Rage content NOT cut because of 360, says iD

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-DrRobotnik-

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#1 -DrRobotnik-
Member since 2008 • 5463 Posts

The Xbox 360's DVD format hasn't limited the amount of content in id's new FPS Rage, the company has come out and said.

Responding to reports that 360 size constraints had limited to amount of actual game content going into all three game versions, id's Tim Willits said the reports were completely untrue.

"There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL," he told Shacknews. "We feel the 360 is a great platform and will provide a fantastic Rage experience," he added.

The Doom house has previously said that size constraints compared to Blu-Ray and PC mean that the 360 version will look worse, but its hoping to circumvent the problem by spreading the game across two discs.

The PC version was always going to look better, but come on id, if Far Cry 2 and Oblivion can fit on one DVD...

LINKY

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Dreams-Visions

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#2 Dreams-Visions
Member since 2006 • 26578 Posts
Discussed extensively yesterday and the day before. Dunno if people are interested in starting all over again. Alternatively, you could bump one of yesterday's long threads. But we don't need another.
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-DrRobotnik-

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#3 -DrRobotnik-
Member since 2008 • 5463 Posts

:oops: I thought yesterday people thought it was cut due to the 360......:x:x:x

Lets just let this thread float into hell.

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TheRealMC01

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#4 TheRealMC01
Member since 2007 • 995 Posts

:oops: I thought yesterday people thought it was cut due to the 360......:x:x:x

Lets just let this thread float into hell.

-DrRobotnik-

yeah that's the only thread i remember seeing. I think the cows and hermits owe lemmings an apology :)

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loco145

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#5 loco145
Member since 2006 • 12226 Posts
The PC version was always going to look better, but come on id, if Far Cry 2 and Oblivion can fit on one DVD...

LINKY

-DrRobotnik-
Different tech and Different games. Daggerfall (Much bigger than Oblivion) world was huge, that means that every game should fit into a 500megs CD-RoM?
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-General_Ram-

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#6 -General_Ram-
Member since 2008 • 998 Posts

Either way....ID MUST accomodate the 360 because its teh biggest cash cow.

PC = piracy

PS3 = less installed base

360 = the stereotypical shooter console, where Rage will sell the most.

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-DrRobotnik-

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#7 -DrRobotnik-
Member since 2008 • 5463 Posts
[QUOTE="-DrRobotnik-"]The PC version was always going to look better, but come on id, if Far Cry 2 and Oblivion can fit on one DVD...

LINKY

loco145

Different tech and Different games. Daggerfall (Much bigger than Oblivion) world was huge, that means that every game should fit into a 500megs CD-RoM?

Dont mind CVG, they tend to not know what theyre talking about most of the time:P

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deactivated-59d151f079814

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#8 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Who cares if they cut or didn't cut what ever they were going to have.. You had no clue what it was and games always CUT something from the game before release.
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BZSIN

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#9 BZSIN
Member since 2005 • 7889 Posts

Discussed extensively yesterday and the day before. Dunno if people are interested in starting all over again. Alternatively, you could bump one of yesterday's long threads. But we don't need another.Dreams-Visions

It's the mods that will decide whether we need another one or not.

Seems like they're backtracking a bit after what was said before, unless it was just a mistake.

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loco145

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#10 loco145
Member since 2006 • 12226 Posts
Who cares if they cut or didn't cut what ever they were going to have.. You had no clue what it was and games always CUT something from the game before release.sSubZerOo
Well, the Original argument was that they had to cut the content on all versions because of 360's DVD9 vs Ps3s 50GB Bluerays and limitless PCs HDDs.
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deactivated-59d151f079814

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#11 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]Who cares if they cut or didn't cut what ever they were going to have.. You had no clue what it was and games always CUT something from the game before release.loco145
Well, the Original argument was that they had to cut the content on all versions because of 360's DVD9 vs Ps3s 50GB Bluerays and limitless PCs HDDs.

Its mindless speculation, I don't even understand why people even care for this game.. ID being originally a PC game dev, they are not a quality dev any more.. Their last big excited game, Doom 3, was poorly recieved and was overshadowed by Half-Life 2 which was released a month or two after..

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blackdreamhunk

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#12 blackdreamhunk
Member since 2007 • 3880 Posts
yea to bad, this proff that consoles are holding back the game industry! too bad rage is not going to be cutting edge tech.
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HuusAsking

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#13 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="-DrRobotnik-"]The PC version was always going to look better, but come on id, if Far Cry 2 and Oblivion can fit on one DVD...

