Genre: Action Adventure
Publisher: Nintendo
Developer: Nintendo
Release Date: TBA 2011
Exclusively on: Wii
PEGI: RP
"The Legend of Zelda: Skyward Sword introduces full motion control enabled by the Wii MotionPlus accessory, which synchronizes player movements with Link's actions while offering intuitive play control.
With the Wii MotionPlus accessory, every movement of Link's sword matches the player's motion with exact precision. If players motion left to right, Link swings from left to right. The precision play control is applied to enemies as well, as players must contemplate strategy when battling opponents that actively try to defend against attacks."
STORY DETAILS
"In this Zelda, Link is a little boy born into a land above the clouds called Skyloft."
"One day, he learns there is a land below the clouds ruled by evil forces"
"However, the revelation prompts a series of events which forces him to go to the land beneath the clouds"
The reason he goes down is in the title--it's the Skyward Sword
The sword possesses intelligence, and will assume the semi-human form in the teaser poster shown last year.
It's the "master sword."
The Skyward Sword will become the Master Sword, apparently.
The sky is also very important to the game, apparently..
OFFICIAL TRAILER
http://www.youtube.com/watch?v=2dYgrMz_XBI
GAMEPLAY IMPRESSIONS
IGN
"We're very relieved to report that the Motion Plus controls work sensationally accurately with Link's Sword. The in-game sword followed our arm's movements precisely as we waved it about. Better yet, directional slashes are recorded accurately on enemies and scenery.
We also fought a couple of giant, armoured flowers with jaws that snapped open and shut. The only way you can kill them is by slashing the sword so that it cuts through the open mouth, rather than bouncing harmlessly off the armoured jaws. To mix things up the mouths open either vertically or horizontally, and you must match your sword swing accordingly."
KOTAKU
"Then I shot a two-minute video to show you the game in action. Good stuff. Sword controls were superb, and closer to 1:1 than I expected (note the little leans of the sword when I tilt my hand). Bowling bombs feels right. So no complaints on controls, an almost-perfect button layout"
Kotaku demo
WIRED
"I tried playing around with the controls. Although they didn't work so well in the onstageZelda demo, thanks to wireless interference, everything felt polished and perfect when I played. Swinging diagonally caused Link's sword motion to match; when I put my hand down to the ground and swung upward in a giant arc, so did Link."
GAMEXPLAIN
"After the somewhat lackluster demonstration during the conference itself, I was pretty eager to see if the "technical difficulties" that series creator, Shigeru Miyamoto was fighting against on-screen were problems with the game itself. I'm happy to report that this couldn't be further from the truth.
The Legend of Zelda: Skyward Sword plays like a dream, a fluffy, copacetic dream of Dekubabas, Bokoblins, and Stalfos, all rendered in technicolor glory. The art ****employed this time around appears to be a subtle mix of the cartoony wonderland we saw in Wind Waker, and the slightly darker, adult fantasy world of Twilight Princess. It all comes together beautifully in motion. Distant objects take on the feel of a Van Gogh painting, with enemies coming to vivid life as they approach you. The art ****just fits the Zelda franchise like a glove, and I was happy to see the whole thing come together."
Gametrailers Gameplay video
updating...
SCREENSHOTS
ARTWORK
omgomgomgomgomgomgomgomg its looks soooooooo good!!!!!!
I missed nintendo's E3 conference and had to absorb everything at the same time...i almost didnt make it.
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