PS4 trouncing a similarly speced PC for VR

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Juub1990

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#1 Juub1990
Member since 2013 • 12622 Posts

During his presentation, shown below, Marks revealed that the PS4 was effectively 60 percent more efficient than same-spec PC computers at handling VR processing. He also said that the the PlayStation VR headset would have a 100 degree field of view, and thanks to being optimized around the PS4’s fixed hardware, would have an incredibly low latency of less than 18 ms.

“PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970based on the tests I've done . . . In brief, the PSVR only requires about 1/4th of the render target size that the Vive requires. This has a lot to do with the display they are using that can run a 60Hz game at 120Hz (in addition to the 90Hz mode).”

Source

For now only Sony is using Reprojection which is an absolute killer for VR. Vive and Occulus Rift should seriously consider adding that in the future. Otherwise your GTX 970 will get beaten by the PS4 like a rented mule when it comes down to VR.

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lostrib

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#2 lostrib
Member since 2009 • 49999 Posts

I'll believe it when I see it

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aigis

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#3 aigis
Member since 2015 • 7355 Posts

now is it going to be an insane price is all I want to know

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ronvalencia

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#4 ronvalencia
Member since 2008 • 29612 Posts

@Juub1990 said:

During his presentation, shown below, Marks revealed that the PS4 was effectively 60 percent more efficient than same-spec PC computers at handling VR processing. He also said that the the PlayStation VR headset would have a 100 degree field of view, and thanks to being optimized around the PS4’s fixed hardware, would have an incredibly low latency of less than 18 ms.

“PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970based on the tests I've done . . . In brief, the PSVR only requires about 1/4th of the render target size that the Vive requires. This has a lot to do with the display they are using that can run a 60Hz game at 120Hz (in addition to the 90Hz mode).”

Source

For now only Sony is using Reprojection which is an absolute killer for VR. Vive and Occulus Rift should seriously consider adding that in the future. Otherwise your GTX 970 will get beaten by the PS4 like a rented mule when it comes down to VR.

"1512x1680 x2 at 90 hz" is not 'close to on par' with "1080p @60 hz".

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GarGx1

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#5 GarGx1
Member since 2011 • 10934 Posts
@lostrib said:

I'll believe it when I see it

^this

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asylumni

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#6 asylumni
Member since 2003 • 3304 Posts

@ronvalencia said:

"1512x1680 x2 at 90 hz" is not 'close to on par' with "1080p @60 hz".

What headset is 1512x1680 per eye? Aren't the Vive and Rift at 1080x1200 per eye?

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jhonMalcovich

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#7 jhonMalcovich
Member since 2010 • 7090 Posts

Do you actually have any proof or it's just another claim by Sony's PR department LOL

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Jereb31

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#8 Jereb31
Member since 2015 • 2025 Posts

@Juub1990 said:

During his presentation, shown below, Marks revealed that the PS4 was effectively 60 percent more efficient than same-spec PC computers at handling VR processing. He also said that the the PlayStation VR headset would have a 100 degree field of view, and thanks to being optimized around the PS4’s fixed hardware, would have an incredibly low latency of less than 18 ms.

“PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970based on the tests I've done . . . In brief, the PSVR only requires about 1/4th of the render target size that the Vive requires. This has a lot to do with the display they are using that can run a 60Hz game at 120Hz (in addition to the 90Hz mode).”

Source

For now only Sony is using Reprojection which is an absolute killer for VR. Vive and Occulus Rift should seriously consider adding that in the future. Otherwise your GTX 970 will get beaten by the PS4 like a rented mule when it comes down to VR.

Isn't Sony only rendering at 60Hz then using frame interpolation to guesswork there way upto 120Hz??

Comment about the 60% bonus performance seems like the whole "Magic optimization" comments about consoles again.

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jhonMalcovich

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#9  Edited By jhonMalcovich
Member since 2010 • 7090 Posts

In my opinion, Sony VR will be such a flop. We haven't seen any working copy of it so far, only claims by Sony's marketing department lol. It's no good when the company is afraid to show their tech. Usually it's because they are waaaay behind the competition. No surprise though, as Sony haven't come up with any revolutionary technology for ages. They have lost cellphones war, tv war, laptop war, etc. Their PS4 is just a multiplat pre-built PC from the regular cheapest components that runs Sony's OS.

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1080pOnly

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#10 1080pOnly
Member since 2009 • 2216 Posts

It's 120fps in 4D all over again....

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jhonMalcovich

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#11  Edited By jhonMalcovich
Member since 2010 • 7090 Posts

@1080pOnly:

Powered by

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RyviusARC

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#12  Edited By RyviusARC
Member since 2011 • 5708 Posts

Just like how the PS3 is a supercomputer.

Yah right.

You have fun with your PS4 VR baby toy while us other gamers enjoy the real VR experience.

