You should just wait until next year then. That would be like me just buying the PS4 for Uncharted 4 or Bloodborne. Waste of time.
No. I'm buying a Xbox One because I want Halo. Halo is worth $460 to me.
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Looks neat. I'll definitely get it for PC sometime in the future. Looks better than the Order 1886 for the TPS needs.
I'll wait for the definitive PC version.
I hope so , since the IP is owned by M$ this time . But Fable ends up on PC (also owned by M$) , so this may end up there as well . All of Remedy games are on PC but not all of them are on consoles.
Remedy is so good with jackets.
Gameplay looked pretty sweet. I wanna mess around with those powers. Can't wait for the game to release. I shall be there day one.
High resolution Uncharted clone.
The player seems to be losing more and more control. Am I the only one that cringes when there's "forced walking" and this over the top "atmosphere". Instead of having the actual gameplay have the player emote there's all these segments these days with the gamer holding one direction while a narrative goes on. I saw a clip of Assassins Creed with a guy following another guy through a bunch of people. How about make that actual gameplay vs a tech demo?
You should just wait until next year then. That would be like me just buying the PS4 for Uncharted 4 or Bloodborne. Waste of time.
No. I'm buying a Xbox One because I want Halo. Halo is worth $460 to me.
and sadly, this is why MS doesn't really try to develop more games. Why should they when Halo is enough for most of their fanbase?
I'm hardly better. If the next Gears doesn't suck complete ass like Judgment, I doubt I could resist.
So it's a cover based shooter? Kind of disappointing. Graphics are underwhelming too.
Lots of breaks in the action too. I'm really getting sick of that kind of gameplay. Feels last gen in delivery. Devs need to start looking at ways of pacing their games that don't require me to take breaks to watch my character do things like open doors and climb ladders.
The time mechanics are neat though.
Lol that might be your personal preference, but it's the polar opposite of proper pacing. Good pacing means breaks in action. If you have constant shooting all the fucking time like in Spec Ops the line or Binary Domain the game will get boring fast and sequences won't have any impact.
I disagree. If a game has good gameplay, why hamper it constantly? Max Payne 3 had decent gameplay but the mostly pointless cutscenes just killed it for me. Max Payne 1/2 had good pacing, the action only stopped when something important to the story was happening or when reading comics, I don't wanna be opening no damn doors and windows the whole game. Things like that is just pointless fluff, there's no meaning to it, no fun. Put in some story sequences or interesting conversations for pacing.
Looks really good graphically but is just another tps with a twist. Now i'll just wait for the lems Who bashed the order to come and fap over this. Bunch of hipocrites...
pretty much the first thing that come to my mind when i saw it and lems prove how much hipocrites they are
now linear games are awesome again and they don't mind Cover Based TPS action game now ...but The Order 1886 suckz because it's a Linear cover based TPS action game but with much better GFX
So it's a cover based shooter? Kind of disappointing. Graphics are underwhelming too.
Lots of breaks in the action too. I'm really getting sick of that kind of gameplay. Feels last gen in delivery. Devs need to start looking at ways of pacing their games that don't require me to take breaks to watch my character do things like open doors and climb ladders.
The time mechanics are neat though.
Lol that might be your personal preference, but it's the polar opposite of proper pacing. Good pacing means breaks in action. If you have constant shooting all the fucking time like in Spec Ops the line or Binary Domain the game will get boring fast and sequences won't have any impact.
I disagree. If a game has good gameplay, why hamper it constantly? Max Payne 3 had decent gameplay but the mostly pointless cutscenes just killed it for me. Max Payne 1/2 had good pacing, the action only stopped when something important to the story was happening or when reading comics, I don't wanna be opening no damn doors and windows the whole game. Things like that is just pointless fluff, there's no meaning to it, no fun. Put in some story sequences or interesting conversations for pacing.
Well that's the thing, there aren't any shooters that can captivate me by their gameplay alone. Because it's just look and shoot, absolutely no thinking put in to it aside from reaction time and positioning...