LINKY

loco145
Different tech and Different games. Daggerfall (Much bigger than Oblivion) world was huge, that means that every game should fit into a 500megs CD-RoM?

But how detailed or unique is this gaming world. And what about Crysis, which is known to have highly-detailed and interactive levels yet is much smaller.
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Ninja-Hippo

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#14 Ninja-Hippo
Member since 2008 • 23434 Posts

But how detailed or unique is this gaming world. And what about Crysis, which is known to have highly-detailed and interactive levels yet is much smaller.HuusAsking

I'm fairly sure Rage's large size is due to iD's use of MegaTextures, which are huge in terms of file size. Hence why they maintain that the 360 version will only look worse and will not play worse or miss any content.

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leejohnson7

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#15 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="-DrRobotnik-"]

:oops: I thought yesterday people thought it was cut due to the 360......:x:x:x

Lets just let this thread float into hell.

TheRealMC01

yeah that's the only thread i remember seeing. I think the cows and hermits owe lemmings an apology :)

You will get it in the form of a game on two disks with poor textures. :wink:

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leejohnson7

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#16 leejohnson7
Member since 2007 • 2909 Posts

[QUOTE="HuusAsking"]But how detailed or unique is this gaming world. And what about Crysis, which is known to have highly-detailed and interactive levels yet is much smaller.Ninja-Hippo

I'm fairly sure Rage's large size is due to iD's use of MegaTextures, which are huge in terms of file size. Hence why they maintain that the 360 version will only look worse and will not play worse or miss any content.

Is that to stop repetition of texture or something?

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delta3074

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#17 delta3074
Member since 2007 • 20003 Posts
[QUOTE="Ninja-Hippo"]

[QUOTE="HuusAsking"]But how detailed or unique is this gaming world. And what about Crysis, which is known to have highly-detailed and interactive levels yet is much smaller.leejohnson7

I'm fairly sure Rage's large size is due to iD's use of MegaTextures, which are huge in terms of file size. Hence why they maintain that the 360 version will only look worse and will not play worse or miss any content.

Is that to stop repetition of texture or something?

yes it is, apparently mega textures engine means thet no 'enviroment tile' is repeated
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leejohnson7

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#18 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="leejohnson7"][QUOTE="Ninja-Hippo"]

[QUOTE="HuusAsking"]But how detailed or unique is this gaming world. And what about Crysis, which is known to have highly-detailed and interactive levels yet is much smaller.delta3074

I'm fairly sure Rage's large size is due to iD's use of MegaTextures, which are huge in terms of file size. Hence why they maintain that the 360 version will only look worse and will not play worse or miss any content.

Is that to stop repetition of texture or something?

yes it is, apparently mega textures engine means thet no 'enviroment tile' is repeated

how does that work? I thought a texture had to be created to display on a surface. It's a step in the right direction for gaming though.

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#19 dalavos
Member since 2005 • 326 Posts
and it was cut because of the 360. he only say this to not deviate the future buyers of the 360 version
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#20 lesner87
Member since 2004 • 2441 Posts
YAY finally ! Everyone gets to enjoy the FULL CONTENT !
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#21 leejohnson7
Member since 2007 • 2909 Posts

YAY finally ! Everyone gets to enjoy the FULL CONTENT ! lesner87

With worse graphics :wink:

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#22 jdt532
Member since 2003 • 4236 Posts

I'm sorry but I'm not buying it... It seems ID is just backpedaling so they don't alienate xbots... Willits original interview is what I believe, they've already let the cat out of the bag and no amount of lying will make that go away IMO. Whether they care to admit it now or not Willits original interview just confirmed what I already knew, the 360's media is holding back games on ALL platforms. This happens because devs will ALWAYS make games for the weakest system and then port to other systems so all games will be watered down because of the 360 unless they are PC and/or PS3 exclusive. Even games like Crysis which is currently PC exclusive you have to wonder if they held back some content because they might want to port the game to consoles down the road. If they went crazy and made the game 50GB large that would rule out the 360 right off the bat because devs don't want to pay micro$ft$ expensive royalty that they charge for games that use more than two disks.

We have to wonder how much stuff was cut or just not added to games in the past because devs had to make their game so that it would fit on a DVD. Games like Mass Effect where every mine, space station and base looks exactly the same and every side quest planet is a dull boring wasteland devoid of life.

