Game of Thrones would never get as popular as it is now if not for the pirates. Just saying. It's a recognized fact.
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Game of Thrones would never get as popular as it is now if not for the pirates. Just saying. It's a recognized fact.
@skektek: yes and that doesn't make it ok to pirate a game or steal something you "don't want". You have freedom to buy it, not to steal it.
What is the point of this thread?
I can look on any torrent site and see plenty of console games with a few millions downloads.... let alone any other industry.
Are you trying to suggest that those 1.6 million would of bought it? you haven a giggle mate?
no suprise huggles-troll jumped on so early mind you.
"Piracy is wrong" congratulations, you get a gold star.....
@pelvist: so when you said that some wanna try it before buying doesn't count as justification?
And where have I said pc gamers are pirates?? I'm just stating that this game saw small sales compared to the times it got pirated. Is it something to complain about? Of course it is when many people call themselves the master race or that gaming is better on pc(which it is) go ahead and instead of supporting a game, good or bad(if it's bad you just don't touch it). I am not pointing fingers at pc gamers nor calling all of them pirates, instead, those who think that it's not a big deal can come and say why. It's just one big and bad thing about the users, not the whole community but a very big part of it.
I said try it without having to buy it. Now that you brought it up though, the pirated copy could potentially lead to a sale ...and thats not justification for piracy but a positive outlook on the effects of piracy :)
Complain away and see if it gets you anywhere.
76% of all the piracy of the game came from Brazil, Russia, and China. 43% came from just Brazil itself, that is nearly half of all the pirated copies from just one country. Even Nintendo pulled out of Brazil so that should paint a picture of the situation in that country with games and taxes.
Out of the 1.6 million copies 1.216M was from 3 countries that in one form of another are known for issues with piracy.
The top three countries that bought the game were Germany, United States, and France making up 91% of all the sales.
So is the issue really PC gaming and piracy or is it really specific countries and piracy? I wonder what the number breakdown for piracy of Nintendo games would be? Would Brazil again be leading because of their country's specific situation?
http://www.pcgamer.com/punch-club-has-sold-330000-units-but-its-been-pirated-16-million-times/
So some people seem to think that piracy is not an issue on PC anymore but this says otherwise, what say you SW??
The game is 9.99 too.
it's an issue and it's still big a thing in third-world countries where ppl hardly access to a proper Internet service , no one can deny that piracy affect sales but it's not that big of a deal as this article is trying to make it sound and ... most importantly it has nothing to do with PC gaming , I mean, for instance Stardew Valley sales , this game has already sold more than 600K copies and still won't come down from Steam's Top-Sellers chart , considering that this game is also made by one person and you can download from kickasstorrent in a heartbeat ,
@pelvist: yes that might lead 100k people out of the 1.6 million who didn't buy to actually pay for it! :) and imma look away at all those numbers and ignore the fact that it still got pirated to death being so cheap to buy.
@MBirdy88: you are right, and even one of the users who posted on this thread came up with a picture faplace where you can buy pirated copies, that is another big issue besides the download of illegal copies since here these people are actually making money out of somebody else's work. And I wasn't, just pointing out that is is more than double of buyers.
So piracy ok?
@beardmad: you're just gonna downplay this like that? Calling an indie dev a "no-name studio" lol really and then you call it free advertising. Nice way to twist it around and defend those who pirate and hurt the whole industry.
They are a no-name studio. They aren't a Nintendo, or a 2K, or a Ubisoft. It was their first game, and it's an indie game without a single bit of advertising, and it sold 330k in two months. Some big studios fail to hit that mark.
It's not about defending piracy. It's about defending the idea of making gaming as widespread as possible. It helps the industry, even if it is piracy because at the very least, someone who didn't pay for the game did at least play the game, and may find themselves on a forum online convincing total strangers to play the game because of how much fun they themselves had with it. That translates to sales.
It's akin to borrowing a game. I bet anyone in this thread can look at their life of gaming and find games they love that they discovered because they borrowed them from a friend. Same goes for peoples' favorite movies, books, tv shows, and music.
