Anyone else having trouble view the video?
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[QUOTE="dontshackzmii"]
[QUOTE="Inconsistancy"] I think that's a terrible idea, personally, sacrificing 30fps to AA, if anyone expects 4xAA+ they should only be expecting to be playing on PC, since consoles are 'slightly' out dated.mitu123
AA is over rated
No it's not. It is, only slightly. Most of the games I've played have AA problems and they are very easy to ignore, fps is something you cannot ignore and must be endured till the end.They should have used 30fps but have x4 AA. No antialiasing makes every game looks like **** no matter what kind of nice textures they have when played on large HDTV.silversix_
Well what would you generally sacrifice in games, frames per second or AA. Personally, i would sure as hell take AA out if it would make it go below 20. Would rather enjoy playing the game than just looking at a slideshow.
Gameplay shouldn't be any different between Console and PC versions. The graphics will though fo sho. So if PC gameplay impresses anyone then there is no reason why the console gameplay shouldn't either.
[QUOTE="mitu123"]No it's not. It is, only slightly. Most of the games I've played have AA problems and they are very easy to ignore, fps is something you cannot ignore and must be endured till the end. If you sit far away.>.>[QUOTE="dontshackzmii"]
AA is over rated
parkurtommo
It is, only slightly. Most of the games I've played have AA problems and they are very easy to ignore, fps is something you cannot ignore and must be endured till the end. If you sit far away.>.> Which, of course, we were already doing. Do you have anything else?[QUOTE="parkurtommo"][QUOTE="mitu123"] No it's not.
mitu123
[QUOTE="mitu123"]If you sit far away.>.> Which, of course, we were already doing. Do you have anything else? I play console games on my monitor. And no, I'm just pointing out it's harder to see lack of AA from further distances. I've read that some can't see jaggies in Uncharted 2, yet I've seen plenty up close on my 1080p monitor.[QUOTE="parkurtommo"] It is, only slightly. Most of the games I've played have AA problems and they are very easy to ignore, fps is something you cannot ignore and must be endured till the end.lowe0
I play console games on my monitor. And no, I'm just pointing out it's harder to see lack of AA from further distances. I've read that some can't see jaggies in Uncharted 2, yet I've seen plenty up close on my 1080p monitor.
mitu123
UC2 is a jag-fest. I don't know how people couldn't see it :?
I wish there wasn't regenerative health in this game. I hate that stuff.
Demonjoe93
What? Really? Hope someone makes a mod to change that to health packs. I hate regenerating health.
[QUOTE="mitu123"]
I play console games on my monitor. And no, I'm just pointing out it's harder to see lack of AA from further distances. I've read that some can't see jaggies in Uncharted 2, yet I've seen plenty up close on my 1080p monitor.
ChubbyGuy40
UC2 is a jag-fest. I don't know how people couldn't see it :?
I wish there wasn't regenerative health in this game. I hate that stuff.
Demonjoe93
What? Really? Hope someone makes a mod to change that to health packs. I hate regenerating health.
I think there's regenerative health. I didn't see a health meter and we he got shot the redness on the corners of the screen went away once he got behind something.
Thats because of the video I guess. Rage's big selling point pretty much is 60fps on consoles so I don't think the finished product will go without itLooks good for consoles, but no way is that 60 fps.
pelvist
It shouldn't look as good as Gears/UC... those games have a whole 16.3ms longer to render each frame, gives them more time for more crap...I used to be excited for Rage but so far I dont see any special about Rage.
Graphics: Look great but not better than other games like Gears, Uncharted 3 ...
Gunplay is OK.
The environment look very boring.
Zensword
Youtube videos only go to 30fps. so you wouldn't be able to tell either way.Looks good for consoles, but no way is that 60 fps.
pelvist
Love it. First day. PS3. If Carmack didn't use AA on a 360, then the game looks better without it. 2xAA on 360 is "free" AA makes things blurry to keep it from looking jaggy. It's not always a good thing. Usually a tool of unskilled developers who use AA as a crutch, but sometimes used properly it can make a game look better. It's not automatic "AA looks better" no, not at all. Also who are you kidding, you'll never use the mod tool. Have fun with the DRM, hardware compatibility charts and being forced to use Windows, I'll take lower rez and "it just works" thanks.ZombieKiller7
Its free only at sub hd resolution,which RAGE ain't.
[QUOTE="ZombieKiller7"]Love it. First day. PS3. If Carmack didn't use AA on a 360, then the game looks better without it. 2xAA on 360 is "free" AA makes things blurry to keep it from looking jaggy. It's not always a good thing. Usually a tool of unskilled developers who use AA as a crutch, but sometimes used properly it can make a game look better. It's not automatic "AA looks better" no, not at all. Also who are you kidding, you'll never use the mod tool. Have fun with the DRM, hardware compatibility charts and being forced to use Windows, I'll take lower rez and "it just works" thanks.Bus-A-Bus
Its free only at sub hd resolution,which RAGE ain't.
