"Bu..bu.. TEH PS3 CAN'T DO AA + HDR!"

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KeyWii

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#1 KeyWii
Member since 2006 • 4884 Posts
 Can Heavenly sword do aa+hdr simultaniously?
DEANO: We have HDR rendering and 4xAA. And the odds of losing either are fairly low at this point...We also anistroptic filtering where it counts (the floor of the E3 demo being an obvious place to notice it...http://www.ninjatheory.com/forums/showthread.php?t=252

PSINext:So NAO32 is a means for you to preserve memory while at the same time retaining image quality, is that correct?

Marco: Correct. The main idea behind NAO32 is that we want to trade shading power to regain memory space and bandwidth (very precious resources on a console). So instead of encoding our HDR colors into a FP16 or FP32 frame buffer, we devised a scheme to use RSX pixel shading units to convert an RGB color in a CIE Luv color that only requires a common RGBA8 frame buffer (4 bytes per pixel, half the space of a FP16 pixel) to be fully stored.

http://www.techzonept.com/archive/index.php/t-96298.html

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-Sir-Poof-

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#2 -Sir-Poof-
Member since 2006 • 4544 Posts
This is Lem city so dont expect over 10 posts on this.
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general_KDI

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#3 general_KDI
Member since 2003 • 1068 Posts
Nice! We start to see some good news about our console.
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KeyWii

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#5 KeyWii
Member since 2006 • 4884 Posts
This is Lem city so dont expect over 10 posts on this.-Sir-Poof-
They'll notice. And they'll cry. 1 less lie to spread.
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voxware00

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#6 voxware00
Member since 2004 • 5018 Posts
their mods should be answering the questions
not the coders themselves
get back to work you monkeys
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Saturos3091

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#7 Saturos3091
Member since 2005 • 14937 Posts
Good for the PS3.
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killab2oo5

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#8 killab2oo5
Member since 2005 • 13621 Posts
 Can Hevaenly sword do aa+hdr simultaniously?
We have HDR rendering and 4xAA. And the odds of losing either are fairly low at this point...We also anistroptic filtering where it counts (the floor of the E3 demo being an obvious place to notice it...).
http://www.ninjatheory.com/forums/showthread.php?t=252

KeyWii
Noooo not this agaaaaaaain.Let me sum the responses up for you.":cry:Heavenly Sword simulates HDR,it doesnt really do true HDR!"
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KeyWii

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#9 KeyWii
Member since 2006 • 4884 Posts
their mods should be answering the questions
not the coders themselves
get back to work you monkeys
voxware00
lol, if a Mod answered the question no one would believe him. This came straight from the horse's mouth. the best source.
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ihatebugers

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#10 ihatebugers
Member since 2006 • 1541 Posts

For the first time in a while I can appreciate the silence....

Sort of like a vacation.

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laez

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#11 laez
Member since 2006 • 277 Posts
They will still deny it.
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XenoNinja

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#12 XenoNinja
Member since 2003 • 5382 Posts

Heavenly Sword = Pretty looking button masher.

therefore will flop...........Hard!!

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edd721

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#13 edd721
Member since 2005 • 204 Posts
[QUOTE="KeyWii"]Can Hevaenly sword do aa+hdr simultaniously?
We have HDR rendering and 4xAA. And the odds of losing either are fairly low at this point...We also anistroptic filtering where it counts (the floor of the E3 demo being an obvious place to notice it...).
http://www.ninjatheory.com/forums/showthread.php?t=252

It isn't HDR just a substitute, and wth dude u sure have a lot of time trying to make ur purchase worth.
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Vyse_The_Daring

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#14 Vyse_The_Daring
Member since 2003 • 5318 Posts
[QUOTE="-Sir-Poof-"]This is Lem city so dont expect over 10 posts on this.KeyWii
They'll notice. And they'll cry. 1 less lie to spread.

I don't know what any of that means, so I can't cry. :D
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laez

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#15 laez
Member since 2006 • 277 Posts
[QUOTE="Goldensun48"][QUOTE="KeyWii"] Can Hevaenly sword do aa+hdr simultaniously?
We have HDR rendering and 4xAA.And the odds of losing either are fairly low at this point...We also anistroptic filtering where it counts (the floor of the E3 demo being an obvious place to notice it...).
http://www.ninjatheory.com/forums/showthread.php?t=252



o this game is the awesomeerz, it ownzorz teh gearz of flopz handzz donw, 9.9 FTW

A great example of an educated and intelligent response that is typical of the 360 fanboys.
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shungokustasu

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#16 shungokustasu
Member since 2004 • 7190 Posts

Heavenly Sword = Pretty looking button masher.

therefore will flop...........Hard!!

