Quantum Break- Gameplay video from Gamescom-HD

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Wasdie

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#151 Wasdie  Moderator
Member since 2003 • 53622 Posts

@blackace said:

You should just wait until next year then. That would be like me just buying the PS4 for Uncharted 4 or Bloodborne. Waste of time.

No. I'm buying a Xbox One because I want Halo. Halo is worth $460 to me.

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Minishdriveby

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#152 Minishdriveby
Member since 2006 • 10519 Posts

Looks neat. I'll definitely get it for PC sometime in the future. Looks better than the Order 1886 for the TPS needs.

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kozzy1234

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#153 kozzy1234
Member since 2005 • 35966 Posts

Looks fantastic

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7MDMA

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#154 7MDMA
Member since 2014 • 315 Posts

I'll wait for the definitive PC version.

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Cloud_imperium

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#155 Cloud_imperium
Member since 2013 • 15146 Posts

@7mdma said:

I'll wait for the definitive PC version.

I hope so , since the IP is owned by M$ this time . But Fable ends up on PC (also owned by M$) , so this may end up there as well . All of Remedy games are on PC but not all of them are on consoles.

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freedomfreak

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#156 freedomfreak
Member since 2004 • 52546 Posts

Remedy is so good with jackets.

Gameplay looked pretty sweet. I wanna mess around with those powers. Can't wait for the game to release. I shall be there day one.

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KillzoneSnake

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#157 KillzoneSnake
Member since 2012 • 2761 Posts

Meh. Another average game, like Alan Wake. Just wait for PC version if you interested.

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deactivated-57ad0e5285d73

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#158 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

High resolution Uncharted clone.

The player seems to be losing more and more control. Am I the only one that cringes when there's "forced walking" and this over the top "atmosphere". Instead of having the actual gameplay have the player emote there's all these segments these days with the gamer holding one direction while a narrative goes on. I saw a clip of Assassins Creed with a guy following another guy through a bunch of people. How about make that actual gameplay vs a tech demo?

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handssss

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#159 handssss
Member since 2013 • 1907 Posts

@Wasdie said:

@blackace said:

You should just wait until next year then. That would be like me just buying the PS4 for Uncharted 4 or Bloodborne. Waste of time.

No. I'm buying a Xbox One because I want Halo. Halo is worth $460 to me.

and sadly, this is why MS doesn't really try to develop more games. Why should they when Halo is enough for most of their fanbase?

I'm hardly better. If the next Gears doesn't suck complete ass like Judgment, I doubt I could resist.

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marinko123

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#160 marinko123
Member since 2008 • 417 Posts

@parkurtommo said:

@Wasdie said:

So it's a cover based shooter? Kind of disappointing. Graphics are underwhelming too.

Lots of breaks in the action too. I'm really getting sick of that kind of gameplay. Feels last gen in delivery. Devs need to start looking at ways of pacing their games that don't require me to take breaks to watch my character do things like open doors and climb ladders.

The time mechanics are neat though.

Lol that might be your personal preference, but it's the polar opposite of proper pacing. Good pacing means breaks in action. If you have constant shooting all the fucking time like in Spec Ops the line or Binary Domain the game will get boring fast and sequences won't have any impact.

I disagree. If a game has good gameplay, why hamper it constantly? Max Payne 3 had decent gameplay but the mostly pointless cutscenes just killed it for me. Max Payne 1/2 had good pacing, the action only stopped when something important to the story was happening or when reading comics, I don't wanna be opening no damn doors and windows the whole game. Things like that is just pointless fluff, there's no meaning to it, no fun. Put in some story sequences or interesting conversations for pacing.

