PSN does 256, Xbox Live does 24?.

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LiquidShnake

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#1 LiquidShnake
Member since 2009 • 295 Posts

After playing Battlefield 1943 I realised i've never played a game with this many players on xbox live before. While PSN has Resistance which has 64 players and other games with more players. now M.A.G is going to have 256. If we pay for xbox live why can't it match psn in terms of players?.

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mitu123

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#2 mitu123
Member since 2006 • 155290 Posts

Frontlines: Fuel of War does 50, though that's multiplat. Perfect Dark Zero does 32 and that's a launch 360 game, yeah, 360 needs more players.

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deactivated-59d151f079814

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#3 deactivated-59d151f079814
Member since 2003 • 47239 Posts
XBL has little to do with the game design of the game.. Furthermore multiplayer size does not dictate quality.
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thelastguy

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#4 thelastguy
Member since 2007 • 12030 Posts

Its because there are no dedicated servers, which is sad sense you actually pay for XBL

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ThePistolGod

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#5 ThePistolGod
Member since 2009 • 344 Posts

..because more doen't always mean better? I love small matches, 2v2's and 4v4s.

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xbox360isgr8t

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#6 xbox360isgr8t
Member since 2006 • 6600 Posts
more players does not always mean its better. certain games do very well with what there cap is. for example gears of war would probably be awful with 20, 30, 40 or whatever amount. its got what like 8 or 10 and that is just fine. halo does nicely with 16 as a max even though many playlists are much less than it. battlefield is a game where 24 is fun but 60 would be too. also its not all on xbl. its on the developer and also the game and how it plays.
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djsifer01

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#7 djsifer01
Member since 2005 • 7238 Posts
2 words, Dedicated Servers. MS dosent require the Dervs to put up dedicated servers for there games causing lag and the inability to have large amounts of players on a game. Why are you paying for Live again?
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CreepyBacon

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#8 CreepyBacon
Member since 2005 • 3183 Posts

I can think of more games that have small teams that are wel known and popular than ones that have loads of people online.

For example Halo blows Resistence out the water. And gears of war nocks killzone 2 sideways. This is about the only ammo ps3 fanboys seem to have they've got it drilled into their head that graphics>all size>all and it's not true.

Enjoy your 30on30, theres a reason R2 is long forgotten and a game like Halo lives on to this day. QUALITY is what matters. It's something sony needs to figure out if there ever going to match 360 exclusives. Its not that Live *cant* do it. Of course it can with dedicated servers its more than possible it's more a case of how do you make a game work with tons of people and not turn into a giant cluster**** like kz2/r2

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deactivated-59d151f079814

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#9 deactivated-59d151f079814
Member since 2003 • 47239 Posts
2 words, Dedicated Servers. MS dosent require the Dervs to put up dedicated servers for there games causing lag and the inability to have large amounts of players on a game. Why are you paying for Live again?djsifer01
Because as a PS3 owner and PC gamer I don't see how larger server size can any way come close to what the features I have seen in XBL that makes it far easier for people to play.. Hell I can't even play online Marvel Ultimate Alliance for the PS3 because there is no MIC SUPPORT.. 24-40 players is usually more than enough.. I have played huge games before form mmos to the Battlefield games and the like.. Good games are not dictated by the amount of players that can be played. Just look at RTS's which alot of times usually has 4 to 10 players tops.
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CreepyBacon

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#10 CreepyBacon
Member since 2005 • 3183 Posts

2 words, Dedicated Servers. MS dosent require the Dervs to put up dedicated servers for there games causing lag and the inability to have large amounts of players on a game. Why are you paying for Live again?djsifer01

More sony fanboy dribble. If you listen to this guy every game on PSN that isn't first party is a laggy load of junk because it's not on a dedicated server either.