XenoNinja
Come on now. We didn't say that about Dead Rising. It was a pretty good game.
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lantus

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#17 lantus
Member since 2006 • 10591 Posts

Heavenly Sword = Pretty looking button masher.

therefore will flop...........Hard!!

XenoNinja
God of War 1 & 2, one of, if not the best looking PS2 games and happened to be somewhat button mashy is now one of the most critically acclaimed series now, you fail.
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fatzombiepigeon

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#18 fatzombiepigeon
Member since 2005 • 8199 Posts
.....What? When did lems bash or mention this?
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KeyWii

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#19 KeyWii
Member since 2006 • 4884 Posts
[QUOTE="edd721"][QUOTE="KeyWii"]Can Hevaenly sword do aa+hdr simultaniously?
We have HDR rendering and 4xAA. And the odds of losing either are fairly low at this point...We also anistroptic filtering where it counts (the floor of the E3 demo being an obvious place to notice it...).
http://www.ninjatheory.com/forums/showthread.php?t=252

It isn't HDR just a substitute, and wth dude u sure have a lot of time trying to make ur purchase worth.

Did you read what the developer said? If yes, you're in denial. If not, please visit the thread and educate yourself.
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Goldensun48

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#20 Goldensun48
Member since 2006 • 1181 Posts
[QUOTE="laez"][QUOTE="Goldensun48"][QUOTE="KeyWii"] Can Hevaenly sword do aa+hdr simultaniously?
We have HDR rendering and 4xAA.And the odds of losing either are fairly low at this point...We also anistroptic filtering where it counts (the floor of the E3 demo being an obvious place to notice it...).
http://www.ninjatheory.com/forums/showthread.php?t=252



o this game is the awesomeerz, it ownzorz teh gearz of flopz handzz donw, 9.9 FTW

A great example of an educated and intelligent response that is typical of the 360 fanboys.



what do you think keywii does all day:wink:
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edd721

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#21 edd721
Member since 2005 • 204 Posts
[QUOTE="KeyWii"]Can Hevaenly sword do aa+hdr simultaniously?
We have HDR rendering and 4xAA. And the odds of losing either are fairly low at this point...We also anistroptic filtering where it counts (the floor of the E3 demo being an obvious place to notice it...).
http://www.ninjatheory.com/forums/showthread.php?t=252

by the way just look at oblivion it looks very pale.
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-GeordiLaForge-

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#22 -GeordiLaForge-
Member since 2006 • 7167 Posts
I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....
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tegovoltio

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#23 tegovoltio
Member since 2004 • 9280 Posts

Heavenly Sword = Pretty looking button masher.

therefore will flop...........Hard!!

XenoNinja
GOW = 9.3 gamerankings AAA too.
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voxware00

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#24 voxware00
Member since 2004 • 5018 Posts
[QUOTE="voxware00"]their mods should be answering the questions
not the coders themselves
get back to work you monkeys
KeyWii
lol, if a Mod answered the question no one would believe him. This came straight from the horse's mouth. the best source.



i agree completely
(for example, when asked on GEOW to pc port, the mod said it wasn't happening... devs said otherwise later)
but i'm also partially joking and partially serious... how much time do the coders waste browsing the forum instead of working
i mean.. i've lead coders on mods, and it's very frustrating if you see them doing this habbit despite it being good for the community
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Liquid_47

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#25 Liquid_47
Member since 2003 • 4905 Posts
[QUOTE="laez"][QUOTE="Goldensun48"][QUOTE="KeyWii"] Can Hevaenly sword do aa+hdr simultaniously?
We have HDR rendering and 4xAA.And the odds of losing either are fairly low at this point...We also anistroptic filtering where it counts (the floor of the E3 demo being an obvious place to notice it...).
http://www.ninjatheory.com/forums/showthread.php?t=252



o this game is the awesomeerz, it ownzorz teh gearz of flopz handzz donw, 9.9 FTW

A great example of an educated and intelligent response that is typical of the 360 fanboys.

