PSN does 256, Xbox Live does 24?.

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Tyrant156

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#51 Tyrant156
Member since 2004 • 737 Posts
[QUOTE="Communistsheep"][QUOTE="EmperorSupreme"][QUOTE="MizFitAwesome"]
[QUOTE="EmperorSupreme"][QUOTE="MizFitAwesome"]

Boy you can see it 256 players online running around in 255 differant directions because they can't communicate. I'll take 6 vs 6 in COD HQ with total communication with everyone on my team any day over this...

Communistsheep
Why wouldn't they be able to communicate? I'm sure there will be a team and squad system.

How do you communitcate when the majority don't have mics?

You only need one person with a mic to give orders and if people are serious about games that require a lot of communication then they will get a mic.
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II-FBIsniper-II

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#52 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="Brownesque"] Buhbuhbuh it would only be irony if I complained about both of them. Oops. Saw it coming. Score. ACHIEVEMENT UNLOCKED! IRONY - 500 GAMERPOINTS! Hey, guess what: when you're playing a game that supports a large number of players, you don't have to play on full servers. You can....here's an idea.....CHOOSE what server you want to join and even FILTER them on the amount of players that occupy each server. Does your matchmaking accomplish that? No, it throws you into a random game with a random number of random people.

Umm, I don't think you understand how most games with matchmaking work.
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SpinoRaptor24

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#53 SpinoRaptor24
Member since 2008 • 10316 Posts

Yeah that does suck when you're playing with very few players.

Although XBL is capable of having more than 30 players online.

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SpinoRaptor24

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#54 SpinoRaptor24
Member since 2008 • 10316 Posts

[QUOTE="Brownesque"] Buhbuhbuh it would only be irony if I complained about both of them. Oops. Saw it coming. Score. ACHIEVEMENT UNLOCKED! IRONY - 500 GAMERPOINTS! Hey, guess what: when you're playing a game that supports a large number of players, you don't have to play on full servers. You can....here's an idea.....CHOOSE what server you want to join and even FILTER them on the amount of players that occupy each server. Does your matchmaking accomplish that? No, it throws you into a random game with a random number of random people.II-FBIsniper-II
Umm, I don't think you understand how most games with matchmaking work.

Yes you can choose the amount of people you want to play with in matchmaking.

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Tyrant156

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#55 Tyrant156
Member since 2004 • 737 Posts
[QUOTE="Brownesque"][QUOTE="runekey"]

thats a good point. If you pay $60a year for online play, you should get a massive online FPS. Instead, you watch as Sony fans enjoy Warhawk and MAG.

i think Halo Reach is going to attempt to be a large-scale online FPS

DeadMagazines
Buhbuhbuh I liek teh small encounters.

Most people would rather play 6v6 - 9v9 where it actually takes an ounce of skill rather than being in battles where you die immediately or feel useless when your team captures objectives before you can do anything productive. I'll stick to the small encounters and actually have to be good to succeed any day.

Sounds like 6v6 and 9v9 matches are easier by the way you are describing them. Less enemies, you don't get killed as often. Wouldnt it take more skill to work effectively with a larger group of people?
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Michael324

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#56 Michael324
Member since 2002 • 9437 Posts

Its because there are no dedicated servers, which is sad sense you actually pay for XBL

thelastguy
:lol: that's weak.
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thelastguy

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#57 thelastguy
Member since 2007 • 12030 Posts

[QUOTE="thelastguy"]

Its because there are no dedicated servers, which is sad sense you actually pay for XBL

Michael324

:lol: that's weak.

Care to explain why?

edit: can't tell if you are saying the my point is weak, or the fact that there is no dedicated servers is weak

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Brownesque

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#58 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="II-FBIsniper-II"][QUOTE="Brownesque"] Buhbuhbuh it would only be irony if I complained about both of them. Oops. Saw it coming. Score. ACHIEVEMENT UNLOCKED! IRONY - 500 GAMERPOINTS! Hey, guess what: when you're playing a game that supports a large number of players, you don't have to play on full servers. You can....here's an idea.....CHOOSE what server you want to join and even FILTER them on the amount of players that occupy each server. Does your matchmaking accomplish that? No, it throws you into a random game with a random number of random people.

