Rare: Shooters will work on Natal

  • 100 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for cutmaclass1
cutmaclass1

1611

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#51 cutmaclass1
Member since 2004 • 1611 Posts
It's a good thing Rare is more open-minded than 99% of the people here. There are lots of possibilities to explore. I'm not intimidated by the challenge of learning to play games in a different way.
Avatar image for deactivated-586249e1b64ba
deactivated-586249e1b64ba

7629

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

[QUOTE="Technoweirdo"]

True, but even then, I'd imagine something like strafing to become a massive problem in your standard run 'n gun shooter. For example, say there's an enemy in front of me. I strafe to the left while still looking at my enemy. I then look where I'm heading and suddenly I'm looking at a wall instead of my screen. Since Natal would think I'm strafing to the left when instead, I'm running forward since I turned to my left, getting things to correct themselves would require very unnatural movements.

goblaa

Well, I imagine movemtn would just be done by moving one foot one step over. Think of it like accelerating in that burnout demo they did at E3.

Try not to think about as moving your whole body, try to think about a giant d-pad under your feet.

That would definitely work, though it's still too unnatural compared to using your hands for aiming/shooting and in this particular case, I'd have to wonder why I don't just get a DDR dance pad and a Wiimote.

Avatar image for Filthybastrd
Filthybastrd

7124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 Filthybastrd
Member since 2009 • 7124 Posts

It's a good thing Rare is more open-minded than 99% of the people here. There are lots of possibilities to explore. I'm not intimidated by the challenge of learning to play games in a different way.cutmaclass1

I think what concerns most people is that Natal won't actual improve upon the games as much as force them to adapt a more awkward control scheme in order to implement it.

What I'm personally looking for in games is to make interfacing with them as seamless as possible. That's why I don't like the wii mote either. Why should I waggle to activate mechanics in games that usually just require me to press a button?

Avatar image for VendettaRed07
VendettaRed07

14012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#54 VendettaRed07
Member since 2007 • 14012 Posts

I hope they make a game for it where your like zeus and you can lunge your hand forward and throw lightning bolts at people in achient room lol, this is the only way i see something like a shooter working XD

Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#55 goblaa
Member since 2006 • 19304 Posts

[QUOTE="cutmaclass1"]It's a good thing Rare is more open-minded than 99% of the people here. There are lots of possibilities to explore. I'm not intimidated by the challenge of learning to play games in a different way.Filthybastrd

I think what concerns most people is that Natal won't actual improve upon the games as much as force them to adapt a more awkward control scheme in order to implement it.

What I'm personally looking for in games is to make interfacing with them as seamless as possible. That's why I don't like the wii mote either. Why should I waggle to activate mechanics in games that usually just require me to press a button?

Because the point of these motion systems is immersion. Pressing a button pulls most people out of the experience and reminds them their playing a game. I mean, technically, it's much much much more efficient to play DDR with a d-pad. Seriously, you would score much higher with little to no effort. And even though DDR feels nothing like dancing, it immerses you in by making you move.

A good natal control scheme for a shooter (how ever it would work) should make you feel like you are in the war zone ducking behind cover, not be the most efficiant system for competative twich reaction shooting.

Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#56 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="Technoweirdo"]

True, but even then, I'd imagine something like strafing to become a massive problem in your standard run 'n gun shooter. For example, say there's an enemy in front of me. I strafe to the left while still looking at my enemy. I then look where I'm heading and suddenly I'm looking at a wall instead of my screen. Since Natal would think I'm strafing to the left when instead, I'm running forward since I turned to my left, getting things to correct themselves would require very unnatural movements.

Technoweirdo

Well, I imagine movemtn would just be done by moving one foot one step over. Think of it like accelerating in that burnout demo they did at E3.

Try not to think about as moving your whole body, try to think about a giant d-pad under your feet.

I'd have to wonder why I don't just get a DDR dance pad and a Wiimote.

