I have to question their comments, why would there be spare graphics memory on PS3 unless they were needlessly underutilizing the system?
In terms of Vram 360 and PS3 run at the same speed; with the 360 being able to offer more or less than PS3 due to its pooled memory. A potential explanation would be for the 360 versions ram requirements exceeding 256mb, eating into their Vram budget and resulting in the reduced resolution textures we have heard about in the 360 version. Since PS3 ram is faster thanks to XDR memory; they can afford to swap information more often and hence store less in memory at any given time, enabling PS3 to run with only 256 while 360 may have needed more.
If 360 was the lead platform and PS3 was using 360s textures it would explain why there would be spare Vram. However I don't get the impression that 360 was the lead, from reviews it sounds like the PC version was the lead so PS3 wouldn't be limited by 360s textures. Reviews also talk about the PS3 version using better textures than 360, so it is possible it is using textures from PC.
If PS3 acquired it's textures from PC why underutilized the memory? Why not put the best textures on there you can get? A possible explanation is maybe they are the best textures; and PC Vram is being significantly underutilized in Dragon Age. They may have built the game with 256mb Vram PC systems in mind for console optimization, so the lower resolution on PS3 would leave Vram spare...
If this were true then Vram heavy tasks should have little affect on the performance in Dragon Age, as PC memory would be so underutilized that there would be plenty spare.
(taken from pcgameshardware.com)
![](http://img190.imageshack.us/img190/8769/testkst.png)
Resolution, antialiasing and textures are Vram heavy aspects of visuals. As you can see a change in these details has very little impact on the performance with a 512mb Vram card like the 8800GT. This further suggests that the game is under utilizing Vram on PC, especially the tiny performance difference between low and high textures.
On the bright side it means you can crank up the resolution and AA on a fairly cheap card.
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