Narrative and visual aspects are really the only things left after that, so that's why I cherish the parts between the mindless shooting, because I can finally see something (hopefully) intelligent happen. Max Payne 3 was a great game for me, but even though it did have the little bits between shooting, it still felt gratuitous. Max is literally just shooing hundreds of bad guys and THAT is the fluff, not the cutscenes. The cutscenes are when stuff actually happens, and the shooting feels like fluff.
The only games that really deserve to have their gameplay in full focus, are RPGs, RTSs, platformers, ect. ect. As long as it isn't narrative focused.
That's all my opinion though. And again, I'm not saying I didn't enjoy MP3 (I haven't played the first two btw) or Spec Ops The Line or Binary Domain, 3 games with very similiar structure. I'm just saying that the shooting often feels completely monotonous and devoid of strategy aside from "aim for thehead and stay in cover".
This just shitted on The Order. This is how you combine gameplay with cinematic seamlessly with the emphasis on gameplay.
It's hard to top Remedy . They made one of the greatest action games of all time , Max Payne . Remedy was one of the biggest reasons for me to switch to PC because it was released on PC first .
Order 1886 is just a tech demo , imo . Uncharted 4 will be great though .
how is it hard to top remedy when their latest game is only 83% on metacritc and Remedy been already topped by shit tons of developers and how or what makes The order 1886 is a tech demo ?!......when they are both a Linear cover based 3rd person shooter action games with slow motion ?!
It could be neat from a game play perspective, as Remedy usually makes fun games about shooting dudes in the face. The problem is Remedy also makes games that repetitive and routine as ****. From the excellent Max Payne games to the mostly solid Alan Wake they don't exactly win you over with any variety. That and the footage just makes it look like he's getting away with all that shit with no impunity.
as an xbox one owner,this really disappointed me.
the game looked too easy, first of all.
the fact that you can run up to an enemy and just press B to kill them just makes it look really boring
the enemies pose no challenge.
it doesnt seem innovative at all.
it sucks because i was looking forward to this game.
gameplay wise,it looks average at best.
I'm embarrassed for you tbh, there is an energy bar so you can't instant kill obviously, and the diffuclty is lowered always on Dev playthroughs, on top of that they literally made the game so i'm sure they know what to expect.
Gameplay wise it still looks generic.
What doesn't look generic?
No Man's Sky
I was thinking something non indie
@RoboCopISJesus The order gameplay looks nothing spectacular either, it's been done in silent hill games with the lantern crap and the cinematic and then proceed to the QTE. Not saying it's a bad thing but it looks as 'generic' as Quantum Break.
Well that's the thing, there aren't any shooters that can captivate me by their gameplay alone. Because it's just look and shoot, absolutely no thinking put in to it aside from reaction time and positioning...
Narrative and visual aspects are really the only things left after that, so that's why I cherish the parts between the mindless shooting, because I can finally see something (hopefully) intelligent happen. Max Payne 3 was a great game for me, but even though it did have the little bits between shooting, it still felt gratuitous. Max is literally just shooing hundreds of bad guys and THAT is the fluff, not the cutscenes. The cutscenes are when stuff actually happens, and the shooting feels like fluff.
The only games that really deserve to have their gameplay in full focus, are RPGs, RTSs, platformers, ect. ect. As long as it isn't narrative focused.
That's all my opinion though. And again, I'm not saying I didn't enjoy MP3 (I haven't played the first two btw) or Spec Ops The Line or Binary Domain, 3 games with very similiar structure. I'm just saying that the shooting often feels completely monotonous and devoid of strategy aside from "aim for thehead and stay in cover".
Ah, ok then. I'm one of the people who can still have a fun time just shooting baddies heh. But what I was saying, I'm ok with having a breather sometimes, just don't make it pointless.
