Red Orchestra 2 Vehicle demonstration. Leagues better then battlefield.

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cobrax25

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#1 cobrax25
Member since 2006 • 9649 Posts

I think this is the first time this has ever been shown to the public. http://www.youtube.com/watch?v=5lYtQHyClAQ&feature=related

its easily the most advanced vehicle simulation of its type, you can actually move around in the interior of the tank, everything is fully modled, and you can use all the viewpoints.

intrestingly enough, you can not get in or out of the tank, its ****locked, so the only way to use it is by being part of the tank **** which will automaticlly spawn you into the tank.

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HotRevolver

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#2 HotRevolver
Member since 2009 • 532 Posts

Awesome.

This entire game is better than Battlefield could ever hope to be

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Episode_Eve

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#3 Episode_Eve
Member since 2004 • 16986 Posts

Man, RO2 is gonna be soo tight! I've never seen that level of interactivity with vehicles before. Also, it makes sense to have vehicle-only combat. "No more racing to the tank. You live and die in the tank." :P. Whenever I get a new PC, this is a must buy :).

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organic_machine

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#4 organic_machine
Member since 2004 • 10143 Posts

IMO, this game right here is a truly progressive FPS. Probably the most progressive FPS this stagnant gen.

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Upparoom

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#5 Upparoom
Member since 2010 • 2111 Posts

Wasn't the biggest fan of RO but this game is looking more incredible with every little video.

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Sandvichman

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#6 Sandvichman
Member since 2010 • 4006 Posts

Eh, looks slow paced and not fun.

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mattuk69

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#7 mattuk69
Member since 2009 • 3050 Posts

Dam look at those high resolution textures.

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Mystic-G

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#8 Mystic-G
Member since 2006 • 6462 Posts

Eh, looks slow paced and not fun.

Sandvichman
That's nice. The game looks to be coming along well. I am definitely still interested in this game. It's gonna be badass as long as there's a decent sized community.
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ps3wizard45

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#9 ps3wizard45
Member since 2007 • 12907 Posts

I'm not digging the whole "interactive vehicles" :?

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lordreaven

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#10 lordreaven
Member since 2005 • 7239 Posts
[QUOTE="Sandvichman"]

Eh, looks slow paced and not fun.

Well, its a game where you die in one hit most of teh time.
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Arach666

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#11 Arach666
Member since 2009 • 23285 Posts

Eh, looks slow paced and not fun.

Sandvichman

Of course that something on the PC wouldn´t please you,as usual.

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tagyhag

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#12 tagyhag
Member since 2007 • 15874 Posts

Eh, looks slow paced and not fun.

Sandvichman

It's for those who favor realism instead of arcade action. (Like its 2 games before it)

Niche game, it will be. :D

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Postal_Guy

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#13 Postal_Guy
Member since 2006 • 2643 Posts

Eh, looks slow paced and not fun.

Sandvichman

have you ever seen a WW2 that moved like an Abrams? or Challenger?

they had to stop to get a decent shot off. its was nearly impossible to hit a target while moving.

anyway looks awesome

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Raymundo_Manuel

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#14 Raymundo_Manuel
Member since 2010 • 4641 Posts

Reminds me a little bit of the submarines in Silent Hunter III, but a bit more advanced given you can view the interior while also piloting the tank.


I really want this game. Are they planning to keep it $20 like their other games? Anyone know?

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Brendissimo35

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#15 Brendissimo35
Member since 2005 • 1934 Posts

RO2 is going to be epic. You can tell that the developers are actual hardcore gamers, not businessmen. They went from being gamers to modders to devs, and their passion for making a really great game shows. This is the antithesis of an arcade shooter.

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Yangire

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#16 Yangire
Member since 2010 • 8795 Posts

Eh, looks slow paced and not fun.

Sandvichman

I can understand why a fan of COD and arcade shooters would think so, but it being slow paced and realistic is what makes the game look so great.

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the_ChEeSe_mAn2

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#17 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
Looks interesting. And it would definitely be much better than BF's vehicle's because BF games were never realistic outside of the PR mod ;)
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Ace6301

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#18 Ace6301
Member since 2005 • 21389 Posts
Looks cool. Whether you prefer this or BF though will come down to preference I think rather than which one is "better". I know he had an AI tank crew there but I feel as if a tank crew of real people would be somewhat painful. I can totally see some idiot ending up as driver and never letting you stop to actually aim at things.
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Mystic-G

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#19 Mystic-G
Member since 2006 • 6462 Posts
Looks cool. Whether you prefer this or BF though will come down to preference I think rather than which one is "better". I know he had an AI tank crew there but I feel as if a tank crew of real people would be somewhat painful. I can totally see some idiot ending up as driver and never letting you stop to actually aim at things. Ace6301
Well there's always that risk in realism games, but it all ends up working out in the end most of the time.
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Sandvichman

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#20 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"]

Eh, looks slow paced and not fun.