Hey cows, don't act like you've always been the 'intelligent' ones on System Wars. Back in the days when cows spread like wildfire, it was you guys making the dumb ass comments. Oh by the way, what he said was sarcasm.
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Liquid_47

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#26 Liquid_47
Member since 2003 • 4905 Posts
I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....-GeordiLaForge-
That doesn't contradict what the developer said, but how do you know this?
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Goldensun48

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#27 Goldensun48
Member since 2006 • 1181 Posts
[QUOTE="Liquid_47"][QUOTE="laez"][QUOTE="Goldensun48"][QUOTE="KeyWii"] Can Hevaenly sword do aa+hdr simultaniously?
We have HDR rendering and 4xAA.And the odds of losing either are fairly low at this point...We also anistroptic filtering where it counts (the floor of the E3 demo being an obvious place to notice it...).
http://www.ninjatheory.com/forums/showthread.php?t=252



o this game is the awesomeerz, it ownzorz teh gearz of flopz handzz donw, 9.9 FTW

A great example of an educated and intelligent response that is typical of the 360 fanboys.

Hey cows, don't act like you've always been the 'intelligent' ones on System Wars. Back in the days when cows spread like wildfire, it was you guys making the dumb ass comments. Oh by the way, that's sarcasm.



im just copying what keywii does all day, troll and troll
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MrBetterThenYou

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#28 MrBetterThenYou
Member since 2005 • 341 Posts
[QUOTE="XenoNinja"]

Heavenly Sword = Pretty looking button masher.

therefore will flop...........Hard!!

lantus
God of War 1 & 2, one of, if not the best looking PS2 games and happened to be somewhat button mashy is now one of the most critically acclaimed series now, you fail.

If you think that game is a button masher you are playing it wrong! Bad example. Boourns!
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-GeordiLaForge-

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#29 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-Sir-Poof-"]This is Lem city so dont expect over 10 posts on this.KeyWii
They'll notice. And they'll cry. 1 less lie to spread.

No, this is the only dev using this new integer based HDR for a reason. It uses the RSX's shader pipelines, and robs even more shader power from an already inefficient RSX. For games that use floating point HDR, LIKE OBLIVION , using HDR AND AA is impossible....
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KeyWii

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#30 KeyWii
Member since 2006 • 4884 Posts
I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....-GeordiLaForge-
An exact quote from you. "I didn't say that the 360 is more powerful. I said that the PS3 version can't have HDR and AA at the same time, and it can't!!! So face it. Once the 360 gets the texture update, it's HDR AND AA will make it look better than the PS3 version..."
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fatzombiepigeon

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#31 fatzombiepigeon
Member since 2005 • 8199 Posts
[QUOTE="-Sir-Poof-"]This is Lem city so dont expect over 10 posts on this.KeyWii
They'll notice. And they'll cry. 1 less lie to spread.


Your hatred surpasses your intelligence. You hate way too much, and I can't understand why. I don't hate every cow, but every time you post something, it's almost always negative about the 360 or 360 fans. Why would they cry about this? When did they ever even hate on it?
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killab2oo5

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#32 killab2oo5
Member since 2005 • 13621 Posts
I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....-GeordiLaForge-
NAO32 is basically emulated HDR,it gives the same results but use less power.What made you think it uses more power?
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-GeordiLaForge-

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#33 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....Liquid_47
That doesn't contradict what the developer said, but how do you know this?

By reading about Heavenly Sword. When people started saying that it uses HDR and AA, something that is impossible on the RSX, I wanted to know how. I read that they use the shader pipelines to emulate a new type of integer based HDR. This is in no way floating point HDR...
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shishkabob_6

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#34 shishkabob_6
Member since 2004 • 1196 Posts
HS uses fake HDR
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edd721

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#35 edd721
Member since 2005 • 204 Posts
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....KeyWii
An exact quote from you. "I didn't say that the 360 is more powerful. I said that the PS3 version can't have HDR and AA at the same time, and it can't!!! So face it. Once the 360 gets the texture update, it's HDR AND AA will make it look better than the PS3 version..."

CUZ IT CAN DO IT! PS3 VERSION OF OBLIVION LOOKS PALE!
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-GeordiLaForge-

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#36 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....killab2oo5
NAO32 is basically emulated HDR,it gives the same results but use less power.What made you think it uses more power?

I said that it uses more shader power...
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The_Game21x

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#37 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="KeyWii"][QUOTE="-Sir-Poof-"]This is Lem city so dont expect over 10 posts on this.fatzombiepigeon
They'll notice. And they'll cry. 1 less lie to spread.