I would imagine because there are zero games in existence that use the two together. :P

Avatar image for HarlockJC
HarlockJC

25546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#57 HarlockJC
Member since 2006 • 25546 Posts
If perfect dark 2 uses Natal it would pretty much put a nail in Rares coffin for me.Wii_Gamer_277
Why are so many people worried about the way the play games being changed.
Avatar image for deactivated-586249e1b64ba
deactivated-586249e1b64ba

7629

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

[QUOTE="Technoweirdo"]

I'd have to wonder why I don't just get a DDR dance pad and a Wiimote.

goblaa

I would imagine because there are zero games in existence that use the two together. :P

In which case I'd then imagine myself storming down MS Game Studios with the two in hand, play some game I hastily developed in front of everyone, and say it's better because there's an actual physical medium to immerse me with the sense of touch, something that Natal lacks. :P

Avatar image for spinecaton
spinecaton

8986

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#59 spinecaton
Member since 2003 • 8986 Posts

Why don't we just wait to see what they have done, you are all putting them done without a lick of information on how it will work. Imagination and creativity has died in the eyes of most of you. The problem with the gaming industry is that people don't like change. That is why we see hundreds of sequels and few new IPs, just wait and try it out before judging it so severly.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#60 mitu123
Member since 2006 • 155290 Posts

[QUOTE="G-O-M-J"][QUOTE="aaronmullan"] and this.

aaronmullan

yeh and GG made killzone ;)

GG improved on their series, Rare didn't :P

But it was still good though, nice try.

Avatar image for DaBrainz
DaBrainz

7959

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#61 DaBrainz
Member since 2007 • 7959 Posts

Well, since no one else here will actually try and use their imagination, I guess I will.

Let's assume that natal is everything MS says it is.

I assume you would shoot by pointing at the screen and making a hammer motion with your thumb. Turning could be done by grabbing the screen by bending your pointer finger. You could switch weapons by putting your arm down and then bringing it back up. Pointing up could reload. Grenades could be thrown with your off arm. Croutching could be done by just croutching. Movement could be done by putting one leg forward, backwards or to the side. Tapping your foot could act like a run button.

There, now ya just got to test it...

goblaa

That dude couldn't even look at the bottom of an avatars foot without it looking all distorted. You really think this thing is going to pick up on your individual digits for moves involving dexterity? I don't think so.

Avatar image for tmntPunchout
tmntPunchout

3770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 tmntPunchout
Member since 2007 • 3770 Posts

Machine gun sound effects from mouth confirmed~!

Avatar image for Zaibach
Zaibach

13466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#63 Zaibach
Member since 2007 • 13466 Posts

Machine gun sound effects from mouth confirmed~!

tmntPunchout

Instant win!!

Avatar image for NinjaMunkey01
NinjaMunkey01

7485

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#64 NinjaMunkey01
Member since 2007 • 7485 Posts

[QUOTE="tmntPunchout"]

Machine gun sound effects from mouth confirmed~!

Zaibach

Instant win!!

CHRAGIN MA LAZER!!!

1213178087725.gif shoop da whoop image by RichieGH1211839477525.gif Shoop Da Whoop image by RichieGH1203820210810.gif Shoop Da Whoop image by RichieGH
Avatar image for bronxxbombers
bronxxbombers

2840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#65 bronxxbombers
Member since 2009 • 2840 Posts
Im getting hyped for natal.
Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#66 goblaa
Member since 2006 • 19304 Posts

[QUOTE="tmntPunchout"]

Machine gun sound effects from mouth confirmed~!

Zaibach

Instant win!!

The loader the more powerful!

Avatar image for Zaibach
Zaibach

13466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#67 Zaibach
Member since 2007 • 13466 Posts

[QUOTE="Zaibach"]

[QUOTE="tmntPunchout"]

Machine gun sound effects from mouth confirmed~!

NinjaMunkey01

Instant win!!

CHRAGIN MA LAZER!!!

1213178087725.gif shoop da whoop image by RichieGH1211839477525.gif Shoop Da Whoop image by RichieGH1203820210810.gif Shoop Da Whoop image by RichieGH

I wouldnt use my headset online though...yikes!!!

Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#68 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

Well, since no one else here will actually try and use their imagination, I guess I will.

Let's assume that natal is everything MS says it is.

