Question about Forza and GT4 for people who have raced before

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PikaPichu

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#1 PikaPichu
Member since 2003 • 17813 Posts
If you've never been behind the wheel of a real car or have raced/drove a car really hard don't bother replying. For those of you who have, which game felt more accurate? GT4 or Forza? In Forza, I noticed that the cars seem to be more prone to having a slippery back-end than in GT4 (all assists turned off). I've raced go karts before and they feel more like the cars in GT4.

So racing buffs, which one feels more realistic to you?
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xxmatt125xx

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#2 xxmatt125xx
Member since 2005 • 1899 Posts
Forza is the better game really, i cant play gt now the cars and sounds effects are just really really bad
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Nedemis

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#3 Nedemis
Member since 2002 • 10715 Posts
Forza is the game that does it right. GT has to do some programming tweaks just to get it to act like a simulation where as Forza actually takes into consideration more variables than GT. With Forza, you actually get that feel of the tires touching the road and the car behaving the way it should. You don't have to take my word on this though. Every single review for Forza Motorsport came to the exact same conclusion. Forza has better physics and just feels better over all. I would personally say try them both and find out for yourself. As for me, Forza 2 is a no brainer. 300 cars (that's more than enough and I already think that's over kill) to choose from, runs at 60fps in 1080p and the physics are calculated at the equivalent of 320fps. The tire models alone destroy anything that GT does. When a game actually takes into consideration load sensativity there's something to be said about that. :)


IN SHORT,  Forza feels right where as GT feels more like driving on ice than on actual roads.
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Kushstrain

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#4 Kushstrain
Member since 2005 • 800 Posts
i never have played forza before so i cant compare but Gt balances the cars good the their weight and how they react when theres a lil slope and so on
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dru26

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#5 dru26
Member since 2005 • 5505 Posts
The physics in Forza feel alot more realistic to me. They are also co-developed by Ferrari's F1 engineers who should know a few things about racing.
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whoisryanmack

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#6 whoisryanmack
Member since 2006 • 7675 Posts
neither is really at all close to driving for real. that said tho, i think gt definitely takes more time with driving dynamics, or has up to this point.
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dracolich666

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#7 dracolich666
Member since 2005 • 4426 Posts
Sadly i wanted GT4HD to be improved, but all it is is a better looking GT4. GT5 better improve on alot of stuff. Like braking and tires. Racing slicks still slide, in real life they dont.
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whoisryanmack

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#8 whoisryanmack
Member since 2006 • 7675 Posts
Forza is the game that does it right. GT has to do some programming tweaks just to get it to act like a simulation where as Forza actually takes into consideration more variables than GT. With Forza, you actually get that feel of the tires touching the road and the car behaving the way it should. You don't have to take my word on this though. Every single review for Forza Motorsport came to the exact same conclusion. Forza has better physics and just feels better over all. I would personally say try them both and find out for yourself. As for me, Forza 2 is a no brainer. 300 cars (that's more than enough and I already think that's over kill) to choose from, runs at 60fps in 1080p and the physics are calculated at the equivalent of 320fps. The tire models alone destroy anything that GT does. When a game actually takes into consideration load sensativity there's something to be said about that. :)


IN SHORT,  Forza feels right where as GT feels more like driving on ice than on actual roads.
Nedemis
umm..i dont think so. forza will come right out and tell you that they were a racing simulation, while gt focues on driving simulation. if anything, the gt cars will feel more realistic, while the forza races will be more satisfying.
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hockeyruler12

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#9 hockeyruler12
Member since 2005 • 8114 Posts
Forza is the game that does it right. GT has to do some programming tweaks just to get it to act like a simulation where as Forza actually takes into consideration more variables than GT. With Forza, you actually get that feel of the tires touching the road and the car behaving the way it should. You don't have to take my word on this though. Every single review for Forza Motorsport came to the exact same conclusion. Forza has better physics and just feels better over all. I would personally say try them both and find out for yourself. As for me, Forza 2 is a no brainer. 300 cars (that's more than enough and I already think that's over kill) to choose from, runs at 60fps in 1080p and the physics are calculated at the equivalent of 320fps. The tire models alone destroy anything that GT does. When a game actually takes into consideration load sensativity there's something to be said about that. :)


IN SHORT, Forza feels right where as GT feels more like driving on ice than on actual roads.
Nedemis

i like the customization in Forza way better also

yeah they really want Forza 2 to be the most realistic racing game ever created
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LordoverFeind

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#10 LordoverFeind
Member since 2006 • 1041 Posts
I have played both and imo both do a fair job but if you want a real sim play GTR 2 on pc. 
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cabjnico

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#11 cabjnico
Member since 2003 • 748 Posts
[QUOTE="whoisryanmack"] umm..i dont think so. forza will come right out and tell you that they were a racing simulation, while gt focues on driving simulation. if anything, the gt cars will feel more realistic, while the forza races will be more satisfying.

haha... please.
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whoisryanmack

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#12 whoisryanmack
Member since 2006 • 7675 Posts
[QUOTE="cabjnico"][QUOTE="whoisryanmack"] umm..i dont think so. forza will come right out and tell you that they were a racing simulation, while gt focues on driving simulation. if anything, the gt cars will feel more realistic, while the forza races will be more satisfying.

haha... please.

ok good evidence. by the way, if you disagree, you're wrong.
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foxhound_fox

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#13 foxhound_fox
Member since 2005 • 98532 Posts
I have not played Forza, but I doubt either of them come close to replicating real life driving situations. There are not enough physics calculations that can recreate all of random things that happen in real life.

