't make a thread about that though!
I'm gonna pick this up after work. FFXII is the best FF and I'm glad non JPN users will get the chance to play the expansions.
Yes because paying for games you already paid for is so cool.
If you knew anything about this remaster, you would know that it contains expansions for the original PS2 version that had only been released in Japan. Nice try attacking me and ending up sounding like a bog-trotting fanboy though!
Proceed with your ignorance, by all means. Seeing people make themselves look like idiots on SW is entertaining!
Also, I will shit on you the next time I see you hyping up a remaster for Xbox. Cheers
BTW y'all this game got a 9 here. Can't make a thread about that though!
I'm gonna pick this up after work. FFXII is the best FF and I'm glad non JPN users will get the chance to play the expansions.
Yes because paying for games you already paid for is so cool.
If you knew anything about this remaster, you would know that it contains expansions for the original PS2 version that had only been released in Japan. Nice try attacking me and ending up sounding like a bog-trotting fanboy though!
Proceed with your ignorance, by all means. Seeing people make themselves look like idiots on SW is entertaining!
Also, I will shit on you the next time I see you hyping up a remaster for Xbox. Cheers
Easy Snowflake no one attacked you.
Uh... Did you forget to read your own post? I don't even think you read any of mine.
Meanwhile crackdown 3 is a 360 game, X1X struggles graphically.
At least Crackdown 3 being xbox 360 is higher than PS2 and it's 4K. LOL. Crackdown 3 being Unreal Engine 4 based game doesn't run on Xbox 360 i.e. it needs GPUs with DX11 feature set.
Source Engine 2 powered TitanFall 2 on PS4 Pro has 1440p resolution limit.
Meanwhile crackdown 3 is a 360 game, X1X struggles graphically.
At least Crackdown 3 being xbox 360 is higher than PS2 and it's 4K. LOL. Crackdown 3 being Unreal Engine 4 based game doesn't run on Xbox 360 i.e. it needs GPUs with DX11 feature set.
Source Engine 2 powered TitanFall 2 on PS4 Pro has 1440p resolution limit.
Spare the drivel. Game looks shit for current gen, deal with it.
Denial is strong in you, always has been.
VS
Do you have a point?
Final Fantasy 12 remaster is more complex than Kingdom Hearts remasters.
IF Final Fantasy 12 Remaster goes overboard with alpha effects, it's memory bandwidth bound gimps PS4 Pro.
And you're basing this off what evidence exactly?
I have viewed multiple Final Fantasy 12 Remaster gameplay and there's plenty of alpha effects.
VS
Besides DCC (deals with memory bandwidth issues) and 4 geometry units improvements, AMD GCN's classic GPU Pixel Engines hardware wasn't substantially upgraded from Radeon HD 5000 series Pixel Engines.
Most of AMD GCN improvements are with async compute, CU (compute) and DX11 register storage expansion i.e. AMD keeps on scaling CU count.
The following diagram is for Geforce 8800 graphics pipeline diagram. Notice Pixel Engine's interaction with DRAM.
The above block diagram is for current AMD GPU. Notice Pixel Engine's interaction with DRAM.
The above block diagram that shows NVIDIA's Paxwell Pixel Engine substantial update.
AMD half ass-ed upgraded their unified shader architecture. Sony's focus on compute (e.g. selects Vega's NCU over Vega's non-NCU updates) didn't help with the situation.
Meanwhile crackdown 3 is a 360 game, X1X struggles graphically.
At least Crackdown 3 being xbox 360 is higher than PS2 and it's 4K. LOL. Crackdown 3 being Unreal Engine 4 based game doesn't run on Xbox 360 i.e. it needs GPUs with DX11 feature set.
Source Engine 2 powered TitanFall 2 on PS4 Pro has 1440p resolution limit.
Spare the drivel. Game looks shit for current gen, deal with it.
Denial is strong in you, always has been.
Spare the subjective BS. Denial is strong in you, always has been.
Funny how every single time there is complete fail on a Sony console the Sony fanboys blame the devs, talk about blind loyalty. The Sony fanboys can never ever admit Sony did wrong. It is not even like they choose to ignore the topic but they rush to deflect the blame to someone else.
Funny how every single time there is complete fail on a Sony console the Sony fanboys blame the devs
You mean like the lemmings blaming Platinum Games because Microsoft is such a shitty administering a game creation process that they had to cancel Scalebound? lol, that's why you guys are called lemmings.
Funny how every single time there is complete fail on a Sony console the Sony fanboys blame the devs, talk about blind loyalty. The Sony fanboys can never ever admit Sony did wrong. It is not even like they choose to ignore the topic but they rush to deflect the blame to someone else.
