And that's a FACT....love the tad bit of photorealism it has going, don't see many games do that this gen.
And that's a FACT....love the tad bit of photorealism it has going, don't see many games do that this gen.
@fastnslowww: pretty close but the main character is missing a few polygons to be on par with
Uncharted
God of war
Last of 2 when it comes out
And horizon zero as well
Something off with these models.
Yeah true still looks great but I changed my video for a better choice I think.
Control and Metro take that cake. PC versions specifically.
The lighting is just insane.
@fastnslowww: On near photorealism and real time rendered graphics, I prefer Star Wars Battlefront II, Battlefield V, Forza Horzion 3/4
It isn't shocking that people don't think Ryse or Quantum have good graphics, there games are only good looking if not Xbox exclusive. Kind of like Sunset Overdrive is stupid and lame, but Spider-Man is greatest thing ever, gonna laugh my ass off when they make SO2 for PS5 and greatest thing ever and you still shit on it cause it's tainted by with Xbox on it.
@saltslasher: I think most agree they have good graphics. You could easily argue Ryse was the best looking game during the first year of the new PS4 and XB1. The problem is multiple games have passed it and for whatever reason exclusives on Xbox just don't look as good as the best looking PS4 exclusives. QB is great looking but had pretty bad image quality and I don't honestly see how people thought it looked better then GoW, HZD and UC4. Sunset Overdrive looked great to but Spiderman looks significantly better and that has more to do with a larger budget and the engine evolving.
MS just needs to put a bunch of money into an engine and push the hardware. Halo infinite may do that.
This is probably running on the PS5 but it does indeed destory any thing we've seen so far graphically from consoles to high end PC.
There will probably 2 versions but regardless PS5 exclusive games or games made specifically for PS5 will reign supreme for the best graphics on any platform all next generation.
PC fanboys may not like it but it's something they're going to have to accept living off unoptimized multiplats for there graphically impressive AAA games compared to console exclusive titles built specifically for PS5 hardware.
This is probably running on the PS5 but it does indeed destory any thing we've seen so far graphically from consoles to high end PC.
There will probably 2 versions but regardless PS5 exclusive games or games made specifically for PS5 will reign supreme for the best graphics on any platform all next generation.
PC fanboys may not like it but it's something they're going to have to accept living off unoptimized multiplats for there graphically impressive AAA games compared to console exclusive titles built specifically for PS5 hardware.
lol classic boxrekt desillusion about anything Sony
This is probably running on the PS5 but it does indeed destory any thing we've seen so far graphically from consoles to high end PC.
There will probably 2 versions but regardless PS5 exclusive games or games made specifically for PS5 will reign supreme for the best graphics on any platform all next generation.
PC fanboys may not like it but it's something they're going to have to accept living off unoptimized multiplats for there graphically impressive AAA games compared to console exclusive titles built specifically for PS5 hardware.
Both AMD NAVI and NVIDIA Turing compute shaders has wave32 format.
AMD lost the GpGPU wavefront size war when AMD dumped GCN's wave64 for NVIDIA's wave32 format for it's NAVI family GPUs.
Like Pascal/Turing GPUs, NAVI doesn't need GCN's forward prepared four wave64 payloads to hide latancies.
Under GCN, the programmer has to think ahead or prepare four wave64 compute playload to hide GCN's four cycle latancies
Under NAVI and Turing, wave32 payloads are processed in a single cycle latancy throughput.
It's AMD's GCN that needs extra optimizations far more than NVIDIA's Turing and AMD's NAVI architectures
Gears 5 is the first game from MS to be optimized for NAVI wave32 architecture.
Gears 5 on Xbox One has wave64 optimizations.
Quantum Break had great environments, and the time ripple effects were neat... the character models weren't all that hot to me though. I would say it's still one of the better looking games this gen.
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