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Ninja-Hippo

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#23 Ninja-Hippo
Member since 2008 • 23434 Posts

I'm sorry but I'm not buying it... It seems ID is just backpedaling so they don't alienate xbots... Willits original interview is what I believe, they've already let the cat out of the bag and no amount of lying will make that go away IMO. Whether they care to admit it now or not Willits original interview just confirmed what I already knew, the 360's media is holding back games on ALL platforms. This happens because devs will ALWAYS make games for the weakest system and then port to other systems so all games will be watered down because of the 360 unless they are PC and/or PS3 exclusive. Even games like Crysis which is currently PC exclusive you have to wonder if they held back some content because they might want to port the game to consoles down the road. If they went crazy and made the game 50GB large that would rule out the 360 right off the bat because devs don't want to pay micro$ft$ expensive royalty that they charge for games that use more than two disks.

We have to wonder how much stuff was cut or just not added to games in the past because devs had to make their game so that it would fit on a DVD. Games like Mass Effect where every mine, space station and base looks exactly the same and every side quest planet is a dull boring wasteland devoid of life.

jdt532

So the developer has said the what is being reported isnt true at all, but you're choosing not to believe them? Doom was on the xbox and it didnt have a negative effect on the PC version at all.

And if Mass Effect was cut because of the 360, how come it didnt even fill the disc? And how come the PC version was no different?

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HuusAsking

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#25 HuusAsking
Member since 2006 • 15270 Posts

how does that work? I thought a texture had to be created to display on a surface. It's a step in the right direction for gaming though.

leejohnson7
Instead of creating say a series of texture "tiles" that are then placed on the environmental map as needed, someone cooks up the ground art for the entire ground for an area as one big square of work. This work is digitized into one huge picture (say 128000x128000). That's the MegaTexture. They then cut the MegaTexture up into chunks. Each piece is an individual texture that belongs to one and only one piece of the map. They cut the big thing into pieces in order to keep RAM usage down (they only load enough as many textures as the visual cut-off and load and unload more pieces as needed when you move).
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#26 jdt532
Member since 2003 • 4236 Posts
[QUOTE="jdt532"]

I'm sorry but I'm not buying it... It seems ID is just backpedaling so they don't alienate xbots... Willits original interview is what I believe, they've already let the cat out of the bag and no amount of lying will make that go away IMO. Whether they care to admit it now or not Willits original interview just confirmed what I already knew, the 360's media is holding back games on ALL platforms. This happens because devs will ALWAYS make games for the weakest system and then port to other systems so all games will be watered down because of the 360 unless they are PC and/or PS3 exclusive. Even games like Crysis which is currently PC exclusive you have to wonder if they held back some content because they might want to port the game to consoles down the road. If they went crazy and made the game 50GB large that would rule out the 360 right off the bat because devs don't want to pay micro$ft$ expensive royalty that they charge for games that use more than two disks.

We have to wonder how much stuff was cut or just not added to games in the past because devs had to make their game so that it would fit on a DVD. Games like Mass Effect where every mine, space station and base looks exactly the same and every side quest planet is a dull boring wasteland devoid of life.

Ninja-Hippo

So the developer has said the what is being reported isnt true at all, but you're choosing not to believe them? Doom was on the xbox and it didnt have a negative effect on the PC version at all.

And if Mass Effect was cut because of the 360, how come it didnt even fill the disc? And how come the PC version was no different?

You can believe what you want, I read the original interview where the guy talks about stuff being cut and now they are backpedaling and saying he was "misinterpreted" or some BS like that. As for ME being the same on PC I thought I already explained why that happens. Devs aren't going to rebuild the game for the PC thay are simply going to port the 360 version because it's cheaper that way. Games are always made for the weakest system and then ported to other systems unless they are exclusive, devs will not make three different games for three different systems.

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leejohnson7

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#27 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="leejohnson7"]

how does that work? I thought a texture had to be created to display on a surface. It's a step in the right direction for gaming though.

HuusAsking

Instead of creating say a series of texture "tiles" that are then placed on the environmental map as needed, someone cooks up the ground art for the entire ground for an area as one big square of work. This work is digitized into one huge picture (say 128000x128000). That's the MegaTexture. They then cut the MegaTexture up into chunks. Each piece is an individual texture that belongs to one and only one piece of the map. They cut the big thing into pieces in order to keep RAM usage down (they only load enough as many textures as the visual cut-off and load and unload more pieces as needed when you move).

