[QUOTE="Cloud_Insurance"][QUOTE="mephisto_11"][QUOTE="Cloud_Insurance"][QUOTE="mephisto_11"][QUOTE="PC360Wii"]
Not many shooters have 7 gametypes :roll: how rare....
and coop... yay... was in the first.
mephisto_11
you're desperation is showing. list all these game with more than 7 game types in mp and coop sp. there better be a truckload
Your inexperience is showing. You obviously haven't played Resistance's multiplayer if you think Gears is deeper and has more variety.
i've played resistance and the game itself was so second rate compared to gears that i couldn't play the mp for more than ten minutes. how is autoaim that practially earns the kill for you deep?
gears is still top 5 most played game on live for the past 2 years. and if gears is so shallow then i must be imagining how hard of a time people new to the game have at playing the online. in resistance anyone can pickup and play and the autoaim practically gets the kills for you
lol, auto aim gets the kills for you? Nope, sorry doesn't work that way. You stick with auto aim and you'll get slaughtered by anyone outside of an average to below average player. Auto aim doesn't put the reticle on the head, but experienced players will aim for the head, thus killing you far faster than you will kill them using auto aim to hit them in the torso...
gears is so limited in terms of options and variety in multiplayer that its disgusting. I'll take the two separate races in Resistance, up to 40 players (lag free) in a match over gears. Plus Resistance has more gametypes and situational use weapons...
40 players was a mess. and lol @ aiming for the head being deep. that is a drastically different than any other shooter. and if you think the autoaim doesn't help the average player than you're in denial. i played only the rfom single player once before i hopped online and i was doing just as well as i do in any other shooter.
in gears it took me 2 weeks to score more than 1-2 kills in a match.
cows love comparing their average run of the mill shooters to AAA shooters.
Don't brag about taking two weeks to get more than 1-2 kills per match. Thats nothing to brag about.
Resistance DOES have a deep multiplayer system in terms of custimization, but thats not a big deal really. Socom and Halo have an even more robust multiplayer options IMO (important ones). Personally, I found Resistance an average FPS, the weapons were cool, but the game just didn't entice me to want to play and play and play.
Edit: Options wise to custimize multiplayer, Resistance is better. Deep as in tactical-wise, it could go either way I think.
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