Arach666

Of course that something on the PC wouldn´t please you,as usual.

Am i not allowed to have an opinion about a game without you calling me a anti-person? I wouldn't play this even it was on a console, i dont like super realism.
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Sandvichman

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#21 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"]

I can understand why a fan of COD and arcade shooters would think so, but it being slow paced and realistic is what makes the game look so great.

Yangire

[QUOTE="Sandvichman"]

Eh, looks slow paced and not fun.

Postal_Guy

have you ever seen a WW2 that moved like an Abrams? or Challenger?

they had to stop to get a decent shot off. its was nearly impossible to hit a target while moving.

anyway looks awesome

? It still looks kind off boring.
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Sharpie125

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#22 Sharpie125
Member since 2005 • 3904 Posts

Reminds me a little bit of the submarines in Silent Hunter III, but a bit more advanced given you can view the interior while also piloting the tank.


I really want this game. Are they planning to keep it $20 like their other games? Anyone know?

Raymundo_Manuel

Submarine sim was the first thing that came to my mind. And as for the pricing, it's not going to be $20. If it is, I'll eat my words and you can throw it in my face. But RO2 is really shaping up to compete with the other AAA titles, despite TWI being insanely small for a dev team. I would assume it would be getting at least a 40-50 dollar treatment, since it's coming with single player as well.

I am absolutely loving the fact they are letting players CONTROL the tank, rather than BECOME the tank. Most awesome part from this is the fact your buddy sitting on the other side of the tank could eat it if a shell penetrates the armour. That's what makes this game the best military shooter (apart from combat sims). The level of detail.

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Arach666

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#23 Arach666
Member since 2009 • 23285 Posts
[QUOTE="Arach666"]

[QUOTE="Sandvichman"]

Eh, looks slow paced and not fun.

Sandvichman

Of course that something on the PC wouldn´t please you,as usual.

Am i not allowed to have an opinion about a game without you calling me a anti-person? I wouldn't play this even it was on a console, i dont like super realism.

You are alowed to have all the opinions you want,your opinions about PC games however, are the same almost everytime. It seems more of a pre determined stance rather than a "opinion".
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moose_knuckler

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#24 moose_knuckler
Member since 2007 • 5722 Posts
Is there any need for the battlefield slant? :P Still looks great. I want to see the bleeding-out gameplay part of the game. Have they shown that already?
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Sharpie125

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#25 Sharpie125
Member since 2005 • 3904 Posts

Is there any need for the battlefield slant? :P Still looks great. I want to see the bleeding-out gameplay part of the game. Have they shown that already?moose_knuckler

You can probably find it in one of John's earlier demos. If I remember correctly, your screen just starts to fade out as you know you're dying, but you have a few seconds to take your killer down with you.

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Master_ShakeXXX

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#26 Master_ShakeXXX
Member since 2008 • 13361 Posts

I can appreciate the idea behind that as it's pretty cool, but having my vision limited that much would drive me nuts.

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Sharpie125

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#27 Sharpie125
Member since 2005 • 3904 Posts

^Pop the hatch :P But run the risk of getting nailed by a sniper.

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lordreaven

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#28 lordreaven
Member since 2005 • 7239 Posts

^Pop the hatch :P But run the risk of getting nailed by a sniper.

Sharpie125
or worse, an Anti-Tank Rifle.
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AdrianWerner

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#29 AdrianWerner
Member since 2003 • 28441 Posts

? It still looks kind off boring. Sandvichman
You're obviously more of arcade- FPS fan. It's not a bad thing, but this is a hardcore tactical shooter, if it wouldn't look boring to people like you it would mean they're doing it wrong.

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Hakkai007

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#30 Hakkai007
Member since 2005 • 4905 Posts

I wish you could get out of the tank.

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Sharpie125

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#31 Sharpie125
Member since 2005 • 3904 Posts

[QUOTE="Sharpie125"]

^Pop the hatch :P But run the risk of getting nailed by a sniper.

lordreaven

or worse, an Anti-Tank Rifle.

Depending on where it penetrates the armour, you would get hit sitting in your seat minding your own business. But that just makes everything more awesome and tense. But I remember when I first used the PTRD on a rifleman drawing a bead on me halfway across the map. He was turned into chunks. Chunks!

