@R4gn4r0k said:
@jg4xchamp said:
He didn't make any of those.
Yeah I know, groups of people made those games.
I wasn't there but I doubt Twited Metal and God of War was just David Jaffe sitting behind a computer all by himself.
I don't know what you expect me to say here: I love a series that he helped start/create ? I thought that was prety clear from what I wrote :)
All I know about David Jaffe is that he swears a lot.
Sure, but like any medium have a creative lead is still just as important for direction and all that jazz, it's not a shocker that the Uncharted games that people really gas up as the 2nd coming of christ happen to have Bruce Straley as game director, and Neil Druckman on the dev team (as lead designer and then creative director for 4), and the one where both of them aren't on it, is the one that got a bit less hyped. Dark Souls 1 to 2 would be another example or Devil May Cry to Devil May Cry 2.
As someone who thinks God of War is mechanically mediocre, even I would concede the 2nd game is genuinely good, and it happens to be the one the dude didn't work on. In fact while the story has only gotten progressively more stupid after his absence the actual gameplay has had some noteworthy improvements be it refinement, better variation, or in the case of the 3rd game, the first alternative weapon in that series that doesn't suck ass to use: the cestus.
Hence why I led with with Jaffe, more than the arena shooter that did poorly. So I'm not at fault here, I'm saying you name dropped games homeboy didn't even work on in a thread where I'm picking on the guy.
@ConanTheStoner said:
My favorite thing about Jaffe is how he openly admits that GoW's combat doesn't stack up to proper beat 'em ups.
Dude openly explained which game he ripped off and how it wasn't anywhere near the same game technically, homeboy knew the only reason he was winning that GOTY at the AIAS was because Capcom wasn't part of the academy. He knows damn well Resident Evil 4 was cleaning house that year. lol
@getyeryayasout said:
I finished GoW 1 for the umpteenth time
Ewww, I finished that game once. And I still felt that was one too many. The dull ass combat is one thing, the poverty Zelda routine is another. I never understood how that was used as a point in the franchises favor. Here are a series of puzzles that are more linear than the Zelda ones, aren't particularly interesting, creative, or hard, basically solve themselves, and here is super simple platforming, and it's somehow a more "complete" gaming experience than action games where the action is actually a strong aspect of the games.
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