Man, this gonna be expensive, probably more expensive than vive.
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Reprojection is fairly smart, but it does not make reprojected 60>120 fps superior than 90 fps, the latter still offers the better VR experience.
Nonetheless, it does offer an improvement over non-reprojected 60 fps, so I want to see Rift/Vive eventually make use of reprojection and enable 180 fps VR.
You mean a PS4 using a specialised piece of additional hardware to power the VR is better than a PC equivalent to a PS4 at running VR? Colour me shocked. *roll*
"That little box? It’s not like doing all the graphics rendering for VR,” he explained. “That’s not what it does. It’s just a little breakout box. But, because we want the best possible image to be in the headset, all that pre-computation of making everything in the right warped way for the optics of the headset is all done on the PlayStation and that’s shipped over to the headset. So the PlayStation does all that heavy work, gets it all ready for the headset.
“Now, if you just wanted to show that on the TV, first of all the TV wouldn’t even accept that signal, and second of all it would be in this warped looking way and that’s not what we really want people to have to look at. So that little box is just kind of undoing some of the stuff that’s already been done just so you can put it on a television set. That’s what it’s there for.”
Source
@GoldenElementXL: Yea it lifts processing weight off the PS4 (with the sound), so obviously a PC with the same specs as a PS4 won't have that ... PR nonsense.
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