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mattuk69

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#32 mattuk69
Member since 2009 • 3050 Posts

I wish you could get out of the tank.

Hakkai007
And do what? Blow up a tank with your rifle or just to commit suicide....
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Raymundo_Manuel

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#33 Raymundo_Manuel
Member since 2010 • 4641 Posts

K, so what do we know of this game so far? I never played the first.


Is there co-op?

Is there going to be aerial combat?

What battles are going to be fought? Are we Russians in this game?

When does it come out?

What's the price (already asked earlier).

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lordreaven

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#34 lordreaven
Member since 2005 • 7239 Posts
[QUOTE="Sharpie125"]

[QUOTE="lordreaven"][QUOTE="Sharpie125"]

^Pop the hatch :P But run the risk of getting nailed by a sniper.

or worse, an Anti-Tank Rifle.

Depending on where it penetrates the armour, you would get hit sitting in your seat minding your own business. But that just makes everything more awesome and tense. But I remember when I first used the PTRD on a rifleman drawing a bead on me halfway across the map. He was turned into chunks. Chunks!

Did you make chunky soup after?
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Brendissimo35

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#35 Brendissimo35
Member since 2005 • 1934 Posts

K, so what do we know of this game so far? I never played the first.


Is there co-op?

don't know...

Is there going to be aerial combat?

no, but you can call in artillery, maybe airstrikes...

What battles are going to be fought? Are we Russians in this game?

The devs have said it will take place during the battle of Stalingrad, I assume that means the campaigns (which will be both Russian and German) and the multiplayer will take place there. They're putting alot of historical research into the game.

When does it come out?

What's the price (already asked earlier).

Likely to be 40-50 dollars.

Raymundo_Manuel

Everyone should watch this. The guy doing the interviewing doesn't really know what's going on, but John Gibson himself is very on top of his stuff.

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SteezyZ

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#36 SteezyZ
Member since 2008 • 209 Posts
Maybe I'm just bitter, but I still think that they won the Make Somthing Unreal contest with a lot of PR and marketing instead of a fun and functional game. Alien Swarm should have taken the prize by a long shot...at least Valve saw their potential. I can appreciate the amount of (loving) detail the team is putting into RO2, but IMO the team is more into putting random realistic features rather than making a fun game, as usual.
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Yangire

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#37 Yangire
Member since 2010 • 8795 Posts

IMO the team is more into putting random realistic features rather than making a fun game, as usual.SteezyZ

Perhaps the realistic features makes it fun for some people? It does for me.

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lordreaven

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#38 lordreaven
Member since 2005 • 7239 Posts
Maybe I'm just bitter, but I still think that they won the Make Somthing Unreal contest with a lot of PR and marketing instead of a fun and functional game. Alien Swarm should have taken the prize by a long shot...at least Valve saw their potential. I can appreciate the amount of (loving) detail the team is putting into RO2, but IMO the team is more into putting random realistic features rather than making a fun game, as usual.SteezyZ
You entered the contest didn't you?
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Sharpie125

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#39 Sharpie125
Member since 2005 • 3904 Posts

[QUOTE="Raymundo_Manuel"]

K, so what do we know of this game so far? I never played the first.


Is there co-op?

don't know...

Is there going to be aerial combat?

no, but you can call in artillery, maybe airstrikes...

What battles are going to be fought? Are we Russians in this game?

The devs have said it will take place during the battle of Stalingrad, I assume that means the campaigns (which will be both Russian and German) and the multiplayer will take place there. They're putting alot of historical research into the game.

When does it come out?

What's the price (already asked earlier).

Likely to be 40-50 dollars.

Brendissimo35

Everyone should watch this. The guy doing the interviewing doesn't really know what's going on, but John Gibson himself is very on top of his stuff.

There will be some form of co-op. He said that in I think the Gamescom demonstration. Each player will lead a squad like Brothers in Arms.

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SteezyZ

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#40 SteezyZ
Member since 2008 • 209 Posts
[QUOTE="SteezyZ"]Maybe I'm just bitter, but I still think that they won the Make Somthing Unreal contest with a lot of PR and marketing instead of a fun and functional game. Alien Swarm should have taken the prize by a long shot...at least Valve saw their potential. I can appreciate the amount of (loving) detail the team is putting into RO2, but IMO the team is more into putting random realistic features rather than making a fun game, as usual.lordreaven
You entered the contest didn't you?

