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I'd love to have both... but L4D was just amazing as a demo, that I can't wait for the full game. Not to mention Valve will support the thing anyways, and overall... Zombies>>>>Chimeras. Fact of life. Zombies are always more fun to kill. :D yoshi_64
zombie slaughtering=pure win. One of my favorite things to do is if there is a lone zombie in the distance shoot it in the leg with my pistol to piss it off and get it running at me and when it is 5 or 10 feet in front of me just blow its head off with a shot gun.
[QUOTE="foxhound_fox"]What exactly does it do that Resistance 2 or even Gears 2 doesn't do?
Left 4 Dead was built around the concept of co-op and is pretty much the game which has set the new bar in terms of co-op play for years to come.
Couth_
Infinite replay value and the best "fun factor" out of any first person shooter in a decade. Not only that the game is beyond intense. It brings back the face smashing goodness from the 8-bit days.
What exactly does it do that Resistance 2 or even Gears 2 doesn't do?[QUOTE="Couth_"][QUOTE="foxhound_fox"]
Left 4 Dead was built around the concept of co-op and is pretty much the game which has set the new bar in terms of co-op play for years to come.
Guybrush_3
Infinite replay value and the best "fun factor" out of any first person shooter in a decade.
I was looking for facts not opinions[QUOTE="foxhound_fox"]What exactly does it do that Resistance 2 or even Gears 2 doesn't do?
Left 4 Dead was built around the concept of co-op and is pretty much the game which has set the new bar in terms of co-op play for years to come.
Couth_
I believe most of the praise goes to the AI director. In most shooters now, playing through the campaign once gives you knowledge of how things are going to play out...
Sniper on the ledge in distant, 4 enemies around the next corner, etc.
Players get complacement because the game doesn't change but their tactics do; the game gets more easier. Predictable... yadda yadda.
L4D is different every playthrough. You never know if there is going to be a lone zombie behind the door or a mass of zombies. will the next room be empty, or will is a Boomer waiting to explode on you?
The AI director is simply awesome. And I could tell that from my first two playthroughs of the demo.
Edit: Exploud... Funny. I haven't played Pokemon in ages. :P
What exactly does it do that Resistance 2 or even Gears 2 doesn't do?[QUOTE="Couth_"][QUOTE="foxhound_fox"]
Left 4 Dead was built around the concept of co-op and is pretty much the game which has set the new bar in terms of co-op play for years to come.
Kickinurass
I believe most of the praise goes to the AI director. In most shooters now, playing through the campaign once gives you knowledge of how things are going to play out...
Sniper on the ledge in distant, 4 enemies around the next corner, etc.
Players get complacement because the game doesn't change but their tactics do; the game gets more easier. Predictable... yadda yadda.
L4D is different every playthrough. You never know if there is going to be a lone zombie behind the door or a mass of zombies. will the next rook be empty, or will is a Boomer waiting to exploud on you?
The AI director is simply awesome. And I could tell that from my first through playthroughs of the demo.
Right. I think that might matter if you were up against different enemies, but no matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your classes, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype train[QUOTE="Guybrush_3"][QUOTE="Couth_"]What exactly does it do that Resistance 2 or even Gears 2 doesn't do?Couth_
Infinite replay value and the best "fun factor" out of any first person shooter in a decade.
I was looking for facts not opinionsWell the infinite replayability is based on the fact that no play through will ever be the same thing twice. The game is insanely fast on the PC (I havent played the 360 version nor do I care to) It has lots of HOLY **** moments where zombies come up on you completely unexpectedly from an even more unexpected place. It is just plain brutal on expert.
[QUOTE="Kickinurass"][QUOTE="Couth_"]What exactly does it do that Resistance 2 or even Gears 2 doesn't do?Couth_
I believe most of the praise goes to the AI director. In most shooters now, playing through the campaign once gives you knowledge of how things are going to play out...
Sniper on the ledge in distant, 4 enemies around the next corner, etc.
Players get complacement because the game doesn't change but their tactics do; the game gets more easier. Predictable... yadda yadda.