I doubt Forza 2 and GT5 will even come close. Plus, racing on a track with a race car is extremely different than driving on a road with a road car.
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PikaPichu

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#14 PikaPichu
Member since 2003 • 17813 Posts
Thanks for the replies. I'm still kind of confused though. I own both games. I guess Forza would seem a little more realistic because it is a bit harder to control. I've been playing GT games since the original so I guess I've become accustomed to its style of control.
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mazdero

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#15 mazdero
Member since 2002 • 1754 Posts

If you've never been behind the wheel of a real car or have raced/drove a car really hard don't bother replying. For those of you who have, which game felt more accurate? GT4 or Forza? In Forza, I noticed that the cars seem to be more prone to having a slippery back-end than in GT4 (all assists turned off). I've raced go karts before and they feel more like the cars in GT4.

So racing buffs, which one feels more realistic to you?
PikaPichu

Dude, you did not get what you were asking for. I doubt anyone who replied to you has raced cars on a real track. It all sounded more like gaming opinions. Being someone that does race, I can tell you GT is closer to real life than Forza. Neither is anything like real life, but GT is closer. Forza has terrible braking, and the handling is not entirely accurate. For instance, A rear wheel drive car should swing out from the rear when the tires are spinning. Thats the effect of the LSD in the rear end trying to distribute power to the wheel with most traction. In forza, if you are spinning tires in a straight line, the front pushes out, like a Front wheel drive car should. That makes no sense. The adjustments for suspension in Forza are way off too. GT is closer to real life in that respect as well. In Forza tracion control and stability management is either on or off, where as in GT it is adjustable like in real life. Also, the cars in GT4 sound more like the real thing than Forza does. The V8 Sounds in Forza are spot on, but the imports don't sound right. I have a Mazda RX7 in real life, and the RX7 I have in GT4 sounds EXACTLY like my car. in forza, I made the same car, and it sounds hollow and weak.

Forza was a good first try, but GT was still better. GT was the original console simulator, and all others are just trying to copy and perfect. We'll see how Forza 2 turns out.

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PikaPichu

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#16 PikaPichu
Member since 2003 • 17813 Posts

[QUOTE="PikaPichu"]If you've never been behind the wheel of a real car or have raced/drove a car really hard don't bother replying. For those of you who have, which game felt more accurate? GT4 or Forza? In Forza, I noticed that the cars seem to be more prone to having a slippery back-end than in GT4 (all assists turned off). I've raced go karts before and they feel more like the cars in GT4.

So racing buffs, which one feels more realistic to you?
mazdero

Dude, you did not get what you were asking for. I doubt anyone who replied to you has raced cars on a real track. It all sounded more like gaming opinions. Being someone that does race, I can tell you GT is closer to real life than Forza. Neither is anything like real life, but GT is closer. Forza has terrible braking, and the handling is not entirely accurate. For instance, A rear wheel drive car should swing out from the rear when the tires are spinning. Thats the effect of the LSD in the rear end trying to distribute power to the wheel with most traction. In forza, if you are spinning tires in a straight line, the front pushes out, like a Front wheel drive car should. That makes no sense. The adjustments for suspension in Forza are way off too. GT is closer to real life in that respect as well. In Forza tracion control and stability management is either on or off, where as in GT it is adjustable like in real life. Also, the cars in GT4 sound more like the real thing than Forza does. The V8 Sounds in Forza are spot on, but the imports don't sound right. I have a Mazda RX7 in real life, and the RX7 I have in GT4 sounds EXACTLY like my car. in forza, I made the same car, and it sounds hollow and weak.

Forza was a good first try, but GT was still better. GT was the original console simulator, and all others are just trying to copy and perfect. We'll see how Forza 2 turns out.

Sweet! Thanks for the info! I'm really used to the way the cars control in GT and had a pretty tough time trying to control them in Forza. What kind of RX7 do you own? I was thinking of getting an older FC someday to tinker around with.
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freshfighter83

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#17 freshfighter83
Member since 2006 • 503 Posts

I think Forza is a lot more realistic, I had a better wheel on the Xbox but it still felt a lot better. Cars feel like they have mass, and overall I like the speed in Forza as well (feels a bit faster, More realistic)

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whoisryanmack

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#18 whoisryanmack
Member since 2006 • 7675 Posts

I think Forza is a lot more realistic, I had a better wheel on the Xbox but it still felt a lot better. Cars feel like they have mass, and overall I like the speed in Forza as well (feels a bit faster, More realistic)

freshfighter83
how is feeling faster more realistic? and if you didnt have the dfp (which i'm assuming since you said bad wheel) then thats not such a fair comparison of car feel.
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dragonsack

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#19 dragonsack
Member since 2007 • 210 Posts
Forza is the game that does it right. GT has to do some programming tweaks just to get it to act like a simulation where as Forza actually takes into consideration more variables than GT. With Forza, you actually get that feel of the tires touching the road and the car behaving the way it should. You don't have to take my word on this though. Every single review for Forza Motorsport came to the exact same conclusion. Forza has better physics and just feels better over all. I would personally say try them both and find out for yourself. As for me, Forza 2 is a no brainer. 300 cars (that's more than enough and I already think that's over kill) to choose from, runs at 60fps in 1080p and the physics are calculated at the equivalent of 320fps. The tire models alone destroy anything that GT does. When a game actually takes into consideration load sensativity there's something to be said about that. :)