Nope, but I played a better part of the entries. After the era of Half-Life 1 mods, the Make Something Unreal contest was a golden time for modding. But the RO team definitely talked-up their game more than people actually played it, and while it was a top-tier entry, it was hardly the most original, stable, or fun.
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Sharpie125

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#41 Sharpie125
Member since 2005 • 3904 Posts

[QUOTE="SteezyZ"]IMO the team is more into putting random realistic features rather than making a fun game, as usual.Yangire

Perhaps the realistic features makes it fun for some people? It does for me.

That actually does it for me too. Half of the fun of the first game was trying to coordinate with my friend on how to use a tank, mess around with the ranges and different techniques (angling, hull-down) until we'd finally manage to destroy the Tank Ace on the other team that was kicking our collective asses for so long. It was like a learning experience. My fun comes from being in the game as a very fragile human being, not being able to storm a room and gun down legions of enemies.

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lordreaven

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#42 lordreaven
Member since 2005 • 7239 Posts
[QUOTE="Sharpie125"]

[QUOTE="Yangire"]

IMO the team is more into putting random realistic features rather than making a fun game, as usual.SteezyZ

Perhaps the realistic features makes it fun for some people? It does for me.

That actually does it for me too. Half of the fun of the first game was trying to coordinate with my friend on how to use a tank, mess around with the ranges and different techniques (angling, hull-down) until we'd finally manage to destroy the Tank Ace on the other team that was kicking our collective asses for so long. It was like a learning experience. My fun comes from being in the game as a very fragile human being, not being able to storm a room and gun down legions of enemies.

Reminds me of my first Panzerfaust kill...................buddy in the Tank Hunter vehicle on the soviet side was wecking our tanks and our team, but he got seperated from the main group, then POW!
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Yangire

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#43 Yangire
Member since 2010 • 8795 Posts

My fun comes from being in the game as a very fragile human being, not being able to storm a room and gun down legions of enemies.

Sharpie125

Agreed, the learning curve also makes it feel like your learning and progressing in the game rather than understanding everything from the start. That aspect also makes it feel like there's a greater difference of skill between players.

It's fun playing those rare few games where you feel like an actual human rather than some demigod.

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SteezyZ

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#44 SteezyZ
Member since 2008 • 209 Posts

[QUOTE="SteezyZ"]IMO the team is more into putting random realistic features rather than making a fun game, as usual.Yangire

Perhaps the realistic features makes it fun for some people? It does for me.

Please don't misunderstand me (I did type IMO), the game is definitely unique and a good thing for the industry. Let's face it, even the narrow genre of shooters is so diverse now, not everything is enjoyable to everybody. There was a UT99 mod called The Third Reich that I played quite a bit of before RO, but I got burnt out on the whole attempt at realism in a shooter from that. They added a "realistic feature" where once you were shot in the leg, you would be forced to crawl until you were either killed, or bled out (which could take minutes). The funny thing was, for the opposing team, it was better to shoot someone in the leg and let them bleed out slowly rather than go for a kill shot so they wouldn't respawn. Realistic? Yes. Game-breaking "feature"? Also yes. I'll try RO2 if there's a demo, but I've become cynical about these types of games.
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Sharpie125

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#45 Sharpie125
Member since 2005 • 3904 Posts

^ (edit: regarding Yanguire) Exactly. And when you do pull off a sweet triple kill with a boltie in close quarters all within ten seconds (I've done it, believe it or not) it makes the game that much more endearing. But yeah, RO is one of those rare games where crawling in a field while artillery tears up the ground and tosses your team mates over your head, you get more of an adrenaline rush than when you get a seven kill-streak in Call of Duty.

And about the panzerfaust. It's amazing to me how you have to use it, when compared to BC2 where you can just lock on or fire off a rocket at anywhere on the tank. With panzerfaust, you have to compensate for the arc and aim for a specific point on the tank chassis, underneath the turret and above the tread. If you miss, you're screwed.

Second edit: Regarding Third Reich, I remember John Gibson talking about that in an interview. Now I forget if he said he was directly involved with the development of it, or that he took inspiration from it, but despite the realistic features he implements, he always stresses the gameplay balance is important to him. Like I mentioned earlier, if you take a shot to the stomach, you have the chance to be able to return fire for a few seconds. I can see some people complaining how it is cheap, and he should be dead. But RO is all about shot placement... they should have made sure he was dead, not aimed for the stomach. Stuff like that, if you know what I mean. Definitely try RO2, but I have full confidence Tripwire is doing everything not to punish the player. RO is pretty forgiving once you learn the ropes.

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Brownesque

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#46 Brownesque
Member since 2005 • 5660 Posts

Eh, looks slow paced and not fun.