Ready for Vive gaming and will pre-order tomorrow.

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UnrealGunner

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#13  Edited By UnrealGunner
Member since 2015 • 1073 Posts

PS4 can't beat a PC anybody with tech knowledge knows that.

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Dixonganesh

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#16 Dixonganesh
Member since 2016 • 129 Posts

Awesome!!!

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bunchanumbers

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#18 bunchanumbers
Member since 2013 • 5709 Posts

PS3 is a supercomputer and PS2 lets you plug into the matrix. And didn't they say PS4 is a supercharged PC?

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deactivated-583e460ca986b

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#19 deactivated-583e460ca986b
Member since 2004 • 7240 Posts

Has anyone looked at the PSVR games? They are in no way on the same level as the PC VR titles. I wonder why??

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Syn_Valence

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#20 Syn_Valence
Member since 2004 • 2172 Posts

By the time this releases there could be almost 45 million ps4's out there. In all honesty everyone's hating on PSVR because they're scared. This is basically a relaunch of the ps4. Be scared hermits and lemmings, the true end is near.

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svaubel

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#21  Edited By svaubel
Member since 2005 • 4571 Posts

PS4 can beat a PC equipped with a 970? LOL

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QuadKnight

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#22  Edited By QuadKnight
Member since 2015 • 12916 Posts

I wouldn't be surprised if this was true. HTC and Vive have no reason to cater to lower speced machines because they can count on their consumers (hardcore hermits) to upgrade their PCs to match whatever ridiculous specs they claim that they need. It's also the reason why both headsets are ridiculously expensive. I foresee PSVR dominating the market for a long time with VR until HTC and Vive decide to become reasonable with the price of their headsets and until GPU prices come down.

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ellos

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#23  Edited By ellos
Member since 2015 • 2532 Posts

From what I can gather what he is saying is that. The ps4 can basically run VR because the requirement is very low that's the way the psvr is built. Pc's that are like the ps4 are a no no for vive and oculus because the requirements there is high. Am I missing something here?

"Marks mentioned that the reprojection would be left continually on with the headset as well, and that the only new hardware needed to make the PlayStation VR headset work with the PS4 will be included within the device. Lastly, the external processor will mostly be concerned with processing 3D audio. This means that no PS4 CPU/GPU cycles will be spent on processing audio."

Basically That and again psvr requirements are low. Its like having a same pc spec as ps4 and asking ps4 to run games at 30fps while asking that same spec pc to run games at 60fps. I emphasis same spec pcs as the ps4. Think of it as PS4 is cheating. I think that was him trying to justifying that psvr will be fine for what it aims at. Calm down people this is not him proclaiming that ps4 is more powerful then your rig. Hes saying that your rig will have to do alot compare to ps4.

Unless I'm missing something this guy should go f**k himself if that's not what he is implying, because this is me giving him a lot of benefit of doubt lol.

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NyaDC

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#24 NyaDC
Member since 2014 • 8006 Posts

This thing can barely render 1080p games at 30 FPS... This is some PR bullshit if I've ever seen any...

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Howmakewood

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#25  Edited By Howmakewood
Member since 2015 • 7839 Posts

Sounds impressive, but I'm not buying it based on nothing but pretty words.

60% more to ps4 is still under i5 2500k + 970gtx tho

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#26  Edited By ellos
Member since 2015 • 2532 Posts

I'm interested to see how much the external processor really helps the ps4 especially the cpu. The memory and gpu make up say ps4 would have been a beast if it had higher class cpu. I would like to ask dice for example would the amazing graphics of battlefront still run at 60fps at 1080p with psvr as the output. Perhaps maybe with slightly lower fidelity. I look at my ps4 and I don't see a super fast external connector so I'm confused at how the external processor can make that big of difference for example.

If things work well it would be cool if somehow if you own psvr you can use it as output for your tv and run normal games at a higher profile. Bonus upgrade for your ps4 if you will.

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ConanTheStoner

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#27  Edited By ConanTheStoner
Member since 2011 • 23838 Posts
@Syn_Valence said:

By the time this releases there could be almost 45 million ps4's out there. In all honesty everyone's hating on PSVR because they're scared. This is basically a relaunch of the ps4. Be scared hermits and lemmings, the true end is near.

lol

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the_master_race

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#28 the_master_race
Member since 2015 • 5226 Posts
said:

I'll believe it when I see it

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Byshop

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#29 Byshop  Moderator
Member since 2002 • 20504 Posts

@jereb31 said:
@Juub1990 said:

During his presentation, shown below, Marks revealed that the PS4 was effectively 60 percent more efficient than same-spec PC computers at handling VR processing. He also said that the the PlayStation VR headset would have a 100 degree field of view, and thanks to being optimized around the PS4’s fixed hardware, would have an incredibly low latency of less than 18 ms.

“PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970based on the tests I've done . . . In brief, the PSVR only requires about 1/4th of the render target size that the Vive requires. This has a lot to do with the display they are using that can run a 60Hz game at 120Hz (in addition to the 90Hz mode).”

Source

For now only Sony is using Reprojection which is an absolute killer for VR. Vive and Occulus Rift should seriously consider adding that in the future. Otherwise your GTX 970 will get beaten by the PS4 like a rented mule when it comes down to VR.

Isn't Sony only rendering at 60Hz then using frame interpolation to guesswork there way upto 120Hz??

Comment about the 60% bonus performance seems like the whole "Magic optimization" comments about consoles again.

Yeah, "Reprojection" just frame doubling like we've already seen with 120hz tvs. The only difference here is it seems to be adaptive so it'll hit the target of 120FPS at all times even though the frame rate of the source is variable. It's an interesting idea, but frame doubling obviously isn't as good as a real frame rate on the source. It might help solve the judder problem while introducing new problems like uneasy movement. Personally, I have no issues even with the DK2's meager 75hz.

-Byshop

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#30  Edited By ellos
Member since 2015 • 2532 Posts

said:

I'll believe it when I see it

I'm going with this. I take back all my previous speculative comments I made. I watched the video and this is all PR bullshit. He says things like well the number about 60% are not mine someone else said it. The so called break out box doesn't do much, ps4 still has to do all the work. Unity? are you f**kin kitting me. Unity runs like shit on consoles. It has a lot of problems with multi threading which console cpus are crying without it. How the f**k is ps4 going to handle vr experience close to vive, oculus.

The only good thing about that presentation is that it really look like it will be cheaper. The external stuff don't seem much.

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Epak_

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#31  Edited By Epak_
Member since 2004 • 11911 Posts

Well there has to be some magic to it or something, because otherwise we'll be playing really archaic looking VR games with the PS VR.

Edit: OK, just watched that PSVR presentation from last year... looks like a bunch of Wii games in VR....

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sailor232

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#32 sailor232
Member since 2003 • 6880 Posts

So, more greatness to wait for that never comes?

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Epak_

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#33 Epak_
Member since 2004 • 11911 Posts

@sailor232: I don't know man, I've had plenty of greatness since I bought the thing one year ago.

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StrongBlackVine

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#34 StrongBlackVine
Member since 2012 • 13262 Posts

@unrealgunner said:

PS4 can't beat a PC anybody with tech knowledge knows that.

You obviously have no technical knowledge if you think every PC setup is superior to console.

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Scipio8

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#35 Scipio8
Member since 2013 • 937 Posts

This is gonna be Sony's Kinect....I'm ready..lol

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RyviusARC

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#36 RyviusARC
Member since 2011 • 5708 Posts

@howmakewood said:

Sounds impressive, but I'm not buying it based on nothing but pretty words.

60% more to ps4 is still under i5 2500k + 970gtx tho

Yah the 970 is 300% of the PS4.

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UnrealGunner

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#37 UnrealGunner
Member since 2015 • 1073 Posts

@StrongBlackVine said:

You obviously have no technical knowledge if you think every PC setup is superior to console.

Consoles are weak they are equivalent to mid range tech from 4 years ago I even heard a 480 can beat a console in some areas and that's a 6 year old card!

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granddogg

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#38  Edited By granddogg
Member since 2006 • 742 Posts

Same spec. Pc so and fx6300 and hd7650?

Edit; holy shit look at them psvr games......lol.

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tormentos

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#39 tormentos
Member since 2003 • 33793 Posts
@jhonMalcovich said:

In my opinion, Sony VR will be such a flop. We haven't seen any working copy of it so far, only claims by Sony's marketing department lol. It's no good when the company is afraid to show their tech. Usually it's because they are waaaay behind the competition. No surprise though, as Sony haven't come up with any revolutionary technology for ages. They have lost cellphones war, tv war, laptop war, etc. Their PS4 is just a multiplat pre-built PC from the regular cheapest components that runs Sony's OS.

All VR will flop specially on PC where is more expensive and you need even more juice to run it is a gimmick in both platforms.

You haven't see VR from sony in what hole have you being they have demo it several times and people have try it,so no sony isn't scare in fact the last PS show on December was mostly about VR and they have another showing on March 15.

That is funny because sony has more work on actual headset than any company working for VR,is the reason why sony's VR feel so comfortable they know.

Isn't the xbox one the same.? wasn't the 360 the same hell wasn't the freaking first xbox the same a pentiun 3 with an Nvidia GPU,ethernet port,dvd drive and HDD on a custom mother board sound like a freaking laptop without a screen to me.

Yet no one say nothing you post read like true bitter fanboy that is mad because its favorite platform is being match by a weak ass one.