IN SHORT, Forza feels right where as GT feels more like driving on ice than on actual roads.
Nedemis
have you play forza and gt4??? gt4 was running on the ps2 at 60fps at 1080i and forza was running at 30 fps at stand!!! so i think you know that gt4 is on another level far be on forza and did i say GT4 have like 500 cars more then forza 2 by 200, and that game is coming out for the 360 a next gen!!! lol
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TheOneMan

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#20 TheOneMan
Member since 2006 • 2952 Posts
Well for one thing, they're both boring as hell.  I would rather watch an episode of Seinfeld then play either of those crappy games.
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LordoverFeind

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#21 LordoverFeind
Member since 2006 • 1041 Posts
Well for one thing, they're both boring as hell. I would rather watch an episode of Seinfeld then play either of those crappy games.TheOneMan


Both games are for racing fans of which you are obviously not.
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gsx1100

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#22 gsx1100
Member since 2004 • 5263 Posts
Forza is the game that does it right. GT has to do some programming tweaks just to get it to act like a simulation where as Forza actually takes into consideration more variables than GT. With Forza, you actually get that feel of the tires touching the road and the car behaving the way it should. You don't have to take my word on this though. Every single review for Forza Motorsport came to the exact same conclusion. Forza has better physics and just feels better over all. I would personally say try them both and find out for yourself. As for me, Forza 2 is a no brainer. 300 cars (that's more than enough and I already think that's over kill) to choose from, runs at 60fps in 1080p and the physics are calculated at the equivalent of 320fps. The tire models alone destroy anything that GT does. When a game actually takes into consideration load sensativity there's something to be said about that. :)


IN SHORT, Forza feels right where as GT feels more like driving on ice than on actual roads.
Nedemis
The TC asked for opnions from people who have actually might have raced or cars,and youobviously haven't I drive and have done some racing(mostly bikes)but GT by far gives a closer feel to what driving at speed really is about.. For starters the biggest problem I had with Forza was not being able to brake without the wheles always locking up(without assists)Really annoying...... Other area that Forza fails in miserebly is sense of speed,GT4 on the optherhand propbabaly has the best sesnse of speed in any racing sim out there. So NO if any racer feels like riding on ice its Forza with its broken brakes.
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danneswegman

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#23 danneswegman
Member since 2005 • 12937 Posts
Forza 2 wiil be the best sim... watch the gamespot video!!!!!!!!!!
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crispytheone88

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#24 crispytheone88
Member since 2006 • 901 Posts

[QUOTE="Nedemis"]Forza is the game that does it right. GT has to do some programming tweaks just to get it to act like a simulation where as Forza actually takes into consideration more variables than GT. With Forza, you actually get that feel of the tires touching the road and the car behaving the way it should. You don't have to take my word on this though. Every single review for Forza Motorsport came to the exact same conclusion. Forza has better physics and just feels better over all. I would personally say try them both and find out for yourself. As for me, Forza 2 is a no brainer. 300 cars (that's more than enough and I already think that's over kill) to choose from, runs at 60fps in 1080p and the physics are calculated at the equivalent of 320fps. The tire models alone destroy anything that GT does. When a game actually takes into consideration load sensativity there's something to be said about that. :)


IN SHORT, Forza feels right where as GT feels more like driving on ice than on actual roads.
gsx1100
The TC asked for opnions from people who have actually might have raced or cars,and youobviously haven't I drive and have done some racing(mostly bikes)but GT by far gives a closer feel to what driving at speed really is about.. For starters the biggest problem I had with Forza was not being able to brake without the wheles always locking up(without assists)Really annoying...... Other area that Forza fails in miserebly is sense of speed,GT4 on the optherhand propbabaly has the best sesnse of speed in any racing sim out there. So NO if any racer feels like riding on ice its Forza with its broken brakes.

I have never had that problem with the braking in Forza, While I agree GT is more balanced, Forza is still damn good. As for the sense of speed, I have to admit it has been a few weeks since I have played, but I do not remember even considering this as an issue.

niether is very realistic when it comes to actually driving or racing a car, there are many things that you feel while in the car that cannot be duplicated in a video game, but GT is slightly better, but both are still just a game.

I am looking forward to Forza2, and plan on buying it

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mazdero

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#25 mazdero
Member since 2002 • 1754 Posts
[QUOTE="mazdero"]

[QUOTE="PikaPichu"]If you've never been behind the wheel of a real car or have raced/drove a car really hard don't bother replying. For those of you who have, which game felt more accurate? GT4 or Forza? In Forza, I noticed that the cars seem to be more prone to having a slippery back-end than in GT4 (all assists turned off). I've raced go karts before and they feel more like the cars in GT4.

So racing buffs, which one feels more realistic to you?
PikaPichu

Dude, you did not get what you were asking for. I doubt anyone who replied to you has raced cars on a real track. It all sounded more like gaming opinions. Being someone that does race, I can tell you GT is closer to real life than Forza. Neither is anything like real life, but GT is closer. Forza has terrible braking, and the handling is not entirely accurate. For instance, A rear wheel drive car should swing out from the rear when the tires are spinning. Thats the effect of the LSD in the rear end trying to distribute power to the wheel with most traction. In forza, if you are spinning tires in a straight line, the front pushes out, like a Front wheel drive car should. That makes no sense. The adjustments for suspension in Forza are way off too. GT is closer to real life in that respect as well. In Forza tracion control and stability management is either on or off, where as in GT it is adjustable like in real life. Also, the cars in GT4 sound more like the real thing than Forza does. The V8 Sounds in Forza are spot on, but the imports don't sound right. I have a Mazda RX7 in real life, and the RX7 I have in GT4 sounds EXACTLY like my car. in forza, I made the same car, and it sounds hollow and weak.

