Question for PC gamers...

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Zero_epyon

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#1 Zero_epyon
Member since 2004 • 20501 Posts

PC Gamers:

Do you consider your mouse a motion controller?

Think about it. You're not pressing buttons to move the characters head or camera angles. You are moving the mouse with your hand in the direction you want your camera, crosshair or head to go. You can also program gestures into mice to perform functions after certain actions.

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Espada12

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#2 Espada12
Member since 2008 • 23247 Posts

Yes I do....since it works by motion.

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clyde46

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#3 clyde46
Member since 2005 • 49061 Posts

Its a pointing device.

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UCF_Knight

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#4 UCF_Knight
Member since 2010 • 6863 Posts
No I do not. It's not the same as swinging a Wii remote or whatever the PS3 thing is called, and it's not nearly the same as Kinect.
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Zero_epyon

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#5 Zero_epyon
Member since 2004 • 20501 Posts

Its a pointing device.

clyde46
Well you see so is the move, wiimote and natal you use your hands. Why is the mouse different?
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Zero_epyon

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#6 Zero_epyon
Member since 2004 • 20501 Posts
[QUOTE="UCF_Knight"]No I do not. It's not the same as swinging a Wii remote or whatever the PS3 thing is called, and it's not nearly the same as Kinect.

Perhaps the movements are not as extreme but it still requires motion to work.
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UCF_Knight

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#7 UCF_Knight
Member since 2010 • 6863 Posts
[QUOTE="Zero_epyon"] Well you see so is the move, wiimote and natal you use your hands. Why is the mouse different?

Those don't just point though They have gyroscopes, accelerometers, things that recognize where the controller is in space. The mouse just points.
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UCF_Knight

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#8 UCF_Knight
Member since 2010 • 6863 Posts
Would you say an analog stick is motion control? Sure it takes motion to move it, but it doesn't go along with the current idea of motion control.
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1080pOnly

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#9 1080pOnly
Member since 2009 • 2216 Posts

[QUOTE="clyde46"]

Its a pointing device.

Zero_epyon

Well you see so is the move, wiimote and natal you use your hands. Why is the mouse different?

Strictly speaking the mouse is reffered to as a pointing device because it only works on a 2D plane. Motion control takes all 3 dimensions into account by adding depth.

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Zero_epyon

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#10 Zero_epyon
Member since 2004 • 20501 Posts
[QUOTE="UCF_Knight"][QUOTE="Zero_epyon"] Well you see so is the move, wiimote and natal you use your hands. Why is the mouse different?

Those don't just point though They have gyroscopes, accelerometers, things that recognize where the controller is in space. The mouse just points.

So your saying that a controller must have those things or be able to know where it is in space to be defined as a motion controller? Hmm...I'll chew on that for a bit.
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clyde46

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#11 clyde46
Member since 2005 • 49061 Posts
[QUOTE="Zero_epyon"][QUOTE="UCF_Knight"][QUOTE="Zero_epyon"] Well you see so is the move, wiimote and natal you use your hands. Why is the mouse different?

Those don't just point though They have gyroscopes, accelerometers, things that recognize where the controller is in space. The mouse just points.

So your saying that a controller must have those things or be able to know where it is in space to be defined as a motion controller? Hmm...I'll chew on that for a bit.

# Yea, thats the way motion controls work.
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psn8214

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#12 psn8214
Member since 2009 • 14930 Posts

I would say yes. I think a far more accurate description is a "pointing device" though (thanks to Clyde46 for the terminology :)).

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AdrianWerner

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#13 AdrianWerner
Member since 2003 • 28441 Posts

yes, it is a motion controler, since it translates the motion of your hand directly into the motion on screen. it is obviously a lot less advanced than modern motion controllers though, even if it's also a lot faster and more accurate than them

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AdrianWerner

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#14 AdrianWerner
Member since 2003 • 28441 Posts

I would say yes. I think a far more accurate description is a "pointing device" though (thanks to Clyde46 for the terminology :)).

psn8214

it's not an accurate decription. mouse recognizes moves along the surface, it registers more than just clicks on specific points in space. If it would be just a pointing device you wouldn't be able to drag and drop for example

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osan0

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#15 osan0
Member since 2004 • 18264 Posts
ive never thought about it like that....but i suppose it is a type of motion controller. anyone remember silver? that used mouse movement to swing weapons. i wonder could one argue that the analogue stick is also a type of motion controller. it needs movement in different directions to work. its not like a D-PAD where the directions are just buttons.
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psn8214

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#16 psn8214
Member since 2009 • 14930 Posts

[QUOTE="psn8214"]

I would say yes. I think a far more accurate description is a "pointing device" though (thanks to Clyde46 for the terminology :)).