Well this is from the company that released a Final fantasy port that was stuck at 720p
Funny how every single time there is complete fail on a Sony console the Sony fanboys blame the devs
You mean like the lemmings blaming Platinum Games because Microsoft is such a shitty administering a game creation process that they had to cancel Scalebound? lol, that's why you guys are called lemmings.
So Microsoft would rather cancel a subpar product against Sony saying screw it, our fanbase will buy anything we tell them to buy. You are proving the Sony fanbase will swallow anything that Sony gives them, just look at you defending this game and trying to deflect the blame.
@CanYouDiglt: lol have you seen the lineup of games on the PS4 this year? The PS4 already has like 6 games rated 9 here. How many does the Xbox have? LMFAO, Halo Wars?? Pfft. Yeah so who are the ones accepting crap?? Welcome to reality lemming and stop living in denial.
Funny how every single time there is complete fail on a Sony console the Sony fanboys blame the devs
You mean like the lemmings blaming Platinum Games because Microsoft is such a shitty administering a game creation process that they had to cancel Scalebound? lol, that's why you guys are called lemmings.
a shitty what?
@CanYouDiglt: lol have you seen the lineup of games on the PS4 this year? The PS4 already has like 6 games rated 9 here. How many does the Xbox have? LMFAO, Halo Wars?? Pfft. Yeah so who are the ones accepting crap?? Welcome to reality lemming and stop living in denial.
I LOVE IT since once again a Sony fan shows he is not a gamer. You not only support a system known to have poor gameplay but also only care about scores from a website that has been proven biased.
Seriously have fun playing and defending your movies. Every single Sony exclusive from the last 2 E3s ( which was the exact same games) prove Sony and Sony fans do not enjoy gameplay in their games. I'm just happy most games do not follow the Sony movie and QTE route. The worst controller to go hand and hand with the worst gameplay in gaming.
Funny how every single time there is complete fail on a Sony console the Sony fanboys blame the devs, talk about blind loyalty. The Sony fanboys can never ever admit Sony did wrong. It is not even like they choose to ignore the topic but they rush to deflect the blame to someone else.
How is a game getting rave reviews a "complete fail?"
Also, xbots were in the other threads blaming devs for Scorpio's checkerboarding.
Funny how every single time there is complete fail on a Sony console the Sony fanboys blame the devs
You mean like the lemmings blaming Platinum Games because Microsoft is such a shitty administering a game creation process that they had to cancel Scalebound? lol, that's why you guys are called lemmings.
Scalebound is open world UE4 engine just like ARC Survival and XBO's result is than less desirable.
http://www.dsogaming.com/news/scalebound-is-no-longer-in-development-cancelled-by-microsoft/
Scalebound has performance problems and it's very late.
Scalebound also appeared to be having some performance issues on Xbox One. Whether these issues affected the PC version that was also planned for release remains a mystery
http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-ark-survival-evolved-on-xbox-one
From a resolution perspective, we're looking at a game currently featuring a sub-720p resolution (1088x612 or somewhere in the region), which is a first for the current console generation and obviously something that needs to be improved.
Performance is also a big problem in both of the work-in-progress builds we've tested. The initial release failed to move beyond 30fps in our test clips, often lurching way below the desired target. Ark is often plagued with momentary stutter that can range from 100ms all the way up to 500ms - a split-second, intrusive freeze-frame effect. On top of that, the developers are running with a completely unlocked frame-rate with v-sync disabled, meaning that screen-tear is a constant companion throughout the adventure. A couple of days ago, the developers updated the game with bug fixes, more content and promises of improved performance and fewer stalls. There are boosts in both areas, but it's still in need of serious work in achieving a consistent level of performance throughout the game. The game is crying out for a 30fps cap with an adaptive v-sync solution. Romps through swampland on both builds can see frame-rate dip well below 20fps, illustrating just how much of a challenge the developers face in getting Ark: Survival Evolved into shape.
ARC Survival's example gives us hints with Scalebound's performance problems. Open world with UE4 is asking for trouble.
X1X is brute forcing ARC Survival into 1920x1080p ~60 fps with near EPIC settings.
@CanYouDiglt: lol typical lem conspiracy theorist. If you don't like this site then go to metacritic and see the list of high scoring games for each console. The PS4 not only has overall better games but a way bigger quantity of them. Now what lemming? The whole industry it's biased in favor of Sony and lemmings like you are the only ones who know what good gaming means? Lmfao! You people are the joke of the gaming world.