Forza was a good first try, but GT was still better. GT was the original console simulator, and all others are just trying to copy and perfect. We'll see how Forza 2 turns out.

Sweet! Thanks for the info! I'm really used to the way the cars control in GT and had a pretty tough time trying to control them in Forza. What kind of RX7 do you own? I was thinking of getting an older FC someday to tinker around with.

np dude. I currently have a 1990 FC Turbo. I have had 7 FC's, all but one were turbo.

The problem is that Forza's handling is too loose,and the Braking is not good. You can not use late braking techniques in Forza, at all. You will always lock up the brakes and slide off the track. I can understand that happening to a car with stock brakes, but a car fully lightened with racing upgraded brakes? Not gonna happen. Also, I have found that rwd cars tend to understeer some times which is opposite of what they are supposed to do in real life. Anyone who says Forza is more real has never pushed a car to its limits on a track in real life.

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mazdero

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#26 mazdero
Member since 2002 • 1754 Posts

[QUOTE="Nedemis"]Forza is the game that does it right. GT has to do some programming tweaks just to get it to act like a simulation where as Forza actually takes into consideration more variables than GT. With Forza, you actually get that feel of the tires touching the road and the car behaving the way it should. You don't have to take my word on this though. Every single review for Forza Motorsport came to the exact same conclusion. Forza has better physics and just feels better over all. I would personally say try them both and find out for yourself. As for me, Forza 2 is a no brainer. 300 cars (that's more than enough and I already think that's over kill) to choose from, runs at 60fps in 1080p and the physics are calculated at the equivalent of 320fps. The tire models alone destroy anything that GT does. When a game actually takes into consideration load sensativity there's something to be said about that. :)


IN SHORT, Forza feels right where as GT feels more like driving on ice than on actual roads.
gsx1100
The TC asked for opnions from people who have actually might have raced or cars,and youobviously haven't I drive and have done some racing(mostly bikes)but GT by far gives a closer feel to what driving at speed really is about.. For starters the biggest problem I had with Forza was not being able to brake without the wheles always locking up(without assists)Really annoying...... Other area that Forza fails in miserebly is sense of speed,GT4 on the optherhand propbabaly has the best sesnse of speed in any racing sim out there. So NO if any racer feels like riding on ice its Forza with its broken brakes.

THANK YOU!!!!!!!!!!!!!!!!

That was my biggest gripe with Forza, the damn brakes locking up when you don't brake super early. No matter how you try and adjust it, you can not late brake. In case you uys don't know, late braking is very necessary in Racing as sometimes it is the only way you can achieve a pass on a faster car, to out break it going into corner entry.

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PikaPichu

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#27 PikaPichu
Member since 2003 • 17813 Posts

np dude. I currently have a 1990 FC Turbo. I have had 7 FC's, all but one were turbo.

The problem is that Forza's handling is too loose,and the Braking is not good. You can not use late braking techniques in Forza, at all. You will always lock up the brakes and slide off the track. I can understand that happening to a car with stock brakes, but a car fully lightened with racing upgraded brakes? Not gonna happen. Also, I have found that rwd cars tend to understeer some times which is opposite of what they are supposed to do in real life. Anyone who says Forza is more real has never pushed a car to its limits on a track in real life.

mazdero


Cool, I've noticed that too. At first I thought it was just me, so I tried experimenting with varying brake pressure on the analog trigger to get the cars to slow down properly. I end up sliding around more often than I'd like to. Another thing is that I can't control AWD vehicles for @%#!$ in GT4 (I haven't figured out how to deal with the understeer), but I can control them just fine in Forza.
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PikaPichu

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#28 PikaPichu
Member since 2003 • 17813 Posts

[QUOTE="gsx1100"][QUOTE="Nedemis"]Forza is the game that does it right. GT has to do some programming tweaks just to get it to act like a simulation where as Forza actually takes into consideration more variables than GT. With Forza, you actually get that feel of the tires touching the road and the car behaving the way it should. You don't have to take my word on this though. Every single review for Forza Motorsport came to the exact same conclusion. Forza has better physics and just feels better over all. I would personally say try them both and find out for yourself. As for me, Forza 2 is a no brainer. 300 cars (that's more than enough and I already think that's over kill) to choose from, runs at 60fps in 1080p and the physics are calculated at the equivalent of 320fps. The tire models alone destroy anything that GT does. When a game actually takes into consideration load sensativity there's something to be said about that. :)


IN SHORT, Forza feels right where as GT feels more like driving on ice than on actual roads.
mazdero

The TC asked for opnions from people who have actually might have raced or cars,and youobviously haven't I drive and have done some racing(mostly bikes)but GT by far gives a closer feel to what driving at speed really is about.. For starters the biggest problem I had with Forza was not being able to brake without the wheles always locking up(without assists)Really annoying...... Other area that Forza fails in miserebly is sense of speed,GT4 on the optherhand propbabaly has the best sesnse of speed in any racing sim out there. So NO if any racer feels like riding on ice its Forza with its broken brakes.