L4D is different every playthrough. You never know if there is going to be a lone zombie behind the door or a mass of zombies. will the next rook be empty, or will is a Boomer waiting to exploud on you?
The AI director is simply awesome. And I could tell that from my first through playthroughs of the demo.
Right. I think that might matter if you were up against different enemies, but no matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your classes, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype trainWhere you playing on normal? Play it on expert and tell me that no tactics are required. You wont last 2 minutes on the holdout in no mercy on expert (literally 2 minutes. Maybe less) You have to have extreme cooperation to fend off hoards of 20 to 30 zombies. You have compensate in your tactics for the boss zombies (especially Tanks)
Right. I think that might matter if you were fighting actual enemies, but not matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your classes, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype trainCouth_
I see where your coming from. But that's part of the beauty of the game - it's stays as close to Zombie fiction as possible ( In fact, it made some key differences as well, but I digress.) The fear comes not from the zombie's tactics, but simply from masses of them swarming you.
IMO it's the closest a video game has ever come to capturing the sensation of being in the middle of a zombie outbreak.
Still, I waiting for the video game version of the Zombie Survival Guide - Zombie madness to the letter.
Edit: I'm a huge Zombie fan though. I think that's where alot of this game's hype comes from. As someone above me pointed out, Zombies are cming back into style lately. We got comics about zombies (Marvel Zombies miniseries) Bestselling novels about zombies (Zombie Survival Guide, World War Z), Movies abut zombies ( 28 ___ Movies, Resident Evil to an Extent) And lately games have been increasinly incorporating zombies (L4D, CoD:WaW Zombie mode, various games with an Infection multiplayer variant.)
It's a good time for zombies, and boy to a love zombies.
[QUOTE="Couth_"][QUOTE="Guybrush_3"]I was looking for facts not opinions
Infinite replay value and the best "fun factor" out of any first person shooter in a decade.
Guybrush_3
Well the infinite replayability is based on the fact that no play through will ever be the same thing twice. The game is insanely fast on the PC (I havent played the 360 version nor do I care to) It has lots of HOLY **** moments where zombies come up on you completely unexpectedly from an even more unexpected place. It is just plain brutal on expert.
Playthrough of any MP isn't exactly the same thing twice unless you play with robots instead of people though. People will always tend to do different things so its not the same thing twice really and you usually play with different people. I think L4D has a unique type of multiplayer in the way that you don't know where and when you'll get rushed or when smokers grab you unexpectedly in a cleared room and teammates go too far ahead of you haha.
[QUOTE="Kickinurass"][QUOTE="Couth_"]What exactly does it do that Resistance 2 or even Gears 2 doesn't do?Couth_
I believe most of the praise goes to the AI director. In most shooters now, playing through the campaign once gives you knowledge of how things are going to play out...
Sniper on the ledge in distant, 4 enemies around the next corner, etc.
Players get complacement because the game doesn't change but their tactics do; the game gets more easier. Predictable... yadda yadda.
L4D is different every playthrough. You never know if there is going to be a lone zombie behind the door or a mass of zombies. will the next rook be empty, or will is a Boomer waiting to exploud on you?
The AI director is simply awesome. And I could tell that from my first through playthroughs of the demo.
Right. I think that might matter if you were up against different enemies, but no matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your classes, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype trainL4D relies heavily on Co-op like those other games do just as much. The only thing here is in L4D the reliance created through different classes, or your weak over steroid bound looking men who need cover or will die. L4D invokes team work and communication. No game plays the same as the AI Director changes things from ammo and weapon locations to Zombies and enemy types you'll encounter throghout the levels of the game. Instead of something like R2 and Gears 2, where the enemy placement will forever be the same, the same scripted events, and the only thing changing in difficulty really is how much damage you'll take or a few enemy placements. Whereas in L4D higher difficulties usually revolves around the AI Director playing quite the fool with you. (Do I send in a boomer and tank? do I send two tanks? A mass of zombies and a boomer? No pills here? Or two pills there?) it's always different.Couth_:What exactly does it do that Resistance 2 or even Gears 2 doesn't do?