Well, it's a natural progression in my book. Glad that ID isn'tbecoming afossil. I actually had no idea they were bringing out another shooter either... Guess that's the price I pay for migrating to OT for a week.

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HuusAsking

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#28 HuusAsking
Member since 2006 • 15270 Posts

You can believe what you want, I read the original interview where the guy talks about stuff being cut and now they are backpedaling and saying he was "misinterpreted" or some BS like that. As for ME being the same on PC I thought I already explained why that happens. Devs aren't going to rebuild the game for the PC thay are simply going to port the 360 version because it's cheaper that way. Games are always made for the weakest system and then ported to other systems unless they are exclusive, devs will not make three different games for three different systems.

jdt532
Why not? Isn't there risk of a backfire, of people who see what happens and reject the port because it isn't a proper version of the game for their system, such that the net result is worse than if you put down the effort? Hasn't this been happening with PC Capcom games and with the PC version of Assassins Creed?
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-DrRobotnik-

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#29 -DrRobotnik-
Member since 2008 • 5463 Posts

[QUOTE="lesner87"]YAY finally ! Everyone gets to enjoy the FULL CONTENT ! leejohnson7

With worse graphics :wink:

No biggie, cows have been getting worse ports for a while now, doesnt seem to effect them much.

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#30 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="leejohnson7"]

how does that work? I thought a texture had to be created to display on a surface. It's a step in the right direction for gaming though.

HuusAsking

Instead of creating say a series of texture "tiles" that are then placed on the environmental map as needed, someone cooks up the ground art for the entire ground for an area as one big square of work. This work is digitized into one huge picture (say 128000x128000). That's the MegaTexture. They then cut the MegaTexture up into chunks. Each piece is an individual texture that belongs to one and only one piece of the map. They cut the big thing into pieces in order to keep RAM usage down (they only load enough as many textures as the visual cut-off and load and unload more pieces as needed when you move).

That was actually a very good explanation of MT. I'm not used to seeing that around here! :P

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#31 woobabooba
Member since 2008 • 1251 Posts
[QUOTE="jdt532"]

I'm sorry but I'm not buying it... It seems ID is just backpedaling so they don't alienate xbots... Willits original interview is what I believe, they've already let the cat out of the bag and no amount of lying will make that go away IMO. Whether they care to admit it now or not Willits original interview just confirmed what I already knew, the 360's media is holding back games on ALL platforms. This happens because devs will ALWAYS make games for the weakest system and then port to other systems so all games will be watered down because of the 360 unless they are PC and/or PS3 exclusive. Even games like Crysis which is currently PC exclusive you have to wonder if they held back some content because they might want to port the game to consoles down the road. If they went crazy and made the game 50GB large that would rule out the 360 right off the bat because devs don't want to pay micro$ft$ expensive royalty that they charge for games that use more than two disks.

We have to wonder how much stuff was cut or just not added to games in the past because devs had to make their game so that it would fit on a DVD. Games like Mass Effect where every mine, space station and base looks exactly the same and every side quest planet is a dull boring wasteland devoid of life.

Ninja-Hippo

So the developer has said the what is being reported isnt true at all, but you're choosing not to believe them? Doom was on the xbox and it didnt have a negative effect on the PC version at all.

And if Mass Effect was cut because of the 360, how come it didnt even fill the disc? And how come the PC version was no different?

doom3 was originally made for pc and then downported to xbox.

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Dante2710

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#32 Dante2710
Member since 2005 • 63164 Posts
now fanboys have nothing to complain about.......
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#33 foxhound_fox
Member since 2005 • 98532 Posts
Like with VALVe games, why get it on anything but PC if your PC can run it?
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#34 odin2019
Member since 2006 • 4677 Posts

Sounds like a load of BS. The first statement to be released sounds correct about the xbox 360 discs only holding 6-8 gigs of data while ps3 discs hold 25 gigs while the pc is limitless. Also, rage is a 2 disc game for the xbox360 while its a one disc game for ps3 and pc. So the only platform that could possibly be holding it back is the xbox 360 since it has two discs they just don't want to make 3 discs. Although for an fps game or a shooter gamer 2 discs sounds very odd and I'm not sure how that would work. If it was an rpg I could see how it would work but 2 discs for an fps game sounds kinda odd. Unless they plan to put story mode on one disc and online mode on disc 2.

