Resistance 2 vs Left 4 Dead *CO-OP EDITION*

  • 94 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#51 foxhound_fox
Member since 2005 • 98532 Posts
The competition:

A motor car race

The competitors:

Left 4 Dead ~ a Formula 1 race car
Resistance 2 ~ a stunt plane

~

Left 4 Dead was built around the concept of co-op and is pretty much the game which has set the new bar in terms of co-op play for years to come.
Avatar image for Guybrush_3
Guybrush_3

8308

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 Guybrush_3
Member since 2008 • 8308 Posts

I'd love to have both... but L4D was just amazing as a demo, that I can't wait for the full game. Not to mention Valve will support the thing anyways, and overall... Zombies>>>>Chimeras. Fact of life. Zombies are always more fun to kill. :D yoshi_64

zombie slaughtering=pure win. One of my favorite things to do is if there is a lone zombie in the distance shoot it in the leg with my pistol to piss it off and get it running at me and when it is 5 or 10 feet in front of me just blow its head off with a shot gun.

Avatar image for Couth_
Couth_

10369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 Couth_
Member since 2008 • 10369 Posts

Left 4 Dead was built around the concept of co-op and is pretty much the game which has set the new bar in terms of co-op play for years to come.
foxhound_fox
What exactly does it do that Resistance 2 or even Gears 2 doesn't do?
Avatar image for Guybrush_3
Guybrush_3

8308

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 Guybrush_3
Member since 2008 • 8308 Posts

[QUOTE="foxhound_fox"]
Left 4 Dead was built around the concept of co-op and is pretty much the game which has set the new bar in terms of co-op play for years to come.
Couth_
What exactly does it do that Resistance 2 or even Gears 2 doesn't do?

Infinite replay value and the best "fun factor" out of any first person shooter in a decade. Not only that the game is beyond intense. It brings back the face smashing goodness from the 8-bit days.

Avatar image for ReverseCycology
ReverseCycology

9717

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 ReverseCycology
Member since 2006 • 9717 Posts

I only have one thing to say:

RELOADING!

 

Avatar image for Couth_
Couth_

10369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 Couth_
Member since 2008 • 10369 Posts

[QUOTE="Couth_"][QUOTE="foxhound_fox"]
Left 4 Dead was built around the concept of co-op and is pretty much the game which has set the new bar in terms of co-op play for years to come.
Guybrush_3

What exactly does it do that Resistance 2 or even Gears 2 doesn't do?

Infinite replay value and the best "fun factor" out of any first person shooter in a decade. 

I was looking for facts not opinions
Avatar image for Kickinurass
Kickinurass

3357

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="foxhound_fox"]
Left 4 Dead was built around the concept of co-op and is pretty much the game which has set the new bar in terms of co-op play for years to come.
Couth_
What exactly does it do that Resistance 2 or even Gears 2 doesn't do?

I believe most of the praise goes to the AI director. In most shooters now, playing through the campaign once gives you knowledge of how things are going to play out...

Sniper on the ledge in distant, 4 enemies around the next corner, etc. 

Players get complacement because the game doesn't change but their tactics do; the game gets more easier. Predictable... yadda yadda.

L4D is different every playthrough. You never know if there is going to be a lone zombie behind the door or a mass of zombies. will the next room be empty, or will is a Boomer waiting to explode on you? 

The AI director is simply awesome. And I could tell that from my first two playthroughs of the demo.

Edit: Exploud... Funny. I haven't played Pokemon in ages. :P

Avatar image for tmntPunchout
tmntPunchout

3770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 tmntPunchout
Member since 2007 • 3770 Posts
I haven't spent enough time w/ L4D but both are pretty good. Some mistakes you made though is you can revive teammates in R2 also and there are some fun mission objectives too. Didn't vote yet til I get more L4D playing time.
Avatar image for Couth_
Couth_

10369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 Couth_
Member since 2008 • 10369 Posts

[QUOTE="Couth_"][QUOTE="foxhound_fox"]
Left 4 Dead was built around the concept of co-op and is pretty much the game which has set the new bar in terms of co-op play for years to come.
Kickinurass

What exactly does it do that Resistance 2 or even Gears 2 doesn't do?

