Its funny how you people hold up the critical darlings on the Wii as examples of "hardcore" games on the Wii not selling, yet completely neglect to mention how deeply flawed these titles are on multiple levels.
Most of them are wedged into niche genres, have little exposure beyond a few half hearted television advertisements and some website ads, tend to have flawed gameplay of some description, have bad decisions made about them and are sent out to die on retail shelves with nothing to distinguish them from every other piece of software.
You talk about MadWorld and Zack and Wiki, No More Heroes and De Blob like they would have sold on the other systems. The fact is, easily, they wouldnt have.
Hardly any third parties have released AAA projects on the Wii. Those that have, despite their almost deliberate hinderances, have seen success. You cant stack up these niche titles against the likes of Call of Duty, Resident Evil or Monster Hunter.
The Wii audience is not buying these games because, traditional, mainstream gamers do not want them. Its simple.
When developers release AAA mainstream titles, with decent exposure and actual effort put into the image of the software, and they dont sell, then come to me and tell me its a userbase problem. Until then, the fault lies squarely at the feet of the publisher.
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