I just don't think ID is allowed to say anything bad about the xbox 360 what so ever due to something going on with MS. While it seems like whenever devs want to talk bad about ps3 they get away with and don't have to backpeddle either way I think the first part of news was right.

I'm under the assumption that if there was not anything wrong with the game to begin with they would not have said anything at all but since they have there is something wrong.

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jdt532

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#35 jdt532
Member since 2003 • 4236 Posts
[QUOTE="jdt532"]

You can believe what you want, I read the original interview where the guy talks about stuff being cut and now they are backpedaling and saying he was "misinterpreted" or some BS like that. As for ME being the same on PC I thought I already explained why that happens. Devs aren't going to rebuild the game for the PC thay are simply going to port the 360 version because it's cheaper that way. Games are always made for the weakest system and then ported to other systems unless they are exclusive, devs will not make three different games for three different systems.

HuusAsking

Why not? Isn't there risk of a backfire, of people who see what happens and reject the port because it isn't a proper version of the game for their system, such that the net result is worse than if you put down the effort? Hasn't this been happening with PC Capcom games and with the PC version of Assassins Creed?

The videogame industry is a business first and foremost. Making games cost way too much as it is for devs to build separate versions of their game for all the systems so that some versions aren't gimped. This is why one version is made for ALL systems.

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Nagidar

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#36 Nagidar
Member since 2006 • 6231 Posts

As for the "360 version will look worse", thats being slightly exagerated, Carmack even says, they will look similar, except in the 360 version, "360 players might find a rock that is more blurry when exploring the periphery of Rage's world."

This whole thing is being blown out of proportion.

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#37 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="jdt532"]

You can believe what you want, I read the original interview where the guy talks about stuff being cut and now they are backpedaling and saying he was "misinterpreted" or some BS like that. As for ME being the same on PC I thought I already explained why that happens. Devs aren't going to rebuild the game for the PC thay are simply going to port the 360 version because it's cheaper that way. Games are always made for the weakest system and then ported to other systems unless they are exclusive, devs will not make three different games for three different systems.

jdt532

Why not? Isn't there risk of a backfire, of people who see what happens and reject the port because it isn't a proper version of the game for their system, such that the net result is worse than if you put down the effort? Hasn't this been happening with PC Capcom games and with the PC version of Assassins Creed?

The videogame industry is a business first and foremost. Making games cost way too much as it is for devs to build separate versions of their game for all the systems so that some versions aren't gimped. This is why one version is made for ALL systems.

I know, but there's such a thing as consumer loyalty...and consumer backlash, particularly if the product being offered is perceived to be of subpar quality. IOW, you make a cheap port, you risk people noting it's a cheap port and refusing to buy your game--lost business.
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Zoso-8

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#38 Zoso-8
Member since 2008 • 2047 Posts
They are damage controlling so they don't lose 360 sales.
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#39 blacknite12
Member since 2006 • 180 Posts
I remember that the developer once said that compared to the PS3 the 360 is falling behind in terms of storage. not every console has a hard drive and disk space is lacking, also the amout of of money for liscensing fees pre disk is also why there not doing 3 disk. To save more room they're removing large portions of content in favor of smaller content to be able to fit the 360 seems to show some of the hardwares limitations. The 360 has some great games but this gives me some concerns about other games like final fantasy XIII and other games that require large amounts of space.
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trasherhead

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#40 trasherhead
Member since 2005 • 3058 Posts
sounds like MS allowed rage to put it on more then 1 disc for free to me. Yeah, they have to pay if they are to use more then one disc.
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HuusAsking

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#41 HuusAsking
Member since 2006 • 15270 Posts
They are damage controlling so they don't lose 360 sales.Zoso-8
But at the cost of PC sales, where the margin is higher?
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Espada12

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#42 Espada12
Member since 2008 • 23247 Posts

Either way....ID MUST accomodate the 360 because its teh biggest cash cow.

PC = piracy

PS3 = less installed base

360 = the stereotypical shooter console, where Rage will sell the most.

-General_Ram-

I.D never really had problems with games selling on PC...

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leejohnson7

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#43 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="leejohnson7"]

[QUOTE="lesner87"]YAY finally ! Everyone gets to enjoy the FULL CONTENT ! -DrRobotnik-

With worse graphics :wink:

No biggie, cows have been getting worse ports for a while now, doesnt seem to effect them much.

Good for them.... PC gamers haven't though :wink:

Isn't that just the story of the 360's life span?