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WilliamRLBaker

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#11 WilliamRLBaker
Member since 2006 • 28915 Posts

Its because there are no dedicated servers, which is sad sense you actually pay for XBL

thelastguy
its because there are few dedicated servers, which is the same with psn.
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WilliamRLBaker

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#12 WilliamRLBaker
Member since 2006 • 28915 Posts
2 words, Dedicated Servers. MS dosent require the Dervs to put up dedicated servers for there games causing lag and the inability to have large amounts of players on a game. Why are you paying for Live again?djsifer01
12 words. Because sony REQUIRES devs to put up dedicated servers for games right?
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thelastguy

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#13 thelastguy
Member since 2007 • 12030 Posts

[QUOTE="thelastguy"]

Its because there are no dedicated servers, which is sad sense you actually pay for XBL

WilliamRLBaker

its because there are few dedicated servers, which is the same with psn.

Which is really sad

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Wii_Gamer_277

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#14 Wii_Gamer_277
Member since 2009 • 1795 Posts
But lemmings have 1 v 100 and that has 30,000 people a night 1!!1! :cry:
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II-FBIsniper-II

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#15 II-FBIsniper-II
Member since 2005 • 18067 Posts
I don't see what the fascination is with having so many players. If Halo 4 had 1000 player multiplayer, I wouldn't want it. 4v4 is where its at.
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Tyrant156

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#16 Tyrant156
Member since 2004 • 737 Posts

I can think of more games that have small teams that are wel known and popular than ones that have loads of people online.

For example Halo blows Resistence out the water. And gears of war nocks killzone 2 sideways. This is about the only ammo ps3 fanboys seem to have they've got it drilled into their head that graphics>all size>all and it's not true.

Enjoy your 30on30, theres a reason R2 is long forgotten and a game like Halo lives on to this day. QUALITY is what matters. It's something sony needs to figure out if there ever going to match 360 exclusives. Its not that Live *cant* do it. Of course it can with dedicated servers its more than possible it's more a case of how do you make a game work with tons of people and not turn into a giant cluster**** like kz2/r2

CreepyBacon
Wait so because Resistance 2 isn't as popular as Halo then it's not a quality game? Because when I play online the game seems to run fine with a lot of people that know what they are doing and are familar with the maps. Sony really doesn't need to match 360 exclusives cause most of them don't come from first party developers so chances are most of them end up on the PS3 anyway.
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deactivated-58b6232955e4a

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#17 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Depends if the game has dedicated servers.
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millwrought

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#18 millwrought
Member since 2008 • 2032 Posts

Idk, I don't really care about big multiplayer games. I like smaller ones. Even then I'm not a big multiplayer gamer.

Though Resistance 2 was fun for a bit.

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MizFitAwesome

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#19 MizFitAwesome
Member since 2009 • 2745 Posts

Boy you can see it 256 players online running around in 255 differant directions because they can't communicate. I'll take 6 vs 6 in COD HQ with total communication with everyone on my team any day over this...

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johnnyblazed88

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#20 johnnyblazed88
Member since 2008 • 4240 Posts

After playing Battlefield 1943 I realised i've never played a game with this many players on xbox live before. While PSN has Resistance which has 64 players and other games with more players. now M.A.G is going to have 256. If we pay for xbox live why can't it match psn in terms of players?.

LiquidShnake

trust me 60 people on resistance isnt all its cracked up to be

8 on 8 games are much better imo

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EmperorSupreme

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#21 EmperorSupreme
Member since 2006 • 7686 Posts

Boy you can see it 256 players online running around in 255 differant directions because they can't communicate. I'll take 6 vs 6 in COD HQ with total communication with everyone on my team any day over this...

MizFitAwesome
Why wouldn't they be able to communicate? I'm sure there will be a team and squad system.
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WilliamRLBaker

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#22 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"][QUOTE="thelastguy"]

Its because there are no dedicated servers, which is sad sense you actually pay for XBL

thelastguy

its because there are few dedicated servers, which is the same with psn.