THANK YOU!!!!!!!!!!!!!!!!

That was my biggest gripe with Forza, the damn brakes locking up when you don't brake super early. No matter how you try and adjust it, you can not late brake. In case you uys don't know, late braking is very necessary in Racing as sometimes it is the only way you can achieve a pass on a faster car, to out break it going into corner entry.

Late braking = going off course in Forza. Early braking = the AI cars smashing into you. teh frustration!!
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LordoverFeind

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#29 LordoverFeind
Member since 2006 • 1041 Posts

[QUOTE="gsx1100"][QUOTE="Nedemis"]Forza is the game that does it right. GT has to do some programming tweaks just to get it to act like a simulation where as Forza actually takes into consideration more variables than GT. With Forza, you actually get that feel of the tires touching the road and the car behaving the way it should. You don't have to take my word on this though. Every single review for Forza Motorsport came to the exact same conclusion. Forza has better physics and just feels better over all. I would personally say try them both and find out for yourself. As for me, Forza 2 is a no brainer. 300 cars (that's more than enough and I already think that's over kill) to choose from, runs at 60fps in 1080p and the physics are calculated at the equivalent of 320fps. The tire models alone destroy anything that GT does. When a game actually takes into consideration load sensativity there's something to be said about that. :)


IN SHORT, Forza feels right where as GT feels more like driving on ice than on actual roads.
mazdero

The TC asked for opnions from people who have actually might have raced or cars,and youobviously haven't I drive and have done some racing(mostly bikes)but GT by far gives a closer feel to what driving at speed really is about.. For starters the biggest problem I had with Forza was not being able to brake without the wheles always locking up(without assists)Really annoying...... Other area that Forza fails in miserebly is sense of speed,GT4 on the optherhand propbabaly has the best sesnse of speed in any racing sim out there. So NO if any racer feels like riding on ice its Forza with its broken brakes.

THANK YOU!!!!!!!!!!!!!!!!

That was my biggest gripe with Forza, the damn brakes locking up when you don't brake super early. No matter how you try and adjust it, you can not late brake. In case you uys don't know, late braking is very necessary in Racing as sometimes it is the only way you can achieve a pass on a faster car, to out break it going into corner entry.



Forza's brakes are not broken and I had no trouble with them if I used the manual transmission I found I could control the car better. If you use the auto transmission then of course braking becomes a issue. In gt4 there is no time penalty for using the auto transmission so forza seems weird to gt4 players. If you really want to play a car sim try GTR 2 on pc.
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PikaPichu

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#30 PikaPichu
Member since 2003 • 17813 Posts
Forza's brakes are not broken and I had no trouble with them if I used the manual transmission I found I could control the car better. If you use the auto transmission then of course braking becomes a issue. In gt4 there is no time penalty for using the auto transmission so forza seems weird to gt4 players. If you really want to play a car sim try GTR 2 on pc.LordoverFeind
I don't like GTR2's ****of racing. It only allows you to race heavily modified cars right? I prefer games that use stock or SM ****cars like GT and Forza. And what are you talking about with manual/automatic transmissions and time penalties? I've only used manual when I race and didn't realize there was any sort of penalty for using auto. :?

edit: oh yeah, I usually play with the assists turned off which makes driving (braking, accelerating, turning, etc) much more difficult. Like for ex, you can't just open the throttle all the way from a stop otherwise you'll get lots of wheel spin and wear on the tires. Braking is similar in that without the assists, you can't just slam the brakes, lest you want to lock your tires and go sliding off the track.
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mazdero

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#31 mazdero
Member since 2002 • 1754 Posts
[QUOTE="mazdero"]

[QUOTE="gsx1100"][QUOTE="Nedemis"]Forza is the game that does it right. GT has to do some programming tweaks just to get it to act like a simulation where as Forza actually takes into consideration more variables than GT. With Forza, you actually get that feel of the tires touching the road and the car behaving the way it should. You don't have to take my word on this though. Every single review for Forza Motorsport came to the exact same conclusion. Forza has better physics and just feels better over all. I would personally say try them both and find out for yourself. As for me, Forza 2 is a no brainer. 300 cars (that's more than enough and I already think that's over kill) to choose from, runs at 60fps in 1080p and the physics are calculated at the equivalent of 320fps. The tire models alone destroy anything that GT does. When a game actually takes into consideration load sensativity there's something to be said about that. :)


IN SHORT, Forza feels right where as GT feels more like driving on ice than on actual roads.
LordoverFeind

The TC asked for opnions from people who have actually might have raced or cars,and youobviously haven't I drive and have done some racing(mostly bikes)but GT by far gives a closer feel to what driving at speed really is about.. For starters the biggest problem I had with Forza was not being able to brake without the wheles always locking up(without assists)Really annoying...... Other area that Forza fails in miserebly is sense of speed,GT4 on the optherhand propbabaly has the best sesnse of speed in any racing sim out there. So NO if any racer feels like riding on ice its Forza with its broken brakes.

THANK YOU!!!!!!!!!!!!!!!!

That was my biggest gripe with Forza, the damn brakes locking up when you don't brake super early. No matter how you try and adjust it, you can not late brake. In case you uys don't know, late braking is very necessary in Racing as sometimes it is the only way you can achieve a pass on a faster car, to out break it going into corner entry.



