Not just any *******, but "******* of the highest order". Prototype's lead designer, Eric Holmes, thinks that the type of person interested in a game like Prototype is the same type of person that, well... isn't very nice.
"People who play this sort of game are ******* of the highest order, and you can't make them care about the good things. The metaphor of the school bus on the side of the bridge and saving the screaming children -- you put someone in a videogame environment like that, they don't want to save the kids."
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