Which is really sad

sad based upon? the fact that with psn in a few years times those dedicated servers will shut down making it IMPOSSIBLE to play online games with those games. compared to 360 where developers can make dedicated servers or use client server models ensuring we can play those games forever as long as XBL exists.
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EmperorSupreme

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#23 EmperorSupreme
Member since 2006 • 7686 Posts

[QUOTE="LiquidShnake"]

After playing Battlefield 1943 I realised i've never played a game with this many players on xbox live before. While PSN has Resistance which has 64 players and other games with more players. now M.A.G is going to have 256. If we pay for xbox live why can't it match psn in terms of players?.

johnnyblazed88

trust me 60 people on resistance isnt all its cracked up to be

8 on 8 games are much better imo

I prefer smaller games too usually, but nothing beats a 32 player match in Warhawk. A lot of it depends on the map, the game, and the mode.
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EmperorSupreme

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#24 EmperorSupreme
Member since 2006 • 7686 Posts
[QUOTE="WilliamRLBaker"] sad based upon? the fact that with psn in a few years times those dedicated servers will shut down making it IMPOSSIBLE to play online games with those games. compared to 360 where developers can make dedicated servers or use client server models ensuring we can play those games forever as long as XBL exists.

That's a myth and a false one that lemmings believe. Games have already been shut down on Live
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WilliamRLBaker

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#25 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="johnnyblazed88"]

[QUOTE="LiquidShnake"]

After playing Battlefield 1943 I realised i've never played a game with this many players on xbox live before. While PSN has Resistance which has 64 players and other games with more players. now M.A.G is going to have 256. If we pay for xbox live why can't it match psn in terms of players?.

EmperorSupreme

trust me 60 people on resistance isnt all its cracked up to be

8 on 8 games are much better imo

I prefer smaller games too usually, but nothing beats a 32 player match in Warhawk. A lot of it depends on the map, the game, and the mode.

yep nothing beats it, jumping into the match getting killed upon spawn because 5 war hawks are spam bombing the base you spawned at.
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thelastguy

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#26 thelastguy
Member since 2007 • 12030 Posts

[QUOTE="thelastguy"]

[QUOTE="WilliamRLBaker"] its because there are few dedicated servers, which is the same with psn.WilliamRLBaker

Which is really sad

sad based upon? the fact that with psn in a few years times those dedicated servers will shut down making it IMPOSSIBLE to play online games with those games. compared to 360 where developers can make dedicated servers or use client server models ensuring we can play those games forever as long as XBL exists.

Dedicated servers are have close to no lag

I would rather play a game with minimal lag than being able to play it forever

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MizFitAwesome

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#27 MizFitAwesome
Member since 2009 • 2745 Posts

[QUOTE="MizFitAwesome"]

Boy you can see it 256 players online running around in 255 differant directions because they can't communicate. I'll take 6 vs 6 in COD HQ with total communication with everyone on my team any day over this...

EmperorSupreme

Why wouldn't they be able to communicate? I'm sure there will be a team and squad system.

You mean like in Warhawk? What a great experience that was, no one on my team co ordinated or attempted to use teamwork and this game is set for onliine MP....

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Tyrant156

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#28 Tyrant156
Member since 2004 • 737 Posts

Boy you can see it 256 players online running around in 255 differant directions because they can't communicate. I'll take 6 vs 6 in COD HQ with total communication with everyone on my team any day over this...

MizFitAwesome

The game supports mic chatting, games usually guide you to each objective as well it's not like you are left to guess.

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WilliamRLBaker

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#29 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="EmperorSupreme"][QUOTE="WilliamRLBaker"] sad based upon? the fact that with psn in a few years times those dedicated servers will shut down making it IMPOSSIBLE to play online games with those games. compared to 360 where developers can make dedicated servers or use client server models ensuring we can play those games forever as long as XBL exists.