Umm, I don't think you understand how most games with matchmaking work.

How many criteria exactly can you choose for matchmaking searches on your typical game on XBL? In my experience, there is exactly one with matchmaking games on PSN: game type.
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Brownesque

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#59 Brownesque
Member since 2005 • 5660 Posts

Yeah that does suck when you're playing with very few players.

Although XBL is capable of having more than 30 players online.

SpinoRaptor24
Xbox Live can have exactly the same number of players as the Playstation 3, it just requires dedicated servers. I'd prefer to say Microsoft is too damn cheap to give you the same experience on your "premium" Live games.
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killa4lyfe

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#60 killa4lyfe
Member since 2008 • 3849 Posts
XBL has little to do with the game design of the game.. Furthermore multiplayer size does not dictate quality.sSubZerOo
this^^
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VoodooHak

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#61 VoodooHak
Member since 2002 • 15989 Posts

Because more automatically means better, right? Halo 3's popularity is really hurting because it doesn't support 256 players. No wonder no one's playing it. :roll: And that's precisely why Resistance 2 is totally tearing up the charts.

How 'bout that Left4Dead game. It has dedicated servers, but no large player count. What does that mean?

It means that fanboys put too much importance on a bullet points. A good game is a good game regardless of player count. Come on.... you have to latch onto something else. Your best examples are either not yet released or not pulling in the numbers to come close to a 16 player game like Halo 3.

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gamefan274

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#63 gamefan274
Member since 2007 • 1863 Posts
Resistance 2 did alot but I always did the 10-20 player DMs. The most fun I've honestly had this gen with competitive MP is with the Uncharted 2 multiplayer beta. Yes, a friggin beta. With only 10 total players I felt like I was making an impact and had those moments where I could escape a fight and not get shot in the face around the next corner. Feeling responsible for your deaths is a great thing because its not frustrating. I'm iffy on the 256 battles...
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jasonharris48

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#64 jasonharris48
Member since 2006 • 21441 Posts

2 words, Dedicated Servers. MS dosent require the Dervs to put up dedicated servers for there games causing lag and the inability to have large amounts of players on a game. Why are you paying for Live again?djsifer01
Because we are dumb enough to do so.

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Nedemis

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#65 Nedemis
Member since 2002 • 10715 Posts
Perfect Dark Zero had 24 player online and that was a launch title. :|
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eo_the_shaman

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#66 eo_the_shaman
Member since 2009 • 1800 Posts

it is very odd, i like PS3 multiplayer alot more then i do XBL just cause its never just 2 guys who are killing everyone...its 12 people on a team working towards the same goal. XBL is good for just sensless free for all fast paced PS3 is for more teamwork based

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deactivated-59d151f079814

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#67 deactivated-59d151f079814
Member since 2003 • 47239 Posts

it is very odd, i like PS3 multiplayer alot more then i do XBL just cause its never just 2 guys who are killing everyone...its 12 people on a team working towards the same goal. XBL is good for just sensless free for all fast paced PS3 is for more teamwork based

eo_the_shaman
No it isn't.... I have noticed the exact same mindless gameplay.. It is only ever organized on either system if there is a large group of clan members or friends on the same server..
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jasonharris48

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#68 jasonharris48
Member since 2006 • 21441 Posts

it is very odd, i like PS3 multiplayer alot more then i do XBL just cause its never just 2 guys who are killing everyone...its 12 people on a team working towards the same goal. XBL is good for just sensless free for all fast paced PS3 is for more teamwork based

eo_the_shaman

Its the same thing on both PSN and XBL it all depends with who are playing with (best solution is to be in a clan of some sort). :roll:

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Brownesque

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#69 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="Tyrant156"][QUOTE="DeadMagazines"][QUOTE="Brownesque"] Buhbuhbuh I liek teh small encounters.