@ronvalencia: no ronbot, Microsoft kept changing the requirements for the game and insisting Platinum games to make a game that wasn't possible on the X1. Microsoft has a history of being a lousy manager as other gaming companies have already mentioned. Meanwhile Platinum games has a practically clean record on game development and never had a problem with any other company. So I'm sorry but your loving Microsoft is most likely to blame.
@ronvalencia: no ronbot, Microsoft kept changing the requirements for the game and insisting Platinum games to make a game that wasn't possible on the X1. Microsoft has a history of being a lousy manager as other gaming companies have already mentioned. Meanwhile Platinum games has a practically clean record on game development and never had a problem with any other company. So I'm sorry but your loving Microsoft is most likely to blame.
WTF?
Willful ignorance?
@ronvalencia: no ronbot, Microsoft kept changing the requirements for the game and insisting Platinum games to make a game that wasn't possible on the X1.
Microsoft has a history of being a lousy manager as other gaming companies have already mentioned.
Meanwhile Platinum games has a practically clean record on game development and never had a problem with any other company. So I'm sorry but your loving Microsoft is most likely to blame.
No pinky farm animal, Scalebound has unresolved performance problems.
http://www.xboxuncut.com/articles-1/2017/1/17/the-curious-case-of-scalebound-and-is-microsoft-really-in-trouble
The gameplay footage itself was noted for the clear performance issues it was having, not too surprising as the game had only been announced one year earlier but it didn't instill a huge amount of confidence
From what we hear, Scalebound, an ambitious game directed by iconic Twitter blocker and Bayonetta director Hideki Kamiya, had been in development hell for a long time. Microsoft first announced the game nearly three years ago, during the Xbox press conference at E3 2014.
With continuing issues surrounding the game’s engine and overdue deadlines, the decision was made that the project could no longer continue.
"Microsoft has a history of being a lousy manager as other gaming companies have already mentioned." is irrelevant.
http://www.pushsquare.com/news/2017/02/nier_automata_has_some_performance_issues_on_both_ps4_and_ps4_pro
NieR: Automata Has Some Performance Issues on Both PS4 and PS4 Pro
What's more, Digital Foundry notes that the title suffers from bouts of bad frame stuttering in some areas, leading to an especially choppy experience at times.
So I'm sorry but your Pony kissing is most likely to blame.
NieR: Automata plays best on PC with suitable CPU and GPU.
@navyguy21: what type of issues had Platinum Games have with other companies. I'm genuinely curious. On the other hand game companies have come on record to say how shitty Microsoft's managing process is.
@ronvalencia: yeah the engine kept having issues because of Microsoft changing requirements all the time and demanding something that couldn't be done on X1 hardware. Aka, shitty managing skills.
And no, the history of Microsoft being shitty at managing is completely relevant here. Do you think the disaster game-wise this whole gen has been for Microsoft is pure coincidence? Smart up ronbot
@navyguy21: what type of issues had Platinum Games have with other companies. I'm genuinely curious. On the other hand game companies have come on record to say how shitty Microsoft's managing process is.
I wasnt responding to MS's management of studios because their history (prior to Spencer) speaks for itself.
But to claim Platinum is completely innocent in this scenario.............without even researching.........is just willful ignorance.
Platinum has a LONG history of performance issues, mismanagement, missed deadlines, constant restarts in development.
Just google it, im not going to do the work for you when YOU made the claim. Thats ridiculous.
@ronvalencia: yeah the engine kept having issues because of Microsoft changing requirements all the time and demanding something that couldn't be done on X1 hardware. Aka, shitty managing skills.
And no, the history of Microsoft being shitty at managing is completely relevant here. Do you think the disaster game-wise this whole gen has been for Microsoft is pure coincidence? Smart up ronbot
Link to that? Were you there?
@ronvalencia: yeah the engine kept having issues because of Microsoft changing requirements all the time and demanding something that couldn't be done on X1 hardware. Aka, shitty managing skills.
And no, the history of Microsoft being shitty at managing is completely relevant here. Do you think the disaster game-wise this whole gen has been for Microsoft is pure coincidence? Smart up ronbot
Wrong, Open world UE4 such as Scalebound, Fable Legends and ARC Survival has performance issues.
Open world can be done on XBO with Gamebryo engine with Fallout 4 and ForzaTech with Forza Horizon 3 (which uses ForwardPlus rendering).
3D engine selection is up to studio's leadership e.g. ReCore (second party with Comcept and Armature Studio) uses Unity3D while other first and second party games uses UE4 or MS's in-house ForzaTech 3D engine.
There are other UE4 based PS4/PS4 Pro games that are less than ideal resolution e.g. ARC Survival.