That's a myth and a false one that lemmings believe. Games have already been shut down on Live

um...no its not a myth, I can still play unreal championship the original....Client side server games rely upon....user made servers these can exist forever as long as XBL exists. Dedicated servers on the other hand once they are shut down you cannot play that game any more unless new dedicated servers are setup.
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WilliamRLBaker

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#30 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"][QUOTE="thelastguy"]

Which is really sad

thelastguy

sad based upon? the fact that with psn in a few years times those dedicated servers will shut down making it IMPOSSIBLE to play online games with those games. compared to 360 where developers can make dedicated servers or use client server models ensuring we can play those games forever as long as XBL exists.

Dedicated servers are lag free

I would rather play a game lag free than being able to play it for longer

um no they aren't Dedicated servers simply make a less laggy enviroment LAG can exist on a dedicated server, if the server is far away from the user or there are many hops between the dedicated server and the user. Dedicated servers do not mean no lag they just mean less lag, even with less lag a ping time of 40ms to a server still means that bullet might miss in a firefight because of lag.

and a ping time of 30-40 is common in most close servers 30-40 is considered good.

P.S: 360 could easily do 256 players with a dedicated server farm.

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Tyrant156

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#31 Tyrant156
Member since 2004 • 737 Posts

[QUOTE="EmperorSupreme"][QUOTE="MizFitAwesome"]

Boy you can see it 256 players online running around in 255 differant directions because they can't communicate. I'll take 6 vs 6 in COD HQ with total communication with everyone on my team any day over this...

MizFitAwesome

Why wouldn't they be able to communicate? I'm sure there will be a team and squad system.

You mean like in Warhawk? What a great experience that was, no one on my team co ordinated or attempted to use teamwork and this game is set for onliine MP....

You should join a better team then.
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WilliamRLBaker

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#32 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="MizFitAwesome"]

[QUOTE="EmperorSupreme"] Why wouldn't they be able to communicate? I'm sure there will be a team and squad system. Tyrant156

You mean like in Warhawk? What a great experience that was, no one on my team co ordinated or attempted to use teamwork and this game is set for onliine MP....

You should join a better team then.

which don't exist on warhawk, most games i've played on it descend into a simple whoever gets to the warhawks first wins, through patches being on foot is a death setence and so is being in a tank.
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thelastguy

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#33 thelastguy
Member since 2007 • 12030 Posts

[QUOTE="thelastguy"]

[QUOTE="WilliamRLBaker"] sad based upon? the fact that with psn in a few years times those dedicated servers will shut down making it IMPOSSIBLE to play online games with those games. compared to 360 where developers can make dedicated servers or use client server models ensuring we can play those games forever as long as XBL exists.WilliamRLBaker

Dedicated servers are lag free

I would rather play a game lag free than being able to play it for longer

P.S: 360 could easily do 256 players with a dedicated server farm.

Doesn't change the fact there isn't any

edit:

My argument was never that LIVE can't handle dedicated servers, it was that it is sad that a free service is able to provide them for first party games

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EmperorSupreme

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#34 EmperorSupreme
Member since 2006 • 7686 Posts
[QUOTE="WilliamRLBaker"][QUOTE="EmperorSupreme"][QUOTE="WilliamRLBaker"] sad based upon? the fact that with psn in a few years times those dedicated servers will shut down making it IMPOSSIBLE to play online games with those games. compared to 360 where developers can make dedicated servers or use client server models ensuring we can play those games forever as long as XBL exists.

That's a myth and a false one that lemmings believe. Games have already been shut down on Live

um...no its not a myth, I can still play unreal championship the original....Client side server games rely upon....user made servers these can exist forever as long as XBL exists. Dedicated servers on the other hand once they are shut down you cannot play that game any more unless new dedicated servers are setup.

As an example try playing an older EA Sports game on Live, you can't because they have been taking off of Live. It's done when the developer says it's done regardless of if it's dedicated or not.
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Tyrant156

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#35 Tyrant156
Member since 2004 • 737 Posts

[QUOTE="Tyrant156"][QUOTE="MizFitAwesome"]

You mean like in Warhawk? What a great experience that was, no one on my team co ordinated or attempted to use teamwork and this game is set for onliine MP....