I believe most of the praise goes to the AI director. In most shooters now, playing through the campaign once gives you knowledge of how things are going to play out...

Sniper on the ledge in distant, 4 enemies around the next corner, etc. 

Players get complacement because the game doesn't change but their tactics do; the game gets more easier. Predictable... yadda yadda.

L4D is different every playthrough. You never know if there is going to be a lone zombie behind the door or a mass of zombies. will the next rook be empty, or will is a Boomer waiting to exploud on you? 

The AI director is simply awesome. And I could tell that from my first through playthroughs of the demo.

Right. I think that might matter if you were up against different enemies, but no matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your classes, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype train
Avatar image for Guybrush_3
Guybrush_3

8308

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 Guybrush_3
Member since 2008 • 8308 Posts
[QUOTE="Guybrush_3"]

[QUOTE="Couth_"]What exactly does it do that Resistance 2 or even Gears 2 doesn't do?Couth_

Infinite replay value and the best "fun factor" out of any first person shooter in a decade. 

I was looking for facts not opinions

 

Well the infinite replayability is based on the fact that no play through will ever be the same thing twice.  The game is insanely fast on the PC (I havent played the 360 version nor do I care to) It has lots of HOLY **** moments where zombies come up on you completely unexpectedly from an even more unexpected place. It is just plain brutal on expert. 

Avatar image for Solid_Snak3Xx
Solid_Snak3Xx

413

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#61 Solid_Snak3Xx
Member since 2008 • 413 Posts

Gears 2

/thread

Avatar image for Guybrush_3
Guybrush_3

8308

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 Guybrush_3
Member since 2008 • 8308 Posts

I only have one thing to say:

RELOADING!

 

ReverseCycology

HURNTER! 

Avatar image for Guybrush_3
Guybrush_3

8308

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 Guybrush_3
Member since 2008 • 8308 Posts

Gears 2

/thread

Solid_Snak3Xx

LMAO! Geow2 coop is crap compared to L4D and even R2. 

Avatar image for Guybrush_3
Guybrush_3

8308

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 Guybrush_3
Member since 2008 • 8308 Posts
[QUOTE="Kickinurass"]

[QUOTE="Couth_"]What exactly does it do that Resistance 2 or even Gears 2 doesn't do?Couth_

I believe most of the praise goes to the AI director. In most shooters now, playing through the campaign once gives you knowledge of how things are going to play out...

Sniper on the ledge in distant, 4 enemies around the next corner, etc. 

Players get complacement because the game doesn't change but their tactics do; the game gets more easier. Predictable... yadda yadda.

L4D is different every playthrough. You never know if there is going to be a lone zombie behind the door or a mass of zombies. will the next rook be empty, or will is a Boomer waiting to exploud on you? 

The AI director is simply awesome. And I could tell that from my first through playthroughs of the demo.

Right. I think that might matter if you were up against different enemies, but no matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your classes, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype train

Where you playing on normal? Play it on expert and tell me that no tactics are required. You wont last 2 minutes on the holdout in no mercy on expert (literally 2 minutes. Maybe less) You have to have extreme cooperation to fend off hoards of 20 to 30 zombies. You have compensate in your tactics for the boss zombies (especially Tanks) 

Avatar image for Kickinurass
Kickinurass

3357

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#65 Kickinurass
Member since 2005 • 3357 Posts

Right. I think that might matter if you were fighting actual enemies, but not matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your classes, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype trainCouth_

I see where your coming from. But that's part of the beauty of the game - it's stays as close to Zombie fiction as possible ( In fact, it made some key differences as well, but I digress.) The fear comes not from the zombie's tactics, but simply from masses of them swarming you.

IMO it's the closest a video game has ever come to capturing the sensation of being in the middle of a zombie outbreak. 