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shadiezz2012

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#161  Edited By shadiezz2012
Member since 2012 • 2474 Posts
@Vatusus said:

Looks really good graphically but is just another tps with a twist. Now i'll just wait for the lems Who bashed the order to come and fap over this. Bunch of hipocrites...

pretty much the first thing that come to my mind when i saw it and lems prove how much hipocrites they are

now linear games are awesome again and they don't mind Cover Based TPS action game now ...but The Order 1886 suckz because it's a Linear cover based TPS action game but with much better GFX

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parkurtommo

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#162 parkurtommo
Member since 2009 • 28295 Posts

@marinko123 said:

@parkurtommo said:

@Wasdie said:

So it's a cover based shooter? Kind of disappointing. Graphics are underwhelming too.

Lots of breaks in the action too. I'm really getting sick of that kind of gameplay. Feels last gen in delivery. Devs need to start looking at ways of pacing their games that don't require me to take breaks to watch my character do things like open doors and climb ladders.

The time mechanics are neat though.

Lol that might be your personal preference, but it's the polar opposite of proper pacing. Good pacing means breaks in action. If you have constant shooting all the fucking time like in Spec Ops the line or Binary Domain the game will get boring fast and sequences won't have any impact.

I disagree. If a game has good gameplay, why hamper it constantly? Max Payne 3 had decent gameplay but the mostly pointless cutscenes just killed it for me. Max Payne 1/2 had good pacing, the action only stopped when something important to the story was happening or when reading comics, I don't wanna be opening no damn doors and windows the whole game. Things like that is just pointless fluff, there's no meaning to it, no fun. Put in some story sequences or interesting conversations for pacing.

Well that's the thing, there aren't any shooters that can captivate me by their gameplay alone. Because it's just look and shoot, absolutely no thinking put in to it aside from reaction time and positioning...

Narrative and visual aspects are really the only things left after that, so that's why I cherish the parts between the mindless shooting, because I can finally see something (hopefully) intelligent happen. Max Payne 3 was a great game for me, but even though it did have the little bits between shooting, it still felt gratuitous. Max is literally just shooing hundreds of bad guys and THAT is the fluff, not the cutscenes. The cutscenes are when stuff actually happens, and the shooting feels like fluff.

The only games that really deserve to have their gameplay in full focus, are RPGs, RTSs, platformers, ect. ect. As long as it isn't narrative focused.

That's all my opinion though. And again, I'm not saying I didn't enjoy MP3 (I haven't played the first two btw) or Spec Ops The Line or Binary Domain, 3 games with very similiar structure. I'm just saying that the shooting often feels completely monotonous and devoid of strategy aside from "aim for thehead and stay in cover".

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shadiezz2012

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#163  Edited By shadiezz2012
Member since 2012 • 2474 Posts

@Cloud_imperium said:
@gago-gago said:

This just shitted on The Order. This is how you combine gameplay with cinematic seamlessly with the emphasis on gameplay.

It's hard to top Remedy . They made one of the greatest action games of all time , Max Payne . Remedy was one of the biggest reasons for me to switch to PC because it was released on PC first .

Order 1886 is just a tech demo , imo . Uncharted 4 will be great though .

how is it hard to top remedy when their latest game is only 83% on metacritc and Remedy been already topped by shit tons of developers and how or what makes The order 1886 is a tech demo ?!......when they are both a Linear cover based 3rd person shooter action games with slow motion ?!

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jg4xchamp

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#164 jg4xchamp
Member since 2006 • 64054 Posts

It could be neat from a game play perspective, as Remedy usually makes fun games about shooting dudes in the face. The problem is Remedy also makes games that repetitive and routine as ****. From the excellent Max Payne games to the mostly solid Alan Wake they don't exactly win you over with any variety. That and the footage just makes it look like he's getting away with all that shit with no impunity.

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hehe101

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#165  Edited By hehe101
Member since 2011 • 734 Posts
@mr_huggles_dog said:

@hehe101 said:

@mr_huggles_dog said:

@hehe101 said:

@jessejay420 said:

as an xbox one owner,this really disappointed me.

the game looked too easy, first of all.

the fact that you can run up to an enemy and just press B to kill them just makes it look really boring

the enemies pose no challenge.

it doesnt seem innovative at all.

it sucks because i was looking forward to this game.

gameplay wise,it looks average at best.

