JRPGs are still very enjoyable games. My personal 2 favorite RPGs this gen are Nier and Enchanted Arms. Which might sound like something to scoff at, but they were both great games that I thoroughly enjoyed, with great stories, characters, and gameplay.
I see a decline in the amount of quality JRPGs simply because of the overall decline of the titles coming out for the genre.
Of course before there were many great JRPGs, but that can be a direct correlation to them being made so frequently before.
When FPS's stop being as popular in a gen or so, the same complaints may arise, simply because of nostalgia and because not as many of them will probably be made when people start to get to the point where they are tired of the genre.
good_sk8er7
You're absolutely right, good_sk8er7. I agree with you on every point that you made. While we still have ones that are unique, like Demon's Souls, this genre has a lot of new ground that it must tread through before the situation ever gets better and beyond an endless line of rehased sequels and rip-off IPs. [QUOTE="Mawy_Golomb"]
People are probably rather tired of the whole "save-the-world" scenario. If RPGs tried to go beyond this type of plot, we'd definitely have resurging interest in the genre. That, and the fact that its gameplay has hardly changed for a decade or so. Maybe if we saw more than just single-player experiences, like co-op gameplay, JRPGs would feel a lot fresher. But I guess that many gamers and developers are too afraid of it because they think that it would only lead to a weaker single-player campaign. If we applied this same kind of thinking to licensed games, then we'd never get Batman: Arkham Asylum or The Chronicles of Riddick: Escape From Butcher Bay.
VendettaRed07
Doubt it, people will never get tired of "save the world".. Stories have been doing it for thousands of years and I don't think theyll stop any time soon. And I just don't understand why everything needs multiplayer. Some times its good, but a game where the story matters should never have multiplayer.. its too distracting it doesn't work, it takes away from the game. And... how could you get someone to sit down and play an 80 hour game with you in its entirety?.. Thatd be insanity.
I used to believe the same thing--that multiplayer infringes upon a game's overall quality. The only thing that is holding back games w/multiplayer from having great stories is...well...writers themselves. Maybe even the game designers, who get too worked up about delivering an identical experience as a sequel or a title competing with another one in its genre. Likewise, RPGs could have great multiplayer (look at Mount & Blade), if only game developers took higher risks. I'm sure that even a game set within the FF universe could do well with this in mind. Of course, that doesn't mean that I'd necessarily want another Massively Multiplayer Online RPG like...*cough*...Final Fantasy XIV...*cough*Let us also not forget that genres like strategy games offer multiplayer that can last several hours long, so anything is possible. Giving players the option to play matches with each other that are short or long is a good idea. Most people probably don't have the patience to sit through an 80 hr. long story, but if you include the ability to get others to hop in and out of a game any time, anywhere, it could help ease some of the fatigue that is caused by long playing sessions.
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