Still, I waiting for the video game version of the Zombie Survival Guide - Zombie madness to the letter.

Edit: I'm a huge Zombie fan though. I think that's where alot of this game's hype comes from. As someone above me pointed out, Zombies are cming back into style lately. We got comics about zombies (Marvel Zombies miniseries) Bestselling novels about zombies (Zombie Survival Guide, World War Z), Movies abut zombies ( 28 ___ Movies, Resident Evil to an Extent) And lately games have been increasinly incorporating zombies (L4D, CoD:WaW Zombie mode, various games with an Infection  multiplayer variant.)

It's a good time for zombies, and boy to a love zombies.

Avatar image for tmntPunchout
tmntPunchout

3770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 tmntPunchout
Member since 2007 • 3770 Posts
[QUOTE="Couth_"][QUOTE="Guybrush_3"]

 

Infinite replay value and the best "fun factor" out of any first person shooter in a decade. 

Guybrush_3

I was looking for facts not opinions

 

Well the infinite replayability is based on the fact that no play through will ever be the same thing twice.  The game is insanely fast on the PC (I havent played the 360 version nor do I care to) It has lots of HOLY **** moments where zombies come up on you completely unexpectedly from an even more unexpected place. It is just plain brutal on expert. 

Playthrough of any MP isn't exactly the same thing twice unless you play with robots instead of people though. People will always tend to do different things so its not the same thing twice really and you usually play with different people. I think L4D has a unique type of multiplayer in the way that you don't know where and when you'll get rushed or when smokers grab you unexpectedly in a cleared room and teammates go too far ahead of you haha.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#67 foxhound_fox
Member since 2005 • 98532 Posts
Couth_:What exactly does it do that Resistance 2 or even Gears 2 doesn't do?

The AI director dynamically adjusting the enemy layout and attack patterns to keep the players on their feet and not be able to expect anything. That and it was built with teamwork in mind. If you don't work as a team, you won't survive more than a few minutes if that. No health regen or instant health-pack pick-ups. You can either augment your health with pain pills or be stuck healing yourself with a medkit while being left totally vulnerable for 10 seconds. Unless your teammates protect you, you're done.

Couth_:Right. I think that might matter if you were up against different enemies, but no matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your ****s, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype train

You have obviously never heard of the Witch. If you try and run-n-gun her, you in a pile of crap so high you won't escape with your life. There are more tactical decisions associated with her alone than every other enemy and situation in the game combined.

There is so much praise being given to the game because it is attempting to revolutionize co-op shooter multiplayer... and it's doing a wonderful job.
Avatar image for yoshi_64
yoshi_64

25261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#68 yoshi_64
Member since 2003 • 25261 Posts
[QUOTE="Kickinurass"]

[QUOTE="Couth_"]What exactly does it do that Resistance 2 or even Gears 2 doesn't do?Couth_

I believe most of the praise goes to the AI director. In most shooters now, playing through the campaign once gives you knowledge of how things are going to play out...

Sniper on the ledge in distant, 4 enemies around the next corner, etc. 

Players get complacement because the game doesn't change but their tactics do; the game gets more easier. Predictable... yadda yadda.

L4D is different every playthrough. You never know if there is going to be a lone zombie behind the door or a mass of zombies. will the next rook be empty, or will is a Boomer waiting to exploud on you? 

The AI director is simply awesome. And I could tell that from my first through playthroughs of the demo.

Right. I think that might matter if you were up against different enemies, but no matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your classes, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype train

L4D relies heavily on Co-op like those other games do just as much. The only thing here is in L4D the reliance created through different classes, or your weak over steroid bound looking men who need cover or will die. L4D invokes team work and communication. No game plays the same as the AI Director changes things from ammo and weapon locations to Zombies and enemy types you'll encounter throghout the levels of the game. Instead of something like R2 and Gears 2, where the enemy placement will forever be the same, the same scripted events, and the only thing changing in difficulty really is how much damage you'll take or a few enemy placements. Whereas in L4D higher difficulties usually revolves around the AI Director playing quite the fool with you. (Do I send in a boomer and tank? do I send two tanks? A mass of zombies and a boomer? No pills here? Or two pills there?) it's always different.
Avatar image for tmntPunchout
tmntPunchout

3770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#69 tmntPunchout
Member since 2007 • 3770 Posts

Couth_:What exactly does it do that Resistance 2 or even Gears 2 doesn't do?

