[QUOTE="smartcriminal"]
[QUOTE="hot114"]What killed the replay value for me was the copmplete lack of a FFA mode and you ALWAYS span in the same rooms. when there are only 2-3 exits available per team I quickly start feeling like im just repeating the same routine over and over.
Also the game lacks weapon variety. theres only 1 weapon per type to choose from i would probably have played a good deal longer if there was more customisation that way.hot114
its up to your team mates to create spawn points. On certain levels, you could make a spawn point right outside an enemy bunker or in there re-spawn point, so you could sit there and kill them. Wasnt that easy as you had to hide from the bots
oh gawd i forgot about that most BS gamemechanic in multiplayer ever. 90* of the matches on radec academy ended up with with killfarming or being killfarmed outside the (enemys) SPAWN room or better yet both teams spawning right ontop of the objective for 2 minutes straight. Thats a core gamemechanic completely oblitterating all the fun out of a otherwise tactical game
the only reason i did not return the game for that bodged spawnflare was hoping theyd patch it so it could not be used within X distance of spawnrooms and objectives.
did they ever do this?No but they removed the spawn shield so it cannot be used for spamming spawn attacks on an objective point or spawn point. Its way better now. Those cluster****s are far less likely.
Again, plenty of people still play the game online and I have zero problems finding a full 32 game on standard and DLC maps. Plus its tons of fun and one of the best semi-realistic shooters this gen. Bullets do the right amount of damage and aside from the occasional late detection its pretty good @ making sure that where you aim is where the bullet will land.
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