I assume you would shoot by pointing at the screen and making a hammer motion with your thumb. Turning could be done by grabbing the screen by bending your pointer finger. You could switch weapons by putting your arm down and then bringing it back up. Pointing up could reload. Grenades could be thrown with your off arm. Croutching could be done by just croutching. Movement could be done by putting one leg forward, backwards or to the side. Tapping your foot could act like a run button.

There, now ya just got to test it...

DaBrainz

That dude couldn't even look at the bottom of an avatars foot without it looking all distorted. You really think this thing is going to pick up on your individual digits for moves involving dexterity? I don't think so.

Have hope. That's why I said assuming...

Avatar image for NinjaMunkey01
NinjaMunkey01

7485

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#69 NinjaMunkey01
Member since 2007 • 7485 Posts
[QUOTE="Zaibach"]

[QUOTE="NinjaMunkey01"]

[QUOTE="Zaibach"]Instant win!!

CHRAGIN MA LAZER!!!

1213178087725.gif shoop da whoop image by RichieGH1211839477525.gif Shoop Da Whoop image by RichieGH1203820210810.gif Shoop Da Whoop image by RichieGH

I wouldnt use my headset online though...yikes!!!

I wouldnt either, seeing shoop da woop is one thing, but hearing it... http://knowyourmeme.com/memes/shoop-da-whoop :lol: literally just found it, apparently shoop da woop has a theme song =S
Avatar image for ManicAce
ManicAce

3267

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#70 ManicAce
Member since 2009 • 3267 Posts
So they're saying there MIGHT be a solution to a problem that didn't even exist before natal, how reassuring. Coming up next: a car that uses square shaped tyres!
Avatar image for RoOodriGowW
RoOodriGowW

3309

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#71 RoOodriGowW
Member since 2008 • 3309 Posts

Talk about bias , lol :D

Avatar image for haziqonfire
haziqonfire

36392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#72 haziqonfire
Member since 2005 • 36392 Posts
Unless you can have a physical device (not just the xbox360 control pad, that kind of defeats the purpose for me) - then I think its a waste. Its pretty much why I prefer what Sony is doing over Microsoft, I want a physical device I can use - and I don't want to just 'scan' things into the game.
Avatar image for MortalDecay
MortalDecay

4298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#73 MortalDecay
Member since 2005 • 4298 Posts
[QUOTE="IronBass"]MS owns RARE. What did you expect them to say?

And Naughty Dog said Uncharted could never be done on the 360. :lol: Anyways, we'll have to wait, and see. Don't discredit them just yet.
Avatar image for MortalDecay
MortalDecay

4298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#74 MortalDecay
Member since 2005 • 4298 Posts

[QUOTE="goblaa"]

Well, since no one else here will actually try and use their imagination, I guess I will.

Let's assume that natal is everything MS says it is.

I assume you would shoot by pointing at the screen and making a hammer motion with your thumb. Turning could be done by grabbing the screen by bending your pointer finger. You could switch weapons by putting your arm down and then bringing it back up. Pointing up could reload. Grenades could be thrown with your off arm. Croutching could be done by just croutching. Movement could be done by putting one leg forward, backwards or to the side. Tapping your foot could act like a run button.

There, now ya just got to test it...

DaBrainz

That dude couldn't even look at the bottom of an avatars foot without it looking all distorted. You really think this thing is going to pick up on your individual digits for moves involving dexterity? I don't think so.

You're talking about an unfinished product. Of course it will have bugs. You act as though it's launching tomorrow.
Avatar image for dream431ca
dream431ca

10165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#75 dream431ca
Member since 2003 • 10165 Posts

There is no way to move the character using Natal, so it all shooters using Natal would have to be on rails.

Avatar image for sargentbotk
sargentbotk

4224

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#76 sargentbotk
Member since 2007 • 4224 Posts

[QUOTE="IronBass"]MS owns RARE. What did you expect them to say?ShuichiChamp24

Same thing I was thinking. I still can't imagine how they would make a shooter work. Will it be on rails or something?

That doesn't say much...Rare has spent a lot of time with it, none of us haven't. I think there is a way, and Rare might be on to something.

I'm welcoming Natal with open arms. Hopefully things will turn out well.