The AI director dynamically adjusting the enemy layout and attack patterns to keep the players on their feet and not be able to expect anything. That and it was built with teamwork in mind. If you don't work as a team, you won't survive more than a few minutes if that. No health regen or instant health-pack pick-ups. You can either augment your health with pain pills or be stuck healing yourself with a medkit while being left totally vulnerable for 10 seconds. Unless your teammates protect you, you're done.

Couth_:Right. I think that might matter if you were up against different enemies, but no matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your ****s, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype train

You have obviously never heard of the Witch. If you try and run-n-gun her, you in a pile of crap so high you won't escape with your life. There are more tactical decisions associated with her alone than every other enemy and situation in the game combined.

There is so much praise being given to the game because it is attempting to revolutionize co-op shooter multiplayer... and it's doing a wonderful job.foxhound_fox

Fun thing to do, startle a witch and die!

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#70 foxhound_fox
Member since 2005 • 98532 Posts
Playthrough of any MP isn't exactly the same thing twice unless you play with robots instead of people though. People will always tend to do different things so its not the same thing twice really and you usually play with different people. I think L4D has a unique type of multiplayer in the way that you don't know where and when you'll get rushed or when smokers grab you unexpectedly in a cleared room and teammates go too far ahead of you haha. tmntPunchout

Nearly every co-op shooter up until Left 4 Dead has run on completely scripted sequences. Every enemy will appear in the same place every time you play the game... no matter how much you want it to change. The AI director in Left 4 Dead changes it on the fly in the level depending on how well or how poorly your team is fairing. Changing enemy spawn locations, types and amounts along with weapon and health location spawns. Each time you play any level in Left 4 Dead, the enemy spawn locations will never be the same twice.
Avatar image for tmntPunchout
tmntPunchout

3770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#71 tmntPunchout
Member since 2007 • 3770 Posts

[QUOTE="tmntPunchout"]Playthrough of any MP isn't exactly the same thing twice unless you play with robots instead of people though. People will always tend to do different things so its not the same thing twice really and you usually play with different people. I think L4D has a unique type of multiplayer in the way that you don't know where and when you'll get rushed or when smokers grab you unexpectedly in a cleared room and teammates go too far ahead of you haha. foxhound_fox

Nearly every co-op shooter up until Left 4 Dead has run on completely scripted sequences. Every enemy will appear in the same place every time you play the game... no matter how much you want it to change. The AI director in Left 4 Dead changes it on the fly in the level depending on how well or how poorly your team is fairing. Changing enemy spawn locations, types and amounts along with weapon and health location spawns. Each time you play any level in Left 4 Dead, the enemy spawn locations will never be the same twice.

Yes, I know, I have bpth games. I was just saying it really isn't the same all the time depending on the people you're playing with though unless it's like 2P story coop or something. In the case of R2, there are different ways people will play especially with 8 players.

Avatar image for Guybrush_3
Guybrush_3

8308

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#72 Guybrush_3
Member since 2008 • 8308 Posts

Couth_:What exactly does it do that Resistance 2 or even Gears 2 doesn't do?

The AI director dynamically adjusting the enemy layout and attack patterns to keep the players on their feet and not be able to expect anything. That and it was built with teamwork in mind. If you don't work as a team, you won't survive more than a few minutes if that. No health regen or instant health-pack pick-ups. You can either augment your health with pain pills or be stuck healing yourself with a medkit while being left totally vulnerable for 10 seconds. Unless your teammates protect you, you're done.