Most people would rather play 6v6 - 9v9 where it actually takes an ounce of skill rather than being in battles where you die immediately or feel useless when your team captures objectives before you can do anything productive. I'll stick to the small encounters and actually have to be good to succeed any day.

Sounds like 6v6 and 9v9 matches are easier by the way you are describing them. Less enemies, you don't get killed as often. Wouldnt it take more skill to work effectively with a larger group of people?

Yes, it does, if Battlefield and Red Orchestra are any indication. You've got floods of Russians running into the German Langermarkt to capture the objective from all sides, sniper points to cover.... Basically, people are always complaining about the squad leader not dropping smoke in the right place so the German assault troops can advance to flank the snipers and clear out the advance positions, everyone always complains about the sniper not countersniping effectively and sniping out MG emplacements, and then you've got the right flank which allows Russian troops immediate access to your all-but-useless-in-CQC sniper and riflemen classes. It's an incredibly precise balancing act, that's for sure. It's a game....and a map, in particular, where the fact that it supports up to 50 players doesn't hinder the fact that you have PLENTY of extremely intimate encounters with players....be it close quarters, having bayonet duels, shooting a machinegunner in the back after flanking him, or....due to the fact that the game's rifle's let you reach out and touch players so easily, at looooong ranges. Believe me, spotting troops, tanks, following their movements, and putting fire downrange at advancing infantry sprinting and using cover, etc... I'm just so sick of these overgeneralizations, it's killing me. Fanboy Wars, more like.
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Wasdie

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#70 Wasdie  Moderator
Member since 2003 • 53622 Posts

more != better.

24 players with BF1943 seems to work perfectly, same with BF BC. Large PC FPSs only work when you have decently coordinated teams, otherwise they are to chaotic.

BF2 and BF2142 with 64 players is awesome when you actually have some squads working together, otherwise its boring as the whole map turns into 1 v 1 sniper shootouts or air camping.

The best matches usually have been 16-24. If the maps are made just right, that is the perfect amount.

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StealthKnife

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#71 StealthKnife
Member since 2008 • 2104 Posts
depends on the game.. for a battle game like mag or battlefield more is better
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NBSRDan

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#72 NBSRDan
Member since 2009 • 1320 Posts
16 players is already a cluster****. Why would I want any more?
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Brownesque

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#73 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="WilliamRLBaker"][QUOTE="EmperorSupreme"][QUOTE="WilliamRLBaker"] sad based upon? the fact that with psn in a few years times those dedicated servers will shut down making it IMPOSSIBLE to play online games with those games. compared to 360 where developers can make dedicated servers or use client server models ensuring we can play those games forever as long as XBL exists.

That's a myth and a false one that lemmings believe. Games have already been shut down on Live

um...no its not a myth, I can still play unreal championship the original....Client side server games rely upon....user made servers these can exist forever as long as XBL exists. Dedicated servers on the other hand once they are shut down you cannot play that game any more unless new dedicated servers are setup.

Actually, there is a caveat to that, I've discovered. Xbox Live DOES use dedicated servers. That's how the matchmaking takes place. The infrastructure costs much less, but, y'know that useless functionality called matchmaking that throws you in a random room with a random map playlist with a random number of players? Yeah, that REQUIRES dedicated servers. So let's go ahead and be up front and say that the matchmaking functionality that makes P2P games run requires dedicated servers. And let's also be up front and say that OLD OLD OLD PC games still have running dedicated servers. Why? It's in the interest of the user to create servers if he wants the game to still be active or still wants to be active in the game. It doesn't have to be a developer or manufacturer-supplied thing, so get that notion out of your head.
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Brownesque

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#74 Brownesque
Member since 2005 • 5660 Posts
16 players is already a cluster****. Why would I want any more?NBSRDan
No, it's not. Thanks for your blanket generalization but some of us know our way around our online games and know how to make them work. And thanks for completing missing the point spelled out in the OP. It's a matter of bandwidth. And PSN quantitatively has better bandwidth in their first party games. Hence better infrastructure, hence better support. The question then follows: "Why, then, are you paying for Xbox Live?"
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Brownesque