Sandvichman

Eh, your post looks ignorant and misinformed. As this vid demonstrates:

http://www.gametrailers.com/video/pax-10-red-orchestra/703872

They even have to put the action into slow motion so you can see how much **** is going on in a single frame.

BTW the original game was even more dynamic than that trailer...

http://www.youtube.com/watch?v=GPVowt1GX1A&feature=related

http://www.youtube.com/watch?v=E3VO4tzrtro&feature=related

On Konigsplatz all you can hear is gunshots, grenades, and artillery.

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CPM_basic

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#47 CPM_basic
Member since 2002 • 4247 Posts

I'm going to have to disagree about the leagues better than Battlefield.

The game might have some more realistic features such as the cock-pit inside the tank, but the gameplay does not look as fun. Battlefield is not meant to be ultra realistic but entertaining... I'd rather play something entertaining and crazy like Battlefield than Red Orchestra or Arma 2.

Battlefield Bad Company 2 is a pretty damn good game. It's too bad they are not releasing new maps for it but Battlefield Vietnam should be sweet. Battlefield 3 will destroy everything in the genre though.

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Brownesque

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#48 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Yangire"]

[QUOTE="SteezyZ"]IMO the team is more into putting random realistic features rather than making a fun game, as usual.SteezyZ

Perhaps the realistic features makes it fun for some people? It does for me.


In RO Ost....

Press `~ on the top left corner of your keyboard to open the console....type "suicide" into the console, and you're dead and the respawn timer starts.

Be cynical all you want, also be ignorant of things you don't understand and make misinformed posts on the internet.

RO2 is adding things like internal ballistics so that shots to the heart are more damaging than shots to the lungs. RO2 is adding weapon collision and bullet penetration, it allows you to prop your weapon on a flat surface for stability when aiming, and it has one of the most fascinating machine gun deployment mechanics in the industry, including tech that allows you to rotate yourself around the machine gun's pivot point on the bipod, including adjusting for elevation automatically when you're trying to shoot somebody at a downward angle (demonstration at 0:25 seconds). It also has 3D scopes, something unique in an industry that normally just throws some FOV zoom and a 2D scope texture on your screen. Peripheral vision? Sounds complicated! They even allow you to use the ironsights on your sniper rifle. Why? Because it was realistic.

The fact of the matter is a lot of these additions, even though they're realistic, facilitate better gameplay that's often more intuitive or easier to use than your traditional game. Like, for instance, hipshooting mechanics that don't rely on artificial bullet spread but instead make your bullet fly directly out from the muzzle of your gun in a trajectory parallel to the barrel. Basically, you point and shoot instead of putting a crosshair on somebody and holding down the right trigger until you empty an entire magazine in somebody's general direction.

And the result is a deep FPS which some of the most oppressively immersive gameplay on the market. But by all means go back to Halo's silver dollar sized crosshairs, one button nade tosses, and Call of Duty's 2D scopes because realism is SCARY.

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Ragingbear505

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#49 Ragingbear505
Member since 2008 • 819 Posts

I'm going to have to disagree about the leagues better than Battlefield.

The game might have some more realistic features such as the cock-pit inside the tank, but the gameplay does not look as fun. Battlefield is not meant to be ultra realistic but entertaining... I'd rather play something entertaining and crazy like Battlefield than Red Orchestra or Arma 2.

Battlefield Bad Company 2 is a pretty damn good game. It's too bad they are not releasing new maps for it but Battlefield Vietnam should be sweet. Battlefield 3 will destroy everything in the genre though.

CPM_basic



They are releasing new maps, as in brand new ones, not just rehashes of original multiplayer maps. There's 4 of them, and they're coming soon.

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#50 Ragingbear505
Member since 2008 • 819 Posts

Maybe I'm just bitter, but I still think that they won the Make Somthing Unreal contest with a lot of PR and marketing instead of a fun and functional game. Alien Swarm should have taken the prize by a long shot...at least Valve saw their potential. I can appreciate the amount of (loving) detail the team is putting into RO2, but IMO the team is more into putting random realistic features rather than making a fun game, as usual.SteezyZ


I followed that contest extensively too. My top three picks were RO, AS, and Air Buccaneers. Personally had Air Buccaneers been finished and polished up it would have been the funnest of the three but the guys at Tripwire put the most work into their mod and it showed. Alien Swarm was great, fun, fairly polished, but at the end of the day it was just wasn't on the same level as RO. By the end of the contest Alien Swarm felt like a mod of UT2004 and Red Orchestra felt like a beta of a game that just happened to be developed on the Unreal engine, that was the difference in my mind at least.