I'm embarrassed for you tbh, there is an energy bar so you can't instant kill obviously, and the diffuclty is lowered always on Dev playthroughs, on top of that they literally made the game so i'm sure they know what to expect.

Gameplay wise it still looks generic.

What doesn't look generic?

No Man's Sky

I was thinking something non indie

@RoboCopISJesus The order gameplay looks nothing spectacular either, it's been done in silent hill games with the lantern crap and the cinematic and then proceed to the QTE. Not saying it's a bad thing but it looks as 'generic' as Quantum Break.

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marinko123

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#166  Edited By marinko123
Member since 2008 • 417 Posts

@parkurtommo said:

Well that's the thing, there aren't any shooters that can captivate me by their gameplay alone. Because it's just look and shoot, absolutely no thinking put in to it aside from reaction time and positioning...

Narrative and visual aspects are really the only things left after that, so that's why I cherish the parts between the mindless shooting, because I can finally see something (hopefully) intelligent happen. Max Payne 3 was a great game for me, but even though it did have the little bits between shooting, it still felt gratuitous. Max is literally just shooing hundreds of bad guys and THAT is the fluff, not the cutscenes. The cutscenes are when stuff actually happens, and the shooting feels like fluff.

The only games that really deserve to have their gameplay in full focus, are RPGs, RTSs, platformers, ect. ect. As long as it isn't narrative focused.

That's all my opinion though. And again, I'm not saying I didn't enjoy MP3 (I haven't played the first two btw) or Spec Ops The Line or Binary Domain, 3 games with very similiar structure. I'm just saying that the shooting often feels completely monotonous and devoid of strategy aside from "aim for thehead and stay in cover".

Ah, ok then. I'm one of the people who can still have a fun time just shooting baddies heh. But what I was saying, I'm ok with having a breather sometimes, just don't make it pointless.

You should really play the first two max payne. The thing with the cutscenes in mp3 is that most of them served nothing but as transitions between areas where pretty much nothing happens storywise. Open a door, cutscene. Shot the bad guy, cutscene. Push a button, cutscene. Give me a damn break.

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parkurtommo

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#167 parkurtommo
Member since 2009 • 28295 Posts

@hehe101 said:
@mr_huggles_dog said:

@hehe101 said:

@mr_huggles_dog said:

@hehe101 said:

@jessejay420 said:

as an xbox one owner,this really disappointed me.

the game looked too easy, first of all.

the fact that you can run up to an enemy and just press B to kill them just makes it look really boring

the enemies pose no challenge.

it doesnt seem innovative at all.

it sucks because i was looking forward to this game.

gameplay wise,it looks average at best.

I'm embarrassed for you tbh, there is an energy bar so you can't instant kill obviously, and the diffuclty is lowered always on Dev playthroughs, on top of that they literally made the game so i'm sure they know what to expect.

Gameplay wise it still looks generic.

What doesn't look generic?

No Man's Sky

I was thinking something non indie

@RoboCopISJesus The order gameplay looks nothing spectacular either, it's been done in silent hill games with the lantern crap and the cinematic and then proceed to the QTE. Not saying it's a bad thing but it looks as 'generic' as Quantum Break.

I think when a game gets marketed to the extent that NMS has, it stops qualifying as an indie...

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hehe101

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#168 hehe101
Member since 2011 • 734 Posts

@parkurtommo said:

@hehe101 said:
@mr_huggles_dog said:

@hehe101 said:

@mr_huggles_dog said:

@hehe101 said:

@jessejay420 said:

as an xbox one owner,this really disappointed me.

the game looked too easy, first of all.

the fact that you can run up to an enemy and just press B to kill them just makes it look really boring

the enemies pose no challenge.

it doesnt seem innovative at all.

it sucks because i was looking forward to this game.

gameplay wise,it looks average at best.