Forza's brakes are not broken and I had no trouble with them if I used the manual transmission I found I could control the car better. If you use the auto transmission then of course braking becomes a issue. In gt4 there is no time penalty for using the auto transmission so forza seems weird to gt4 players. If you really want to play a car sim try GTR 2 on pc.

Using an Auto trans in a racing game is dumb. I always use manual. The brakes are just not good.

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#32 mazdero
Member since 2002 • 1754 Posts
[QUOTE="mazdero"]

np dude. I currently have a 1990 FC Turbo. I have had 7 FC's, all but one were turbo.

The problem is that Forza's handling is too loose,and the Braking is not good. You can not use late braking techniques in Forza, at all. You will always lock up the brakes and slide off the track. I can understand that happening to a car with stock brakes, but a car fully lightened with racing upgraded brakes? Not gonna happen. Also, I have found that rwd cars tend to understeer some times which is opposite of what they are supposed to do in real life. Anyone who says Forza is more real has never pushed a car to its limits on a track in real life.

PikaPichu



Cool, I've noticed that too. At first I thought it was just me, so I tried experimenting with varying brake pressure on the analog trigger to get the cars to slow down properly. I end up sliding around more often than I'd like to. Another thing is that I can't control AWD vehicles for @%#!$ in GT4 (I haven't figured out how to deal with the understeer), but I can control them just fine in Forza.

I can give you the suspension setup I made for my EVO if you like. I have it running 48 sec in Tsukuba with no nitrous. I hate using the nitrous for anything other than the drag strip.

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#33 F-Minus
Member since 2005 • 1009 Posts
Well I haven't played the last GT but I have tried Forza a little bit, and it was pretty distant of being a true driving/racing sumulator. I was however surprised at the level of simulation for this game to be found on consoles. It's a nice step forward, and I hope the new Forza will get even closer to realism.

However as many said to you, even if you don't like racing with a guess :P racing cars, you should give GTR1/2 a try. When comparing those two games Forza / GTR, it's like two totaly different worlds. And the ability of GTR to work with MoTeC gives you so much more options and depth to the game.You might aswell go ventrue and check out GT Legends.

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PikaPichu

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#34 PikaPichu
Member since 2003 • 17813 Posts
[QUOTE="PikaPichu"][QUOTE="mazdero"]

np dude. I currently have a 1990 FC Turbo. I have had 7 FC's, all but one were turbo.

The problem is that Forza's handling is too loose,and the Braking is not good. You can not use late braking techniques in Forza, at all. You will always lock up the brakes and slide off the track. I can understand that happening to a car with stock brakes, but a car fully lightened with racing upgraded brakes? Not gonna happen. Also, I have found that rwd cars tend to understeer some times which is opposite of what they are supposed to do in real life. Anyone who says Forza is more real has never pushed a car to its limits on a track in real life.

mazdero



Cool, I've noticed that too. At first I thought it was just me, so I tried experimenting with varying brake pressure on the analog trigger to get the cars to slow down properly. I end up sliding around more often than I'd like to. Another thing is that I can't control AWD vehicles for @%#!$ in GT4 (I haven't figured out how to deal with the understeer), but I can control them just fine in Forza.

I can give you the suspension setup I made for my EVO if you like. I have it running 48 sec in Tsukuba with no nitrous. I hate using the nitrous for anything other than the drag strip.



Cool, that would be nice, although the problem I have is figuring out how to drive with AWD cars in general. I can control stock, FR, FF, and MR cars well enough. AWD cars seem to have a crazy large amount of oversteer when going into corners. I was driving as if it were a FR so that's the problem right there. I heard that you can pretty much throttle through most of the turn, but then that'd mean that my entry needs a little work. I figure I have to brake earlier and take a different line. I'm still kind of scratching my head over it.

Real racing takes a lot of guts (and $$). You're probably a really freaking good driver. Don't know if you've seen the vid where Jeremy Clarkson races Laguna Seca with an NSX in both GT4 and real life, but here it is anyways just for kicks and giggles.
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mazdero

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#35 mazdero
Member since 2002 • 1754 Posts
[QUOTE="mazdero"][QUOTE="PikaPichu"][QUOTE="mazdero"]

np dude. I currently have a 1990 FC Turbo. I have had 7 FC's, all but one were turbo.

The problem is that Forza's handling is too loose,and the Braking is not good. You can not use late braking techniques in Forza, at all. You will always lock up the brakes and slide off the track. I can understand that happening to a car with stock brakes, but a car fully lightened with racing upgraded brakes? Not gonna happen. Also, I have found that rwd cars tend to understeer some times which is opposite of what they are supposed to do in real life. Anyone who says Forza is more real has never pushed a car to its limits on a track in real life.

PikaPichu



Cool, I've noticed that too. At first I thought it was just me, so I tried experimenting with varying brake pressure on the analog trigger to get the cars to slow down properly. I end up sliding around more often than I'd like to. Another thing is that I can't control AWD vehicles for @%#!$ in GT4 (I haven't figured out how to deal with the understeer), but I can control them just fine in Forza.

I can give you the suspension setup I made for my EVO if you like. I have it running 48 sec in Tsukuba with no nitrous. I hate using the nitrous for anything other than the drag strip.