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#75 Brownesque
Member since 2005 • 5660 Posts
How 'bout that Left4Dead game. It has dedicated servers, but no large player count. What does that mean? It means that fanboys put too much importance on a bullet points. VoodooHak
No, it means that Valve considered using client-based servers and decided instead on dedicated servers. Why did they do that? Client-based servers would have been the cheaper option. Hm....interesting. And this game only has FOUR players, you say? And it's not even PVP, you say? Why, they must be totally out of their mind. Don't they know how WONDERFUL client-based servers are?
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VoodooHak

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#76 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="VoodooHak"]How 'bout that Left4Dead game. It has dedicated servers, but no large player count. What does that mean? It means that fanboys put too much importance on a bullet points. Brownesque
No, it means that Valve considered using client-based servers and decided instead on dedicated servers. Why did they do that? Client-based servers would have been the cheaper option. Hm....interesting. And this game only has FOUR players, you say? And it's not even PVP, you say? Why, they must be totally out of their mind. Don't they know how WONDERFUL client-based servers are?

You're so mentally blocked by this obsession you have with dedicated servers, you missed the point. The 4 player co-op experience, even the pvp version of the game can arguably offer up a more entertaining experience than games that support much more players per session.

It's less a matter of capability and more a matter of design.

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Wasdie

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#77 Wasdie  Moderator
Member since 2003 • 53622 Posts
[QUOTE="NBSRDan"]16 players is already a cluster****. Why would I want any more?Brownesque
No, it's not. Thanks for your blanket generalization but some of us know our way around our online games and know how to make them work. And thanks for completing missing the point spelled out in the OP. It's a matter of bandwidth. And PSN quantitatively has better bandwidth in their first party games. Hence better infrastructure, hence better support. The question then follows: "Why, then, are you paying for Xbox Live?"

EA uses dedicated servers for Battlefield Bad Company and Battlefield 1943.
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VoodooHak

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#78 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="WilliamRLBaker"][QUOTE="EmperorSupreme"] That's a myth and a false one that lemmings believe. Games have already been shut down on LiveBrownesque
um...no its not a myth, I can still play unreal championship the original....Client side server games rely upon....user made servers these can exist forever as long as XBL exists. Dedicated servers on the other hand once they are shut down you cannot play that game any more unless new dedicated servers are setup.

Actually, there is a caveat to that, I've discovered. Xbox Live DOES use dedicated servers. That's how the matchmaking takes place. The infrastructure costs much less, but, y'know that useless functionality called matchmaking that throws you in a random room with a random map playlist with a random number of players? Yeah, that REQUIRES dedicated servers. So let's go ahead and be up front and say that the matchmaking functionality that makes P2P games run requires dedicated servers. And let's also be up front and say that OLD OLD OLD PC games still have running dedicated servers. Why? It's in the interest of the user to create servers if he wants the game to still be active or still wants to be active in the game. It doesn't have to be a developer or manufacturer-supplied thing, so get that notion out of your head.

Your mental block is showing again.

What do your comments have to do with original Xbox p2p games still running? WilliamRLBaker says it's so. EmperorSupreme says that's a myth. Your prattling on hasn't contributed to their argument.

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Trmpt

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#79 Trmpt
Member since 2008 • 2381 Posts
[QUOTE="djsifer01"]2 words, Dedicated Servers. MS dosent require the Dervs to put up dedicated servers for there games causing lag and the inability to have large amounts of players on a game. Why are you paying for Live again?WilliamRLBaker
12 words. Because sony REQUIRES devs to put up dedicated servers for games right?

That was 13 words. -__-
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wooooode

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#80 wooooode
Member since 2002 • 16666 Posts
I am a PS3 fan but more is not always better. I am interested in mag but waiting to see the final verdict.
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Communistsheep

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#81 Communistsheep
Member since 2009 • 1516 Posts

Quanitity doesn ot equal quality. I was really excited about R2 when i bought it, but 60 players is really nothing special.