AdrianWerner

it's not an accurate decription. mouse recognizes moves along the surface, it registers more than just clicks on specific points in space. If it would be just a pointing device you wouldn't be able to drag and drop for example

Perhaps the term I was looking for was "appropriate," not "accurate." Sorry for the confusion. :P

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WhenCicadasCry

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#17 WhenCicadasCry
Member since 2010 • 2727 Posts

It's similar to the Wiimote and DS stylus in my opinion, just superior. :twisted:

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anshul89

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#18 anshul89
Member since 2006 • 5705 Posts

I don't care what people call it, but it's the best for shooters, strategy, rpg's etc.

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lundy86_4

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#19 lundy86_4
Member since 2003 • 62037 Posts

In essence, I guess you could say that. I don't think it's a "motion control" as perceived in the industry currently (i.e. Wiimote).

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Sword-Demon

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#20 Sword-Demon
Member since 2008 • 7007 Posts

*moves mouse, sees cursor move*

yes i do, it simply operates in a 2d plane rather than a 3d plane

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Sword-Demon

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#21 Sword-Demon
Member since 2008 • 7007 Posts
[QUOTE="osan0"] i wonder could one argue that the analogue stick is also a type of motion controller. it needs movement in different directions to work. its not like a D-PAD where the directions are just buttons.

nah it's responding to the position of the analog stick, not the movement itself
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CentricStorm

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#22 CentricStorm
Member since 2010 • 337 Posts
Perhaps the movements are not as extreme but it still requires motion to work.Zero_epyon
Exactly. The movement of analogue sticks on game controllers are not as extreme but they still require motion to work, so they are also motion controllers.
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deactivated-5c8e4e07d5510

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#23 deactivated-5c8e4e07d5510
Member since 2007 • 17401 Posts
If we say it is, we'd also have to say joysticks are.
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UCF_Knight

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#24 UCF_Knight
Member since 2010 • 6863 Posts
So according to these definitions, the N64 controller was motion control. What extreme do we stop at? Too much to say pressing a button down requires motion, so it's also motion control?
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UCF_Knight

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#25 UCF_Knight
Member since 2010 • 6863 Posts
but they still require motion to workCentricStorm
So do buttons.
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Sword-Demon

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#26 Sword-Demon
Member since 2008 • 7007 Posts
If we say it is, we'd also have to say joysticks are.Guppy507
no, joysticks respond to the position they are in, not the motion itself. the mouse responds directly to motion
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CentricStorm

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#27 CentricStorm
Member since 2010 • 337 Posts
[QUOTE="Guppy507"]If we say it is, we'd also have to say joysticks are.Sword-Demon
no, joysticks respond to the position they are in, not the motion itself. the mouse responds directly to motion

Just as a PC can be set to respond to mouse position, a PC can be set to respond to the movement of controller analogue sticks (not saying that this works well at all though).
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SakusEnvoy

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#28 SakusEnvoy
Member since 2009 • 4764 Posts

It's a 2D motion controller. It's incapable of sensing depth, as in the Wiimote+Motion Plus, Move, or Kinect; it's more akin to the DS touchscreen than any other console controller I can think of.

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lucfonzy

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#29 lucfonzy
Member since 2008 • 1835 Posts

Woah, I've never thought of a mouse in that way before, but now that you mention it, yeah it kinda does seem like a motion controller.

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deactivated-6243ee9902175

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#30 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

Yes, why wouldn't I?