WilliamRLBaker

You should join a better team then.

which don't exist on warhawk, most games i've played on it descend into a simple whoever gets to the warhawks first wins, through patches being on foot is a death setence and so is being in a tank.

I would gladly play warhawk with you some time to prove that is not true, I can easily take out a warhawk on foot with a rocket launcher. If you want people who organize and play well as a team you have to find them.

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Communistsheep

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#36 Communistsheep
Member since 2009 • 1516 Posts
2 words, Dedicated Servers. MS dosent require the Dervs to put up dedicated servers for there games causing lag and the inability to have large amounts of players on a game. Why are you paying for Live again?djsifer01
Because i can.
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fenwickhotmail

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#37 fenwickhotmail
Member since 2004 • 7308 Posts
[QUOTE="ThePistolGod"]

..because more doen't always mean better? I love small matches, 2v2's and 4v4s.

Agreed.
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Communistsheep

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#38 Communistsheep
Member since 2009 • 1516 Posts
[QUOTE="MizFitAwesome"]

Boy you can see it 256 players online running around in 255 differant directions because they can't communicate. I'll take 6 vs 6 in COD HQ with total communication with everyone on my team any day over this...

EmperorSupreme
Why wouldn't they be able to communicate? I'm sure there will be a team and squad system.

How do you communitcate when the majority don't have mics?
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InsaneBasura

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#39 InsaneBasura
Member since 2005 • 12591 Posts

Its because there are no dedicated servers, which is sad sense you actually pay for XBL

thelastguy
BF1943 has dedicated servers. But maybe that's an EA thing, what do I know.
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Communistsheep

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#40 Communistsheep
Member since 2009 • 1516 Posts

[QUOTE="Tyrant156"][QUOTE="MizFitAwesome"]

You mean like in Warhawk? What a great experience that was, no one on my team co ordinated or attempted to use teamwork and this game is set for onliine MP....

WilliamRLBaker

You should join a better team then.

which don't exist on warhawk, most games i've played on it descend into a simple whoever gets to the warhawks first wins, through patches being on foot is a death setence and so is being in a tank.

I'm going to call bull on that, you just don't know how to defend yourself.

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DeadMagazines

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#41 DeadMagazines
Member since 2009 • 1593 Posts
I love when the sony fanboys bring up the numbers like 256 and 60. You never fight 30v30, and you never fight 128v128. You're split up in groups of 8, just like almost every other shooter, fighting other groups probably with less than 15-20 players. I might as well say Halo 3 and Cod4 feature battles of 1,245 players because lord knows there's at least that many players playing on the same map while not seeing the majority of other players, much like Mag and R2 :lol:
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Brownesque

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#42 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="WilliamRLBaker"][QUOTE="Tyrant156"] You should join a better team then.Communistsheep

which don't exist on warhawk, most games i've played on it descend into a simple whoever gets to the warhawks first wins, through patches being on foot is a death setence and so is being in a tank.

I'm going to call bull on that, you just don't know how to defend yourself.

LoL, I live far longer when I'm in a tank than when I'm in a Warhawk, even when I'm on foot I live longer and get more kills than when I'm in a Warhawk. The biggest kill streaks I've ever had are when I get into an AA missile turret or when I'm in a tank. I've literally shot down WH's with tanks before.
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Brownesque

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#43 Brownesque
Member since 2005 • 5660 Posts
I love when the sony fanboys bring up the numbers like 256 and 60. You never fight 30v30, and you never fight 128v128. You're split up in groups of 8, just like almost every other shooter, fighting other groups probably with less than 15-20 players. I might as well say Halo 3 and Cod4 feature battles of 1,245 players because lord knows there's at least that many players playing on the same map while not seeing the majority of other players, much like Mag and R2 :lol:DeadMagazines
The rest of you are complaining about hating large maps, and this guy complains because they have sub-groups and broken-up objectives purely to appease the first group. This, friends, is called irony.
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runekey