Sony making VR work on those specs is a freaking miracle specially when on PC a Jaguar with a 7850 will not do that job.

VR is destine to flop everywhere.

@RyviusARC said:

Just like how the PS3 is a supercomputer.

Yah right.

You have fun with your PS4 VR baby toy while us other gamers enjoy the real VR experience.

Ready for Vive gaming and will pre-order tomorrow.

Hahahaa i see some egos got hurt here..hahahahaaa

@bunchanumbers said:

PS3 is a supercomputer and PS2 lets you plug into the matrix. And didn't they say PS4 is a supercharged PC?

I think you people are taking this the wrong way no were on that article that is imply in any way.

During his presentation, shown below, Marks revealed that the PS4 was effectively 60 percent more efficient than same-spec PC computers at handling VR processing.

The PS4 is 60% more efficient than a Jaguar and a R265 GPU on PC which would not be that off since a Jaguar and a R265 are under the specs require to run VR on PC,so yeah like i already stated it is a miracle they are even running it because the requirement on PC are higher than the PS4 specs.

This ^^ doesn't imply at all anything about a super computer people are just jumping the gun.

"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."

And the part about the being close to a 970gtx come from a developer not sony,so there is more weight to it that if sony was implying it.

Nothing on this article make a bold claim at all,in fact it was 18ms latency do to having fixed hardware true.this has being known for years targeting 1 spec is better than targeting 10 or 20.

@GoldenElementXL said:

Has anyone looked at the PSVR games? They are in no way on the same level as the PC VR titles. I wonder why??

Exactly.

That is another reason to is not like PS4 VR will be pushing even Uncharted 4 graphics on VR let alone Star Citizen,it works because well it will push graphics up to the the performance permit so.

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tormentos

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#40 tormentos
Member since 2003 • 33793 Posts

@nyadc said:

This thing can barely render 1080p games at 30 FPS... This is some PR bullshit if I've ever seen any...

Yes because VR games on PS4 will look like Uncharted 4.lol

Those games will not look next gen in any way,i am sure it is more than capable to run it at certain quality,imaging running UT2004 on a R265 how may frames would you get.

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remiks00

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#41 remiks00
Member since 2006 • 4249 Posts

@versedtheory said:
Loading Video...

Seriously funny stuff must watch.

Man, this shit was hilarious lol.

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StrongBlackVine

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#42 StrongBlackVine
Member since 2012 • 13262 Posts

@unrealgunner: I guess my point went over your head. Carry on.

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#43 commander
Member since 2010 • 16217 Posts

@tormentos said:
@nyadc said:

This thing can barely render 1080p games at 30 FPS... This is some PR bullshit if I've ever seen any...

Yes because VR games on PS4 will look like Uncharted 4.lol

Those games will not look next gen in any way,i am sure it is more than capable to run it at certain quality,imaging running UT2004 on a R265 how may frames would you get.

yeah but ut 2004 looks really ugly

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Pray_to_me

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#44  Edited By Pray_to_me
Member since 2011 • 4041 Posts

PSVR can't run any PS4 game? Count me out.

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GarGx1

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#45  Edited By GarGx1
Member since 2011 • 10934 Posts

@versedtheory said:
Loading Video...

Seriously funny stuff must watch.

Now that's I've stopped crying with laughter.

Oh.. my.. f**king... god! That can't be the games Sony are launching for VR, seriously are Sony having a laugh?

F**king Job Simulator, my sides nearly spit :D

"These are move games that need a dongle strapped to your face" lmao.

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deactivated-5acbb9993d0bd

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#46 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@Syn_Valence said:

By the time this releases there could be almost 45 million ps4's out there. In all honesty everyone's hating on PSVR because they're scared. This is basically a relaunch of the ps4. Be scared hermits and lemmings, the true end is near.

Scared that amazing technology could be locked down by closed off system muppets that charge you £60 for games?

Yea.... VR won't thrive because of the PS4... it'l thrive because of a variety of options on open platforms, and especially the porn industry.... which will be absent on the PS4 no doubt.

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blue_hazy_basic

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#47  Edited By blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

You mean a PS4 using a specialised piece of additional hardware to power the VR is better than a PC equivalent to a PS4 at running VR? Colour me shocked. *roll*

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deactivated-5f3ec00254b0d

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#48 deactivated-5f3ec00254b0d
Member since 2009 • 6278 Posts

I think they are being too modest. The supercharged power of the PS4 will undoubtedly crush the gtx980.

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Heil68

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#49 Heil68
Member since 2004 • 60833 Posts

Having seen it now I believe it. May have to test one of these out now.

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NFJSupreme

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#50 NFJSupreme
Member since 2005 • 6605 Posts

Doesn't it come with a second processing unit? So how did they determine "equal " specs?