Cool, that would be nice, although the problem I have is figuring out how to drive with AWD cars in general. I can control stock, FR, FF, and MR cars well enough. AWD cars seem to have a crazy large amount of oversteer when going into corners. I was driving as if it were a FR so that's the problem right there. I heard that you can pretty much throttle through most of the turn, but then that'd mean that my entry needs a little work. I figure I have to brake earlier and take a different line. I'm still kind of scratching my head over it.

Real racing takes a lot of guts (and $$). You're probably a really freaking good driver. Don't know if you've seen the vid where Jeremy Clarkson races Laguna Seca with an NSX in both GT4 and real life, but here it is anyways just for kicks and giggles.

Yeah, you are taking a bad racing line. AWD cars tend to understeer though, not over steer. maybe something in your suspension setup is bad. You can't drive an AWD car like an FR, unless its a Skyline GTR. If you are cutting into the turn too early, try taking a late Apex. Get on the throttle early because you have a lot of Grip coming out of the turn. Also, don't be afraid to tap the parking break if you see the car understeer. That will help cancel some of it out. All your braking should take place before you enter the turn. While in the turn, steering and throttle modulation should get you through it, and you should be full on it before you straighten out in an AWD. If you are already taking a late apex, then scale it down a bit. try going in a bit earlier. Be real smooth, that is key.

Yeah, Real Racing is a ton of $$$$. I wish I had just stuck to games, its so much cheaper lol. But the real thing is so much more satisfying. I see you said you have raced go karts, that is a good start. You can learn control and cornering from that. Its cheaper and less hazardous too lol. Jeremy clarkson is a goof hahaha. That guy cracks me up. He likes to drift a lot. Hes too aggressive going into the turns.

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LordoverFeind

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#36 LordoverFeind
Member since 2006 • 1041 Posts
Finally maz spoon feed you the answer there is nothing wrong with awd cars in gt4 it's that your trying to use the same line you use for rwd cars. The fact is you have to brake early with awd then pick your line and use the throttle to maintain the line. If you use the brakes late like a fwd car you will get massive understeer. I can see why you would hate GTR2 as it does not forgive you like console racers.
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AdrianWerner

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#37 AdrianWerner
Member since 2003 • 28441 Posts
both are preety far from being realistic
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#38 ras1983
Member since 2003 • 110 Posts
You can't drive an AWD car like an FR, unless its a Skyline GTR.mazdero
Thankyou. i recently had the privelage of buying a R33 GT-R, and it is completely different to any racing game i have played. in GT4, the car understeered dreadfully, whereas my car will actually OVERSTEER violently like a FR (afterwhich the fronts will kick in and pull the car out of the slide). just like you stated. i don't find either forza or GT to be close to driving a real car in any way.
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Rage010101

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#39 Rage010101
Member since 2006 • 5470 Posts
If you've never been behind the wheel of a real car or have raced/drove a car really hard don't bother replying. For those of you who have, which game felt more accurate? GT4 or Forza? In Forza, I noticed that the cars seem to be more prone to having a slippery back-end than in GT4 (all assists turned off). I've raced go karts before and they feel more like the cars in GT4.

So racing buffs, which one feels more realistic to you?
PikaPichu


In reality I have and occasionally race my  06 Subaru Impreza WRX STi and i'll tell you... the sti in GT feels more accurate than forza
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#40 Rage010101
Member since 2006 • 5470 Posts
[QUOTE="mazdero"]

[QUOTE="PikaPichu"]If you've never been behind the wheel of a real car or have raced/drove a car really hard don't bother replying. For those of you who have, which game felt more accurate? GT4 or Forza? In Forza, I noticed that the cars seem to be more prone to having a slippery back-end than in GT4 (all assists turned off). I've raced go karts before and they feel more like the cars in GT4.

So racing buffs, which one feels more realistic to you?
PikaPichu

Dude, you did not get what you were asking for. I doubt anyone who replied to you has raced cars on a real track. It all sounded more like gaming opinions. Being someone that does race, I can tell you GT is closer to real life than Forza. Neither is anything like real life, but GT is closer. Forza has terrible braking, and the handling is not entirely accurate. For instance, A rear wheel drive car should swing out from the rear when the tires are spinning. Thats the effect of the LSD in the rear end trying to distribute power to the wheel with most traction. In forza, if you are spinning tires in a straight line, the front pushes out, like a Front wheel drive car should. That makes no sense. The adjustments for suspension in Forza are way off too. GT is closer to real life in that respect as well. In Forza tracion control and stability management is either on or off, where as in GT it is adjustable like in real life. Also, the cars in GT4 sound more like the real thing than Forza does. The V8 Sounds in Forza are spot on, but the imports don't sound right. I have a Mazda RX7 in real life, and the RX7 I have in GT4 sounds EXACTLY like my car. in forza, I made the same car, and it sounds hollow and weak.

Forza was a good first try, but GT was still better. GT was the original console simulator, and all others are just trying to copy and perfect. We'll see how Forza 2 turns out.

Sweet! Thanks for the info! I'm really used to the way the cars control in GT and had a pretty tough time trying to control them in Forza. What kind of RX7 do you own? I was thinking of getting an older FC someday to tinker around with.



