PS4 Secret Sauce Confirmed: PS4 has AMD's TrueAudio DSP.

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no-scope-AK47

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#51 no-scope-AK47
Member since 2012 • 3755 Posts

That was impressive the kids ran to open the door lmao

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AM-Gamer

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#52  Edited By AM-Gamer
Member since 2012 • 8116 Posts

@miiiiv: That's not true, DF said it was mostly high with aspects of ultra please stop making crap up. Pixelenemy was basing it off the e3 build.

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Deevoshun

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#53 Deevoshun
Member since 2003 • 868 Posts

So you're saying it has on-board audio like my motherboard on my PC...Ok.

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tormentos

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#54 tormentos
Member since 2003 • 33793 Posts

@ronvalencia said:

WTF LOL...

From http://au.gamespot.com/forums/topic/29451500/xbox-one--7790-confirmed-by-xbox-one-architec.

You can't properly add memory bandwdith.

X1 can add memory bandwidth since it has two memory pools (think of L-shaped multi-memory controller setups) while PS4 has a single memory pool.

-----

JIT compression was from vgleaks and has similar pattern when ATI added 3DC+ texture compression to Xbox 360.

LOL at your PRT statement. Using AMD PRT is not automatic you clown. LOL. Game ports from the PC doesn't support DX11.2 LOL.

GPUs must have "Move Engines" if it has to copy large blocks of data efficiently. GPU has been doing that since 1985 era Amiga's custom chipset.

Your Pitcairn vs Bonaire codename junk is just noise to actual CU design being the same across GCN. Games like BF4 or Crysis 2 ((without factoring 7770's tessellation bottleneck with NVIDIA Fermi bias patch) scales with GCN's CU count. I have shown you CU bounded games and thier results.

With mostly CU bounded games (e.g. BF4, Crysis 2), the prototype 7850 with 12 CUs would be rendering sub-1080p if the target frame rate is 60. If the target frame rate is ~30, you get results like NFS Rivials at 1080p for X1 (with slightly less shader/CU based effects) and PS4. I have shown you the results with CU count gap with BF4 and Crysis 2.

If NFS Rivials targeted 60 fps, you most likely end up like BF4's X1 (720p) and PS4 (900p) results.

Btw, KZSF multiplayer has frame rates hitting high 30s to 50 and one should see why BF4 went for 900p for PS4.

With SHAPE, your the clown who compares GFLOPS across different processor designs. You have FMOD+Turn10's PR stating they can do more with SHAPE when compared to Xbox 360 in relation to audio.

Your mind is only limited to Xbox 360/X1/Lem vs PS3/PS4/Cows.

You walking salami 720p vs 1080p..

The time for excuses is over,the xbox one is under performing badly,is sad it can only do sport games and racing games on 1080p,any other game just suffer,even a fighing game is 720p...hahaha

BF is 900p and also has dips as low as 34 FPS even on xbox one that is 720p without AO still has drops to like 32 FPS,so yeah BF4 has those to..haha

Call me when shooters are 1080p on xbox one..

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ronvalencia

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#55  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:

@ronvalencia said:

WTF LOL...

From http://au.gamespot.com/forums/topic/29451500/xbox-one--7790-confirmed-by-xbox-one-architec.

You can't properly add memory bandwdith.

X1 can add memory bandwidth since it has two memory pools (think of L-shaped multi-memory controller setups) while PS4 has a single memory pool.

-----

JIT compression was from vgleaks and has similar pattern when ATI added 3DC+ texture compression to Xbox 360.

LOL at your PRT statement. Using AMD PRT is not automatic you clown. LOL. Game ports from the PC doesn't support DX11.2 LOL.

GPUs must have "Move Engines" if it has to copy large blocks of data efficiently. GPU has been doing that since 1985 era Amiga's custom chipset.

Your Pitcairn vs Bonaire codename junk is just noise to actual CU design being the same across GCN. Games like BF4 or Crysis 2 ((without factoring 7770's tessellation bottleneck with NVIDIA Fermi bias patch) scales with GCN's CU count. I have shown you CU bounded games and thier results.

With mostly CU bounded games (e.g. BF4, Crysis 2), the prototype 7850 with 12 CUs would be rendering sub-1080p if the target frame rate is 60. If the target frame rate is ~30, you get results like NFS Rivials at 1080p for X1 (with slightly less shader/CU based effects) and PS4. I have shown you the results with CU count gap with BF4 and Crysis 2.

If NFS Rivials targeted 60 fps, you most likely end up like BF4's X1 (720p) and PS4 (900p) results.

Btw, KZSF multiplayer has frame rates hitting high 30s to 50 and one should see why BF4 went for 900p for PS4.

With SHAPE, your the clown who compares GFLOPS across different processor designs. You have FMOD+Turn10's PR stating they can do more with SHAPE when compared to Xbox 360 in relation to audio.

Your mind is only limited to Xbox 360/X1/Lem vs PS3/PS4/Cows.

You walking salami 720p vs 1080p..

The time for excuses is over,the xbox one is under performing badly,is sad it can only do sport games and racing games on 1080p,any other game just suffer,even a fighing game is 720p...hahaha

BF is 900p and also has dips as low as 34 FPS even on xbox one that is 720p without AO still has drops to like 32 FPS,so yeah BF4 has those to..haha

Call me when shooters are 1080p on xbox one..

Your being stupid. Making judgements from a preview build is just LOL. End users would NOT get the preview build. https://twitter.com/repi/status/395138203075633152

I didn't state BF4 will get a constant 60 fps lol. The target frame rate for BF4 was 60 fps, while NFS-Rivals' target frame rate is 30. As with any "targets", it could miss.