I'm embarrassed for you tbh, there is an energy bar so you can't instant kill obviously, and the diffuclty is lowered always on Dev playthroughs, on top of that they literally made the game so i'm sure they know what to expect.

Gameplay wise it still looks generic.

What doesn't look generic?

No Man's Sky

I was thinking something non indie

@RoboCopISJesus The order gameplay looks nothing spectacular either, it's been done in silent hill games with the lantern crap and the cinematic and then proceed to the QTE. Not saying it's a bad thing but it looks as 'generic' as Quantum Break.

I think when a game gets marketed to the extent that NMS has, it stops qualifying as an indie...

It was developed in an indie status it wasn't made to target masses like QB and The Order

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parkurtommo

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#169  Edited By parkurtommo
Member since 2009 • 28295 Posts

@hehe101 said:

@parkurtommo said:

@hehe101 said:
@mr_huggles_dog said:

@hehe101 said:

@mr_huggles_dog said:

@hehe101 said:

@jessejay420 said:

as an xbox one owner,this really disappointed me.

the game looked too easy, first of all.

the fact that you can run up to an enemy and just press B to kill them just makes it look really boring

the enemies pose no challenge.

it doesnt seem innovative at all.

it sucks because i was looking forward to this game.

gameplay wise,it looks average at best.

I'm embarrassed for you tbh, there is an energy bar so you can't instant kill obviously, and the diffuclty is lowered always on Dev playthroughs, on top of that they literally made the game so i'm sure they know what to expect.

Gameplay wise it still looks generic.

What doesn't look generic?

No Man's Sky

I was thinking something non indie

@RoboCopISJesus The order gameplay looks nothing spectacular either, it's been done in silent hill games with the lantern crap and the cinematic and then proceed to the QTE. Not saying it's a bad thing but it looks as 'generic' as Quantum Break.

I think when a game gets marketed to the extent that NMS has, it stops qualifying as an indie...

It was developed in an indie status it wasn't made to target masses like QB and The Order

Maybe not masses, but still they are definitely trying to appeal to a large audience. I think the only thing qualifying NMS as an indie is the fact that it doesn't have a publisher (or does it?). Sony still payed it to be exclusive to the PS4.

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Cloud_imperium

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#170  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

@shadiezz2012 :

Lol , metacritic . Alan Wake is one of the most underrated/rare gems . People compare new games with such games for years to come . People still talk about that game , and its sequel will make a lot of people happy .

Order 1886 on other hand is much more linear than QB and it feels like on rail shooter . Basically you move from point A to B to trigger new cutscene or QTE then shoot 3 guys while taking cover and then new cutscene appears and repeat . You can't even move left or right in that game . At least in QB , you can move around the envirmoment , stop time , flank enemies , perform melee , stop bullets , throw objects and so on . It also appears that QB doesn't have a dedicated key for cover taking and you have to crouch behind objects to take a break or until your slow mo power refills .

Story also seems to be pretty interesting , because time related stuff has not been explored in a video game before . So it is going to be unpredictable . Order focuses on Graphics and Presentation . It is a benchmark game for PS4 . Quantum Break , focuses on fast paced gameplay and storyline .

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shadiezz2012

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#171  Edited By shadiezz2012
Member since 2012 • 2474 Posts

@Cloud_imperium: why it's underrated and what's rare about it ?! i think it rated perfectly (I own it on my PC BTW) ...and why would people compare Alan wake to any game in first place ?!..also how would you know The Order 1886 is more linear or on rails than QB when you never played both ?! there is only like 5-7 minutes gameplay from each on the internet ...The Order 1886 (Watch the latest trailer) also have Fast paced gameplay and Mele combat (which also is done in slow motion) as well as flank enemies also it have slow motion (of course not the same but still) ...both are linear cover based TPS action games (which lems used to hate on the order 1886 but now Linear TPS games are awesome again ) .

the story for both seems pretty interesting for sure though ...i won't judge untill i get my hand on both

The only thing i agree with you ...that The order1886 Graphics are Fucking amazing...the Graphics are Unreal

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Wasdie

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#172 Wasdie  Moderator
Member since 2003 • 53622 Posts

@parkurtommo said:

Well that's the thing, there aren't any shooters that can captivate me by their gameplay alone. Because it's just look and shoot, absolutely no thinking put in to it aside from reaction time and positioning...