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#44 runekey
Member since 2008 • 697 Posts

thats a good point. If you pay $60a year for online play, you should get a massive online FPS. Instead, you watch as Sony fans enjoy Warhawk and MAG.

i think Halo Reach is going to attempt to be a large-scale online FPS

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DeadMagazines

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#45 DeadMagazines
Member since 2009 • 1593 Posts
[QUOTE="DeadMagazines"]I love when the sony fanboys bring up the numbers like 256 and 60. You never fight 30v30, and you never fight 128v128. You're split up in groups of 8, just like almost every other shooter, fighting other groups probably with less than 15-20 players. I might as well say Halo 3 and Cod4 feature battles of 1,245 players because lord knows there's at least that many players playing on the same map while not seeing the majority of other players, much like Mag and R2 :lol:Brownesque
The rest of you are complaining about hating large maps, and this guy complains because they have sub-groups and broken-up objectives purely to appease the first group. This, friends, is called irony.

I'm not hating on large maps so my complaint is completely seperate, it would only be irony if i complained about both..not what the others are saying..
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Brownesque

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#46 Brownesque
Member since 2005 • 5660 Posts

thats a good point. If you pay $60a year for online play, you should get a massive online FPS. Instead, you watch as Sony fans enjoy Warhawk and MAG.

i think Halo Reach is going to attempt to be a large-scale online FPS

runekey
Buhbuhbuh I liek teh small encounters.
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Raining__Blood

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#47 Raining__Blood
Member since 2009 • 237 Posts
2 words, Dedicated Servers. MS dosent require the Dervs to put up dedicated servers for there games causing lag and the inability to have large amounts of players on a game. Why are you paying for Live again?djsifer01
my games don't lag.
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DeadMagazines

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#48 DeadMagazines
Member since 2009 • 1593 Posts
[QUOTE="runekey"]

thats a good point. If you pay $60a year for online play, you should get a massive online FPS. Instead, you watch as Sony fans enjoy Warhawk and MAG.

i think Halo Reach is going to attempt to be a large-scale online FPS

Brownesque
Buhbuhbuh I liek teh small encounters.

Most people would rather play 6v6 - 9v9 where it actually takes an ounce of skill rather than being in battles where you die immediately or feel useless when your team captures objectives before you can do anything productive. I'll stick to the small encounters and actually have to be good to succeed any day.
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Brownesque

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#49 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="Brownesque"][QUOTE="runekey"]

thats a good point. If you pay $60a year for online play, you should get a massive online FPS. Instead, you watch as Sony fans enjoy Warhawk and MAG.

i think Halo Reach is going to attempt to be a large-scale online FPS

DeadMagazines
Buhbuhbuh I liek teh small encounters.

Most people would rather play 6v6 - 9v9 where it actually takes an ounce of skill rather than being in battles where you die immediately or feel useless when your team captures objectives before you can do anything productive. I'll stick to the small encounters and actually have to be good to succeed any day.

Buhbuhbuh it would only be irony if I complained about both of them. Oops. Saw it coming. Score. ACHIEVEMENT UNLOCKED! IRONY - 500 GAMERPOINTS! Hey, guess what: when you're playing a game that supports a large number of players, you don't have to play on full servers. You can....here's an idea.....CHOOSE what server you want to join and even FILTER them on the amount of players that occupy each server. Does your matchmaking accomplish that? No, it throws you into a random game with a random number of random people.
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#50 EmperorSupreme
Member since 2006 • 7686 Posts
[QUOTE="fenwickhotmail"][QUOTE="ThePistolGod"]

..because more doen't always mean better? I love small matches, 2v2's and 4v4s.

Agreed.

Options = better You aren't forced to play big games if you don't want to, it's just an option. Sometimes you want to have just a small game with friends and that's great, other times you want a big map with lots to do and thats when it's fun to have more players.