Avatar image for MortalDecay
MortalDecay

4298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 MortalDecay
Member since 2005 • 4298 Posts

Why don't we just wait to see what they have done, you are all putting them done without a lick of information on how it will work. Imagination and creativity has died in the eyes of most of you. The problem with the gaming industry is that people don't like change. That is why we see hundreds of sequels and few new IPs, just wait and try it out before judging it so severly.

spinecaton

This. Welcome to the end of the thread. I don't understand why people here in SW can't be more open minded. Put a fresh coat of paint, on Killzone 2, and release it as KZ3, and every one's happy. Personally, I am looking forward to something different.

Avatar image for MortalDecay
MortalDecay

4298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#78 MortalDecay
Member since 2005 • 4298 Posts

There is no way to move the character using Natal, so it all shooters using Natal would have to be on rails.

dream431ca
This is not true. Why not wait and see? No need to be some negative now, and have to pry your foot out of your mouth with a crowbar later on.
Avatar image for EazyD91
EazyD91

781

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#79 EazyD91
Member since 2007 • 781 Posts
I want Perfect Dark 2
Avatar image for Wii_Gamer_277
Wii_Gamer_277

1795

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 Wii_Gamer_277
Member since 2009 • 1795 Posts
FPS + Natal = Instant fail lems :lol:
Avatar image for NinjaMunkey01
NinjaMunkey01

7485

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#81 NinjaMunkey01
Member since 2007 • 7485 Posts

how I see it:

  • Turning= turn your body
  • head movement= more head
  • aiming= gun attatchment (sonys controller)
  • crounching= crouch

Movement must be done by a controller though. Analouge is best.

What we need is both NATAL and the sony controller. MS has body tracking but no controller. sony has a controller but the body tracking isnt as good as NATAL, but its there.

Or you buy this :P

http://www.youtube.com/watch?v=qTnnJR-hS7k

Bit big though...

Avatar image for NinjaMunkey01
NinjaMunkey01

7485

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#82 NinjaMunkey01
Member since 2007 • 7485 Posts
[QUOTE="MortalDecay"]

[QUOTE="spinecaton"]

Why don't we just wait to see what they have done, you are all putting them done without a lick of information on how it will work. Imagination and creativity has died in the eyes of most of you. The problem with the gaming industry is that people don't like change. That is why we see hundreds of sequels and few new IPs, just wait and try it out before judging it so severly.

This. Welcome to the end of the thread. I don't understand why people here in SW can't be more open minded. Put a fresh coat of paint, on Killzone 2, and release it as KZ3, and every one's happy. Personally, I am looking forward to something different.

Personally I cant wait to see this motion stuff in games. I really want head tracking. Its vitually turns you tV into a window looking through at different angles. 3D is also brilliant. But this motion stuff is where gaming is going. Plus VR headsets are taking leaps nd bounds. Being the equivilant of a 72" screen and some getting into HD =O
Avatar image for Filthybastrd
Filthybastrd

7124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#83 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="cutmaclass1"]It's a good thing Rare is more open-minded than 99% of the people here. There are lots of possibilities to explore. I'm not intimidated by the challenge of learning to play games in a different way.goblaa

I think what concerns most people is that Natal won't actual improve upon the games as much as force them to adapt a more awkward control scheme in order to implement it.

What I'm personally looking for in games is to make interfacing with them as seamless as possible. That's why I don't like the wii mote either. Why should I waggle to activate mechanics in games that usually just require me to press a button?

Because the point of these motion systems is immersion. Pressing a button pulls most people out of the experience and reminds them their playing a game. I mean, technically, it's much much much more efficient to play DDR with a d-pad. Seriously, you would score much higher with little to no effort. And even though DDR feels nothing like dancing, it immerses you in by making you move.

A good natal control scheme for a shooter (how ever it would work) should make you feel like you are in the war zone ducking behind cover, not be the most efficiant system for competative twich reaction shooting.

I don't mean this in a rude way but unless Natal comes with a cybernetic implant that jacks your brain directly into the game, there's no control scheme that will improve your immersion in a shooter.

First of all you won't be emulating the real movements because it just won't be a feasible way to control a game like that. Second of all there won't be any physical contact which will in fact break the illusion that you're in the ****.