Narrative and visual aspects are really the only things left after that, so that's why I cherish the parts between the mindless shooting, because I can finally see something (hopefully) intelligent happen. Max Payne 3 was a great game for me, but even though it did have the little bits between shooting, it still felt gratuitous. Max is literally just shooing hundreds of bad guys and THAT is the fluff, not the cutscenes. The cutscenes are when stuff actually happens, and the shooting feels like fluff.

The only games that really deserve to have their gameplay in full focus, are RPGs, RTSs, platformers, ect. ect. As long as it isn't narrative focused.

That's all my opinion though. And again, I'm not saying I didn't enjoy MP3 (I haven't played the first two btw) or Spec Ops The Line or Binary Domain, 3 games with very similiar structure. I'm just saying that the shooting often feels completely monotonous and devoid of strategy aside from "aim for thehead and stay in cover".

You should check out some of the shooters on Steam that are made by smaller developers. The one that comes to mind is called Insurgency. It's a brilliant multiplayer game with some of the most compelling shooting on the market. Another good one is Red Ochestra 2.

These games keep you compelled and focus purely on the shooting. Yes they are multiplayer experiences and yes the matches are repetitive, but the shooting is so good and intense that you don't just get bored right away. It's something the big AAA guys are failing to do lately. They build these little corridor shooters then make the controls nice and lightweight, have great audio, and make the games feel great but all at the cost of depth in the shooting mechanics. Something like Red Orchestra has you fighting your weapon as much as the enemy. Movement and positioning are important and suppression mechanics that work (not the crap in BF3/BF4) make engagements exciting.

I would love to play a single player shooter with the depth of combat of Red Orchestra 2 or Insurgency. I supposed creating AI to adapt to those conditions would be difficult but the game would be fantastic.

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#173 manny280
Member since 2007 • 1990 Posts

@parkurtommo: no man's sky is not exclusive.

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Lulu_Lulu

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#174 Lulu_Lulu
Member since 2013 • 19564 Posts

Remedy Entertainment.... The Kings Of Time Manipulation!

A few issues though..... I know this is just a demo so a few things were altered to deliver the maximum amount of Awesome..... But when they put the final touches in I hope the Alter how you regain your powers..... Its pretty obvious being able to freeze time is one hell of an Exploit and I would prefer if it didn't just regenerate all by itself infact I want to it be the exact oppasite! Now now before yall flip yo lids just listen for minute.....

That Energy meter should slowly deplete, not regenerate, and The best way to fill it up is to Execute enemies kinda like in Metal Gear Rising.....this ensures that if you want to maintain the maximum amount of Sheer BadAssery you'l half to build momentum by chaining enemy kills together as fast as possible, hiding behind cover would then become a disadvantage since the longer you stay there the more Time Powers you lose.

Now... Theres a giant flaw in this design.... This mechanic in this form will be entirely useless against those brutes near the end since they don't come in large numbers and are massive bullet sponges !

I'm stumped, any suggestions ?

Perhaps I could make the argument that since you're already in Zero State, the mechanic would change back to regenerating again, and we can explain that away with some Lore. :)

Those of you who Played Max Payne 2 know exactly how this mechanic works already. :D.

Oh before I forget.... Add Co-op !

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Legend002

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#175 Legend002
Member since 2007 • 13405 Posts

looks like a cw television series tbh

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Phazevariance

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#176 Phazevariance
Member since 2003 • 12356 Posts

Looks fun. I'll pick it up.