You should really play the first two max payne. The thing with the cutscenes in mp3 is that most of them served nothing but as transitions between areas where pretty much nothing happens storywise. Open a door, cutscene. Shot the bad guy, cutscene. Push a button, cutscene. Give me a damn break.
as an xbox one owner,this really disappointed me.
the game looked too easy, first of all.
the fact that you can run up to an enemy and just press B to kill them just makes it look really boring
the enemies pose no challenge.
it doesnt seem innovative at all.
it sucks because i was looking forward to this game.
gameplay wise,it looks average at best.
I'm embarrassed for you tbh, there is an energy bar so you can't instant kill obviously, and the diffuclty is lowered always on Dev playthroughs, on top of that they literally made the game so i'm sure they know what to expect.
Gameplay wise it still looks generic.
What doesn't look generic?
No Man's Sky
I was thinking something non indie
@RoboCopISJesus The order gameplay looks nothing spectacular either, it's been done in silent hill games with the lantern crap and the cinematic and then proceed to the QTE. Not saying it's a bad thing but it looks as 'generic' as Quantum Break.
I think when a game gets marketed to the extent that NMS has, it stops qualifying as an indie...
as an xbox one owner,this really disappointed me.
the game looked too easy, first of all.
the fact that you can run up to an enemy and just press B to kill them just makes it look really boring
the enemies pose no challenge.
it doesnt seem innovative at all.
it sucks because i was looking forward to this game.
gameplay wise,it looks average at best.
I'm embarrassed for you tbh, there is an energy bar so you can't instant kill obviously, and the diffuclty is lowered always on Dev playthroughs, on top of that they literally made the game so i'm sure they know what to expect.
Gameplay wise it still looks generic.
What doesn't look generic?
No Man's Sky
I was thinking something non indie
@RoboCopISJesus The order gameplay looks nothing spectacular either, it's been done in silent hill games with the lantern crap and the cinematic and then proceed to the QTE. Not saying it's a bad thing but it looks as 'generic' as Quantum Break.
I think when a game gets marketed to the extent that NMS has, it stops qualifying as an indie...
It was developed in an indie status it wasn't made to target masses like QB and The Order
as an xbox one owner,this really disappointed me.
the game looked too easy, first of all.
the fact that you can run up to an enemy and just press B to kill them just makes it look really boring
the enemies pose no challenge.
it doesnt seem innovative at all.
it sucks because i was looking forward to this game.
gameplay wise,it looks average at best.
I'm embarrassed for you tbh, there is an energy bar so you can't instant kill obviously, and the diffuclty is lowered always on Dev playthroughs, on top of that they literally made the game so i'm sure they know what to expect.
Gameplay wise it still looks generic.
What doesn't look generic?
No Man's Sky
I was thinking something non indie
@RoboCopISJesus The order gameplay looks nothing spectacular either, it's been done in silent hill games with the lantern crap and the cinematic and then proceed to the QTE. Not saying it's a bad thing but it looks as 'generic' as Quantum Break.
I think when a game gets marketed to the extent that NMS has, it stops qualifying as an indie...
It was developed in an indie status it wasn't made to target masses like QB and The Order
Maybe not masses, but still they are definitely trying to appeal to a large audience. I think the only thing qualifying NMS as an indie is the fact that it doesn't have a publisher (or does it?). Sony still payed it to be exclusive to the PS4.
@shadiezz2012 :
Lol , metacritic . Alan Wake is one of the most underrated/rare gems . People compare new games with such games for years to come . People still talk about that game , and its sequel will make a lot of people happy .
Order 1886 on other hand is much more linear than QB and it feels like on rail shooter . Basically you move from point A to B to trigger new cutscene or QTE then shoot 3 guys while taking cover and then new cutscene appears and repeat . You can't even move left or right in that game . At least in QB , you can move around the envirmoment , stop time , flank enemies , perform melee , stop bullets , throw objects and so on . It also appears that QB doesn't have a dedicated key for cover taking and you have to crouch behind objects to take a break or until your slow mo power refills .
Story also seems to be pretty interesting , because time related stuff has not been explored in a video game before . So it is going to be unpredictable . Order focuses on Graphics and Presentation . It is a benchmark game for PS4 . Quantum Break , focuses on fast paced gameplay and storyline .