Couth_:Right. I think that might matter if you were up against different enemies, but no matter what it's a mindless zombie, and all you have to do is shoot or melee it. Point and click with no tactics at all. At least in R2 you have your ****s, and in Gears you have your cover. Don't get me wrong L4D is fun, i just dont see why such a heavy hype train

You have obviously never heard of the Witch. If you try and run-n-gun her, you in a pile of crap so high you won't escape with your life. There are more tactical decisions associated with her alone than every other enemy and situation in the game combined.

There is so much praise being given to the game because it is attempting to revolutionize co-op shooter multiplayer... and it's doing a wonderful job.foxhound_fox

We had the most badass which fight today. There was a witch blocking our path so we had to kill her. Luckily we where close enough to a safe room that my two friends went back and got hunting rifles. So I went up and got a quick shot off with the shotgun and ran and when she was chasing me my friends rained down head shots on her, and luckily the bot was smart enough to stay out of the way. 

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#73 foxhound_fox
Member since 2005 • 98532 Posts
Yes, I know, I have bpth games. I was just saying it really isn't the same all the time depending on the people you're playing with though unless it's like 2P story coop or something. In the case of R2, there are different ways people will play especially with 8 players. tmntPunchout

But are the experiences changing dynamically or are they all still just scripted? The human element will always change the experience to some degree but if they are still all scripted then the base experience never changes. In L4D, the only things that stay the same are the actual level layouts.
Avatar image for tmntPunchout
tmntPunchout

3770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#74 tmntPunchout
Member since 2007 • 3770 Posts

[QUOTE="tmntPunchout"]Yes, I know, I have bpth games. I was just saying it really isn't the same all the time depending on the people you're playing with though unless it's like 2P story coop or something. In the case of R2, there are different ways people will play especially with 8 players. foxhound_fox

But are the experiences changing dynamically or are they all still just scripted? The human element will always change the experience to some degree but if they are still all scripted then the base experience never changes. In L4D, the only things that stay the same are the actual level layouts.

I addressed the posters remarks saying "Well the infinite replayability is based on the fact that no play through will ever be the same thing twice." That's all I did, I'm not arguing anything else. I know how L4D works and how it is different. So in the issue I was addressing, was I wrong or something?

Avatar image for ReverseCycology
ReverseCycology

9717

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#75 ReverseCycology
Member since 2006 • 9717 Posts

People describe Resistance 2 as being like other shooter games that's out in the market like COD and Halo.  While people describe Left 4 Dead as being in a zombie movie like 24 Days Later and Dawn of the Dead.  Left 4 Dead is an unique gaming experience and  just stands out more.

 

 

Avatar image for tmntPunchout
tmntPunchout

3770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#76 tmntPunchout
Member since 2007 • 3770 Posts

People describe Resistance 2 as being like other shooter games that's out in the market like COD and Halo.  While people describe Left 4 Dead as being in a zombie movie like 24 Days Later and Dawn of the Dead.  Left 4 Dead is an unique gaming experience and  just stands out more.

 ReverseCycology

24 days later? whats that? 

Avatar image for kkevguy47k
kkevguy47k

900

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 kkevguy47k
Member since 2008 • 900 Posts

i like resistance 2s co-op alot better.

it requires alot more cooperation (hence the name co-op) than l4d. you have to balance your selves and every pack is great in its own way.

you also have to give eachother ammo, health, and cover (from the 3 kits).

in l4d you just shoot at the zombies and cover eachothers back. but l4d does have a certain charm that makes the game more fun at first, but it gets old in due time. resistance 2 seems to last longer.

/opinion]

Avatar image for GodofBigMacs
GodofBigMacs

6440

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#78 GodofBigMacs
Member since 2008 • 6440 Posts
You can revive in R2, as well...
Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#79 mitu123
Member since 2006 • 155290 Posts
[QUOTE="Solid_Snak3Xx"]

Gears 2

/thread

Guybrush_3

LMAO! Geow2 coop is crap compared to L4D and even R2.