Your hatred surpasses your intelligence. You hate way too much, and I can't understand why. I don't hate every cow, but every time you post something, it's almost always negative about the 360 or 360 fans. Why would they cry about this? When did they ever even hate on it?

Exactly. Which is why Cows should disown him.

Quick. :?

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tegovoltio

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#38 tegovoltio
Member since 2004 • 9280 Posts
HS uses fake HDRshishkabob_6
Like the 360's fake 1080p?
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KeyWii

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#39 KeyWii
Member since 2006 • 4884 Posts
HS uses fake HDRshishkabob_6
Funny. Did he say the word fake when he mentioned HDR? No, he didn't.
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beyondgamez

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#40 beyondgamez
Member since 2006 • 1335 Posts
Great news..Heavenly Sword would be awesome on the ps3..
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laez

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#41 laez
Member since 2006 • 277 Posts
I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....-GeordiLaForge-
Show us the article where the developer says that. Once again, don't just state things, back it up or dont post.
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-GeordiLaForge-

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#42 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....KeyWii
An exact quote from you. "I didn't say that the 360 is more powerful. I said that the PS3 version can't have HDR and AA at the same time, and it can't!!! So face it. Once the 360 gets the texture update, it's HDR AND AA will make it look better than the PS3 version..."

The PS3 version of Oblivion can't have both genius. It uses FLOATING POINT HDR!!! When i spoke of the RSX, i said specifically, FLOATING POINT HDR!!!!
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-GeordiLaForge-

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#43 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....laez
Show us the article where the developer says that. Once again, don't just state things, back it up or dont post.

Learn to do research yourself and accept facts, or don't post...
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KeyWii

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#45 KeyWii
Member since 2006 • 4884 Posts
[QUOTE="laez"][QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....-GeordiLaForge-
Show us the article where the developer says that. Once again, don't just state things, back it up or dont post.

Learn to do research yourself and accept facts, or don't post...

I did my research Geordi, and all you seem to be doing is massive damage control.
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asdasd

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#46 asdasd
Member since 2005 • 4464 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="laez"][QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....KeyWii
Show us the article where the developer says that. Once again, don't just state things, back it up or dont post.

Learn to do research yourself and accept facts, or don't post...

I did my research Geordi, and all you seem to be doing is massive damage control.



Hes just a lemming in denial. No use in argueing with him
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Marduke382

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#47 Marduke382
Member since 2005 • 1328 Posts
[QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....laez
Show us the article where the developer says that. Once again, don't just state things, back it up or dont post.

QFT
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edd721

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#48 edd721
Member since 2005 • 204 Posts
Which sorts of mods? Content mods? If you mean content mods, you'll have to be much more specific, because there are literally hundreds.

If you mean visual improvement mods, a good one would be Qarl's texture pack. Here's a comparison of all 3 versions, with the PC using Qarl's Texture pack. Note that the 360 version will look about as good as the PS3 version once it gets that graphical update. (probably a good idea to right click and view image to get a fair impression of all 3).

360



PS3




PC


Danm_999


Here's a quote, look at the lightning of the ps3 version it sucks, the 360 version lightning is like some kind of glare it's pretty cool, now look at the pc and they are both owned but this thread is about lightning, well there u go.
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killab2oo5

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#49 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="laez"][QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....KeyWii
Show us the article where the developer says that. Once again, don't just state things, back it up or dont post.

Learn to do research yourself and accept facts, or don't post...

I did my research Geordi, and all you seem to be doing is massive damage control.

In the interveiw ( http://www.techzonept.com/archive/index.php/t-96298.html ) thats all about HS HDR,it states multiple time HS uses NAO32,which is sumulated hdr...or fake hdr.
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#50 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="laez"][QUOTE="-GeordiLaForge-"]I never said integer HDR, I said FLOATING POINT HDR. The Heavenly Sword devs use the shader pipelines to emulate an integer based HDR. This robs even more shader power from an already inefficient RSX....KeyWii
Show us the article where the developer says that. Once again, don't just state things, back it up or dont post.

Learn to do research yourself and accept facts, or don't post...

I did my research Geordi, and all you seem to be doing is massive damage control.

I state facts and only facts. I know more about the hardware in both consoles than you ever will. Everytime that you try to "own" me, I just prove that you can't read. Oblivion uses FP HDR and AA, which the RSX can't do at the same time. Which is why I said that Oblivion won't have both. And I state every day in this place that the Heavenly Sword devs figured out how to use the shader pipelines to emulate an integer based HDR, but that will rob even more shader power from the RSX...