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Can Hevaenly sword do aa+hdr simultaniously?Noooo not this agaaaaaaain.Let me sum the responses up for you.":cry:Heavenly Sword simulates HDR,it doesnt really do true HDR!"
We have HDR rendering and 4xAA. And the odds of losing either are fairly low at this point...We also anistroptic filtering where it counts (the floor of the E3 demo being an obvious place to notice it...).
http://www.ninjatheory.com/forums/showthread.php?t=252
KeyWii
[QUOTE="-Sir-Poof-"]This is Lem city so dont expect over 10 posts on this.KeyWiiThey'll notice. And they'll cry. 1 less lie to spread. I don't know what any of that means, so I can't cry. :D
Come on now. We didn't say that about Dead Rising. It was a pretty good game.Heavenly Sword = Pretty looking button masher.
therefore will flop...........Hard!!
XenoNinja
GOW = 9.3 gamerankings AAA too.Heavenly Sword = Pretty looking button masher.
therefore will flop...........Hard!!
XenoNinja
[QUOTE="voxware00"]their mods should be answering the questionslol, if a Mod answered the question no one would believe him. This came straight from the horse's mouth. the best source.
not the coders themselves
get back to work you monkeys
KeyWii
I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....-GeordiLaForge-That doesn't contradict what the developer said, but how do you know this?
[QUOTE="XenoNinja"]God of War 1 & 2, one of, if not the best looking PS2 games and happened to be somewhat button mashy is now one of the most critically acclaimed series now, you fail. If you think that game is a button masher you are playing it wrong! Bad example. Boourns!Heavenly Sword = Pretty looking button masher.
therefore will flop...........Hard!!
lantus
[QUOTE="-Sir-Poof-"]This is Lem city so dont expect over 10 posts on this.KeyWiiThey'll notice. And they'll cry. 1 less lie to spread. No, this is the only dev using this new integer based HDR for a reason. It uses the RSX's shader pipelines, and robs even more shader power from an already inefficient RSX. For games that use floating point HDR, LIKE OBLIVION , using HDR AND AA is impossible....
I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....-GeordiLaForge-An exact quote from you. "I didn't say that the 360 is more powerful. I said that the PS3 version can't have HDR and AA at the same time, and it can't!!! So face it. Once the 360 gets the texture update, it's HDR AND AA will make it look better than the PS3 version..."
[QUOTE="-Sir-Poof-"]This is Lem city so dont expect over 10 posts on this.KeyWiiThey'll notice. And they'll cry. 1 less lie to spread.
I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....-GeordiLaForge-NAO32 is basically emulated HDR,it gives the same results but use less power.What made you think it uses more power?
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....Liquid_47That doesn't contradict what the developer said, but how do you know this? By reading about Heavenly Sword. When people started saying that it uses HDR and AA, something that is impossible on the RSX, I wanted to know how. I read that they use the shader pipelines to emulate a new type of integer based HDR. This is in no way floating point HDR...
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....KeyWiiAn exact quote from you. "I didn't say that the 360 is more powerful. I said that the PS3 version can't have HDR and AA at the same time, and it can't!!! So face it. Once the 360 gets the texture update, it's HDR AND AA will make it look better than the PS3 version..." CUZ IT CAN DO IT! PS3 VERSION OF OBLIVION LOOKS PALE!
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....killab2oo5NAO32 is basically emulated HDR,it gives the same results but use less power.What made you think it uses more power? I said that it uses more shader power...
[QUOTE="KeyWii"][QUOTE="-Sir-Poof-"]This is Lem city so dont expect over 10 posts on this.fatzombiepigeonThey'll notice. And they'll cry. 1 less lie to spread.
Exactly. Which is why Cows should disown him.
Quick. :?
I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....-GeordiLaForge-Show us the article where the developer says that. Once again, don't just state things, back it up or dont post.
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....KeyWiiAn exact quote from you. "I didn't say that the 360 is more powerful. I said that the PS3 version can't have HDR and AA at the same time, and it can't!!! So face it. Once the 360 gets the texture update, it's HDR AND AA will make it look better than the PS3 version..." The PS3 version of Oblivion can't have both genius. It uses FLOATING POINT HDR!!! When i spoke of the RSX, i said specifically, FLOATING POINT HDR!!!!
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....laezShow us the article where the developer says that. Once again, don't just state things, back it up or dont post. Learn to do research yourself and accept facts, or don't post...
[QUOTE="laez"][QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....-GeordiLaForge-Show us the article where the developer says that. Once again, don't just state things, back it up or dont post. Learn to do research yourself and accept facts, or don't post... I did my research Geordi, and all you seem to be doing is massive damage control.
[QUOTE="-GeordiLaForge-"][QUOTE="laez"][QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....KeyWiiShow us the article where the developer says that. Once again, don't just state things, back it up or dont post. Learn to do research yourself and accept facts, or don't post... I did my research Geordi, and all you seem to be doing is massive damage control.
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....laezShow us the article where the developer says that. Once again, don't just state things, back it up or dont post.QFT
Which sorts of mods? Content mods? If you mean content mods, you'll have to be much more specific, because there are literally hundreds.
If you mean visual improvement mods, a good one would be Qarl's texture pack. Here's a comparison of all 3 versions, with the PC using Qarl's Texture pack. Note that the 360 version will look about as good as the PS3 version once it gets that graphical update. (probably a good idea to right click and view image to get a fair impression of all 3).
360
PS3
PC
Danm_999
[QUOTE="-GeordiLaForge-"][QUOTE="laez"][QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....KeyWiiShow us the article where the developer says that. Once again, don't just state things, back it up or dont post. Learn to do research yourself and accept facts, or don't post... I did my research Geordi, and all you seem to be doing is massive damage control. In the interveiw ( http://www.techzonept.com/archive/index.php/t-96298.html ) thats all about HS HDR,it states multiple time HS uses NAO32,which is sumulated hdr...or fake hdr.
[QUOTE="-GeordiLaForge-"][QUOTE="laez"][QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....KeyWiiShow us the article where the developer says that. Once again, don't just state things, back it up or dont post. Learn to do research yourself and accept facts, or don't post... I did my research Geordi, and all you seem to be doing is massive damage control. I state facts and only facts. I know more about the hardware in both consoles than you ever will. Everytime that you try to "own" me, I just prove that you can't read. Oblivion uses FP HDR and AA, which the RSX can't do at the same time. Which is why I said that Oblivion won't have both. And I state every day in this place that the Heavenly Sword devs figured out how to use the shader pipelines to emulate an integer based HDR, but that will rob even more shader power from the RSX...
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