And maybe they don't share their opinion online. They still hold their own opinion of the game's value. If they like it, they will place a higher value on future products from that developer. They may even choose to go purchase the game for themselves when they get the chance to.
Closing down avenues where people can discover games is the surest way to get less people to play your game, and since word of mouth is one of the biggest contributors to game sales in the indie world, you're talking about closing down one of the biggest forms of advertising they've got.
As an aside, let's also not discount the idea that piracy is still so rampant because not every country in the world even has access to the games to begin with. It's a bit unfair to say that every pirate is stealing games when there are billions of people in the world who can't even access Steam to buy the game.
Whilst I agree with this in principle it should ultimately be up to the discretion of the publisher if they want their product distributed for free.
Whilst I agree with this in principle it should ultimately be up to the discretion of the publisher if they want their product distributed for free.
Yeah, but absolutely nobody can have that power though, which is something most developers have come to terms with. It simply can't be done. The moment any form of media reaches someone else's hands, the power to prevent it from being distributed in any manner is totally and completely lost. The best developers will embrace this fact. They see piracy as advertising, they see YouTube "Let's Plays" as advertising (something else publishers have complained about), they see renting/trading/borrowing as a way to gain more fans. Companies that battle against these markets see a decline in sales.
Companies should just look at what these markets provide, and look at them as worthy competition that'll help themselves become better companies. Steam has gained more active users since 2013 than Sony/Microsoft/Nintendo have sold consoles COMBINED. It's because Steam's philosophy is to look at the benefits people find in piracy, and try to bring those benefits to their service. That's why they have free weekends, and why they have expanded into so many countries (lack of accessibility is a huge driver of piracy), and why they tempt so many users with pre-order sales and dramatic sale prices periodically throughout the year. They also look at the negatives of piracy such as online hackers, and viruses, and provide a platform safe from both with VAC as well as selling only authorized games. Steam is even trying to get into the streaming business knowing that's how many people consume video games.
It's not just Steam though. All PC distribution platforms look at these alternative markets as worthy competition to their offerings. If piracy, YouTube "Let's Plays", and renting/trading/borrowing could be eliminated tomorrow, I guarantee there'd be a steep drop off in game sales. It could even be a death blow to certain portions of the market. They are beneficial to the industry despite what anyone thinks behind the morality of them. They all drive service and content providers to produce better services and content.
Whilst I agree with this in principle it should ultimately be up to the discretion of the publisher if they want their product distributed for free.
Yeah, but absolutely nobody can have that power though, which is something most developers have come to terms with. It simply can't be done. The moment any form of media reaches someone else's hands, the power to prevent it from being distributed in any manner is totally and completely lost. The best developers will embrace this fact. They see piracy as advertising, they see YouTube "Let's Plays" as advertising (something else publishers have complained about), they see renting/trading/borrowing as a way to gain more fans. Companies that battle against these markets see a decline in sales.
Companies should just look at what these markets provide, and look at them as worthy competition that'll help themselves become better companies. Steam has gained more active users since 2013 than Sony/Microsoft/Nintendo have sold consoles COMBINED. It's because Steam's philosophy is to look at the benefits people find in piracy, and try to bring those benefits to their service. That's why they have free weekends, and why they have expanded into so many countries (lack of accessibility is a huge driver of piracy), and why they tempt so many users with pre-order sales and dramatic sale prices periodically throughout the year. They also look at the negatives of piracy such as online hackers, and viruses, and provide a platform safe from both with VAC as well as selling only authorized games. Steam is even trying to get into the streaming business knowing that's how many people consume video games.
It's not just Steam though. All PC distribution platforms look at these alternative markets as worthy competition to their offerings. If piracy, YouTube "Let's Plays", and renting/trading/borrowing could be eliminated tomorrow, I guarantee there'd be a steep drop off in game sales. It could even be a death blow to certain portions of the market. They are beneficial to the industry despite what anyone thinks behind the morality of them. They all drive service and content providers to produce better services and content.
QFT.
Piracy is bad, yeah we know. But it goes with the territory. Devs and publishers that know how to reap its benefits, prospers.
Its like with your GFs, k? Some things you just have to deal with and you'll be a lot happier.
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