If anything you'll feel less immersed because you'll have a less seamless way of interfacing with the game which means you must dedicate more attention to controlling it.

Avatar image for Toriko42
Toriko42

27562

Forum Posts

0

Wiki Points

0

Followers

Reviews: 45

User Lists: 0

#84 Toriko42
Member since 2006 • 27562 Posts

Hmm, I can imagine Perfect Dark 2 with it...

mitu123
I wonder, maybe a bundle?
Avatar image for MortalDecay
MortalDecay

4298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#85 MortalDecay
Member since 2005 • 4298 Posts
FPS + Natal = Instant fail lems :lol:Wii_Gamer_277
I love how people with absolutely NO programming, or engineering knowledge sits on a forum and tells everyone how an idea is going to fail. Rare has spent a lot more time than you with Natal. Rare's opinion > You.
Avatar image for Wii_Gamer_277
Wii_Gamer_277

1795

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#86 Wii_Gamer_277
Member since 2009 • 1795 Posts
[QUOTE="Wii_Gamer_277"]FPS + Natal = Instant fail lems :lol:MortalDecay
I love how people with absolutely NO programming, or engineering knowledge sits on a forum and tells everyone how an idea is going to fail. Rare has spent a lot more time than you with Natal. Rare's opinion > You.

Thats awesome but a genre that rely s on multiple task at one time such as a FPS isnt going to work On NATAL. Controller less gaming has Fail written all over it in my book which is why I dont support this gimmick NATAL
Avatar image for MortalDecay
MortalDecay

4298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#87 MortalDecay
Member since 2005 • 4298 Posts
[QUOTE="MortalDecay"][QUOTE="Wii_Gamer_277"]FPS + Natal = Instant fail lems :lol:Wii_Gamer_277
I love how people with absolutely NO programming, or engineering knowledge sits on a forum and tells everyone how an idea is going to fail. Rare has spent a lot more time than you with Natal. Rare's opinion > You.

Thats awesome but a genre that rely s on multiple task at one time such as a FPS isnt going to work On NATAL. Controller less gaming has Fail written all over it in my book which is why I dont support this gimmick NATAL

The fact remains that you don't know how it's going to work. You don't know that it won't work. But, I respect your opinion, even though I prefer t wait, and see so I don't end up in damage control if and when Natal works better than people think it will.
Avatar image for BlackSubmarine
BlackSubmarine

102

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#88 BlackSubmarine
Member since 2009 • 102 Posts

[QUOTE="blehhhhhhhh5645"]only controllers work for shooters without aim assist/auto aimgoblaa

Ya see, this is the kinda crap I'm talking about. I put forth a good idea, but nope, all ideas must be impossible because they're different than a normal controller...

Your idea sounds good on paper, but how about you make an actual "realistic idea"
Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#89 foxhound_fox
Member since 2005 • 98532 Posts

I'll wait and see if they can pull it off before passing judgement. However, if anyone under MS's umbrella can make NATAL work, I'm confident its RARE.

Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#90 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="Filthybastrd"]

I think what concerns most people is that Natal won't actual improve upon the games as much as force them to adapt a more awkward control scheme in order to implement it.

What I'm personally looking for in games is to make interfacing with them as seamless as possible. That's why I don't like the wii mote either. Why should I waggle to activate mechanics in games that usually just require me to press a button?

Filthybastrd

Because the point of these motion systems is immersion. Pressing a button pulls most people out of the experience and reminds them their playing a game. I mean, technically, it's much much much more efficient to play DDR with a d-pad. Seriously, you would score much higher with little to no effort. And even though DDR feels nothing like dancing, it immerses you in by making you move.

A good natal control scheme for a shooter (how ever it would work) should make you feel like you are in the war zone ducking behind cover, not be the most efficiant system for competative twich reaction shooting.

I don't mean this in a rude way but unless Natal comes with a cybernetic implant that jacks your brain directly into the game, there's no control scheme that will improve your immersion in a shooter.

First of all you won't be emulating the real movements because it just won't be a feasible way to control a game like that. Second of all there won't be any physical contact which will in fact break the illusion that you're in the ****.