Is that true? Then I guess he just really really wanted 60 frames a sec. Game looks damn nice, better than even the "graphics king" photos that get thrown around here.[QUOTE="Bus-A-Bus"][QUOTE="ZombieKiller7"]Love it. First day. PS3. If Carmack didn't use AA on a 360, then the game looks better without it. 2xAA on 360 is "free" AA makes things blurry to keep it from looking jaggy. It's not always a good thing. Usually a tool of unskilled developers who use AA as a crutch, but sometimes used properly it can make a game look better. It's not automatic "AA looks better" no, not at all. Also who are you kidding, you'll never use the mod tool. Have fun with the DRM, hardware compatibility charts and being forced to use Windows, I'll take lower rez and "it just works" thanks.ZombieKiller7
Its free only at sub hd resolution,which RAGE ain't.
Is that true? Then I guess he just really really wanted 60 frames a sec. Game looks damn nice, better than even the "graphics king" photos that get thrown around here.360 eDRAM has 10 megs,you have to fit frame buffer in it,LOWEST possible in this case is solely a frame(be it 800x600,720p or whatever) and that frame(if its 720p) will take 7 megs of those 10.If you include 2xMSAA that will mean frame buffer is 14 megs(2xMSAA + 720p).Thats more than 10 megs so developers have to devide it in tiles meaning some geometry will be processed twice,thus having performance impact(2-5%).
So,no its not free.Its better to include FXAA than go for MSAA,especially in deferred engines which have 20 megs frame buffers(Crysis 2,KZ2/3,GTA IV,UC2 etc.).
Is that true? Then I guess he just really really wanted 60 frames a sec. Game looks damn nice, better than even the "graphics king" photos that get thrown around here.[QUOTE="ZombieKiller7"][QUOTE="Bus-A-Bus"]
Its free only at sub hd resolution,which RAGE ain't.
Bus-A-Bus
360 eDRAM has 10 megs,you have to fit frame buffer in it,LOWEST possible in this case is solely a frame(be it 800x600,720p or whatever) and that frame(if its 720p) will take 7 megs of those 10.If you include 2xMSAA that will mean frame buffer is 14 megs(2xMSAA + 720p).Thats more than 10 megs so developers have to devide it in tiles meaning some geometry will be processed twice,thus having performance impact(2-5%).
So,no its not free.Its better to include FXAA than go for MSAA,especially in deferred engines which have 20 megs frame buffers(Crysis 2,KZ2/3,GTA IV,UC2 etc.).
Ok. Respect. So what version you getting?[QUOTE="Bus-A-Bus"][QUOTE="ZombieKiller7"] Is that true? Then I guess he just really really wanted 60 frames a sec. Game looks damn nice, better than even the "graphics king" photos that get thrown around here.ZombieKiller7
360 eDRAM has 10 megs,you have to fit frame buffer in it,LOWEST possible in this case is solely a frame(be it 800x600,720p or whatever) and that frame(if its 720p) will take 7 megs of those 10.If you include 2xMSAA that will mean frame buffer is 14 megs(2xMSAA + 720p).Thats more than 10 megs so developers have to devide it in tiles meaning some geometry will be processed twice,thus having performance impact(2-5%).
So,no its not free.Its better to include FXAA than go for MSAA,especially in deferred engines which have 20 megs frame buffers(Crysis 2,KZ2/3,GTA IV,UC2 etc.).
Ok. Respect. So what version you getting?Gonna pick up PC and 360 version.Friend is going for PS3 version so I'm going to check that out too.You?
WTF it looks just like bulletstorm, nothing special IMHO. I wished more games would copy Resistance 3s atmphosfere :/Solid_TangoBland washed out puke color?
[QUOTE="ChubbyGuy40"]
[QUOTE="mitu123"]
UC2 is a jag-fest. I don't know how people couldn't see it :?
[QUOTE="Demonjoe93"]
I wish there wasn't regenerative health in this game. I hate that stuff.
Demonjoe93
What? Really? Hope someone makes a mod to change that to health packs. I hate regenerating health.
I think there's regenerative health. I didn't see a health meter and we he got shot the redness on the corners of the screen went away once he got behind something.
It uses health packs but you have the option to choose regen health instead when you start your game, they wanted to appeal to everyone.Rage does indeed look very nice. Most of the jaggies you guys are seeing is due to some kind of scaling issue. It doesn't look that bad in most of the videos so I don't know why the game would suddenly have way more aliasing than before.
I'm not impressed with Rage.Zensword
You and me both. The graphics mean nothing because the gameplay looks rather run of the mill and dull. It looks like it could get repetitive and boring very fast. Kind of like how Borderlands did. Shame really.
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