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Communistsheep

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#82 Communistsheep
Member since 2009 • 1516 Posts
[QUOTE="Tyrant156"][QUOTE="Communistsheep"][QUOTE="EmperorSupreme"] Why wouldn't they be able to communicate? I'm sure there will be a team and squad system.

How do you communitcate when the majority don't have mics?

You only need one person with a mic to give orders and if people are serious about games that require a lot of communication then they will get a mic.

And what if nobody on the squad has a mic to begin with?
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delta3074

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#84 delta3074
Member since 2007 • 20003 Posts

[QUOTE="WilliamRLBaker"][QUOTE="Tyrant156"] You should join a better team then.Bazooka_4ME

which don't exist on warhawk, most games i've played on it descend into a simple whoever gets to the warhawks first wins, through patches being on foot is a death setence and so is being in a tank.

lol dude, stop talkin' outta your ass; there have been many clans that have proven themselves aces in Warhawk based on tournament results held week after week when the game launched. And YES, our clan used to be one of the top clans in Warhawk back in late 2007 to early 2008.

To be perfectly honest, most of the time we don't even use mics on our games because once you get the idea on how the game is set and played, then there's no really need of me or any of my other teams to yell on another to "GET THE FLAG! GET THE FLAG! STUPID DUMB ****!!!"

so you end up with everyone going for the flag in a completely uncoordinated fashion because there is no communication? there is no point in playing team based games if you are not communicating or coordinating with each other, i stopped playing battlefield 2 on the 360, cos nobody ever communicated and it was just chaos with everyone just heading to take a control point of there own choosing or legging it to grab the big helicopters.
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PAL360

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#85 PAL360
Member since 2007 • 30574 Posts

Well...my Frontlines does 50

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Next-Gen-Tec

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#86 Next-Gen-Tec
Member since 2009 • 4623 Posts
PSN exclusives mostly use dedicated servers, which is awesome by them. Xbox Live games need more dedicated servers.
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Raining__Blood

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#88 Raining__Blood
Member since 2009 • 237 Posts
I don't know, i play more now games with big number of players for example KZ2..but like many said big = doesn't equal better! when i play KZ2 with 32 players sometimes is hard to complete the missions because no everyone has a headset and don't know what to do.. then you have the rocket launcher guys which they get more kills when the game is bigger and blow themselves with the rockets in order to get kills.. + you need to shoot them in the head in order to kill them faster if not you're done,i realized this week that KZ2 feels so much better with small groups like 8vs8 or 10vs10 and yet i get the same amount of kills like in big games,and the only lag you will see sometimes is the rollerblading effect or when someone kills you the character model stands up again and it looks like is dancing :lol:
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horrowhip

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#89 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="WilliamRLBaker"]

[QUOTE="thelastguy"]

Dedicated servers are lag free

I would rather play a game lag free than being able to play it for longer

thelastguy

P.S: 360 could easily do 256 players with a dedicated server farm.

Doesn't change the fact there isn't any

edit:

My argument was never that LIVE can't handle dedicated servers, it was that it is sad that a free service is able to provide them for first party games

Why would they need to? Developers decide how many players they want their games to have. They decide. If they want a ton of players, the publisher will need to decide if they are willing to pay for servers to host a ton of players. But the developers aren't choosing that... So, there is no point in having expensive dedicated servers...

Zipper decided they wanted a 256 player MP game... So, Sony is paying for the servers...And if MAG bombs in sales, don't expect them to maintain those servers for long. Hosting 256 player games means big servers. Big servers mean big costs. If MAG doesn't sell, expect them to either shut the servers down or arrange some sort of subscription service to continue playing. Because those servers won't maintain themselves.