@Cloud_imperium: why it's underrated and what's rare about it ?! i think it rated perfectly (I own it on my PC BTW) ...and why would people compare Alan wake to any game in first place ?!..also how would you know The Order 1886 is more linear or on rails than QB when you never played both ?! there is only like 5-7 minutes gameplay from each on the internet ...The Order 1886 (Watch the latest trailer) also have Fast paced gameplay and Mele combat (which also is done in slow motion) as well as flank enemies also it have slow motion (of course not the same but still) ...both are linear cover based TPS action games (which lems used to hate on the order 1886 but now Linear TPS games are awesome again ) .
the story for both seems pretty interesting for sure though ...i won't judge untill i get my hand on both
The only thing i agree with you ...that The order1886 Graphics are Fucking amazing...the Graphics are Unreal
Well that's the thing, there aren't any shooters that can captivate me by their gameplay alone. Because it's just look and shoot, absolutely no thinking put in to it aside from reaction time and positioning...
Narrative and visual aspects are really the only things left after that, so that's why I cherish the parts between the mindless shooting, because I can finally see something (hopefully) intelligent happen. Max Payne 3 was a great game for me, but even though it did have the little bits between shooting, it still felt gratuitous. Max is literally just shooing hundreds of bad guys and THAT is the fluff, not the cutscenes. The cutscenes are when stuff actually happens, and the shooting feels like fluff.
The only games that really deserve to have their gameplay in full focus, are RPGs, RTSs, platformers, ect. ect. As long as it isn't narrative focused.
That's all my opinion though. And again, I'm not saying I didn't enjoy MP3 (I haven't played the first two btw) or Spec Ops The Line or Binary Domain, 3 games with very similiar structure. I'm just saying that the shooting often feels completely monotonous and devoid of strategy aside from "aim for thehead and stay in cover".
You should check out some of the shooters on Steam that are made by smaller developers. The one that comes to mind is called Insurgency. It's a brilliant multiplayer game with some of the most compelling shooting on the market. Another good one is Red Ochestra 2.
These games keep you compelled and focus purely on the shooting. Yes they are multiplayer experiences and yes the matches are repetitive, but the shooting is so good and intense that you don't just get bored right away. It's something the big AAA guys are failing to do lately. They build these little corridor shooters then make the controls nice and lightweight, have great audio, and make the games feel great but all at the cost of depth in the shooting mechanics. Something like Red Orchestra has you fighting your weapon as much as the enemy. Movement and positioning are important and suppression mechanics that work (not the crap in BF3/BF4) make engagements exciting.
I would love to play a single player shooter with the depth of combat of Red Orchestra 2 or Insurgency. I supposed creating AI to adapt to those conditions would be difficult but the game would be fantastic.
Remedy Entertainment.... The Kings Of Time Manipulation!
A few issues though..... I know this is just a demo so a few things were altered to deliver the maximum amount of Awesome..... But when they put the final touches in I hope the Alter how you regain your powers..... Its pretty obvious being able to freeze time is one hell of an Exploit and I would prefer if it didn't just regenerate all by itself infact I want to it be the exact oppasite! Now now before yall flip yo lids just listen for minute.....
That Energy meter should slowly deplete, not regenerate, and The best way to fill it up is to Execute enemies kinda like in Metal Gear Rising.....this ensures that if you want to maintain the maximum amount of Sheer BadAssery you'l half to build momentum by chaining enemy kills together as fast as possible, hiding behind cover would then become a disadvantage since the longer you stay there the more Time Powers you lose.
Now... Theres a giant flaw in this design.... This mechanic in this form will be entirely useless against those brutes near the end since they don't come in large numbers and are massive bullet sponges !
I'm stumped, any suggestions ?
Perhaps I could make the argument that since you're already in Zero State, the mechanic would change back to regenerating again, and we can explain that away with some Lore. :)
Those of you who Played Max Payne 2 know exactly how this mechanic works already. :D.
Oh before I forget.... Add Co-op !
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