The AI director dynamically adjusting the enemy layout and attack patterns to keep the players on their feet and not be able to expect anything. That and it was built with teamwork in mind. If you don't work as a team, you won't survive more than a few minutes if that. No health regen or instant health-pack pick-ups. You can either augment your health with pain pills or be stuck healing yourself with a medkit while being left totally vulnerable for 10 seconds. Unless your teammates protect you, you're done.
Couth_:Right. I think that might matter if you were up against different enemies, but no matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your ****s, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype train
You have obviously never heard of the Witch. If you try and run-n-gun her, you in a pile of crap so high you won't escape with your life. There are more tactical decisions associated with her alone than every other enemy and situation in the game combined.
There is so much praise being given to the game because it is attempting to revolutionize co-op shooter multiplayer... and it's doing a wonderful job.foxhound_fox
Fun thing to do, startle a witch and die!
Playthrough of any MP isn't exactly the same thing twice unless you play with robots instead of people though. People will always tend to do different things so its not the same thing twice really and you usually play with different people. I think L4D has a unique type of multiplayer in the way that you don't know where and when you'll get rushed or when smokers grab you unexpectedly in a cleared room and teammates go too far ahead of you haha. tmntPunchout
[QUOTE="tmntPunchout"]Playthrough of any MP isn't exactly the same thing twice unless you play with robots instead of people though. People will always tend to do different things so its not the same thing twice really and you usually play with different people. I think L4D has a unique type of multiplayer in the way that you don't know where and when you'll get rushed or when smokers grab you unexpectedly in a cleared room and teammates go too far ahead of you haha. foxhound_fox
Yes, I know, I have bpth games. I was just saying it really isn't the same all the time depending on the people you're playing with though unless it's like 2P story coop or something. In the case of R2, there are different ways people will play especially with 8 players.
Couth_:What exactly does it do that Resistance 2 or even Gears 2 doesn't do?
The AI director dynamically adjusting the enemy layout and attack patterns to keep the players on their feet and not be able to expect anything. That and it was built with teamwork in mind. If you don't work as a team, you won't survive more than a few minutes if that. No health regen or instant health-pack pick-ups. You can either augment your health with pain pills or be stuck healing yourself with a medkit while being left totally vulnerable for 10 seconds. Unless your teammates protect you, you're done.
Couth_:Right. I think that might matter if you were up against different enemies, but no matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your ****s, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype train
You have obviously never heard of the Witch. If you try and run-n-gun her, you in a pile of crap so high you won't escape with your life. There are more tactical decisions associated with her alone than every other enemy and situation in the game combined.
There is so much praise being given to the game because it is attempting to revolutionize co-op shooter multiplayer... and it's doing a wonderful job.foxhound_fox
We had the most badass which fight today. There was a witch blocking our path so we had to kill her. Luckily we where close enough to a safe room that my two friends went back and got hunting rifles. So I went up and got a quick shot off with the shotgun and ran and when she was chasing me my friends rained down head shots on her, and luckily the bot was smart enough to stay out of the way.
Yes, I know, I have bpth games. I was just saying it really isn't the same all the time depending on the people you're playing with though unless it's like 2P story coop or something. In the case of R2, there are different ways people will play especially with 8 players. tmntPunchout
[QUOTE="tmntPunchout"]Yes, I know, I have bpth games. I was just saying it really isn't the same all the time depending on the people you're playing with though unless it's like 2P story coop or something. In the case of R2, there are different ways people will play especially with 8 players. foxhound_fox
I addressed the posters remarks saying "Well the infinite replayability is based on the fact that no play through will ever be the same thing twice." That's all I did, I'm not arguing anything else. I know how L4D works and how it is different. So in the issue I was addressing, was I wrong or something?
People describe Resistance 2 as being like other shooter games that's out in the market like COD and Halo. While people describe Left 4 Dead as being in a zombie movie like 24 Days Later and Dawn of the Dead. Left 4 Dead is an unique gaming experience and just stands out more.
