[QUOTE="excelR83"][QUOTE="PBSnipes"]The day developers stop striving to make true art is the day I quit gaming.PBSnipes
The only truly creative games coming out right now (with the exception of maybe LBP and Spore) are small indie offerings that end up as XBLA or PSN downloads (fl0w, Geo Wars, Fat Princess, Pixeljunk, Everyday Shooter) that would never be made into big budget games because they aren't a safe enough bet.
I'd disagree with that. In fact I wouldn't consider any of those "small indie offerings" you mentioned as art or even anything remotely close to art. And while I don't think any games are going to qualify as true art in the near future, I'd say STALKER: Clear Sky, Dragon Age: Origins, Spore, LBP and Too Human are all on the right track.:lol: Sorry, did you just say Too Human? I guess we disagree on what qualifies as art, or even truly creative. The only games I would consider "art" are the Ico games, and possibly LittleBigPlanet because of the amount of creativity necessary for the game to thrive.
Stalker is cool, but it's still a hum-drum shooter at it's core, it's not creative as in creating a whole new genre, or really revolutionizing the way you play FPS.
Too Human? Please bro. What is artistic about it? What is even creative? The only thing that is even different from the rest of the similar games out there is a mish-mash of cyberpunk and Norse mythology. I played the demo, the cutscenes were cheesy, gameplay was imprecise, the gear element has been done to death in 20 games before it... I admit Too Human sounds incredible on paper, but from all the info I have managed to gather including a thankfully brief encounter with the demo, it doesn't deserve to be in the same sentence as the rest of them. It wasn't as awful as the original trailers made it look, but it still had more in common with Dynasty Warriors than Diablo.
The point I was trying to make is that no company would fund a game like Everyday Shooter (the way you create the music in the background truly is revolutionary) if it was a multimillion dollar Hollywood project. That kind of concept would be scrapped. Same with Pixeljunk Eden, flOw, PAIN... budget constraints keep Hollywood projects from going out of their comfort zone. Small budget projects can take some chances and try and forge a new genre or do something really different.
There are exceptions, like Portal, LittleBigPlanet, Spore... but these are exceptions to the rule. Look at the amount of "4s" we've had in recent memory: Grand Theft Auto FOUR, Metal Gear Solid FOUR, Soulcalibur FOUR, Call of Duty FOUR... go with the sure shot and make money.
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