As of recent UE4.14, the developer has the option to enable forward rendering, hence improving 3D engine's performance but it's too late for Scalebound and Fable Legends.
Platinum Games' record.
http://www.pushsquare.com/news/2017/02/nier_automata_has_some_performance_issues_on_both_ps4_and_ps4_pro
NieR: Automata Has Some Performance Issues on Both PS4 and PS4 Pro
What's more, Digital Foundry notes that the title suffers from bouts of bad frame stuttering in some areas, leading to an especially choppy experience at times
AMD recommends ForwardPlus with compute rendering optimization path.
@navyguy21: it came from declarations of people. Funny that you ask for evidence and not for evidence that Platinum was responsible
@ronvalencia: again ronbot, learn proper English. That there are open world games that run well on the X1 had nothing to do with what I'm saying.
@ronvalencia: again ronbot, learn proper English. That there are open world games that run well on the X1 had nothing to do with what I'm saying.
Again, pinky farm animal, learn proper English. 3D engine selection is up to studio's leadership e.g. ReCore (second party with Comcept and Armature Studio) uses Unity3D while other first and second party games uses UE4 or MS's in-house ForzaTech 3D engine.
It's PG's problem for selecting year 2013 deferred rendering only UE4 build for open world game format. To bad for you, Platinum Games' Scalebound wasn't the only open world UE4 based game with performance problems e.g. ARC Survival.
@ronvalencia: again ronbot, learn proper English. That there are open world games that run well on the X1 had nothing to do with what I'm saying.
Again, pinky farm animal, learn proper English. 3D engine selection is up to studio's leadership e.g. ReCore (second party with Comcept and Armature Studio) uses Unity3D while other first and second party games uses UE4 or MS's in-house ForzaTech 3D engine.
It's PG's problem for selecting year 2013 deferred rendering only UE4 build for open world game format. To bad for you, Platinum Games' Scalebound wasn't the only open world UE4 based game with performance problems e.g. ARC Survival.
PG has finished all other games they set out to make while Microsoft have mismanaged several games and cancelled also several this gen so which track record is more questionable? You're just too in love with Microsoft for your flawed ronbot engine to work logically.
@ronvalencia: again ronbot, learn proper English. That there are open world games that run well on the X1 had nothing to do with what I'm saying.
Again, pinky farm animal, learn proper English. 3D engine selection is up to studio's leadership e.g. ReCore (second party with Comcept and Armature Studio) uses Unity3D while other first and second party games uses UE4 or MS's in-house ForzaTech 3D engine.
It's PG's problem for selecting year 2013 deferred rendering only UE4 build for open world game format. To bad for you, Platinum Games' Scalebound wasn't the only open world UE4 based game with performance problems e.g. ARC Survival.
PG has finished all other games they set out to make
False, https://www.unseen64.net/tag/hideki-kamiya/ The original concept for The Wonderful 101 didn't make it out. Are you with PG when they create concept prototypes?
@pinkanimal said:
while Microsoft have mismanaged several games and cancelled also several this gen so which track record is more questionable?
Red herring. Scalebound itself has unresolved performance problems. PG was attempting open world game with early UE4 builds.
With continuing issues surrounding the game’s engine and overdue deadlines, the decision was made that the project could no longer continue -Eurogamer
UE4 with improved open world and forward rendering features are recent developments.
ARC Survival is another UE4 open world game with performance problem on XBO.
@pinkanimal said:
You're just too in love with Microsoft for your flawed ronbot engine to work logically.
You have mad cow brain disease.
I ditch my R9-390X due to inferior deferred rendering game results. There's always a very high chance NVIDIA Paxwell GPUs are superior for deferred rendering 3D engines against AMD's TFLOPS counterpart.
ARC Survival runs crap on XBO.
@ronvalencia:
"The original concept for The Wonderful 101 didn't make it out."
Lol you dumbot, every company develops prototypes that they change but the game made it out. You were caught in a corner and now you're trying to hard and flipping as if you had a segmentation fault.
"Scalebound itself has unresolved performance problems."
Yeah because of Microsoft's bad management putting too much pressure and unrealistic expectations on PG
"ARC Survival is another UE4 open world game"
That has nothing to do with MS bad management. Stay focused ronbot. Also, it's ARK, with K.
"I ditch my R9-390X due to inferior deferred rendering game results"
Since you like graphs so much, here maybe you'll get this better than english
Lazy dev. Nothing to see here, folks.
And Devs being lazy goes for both systems not just PS
Meh I couldn't stand playing this game anyways. The story is atrocious and the lines and characters are cringe inducing. No point in getting into an rpg like this if the story sucks.
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