I agree with the dude with the RX7.. I have an STi and it feels more like the real thing in GT.  oh and yes, I have raced on a real track more than a few times just to let anyone know.  none of that drag racing crap... my car is made for acutal tracks and there is nothing better in the racing world than rallying a mountain... cept i did want to cry once when my flywheel shattered and most bearings were broken =(
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LordoverFeind

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#41 LordoverFeind
Member since 2006 • 1041 Posts
[QUOTE="mazdero"]You can't drive an AWD car like an FR, unless its a Skyline GTR.ras1983
Thankyou. i recently had the privelage of buying a R33 GT-R, and it is completely different to any racing game i have played. in GT4, the car understeered dreadfully, whereas my car will actually OVERSTEER violently like a FR (afterwhich the fronts will kick in and pull the car out of the slide). just like you stated. i don't find either forza or GT to be close to driving a real car in any way.



The skyline is basically a rwd car for the most part till you approach the limit then the awd will kick in. The reason the skyline understeers at the limit is it's very heavy and the front tires give out reducing the grip. Actually unless you take your car to a track and have decent car control gt4 and forza will seem like bs.
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#42 2FacedJanus
Member since 2004 • 8236 Posts
Neither, GTR 2 is where the real simulation is at.
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#43 AdrianWerner
Member since 2003 • 28441 Posts
Neither, GTR 2 is where the real simulation is at.2FacedJanus
and NetKar PRO and Live for Speed and rFactor and RACE.... damn...pc owns sim racing :)
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#44 LordoverFeind
Member since 2006 • 1041 Posts
Neither, GTR 2 is where the real simulation is at.2FacedJanus


I tried to tell them that but if gt4 and forza is too realistic for them GTR2 on pc would make them cry to say nothing of GT legends.
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#45 ras1983
Member since 2003 • 110 Posts
[QUOTE="ras1983"][QUOTE="mazdero"]You can't drive an AWD car like an FR, unless its a Skyline GTR.LordoverFeind
Thankyou. i recently had the privelage of buying a R33 GT-R, and it is completely different to any racing game i have played. in GT4, the car understeered dreadfully, whereas my car will actually OVERSTEER violently like a FR (afterwhich the fronts will kick in and pull the car out of the slide). just like you stated. i don't find either forza or GT to be close to driving a real car in any way.



The skyline is basically a rwd car for the most part till you approach the limit then the awd will kick in. The reason the skyline understeers at the limit is it's very heavy and the front tires give out reducing the grip. Actually unless you take your car to a track and have decent car control gt4 and forza will seem like bs.

Actually the 4wd kicks in a lot sooner than people think. and no, the GT-R doesn't understeer as much as GT4 would have me believe. GT-R's are quite tail happy, by the time the 4wd kicks in, the car is already fairly sideways(since the rears step out so quickly), and well past the apex. its just a matter of keeping my right foot planted and pointing the front wheels in the direction i want the car to go. it will have to be a very long corner for the GT-R to start understeering (or a few laps).
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#46 LordoverFeind
Member since 2006 • 1041 Posts
[QUOTE="LordoverFeind"][QUOTE="ras1983"][QUOTE="mazdero"]You can't drive an AWD car like an FR, unless its a Skyline GTR.ras1983
Thankyou. i recently had the privelage of buying a R33 GT-R, and it is completely different to any racing game i have played. in GT4, the car understeered dreadfully, whereas my car will actually OVERSTEER violently like a FR (afterwhich the fronts will kick in and pull the car out of the slide). just like you stated. i don't find either forza or GT to be close to driving a real car in any way.



The skyline is basically a rwd car for the most part till you approach the limit then the awd will kick in. The reason the skyline understeers at the limit is it's very heavy and the front tires give out reducing the grip. Actually unless you take your car to a track and have decent car control gt4 and forza will seem like bs.

Actually the 4wd kicks in a lot sooner than people think. and no, the GT-R doesn't understeer as much as GT4 would have me believe. GT-R's are quite tail happy, by the time the 4wd kicks in, the car is already fairly sideways(since the rears step out so quickly), and well past the apex. its just a matter of keeping my right foot planted and pointing the front wheels in the direction i want the car to go. it will have to be a very long corner for the GT-R to start understeering (or a few laps).



Okay now I am confused the skyline gtr r33 uses the attesa system to defeat the conditions you described. The gtr r33 v-spec was equipped with the attesa-pro which is even harder to oversteer. Grip driving is the forte of the r33 and you would have to be way over the limit to get the tail out. So how is your r33 gtr "tail happy" ??

The only logical conclusion is your full of it or your gtr has the attesa disabled for drifting.
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#47 tango90101
Member since 2006 • 5977 Posts

Forza is easily the more real of the two.

GT4 does not incorporate the dynamics of lift.   Lift is the reason why cars feel "slippery" at high speeds. Reduced coefficient of friction (or Drag Factor). 

 I won't even ask what type of natural force propels a car in the opposite direction after an impact with another object as seen in GT4.

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#48 danneswegman
Member since 2005 • 12937 Posts

Forza is easily the more real of the two.

GT4 does not incorporate the dynamics of lift.   Lift is the reason why cars feel "slippery" at high speeds. Reduced coefficient of friction (or Drag Factor). 

 I won't even ask what type of natural force propels a car in the opposite direction after an impact with another object as seen in GT4.

tango90101

smiling emoticon here.
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#49 xxThyLordxx
Member since 2007 • 3200 Posts
:lol: lemmings will never cease to amaze me. Forza > GT, DOA > Tekken or Splinter Cell > MGS.
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#50 Mass_Effect
Member since 2006 • 1993 Posts

:lol: lemmings will never cease to amaze me. Forza > GT, DOA > Tekken or Splinter Cell > MGS.xxThyLordxx

That one is true imo. So :lol: at you