^ (edit: regarding Yanguire) Exactly. And when you do pull off a sweet triple kill with a boltie in close quarters all within ten seconds (I've done it, believe it or not) it makes the game that much more endearing. But yeah, RO is one of those rare games where crawling in a field while artillery tears up the ground and tosses your team mates over your head, you get more of an adrenaline rush than when you get a seven kill-streak in Call of Duty.
And about the panzerfaust. It's amazing to me how you have to use it, when compared to BC2 where you can just lock on or fire off a rocket at anywhere on the tank. With panzerfaust, you have to compensate for the arc and aim for a specific point on the tank chassis, underneath the turret and above the tread. If you miss, you're screwed.
Second edit: Regarding Third Reich, I remember John Gibson talking about that in an interview. Now I forget if he said he was directly involved with the development of it, or that he took inspiration from it, but despite the realistic features he implements, he always stresses the gameplay balance is important to him. Like I mentioned earlier, if you take a shot to the stomach, you have the chance to be able to return fire for a few seconds. I can see some people complaining how it is cheap, and he should be dead. But RO is all about shot placement... they should have made sure he was dead, not aimed for the stomach. Stuff like that, if you know what I mean. Definitely try RO2, but I have full confidence Tripwire is doing everything not to punish the player. RO is pretty forgiving once you learn the ropes.
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