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Zero_epyon

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#31 Zero_epyon
Member since 2004 • 20501 Posts
[QUOTE="UCF_Knight"]So according to these definitions, the N64 controller was motion control. What extreme do we stop at? Too much to say pressing a button down requires motion, so it's also motion control?

It's more of a relation to what happens on the screen. Pressing a button won't mimic head and crosshair movement on the screen as accurately as moving the mouse. Also, analog and joysticks don't count as motion controlling because the controllers or sticks themselves don't move through space in 2 or 3 dimensions like Mice and console motion controllers do.
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Zero_epyon

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#32 Zero_epyon
Member since 2004 • 20501 Posts
[QUOTE="clyde46"][QUOTE="Zero_epyon"][QUOTE="UCF_Knight"] Those don't just point though They have gyroscopes, accelerometers, things that recognize where the controller is in space. The mouse just points.

So your saying that a controller must have those things or be able to know where it is in space to be defined as a motion controller? Hmm...I'll chew on that for a bit.

# Yea, thats the way motion controls work.

But a mouse moves through 2D space. It may not be as complex but the idea is the same?
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Meowmixxvi

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#33 Meowmixxvi
Member since 2008 • 2243 Posts
[QUOTE="clyde46"]

Its a pointing device.

Zero_epyon
Well you see so is the move, wiimote and natal you use your hands. Why is the mouse different?

it doesnt function properly without a surface. you have your left & right click. plus your wheels. dont forget keyboards now... -_-
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ManicAce

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#34 ManicAce
Member since 2009 • 3267 Posts
I suppose it could be considered as one, don't think it matters though. In practice I propably move the gamepad around more than my mouse, so it doesn't really feel like a motion controller.
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Zero_epyon

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#35 Zero_epyon
Member since 2004 • 20501 Posts
[QUOTE="Zero_epyon"][QUOTE="clyde46"]

Its a pointing device.

Meowmixxvi
Well you see so is the move, wiimote and natal you use your hands. Why is the mouse different?

it doesnt function properly without a surface. you have your left & right click. plus your wheels. dont forget keyboards now... -_-

Just like wiimote doesn't work without the IR sensore or natal and move without the camera. Move and wiimote have buttons too. I know you use keyboards to but those become big gaming pads :P
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deactivated-61cc564148ef4

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#36 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

In some games such as Penumbra it is (having to literally pull the mouse back to pull open a door

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gamer620

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#37 gamer620
Member since 2004 • 3367 Posts

PC Gamers:

Do you consider your mouse a motion controller?

Think about it. You're not pressing buttons to move the characters head or camera angles. You are moving the mouse with your hand in the direction you want your camera, crosshair or head to go. You can also program gestures into mice to perform functions after certain actions.

Zero_epyon

Um... you aren't pressing buttons to move characters heads or camera angles on a controller either...

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XaosII

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#38 XaosII
Member since 2003 • 16705 Posts

[QUOTE="clyde46"]

Its a pointing device.

Zero_epyon

Well you see so is the move, wiimote and natal you use your hands. Why is the mouse different?

The mouse is relative to the surface; Wiimote, kinect, and move are relative to the user.

Thats the difference.

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Zero_epyon

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#39 Zero_epyon
Member since 2004 • 20501 Posts

[QUOTE="Zero_epyon"][QUOTE="clyde46"]

Its a pointing device.

XaosII

Well you see so is the move, wiimote and natal you use your hands. Why is the mouse different?

The mouse is relative to the surface; Wiimote, kinect, and move are relative to the user.

Thats the difference.

No it's relative to their position in the space that their receivers, IR or camera sees them. A device that better fits your description is the sixaxis controller.
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iliatay

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#40 iliatay
Member since 2008 • 1325 Posts

its a pointing device but if you are too stubborn then sure its a motion device but what is it trying to prove? it has 1ms lag and obviously the most accurate controlling device

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markop2003

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#41 markop2003
Member since 2005 • 29917 Posts
Technically it is a 2D motion controller however those 2D movements don not always relate to the same 2D effects
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#42 LookAnDrolL
Member since 2008 • 2483 Posts

Agreeable. However trackballs are teh n00bsterz. This particulary one, looks like HAL 9000