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aero250

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#90 aero250
Member since 2009 • 3613 Posts
So more players equals a better online experience lol.
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xxThyLordxx

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#91 xxThyLordxx
Member since 2007 • 3200 Posts
lemmings logic: you get what you pay for, but it does not apply here.
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xxThyLordxx

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#92 xxThyLordxx
Member since 2007 • 3200 Posts
So more players equals a better online experience lol.aero250
typical lemming response. the topic is not about gameplay/experience/whatever, its about paying for an online service, yet cant provide such service.
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pi3m4ster

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#93 pi3m4ster
Member since 2008 • 522 Posts
Honestly, i couldn't care less about player counts. Compare halo 3, with a 16 player cap, with frontlines, with a 50 player cap.
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VoodooHak

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#94 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="aero250"]So more players equals a better online experience lol.xxThyLordxx
typical lemming response. the topic is not about gameplay/experience/whatever, its about paying for an online service, yet cant provide such service.

The unerlying premise of the orginal claim about paying is that if you pay, the service should provice more players per session....which is an idiotic premise.

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horrowhip

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#95 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="aero250"]So more players equals a better online experience lol.xxThyLordxx
typical lemming response. the topic is not about gameplay/experience/whatever, its about paying for an online service, yet cant provide such service.

It can. All it takes is a developer that wants to make such a game. However, nobody does. Why? Because massive multiplayer games are prone to devolving into chaos.

If Bungie wanted to make a game with 512 players, made the tech to support such a massive game, and designed it to play well with that many players, MS would sit down and decide if they wanted to front the money for the necessary dedicated servers... Whether they actually would, that is an entirely different question... Servers aren't cheap. You need a ton of sales to break even on your servers, and to be quite honest, you need a steady stream of income to maintain those servers. Sure, you can ride off the profits you made on the game, but then the longer you run the game, the less money you make.

So, would MS choose to do it? Who knows...

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DeadMagazines

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#97 DeadMagazines
Member since 2009 • 1593 Posts
lemmings logic: you get what you pay for, but it does not apply here. xxThyLordxx
You cows keep bringing up resistance's "60" player multiplayer, but whenever i read comments about r2's mp it's about the co-op, how many players was that again? 8? I've never seen anyone say they love playing the "60 player" over and over..why's that? How's it possible playing with 8 players is better than playing with bigger groups? :o :roll:
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clembo1990

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#98 clembo1990
Member since 2005 • 9976 Posts
1 vs 100 > Resistance's 64 by that logic.
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horrowhip

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#99 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="VoodooHak"]

[QUOTE="xxThyLordxx"] typical lemming response. the topic is not about gameplay/experience/whatever, its about paying for an online service, yet cant provide such service.xxThyLordxx

The unerlying premise of the orginal claim about paying is that if you pay, the service should provice more players per session....which is an idiotic premise.

no you are the one with the idiotic premise. for the fact that people are paying for XBL cant experience something like MAG is a shame. even if Bungie wanted to make a Halo MMO they couldnt, due to the limitations of XBL. more so, people are paying for XBL, yet they have to pay extra for games like Phantasy Star Online or FFXI Online. that my friend, is a rip off. MMOs on PS3 such as DC Online requires no additional fees.

XBL isn't limiting anything.

Developers can have Dedicated Servers so long as they pay for and maintain those servers....

Servers aren't cheap though. Sony is taking what could quite honestly be called one of the biggest risks in the history of online gaming by making this game for the PS3. It means they have to support EVERY server for EVERY player... The community can't pick up the slack like on PC games, Sony has to do it all.

Without a subscription fee, they are relying entirely on the profits that the game makes. To cover the costs of development, a large number of copies need to be sold(1 million). But 1 million means a ton of servers. That increase the costs, and makes even more necessary copies, and this keep piling up until you reach a point where it becomes financially viable and profitable.

The risks involved are insane... Sony may end up losing a ton of money on the game.

As for DC Universe Online, expect that to have a subscription fee.

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foxhound_fox

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#100 foxhound_fox
Member since 2005 • 98532 Posts

Quality + Design >>> Quantity

Most games that tout their player counts usually aren't designed for that many players. Most multiplayer situations call for a specific number of players that makes playing the game "fun." More people on a map designed for less is not fun.