People describe Resistance 2 as being like other shooter games that's out in the market like COD and Halo. While people describe Left 4 Dead as being in a zombie movie like 24 Days Later and Dawn of the Dead. Left 4 Dead is an unique gaming experience and just stands out more.
ReverseCycology
24 days later? whats that?
i like resistance 2s co-op alot better.
it requires alot more cooperation (hence the name co-op) than l4d. you have to balance your selves and every pack is great in its own way.
you also have to give eachother ammo, health, and cover (from the 3 kits).
in l4d you just shoot at the zombies and cover eachothers back. but l4d does have a certain charm that makes the game more fun at first, but it gets old in due time. resistance 2 seems to last longer.
/opinion]
Uh, massive gravedig?i like resistance 2s co-op alot better.
it requires alot more cooperation (hence the name co-op) than l4d. you have to balance your selves and every pack is great in its own way.
you also have to give eachother ammo, health, and cover (from the 3 kits).
in l4d you just shoot at the zombies and cover eachothers back. but l4d does have a certain charm that makes the game more fun at first, but it gets old in due time. resistance 2 seems to last longer.
/opinion]
kkevguy47k
[QUOTE="rolo107"]Ridiculous question. Only staunch cows should be able to honestly answer Resistance 2. -_-... I guess those looking for a simpler experience could say Resistance 2... ChrnoTrigger
Resistance 2 has WAY more depth and needs more skill. And needs actual cooperation (aka spec ops supplying ammo and medics healing). Lots and lots of cooperation
Left 4 Dead isn't a bad game by any means. It's very enjoyable, but it lacks alot of depth that I expected it to have. It's insanely overrated.
sounds like somebody decided not to play L4D on expertDon't listen to the fanboys here. Resistance 2's Co-op destroys L4D.ChrnoTriggerYeah, cause that sounds unbiased.
[QUOTE="ChrnoTrigger"][QUOTE="rolo107"]Ridiculous question. Only staunch cows should be able to honestly answer Resistance 2. -_-... I guess those looking for a simpler experience could say Resistance 2... lawlessx
Resistance 2 has WAY more depth and needs more skill. And needs actual cooperation (aka spec ops supplying ammo and medics healing). Lots and lots of cooperation
Left 4 Dead isn't a bad game by any means. It's very enjoyable, but it lacks alot of depth that I expected it to have. It's insanely overrated.
sounds like somebody decided not to play L4D on expert I know. A lot of people who complain that Left4Dead has no depth complete it once on normal with a team of randoms. Not the way to really experience the game.[QUOTE="lawlessx"][QUOTE="ChrnoTrigger"]sounds like somebody decided not to play L4D on expert I know. A lot of people who complain that Left4Dead has no depth complete it once on normal with a team of randoms. Not the way to really experience the game.Resistance 2 has WAY more depth and needs more skill. And needs actual cooperation (aka spec ops supplying ammo and medics healing). Lots and lots of cooperation
Left 4 Dead isn't a bad game by any means. It's very enjoyable, but it lacks alot of depth that I expected it to have. It's insanely overrated.
pyromaniac223
playing the game on expert with a team of skilled players that all use they're mics is when the game really shines.
L4D has many zombies on screen and plays great but R2 has BIG A** boss's that will tear your whole team out if you dont work together (Note: that's why you need all 8 player's).
"But Greatness you can become an infected" woop di doo!! We call them Chimera in the Resistance world and all i have to do is turn on my shield and blast you with my HVAP Wraith.
L4D was definetly more addicting. i dont really have extensive playtime with the game, but the maps/modes seemed pretty limited...at least on the 360 version, the whole time i was playing i though "wow this really does belong on the PC"
but resistance was challenging as well, i thought the class system was pretty limited though, but with the superhuman difficulty its reeeeeeeeallly challenging at times...
I'm going to say its a tie, because i have nothing bad to say about either, and then again, i dont own L4D, so my opinion is sorta invalid
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