If anything you'll feel less immersed because you'll have a less seamless way of interfacing with the game which means you must dedicate more attention to controlling it.

While I disagree with you, there's only one way to find out...and then it's still up to opinion.

Either way, the mind set of 'it's inferior because I say it is even though it hasn't been tried' is the wrong mind set to step into anythng new.

Avatar image for BlackSubmarine
BlackSubmarine

102

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#91 BlackSubmarine
Member since 2009 • 102 Posts
[QUOTE="Wii_Gamer_277"]If perfect dark 2 uses Natal it would pretty much put a nail in Rares coffin for me.HarlockJC
Why are so many people worried about the way the play games being changed.

Because I played the wii, thats why.
Avatar image for Vadamee
Vadamee

1195

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#92 Vadamee
Member since 2009 • 1195 Posts
It sucks that I'm a traditionalist - Otherwise, I would care for Natal a lot more than I do now. Seems more like a novelty than a revolution in the way games are played. These statements aren't anything new, Cvet Yerli showed interest in Natal in an interview a few months ago since Crytek is making Crysis 2 for the 360.
Avatar image for G-O-M-J
G-O-M-J

1520

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#93 G-O-M-J
Member since 2009 • 1520 Posts
[QUOTE="HarlockJC"][QUOTE="Wii_Gamer_277"]If perfect dark 2 uses Natal it would pretty much put a nail in Rares coffin for me.BlackSubmarine
Why are so many people worried about the way the play games being changed.

Because I played the wii, thats why.

microsoft isnt nintendo and natal isnt the wii-mote.. also guys, the 360 controller can still be used alongside the camera so it may not be as drastic as some are assuming, some devs may just approach it in the same way as the wii, like using the controller to actually play but then carry out certain tasks by using the camera...
Avatar image for G-O-M-J
G-O-M-J

1520

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#94 G-O-M-J
Member since 2009 • 1520 Posts

[QUOTE="Zaibach"]

[QUOTE="NinjaMunkey01"]

CHRAGIN MA LAZER!!!

NinjaMunkey01

I wouldnt use my headset online though...yikes!!!

I wouldnt either, seeing shoop da woop is one thing, but hearing it... http://knowyourmeme.com/memes/shoop-da-whoop :lol: literally just found it, apparently shoop da woop has a theme song =S

omg i havnt seen that before, epic!

Avatar image for poptart
poptart

7298

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#95 poptart
Member since 2003 • 7298 Posts

It's sad that so many people automatically dismiss natal with a flick of the (Sony) wand. The underlying message of the interview is how current gaming genres will have to be approached in a completely different way, yet people here are still critisising the device by trying to map out conventional controls on an FPS onto it.

Avatar image for 205212669269561485377169522720
205212669269561485377169522720

14458

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#96 205212669269561485377169522720
Member since 2005 • 14458 Posts

Hmm.. Honestly if I had to play a shooter on a console with funky controls, I'd rather go play Prime on Wii. That's probably the closest thing to FUN + near PC experience to me.

Avatar image for Phazevariance
Phazevariance

12356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#97 Phazevariance
Member since 2003 • 12356 Posts

The only way I see shooters working NATAL is if you point your finger and you use your fingers as a crosshairs although I don't know if NATAL is precise enough to do that.

reveiwer
Why? Could natal not use any object in your hand? A pencil, or fake gun? ... Just imagine ManHunt 3 for Natal. lol.
Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#98 darth-pyschosis
Member since 2006 • 9322 Posts

House of the Dead shooters, possibly

Gears of War, Metal Gear, can't see it ever nor do i want to hold an imaginary weapon in my empty hands

Avatar image for randomwiiplayer
randomwiiplayer

1804

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#99 randomwiiplayer
Member since 2009 • 1804 Posts

It will most likely work,but it will make anyone look like a complete idiot.

Avatar image for skrat_01
skrat_01

33767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#100 skrat_01
Member since 2007 • 33767 Posts

MS owns RARE. What did you expect them to say?IronBass
Exactly.

It's a good thing Rare is more open-minded than 99% of the people here.

There are lots of possibilities to explore. I'm not intimidated by the challenge of learning to play games in a different way.cutmaclass1
Heh.

Irony.