I don't know man, R2 doesn't seem that impressive either.
Avatar image for Wartzay
Wartzay

2036

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 Wartzay
Member since 2006 • 2036 Posts

i like resistance 2s co-op alot better.

it requires alot more cooperation (hence the name co-op) than l4d. you have to balance your selves and every pack is great in its own way.

you also have to give eachother ammo, health, and cover (from the 3 kits).

in l4d you just shoot at the zombies and cover eachothers back. but l4d does have a certain charm that makes the game more fun at first, but it gets old in due time. resistance 2 seems to last longer.

/opinion]

kkevguy47k
Uh, massive gravedig?
Avatar image for XturnalS
XturnalS

5020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#81 XturnalS
Member since 2004 • 5020 Posts

Both are fun but I put in more in R2 then L4D by far, the ranking system and classes and sheer amount of content won me over more then the 4 scenarios and versus could ever have.

Avatar image for NYrockinlegend
NYrockinlegend

2025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#82 NYrockinlegend
Member since 2008 • 2025 Posts
R2, IMO. It's just more my style(I'm not a big fan of zombie survival games; they're just too repetitive). I like to kill enemies with strong AI and strong weapons. R2's co-op is great; you have to work hard as a team to survive, and there are a huge amount of enemies and vast firepower targeted at you and your teammates. The unique classes allows one to be either a heavy gunner(offensive strength), a medic(healing), or a spec-ops(ammo storage). If your team's unbeatable, try Superhuman. The main problem I have with both games are that they're terribly repetitive and get old after a while. For L4D, that's a bad thing, considering co-op IS the game.
Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#83 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="rolo107"]Ridiculous question. Only staunch cows should be able to honestly answer Resistance 2. -_-... I guess those looking for a simpler experience could say Resistance 2... ChrnoTrigger

Resistance 2 has WAY more depth and needs more skill. And needs actual cooperation (aka spec ops supplying ammo and medics healing). Lots and lots of cooperation

Left 4 Dead isn't a bad game by any means. It's very enjoyable, but it lacks alot of depth that I expected it to have. It's insanely overrated.

sounds like somebody decided not to play L4D on expert
Avatar image for cainetao11
cainetao11

38077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 1

#84 cainetao11
Member since 2006 • 38077 Posts
Don't listen to the fanboys here. Resistance 2's Co-op destroys L4D.ChrnoTrigger
Yeah, cause that sounds unbiased.
Avatar image for pyromaniac223
pyromaniac223

5896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#85 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="ChrnoTrigger"]

[QUOTE="rolo107"]Ridiculous question. Only staunch cows should be able to honestly answer Resistance 2. -_-... I guess those looking for a simpler experience could say Resistance 2... lawlessx

Resistance 2 has WAY more depth and needs more skill. And needs actual cooperation (aka spec ops supplying ammo and medics healing). Lots and lots of cooperation

Left 4 Dead isn't a bad game by any means. It's very enjoyable, but it lacks alot of depth that I expected it to have. It's insanely overrated.

sounds like somebody decided not to play L4D on expert

I know. A lot of people who complain that Left4Dead has no depth complete it once on normal with a team of randoms. Not the way to really experience the game.
Avatar image for cainetao11
cainetao11

38077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 1

#86 cainetao11
Member since 2006 • 38077 Posts
I've played both and imo there both great. L4D just has a more fun feel to me. I'm not looking to split hairs on co-op games with talk of tactics and skills. I'm playing with other people, is it a blast or not? In that case L4D wins, imo.
Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#87 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="lawlessx"][QUOTE="ChrnoTrigger"]

Resistance 2 has WAY more depth and needs more skill. And needs actual cooperation (aka spec ops supplying ammo and medics healing). Lots and lots of cooperation

Left 4 Dead isn't a bad game by any means. It's very enjoyable, but it lacks alot of depth that I expected it to have. It's insanely overrated.

pyromaniac223

sounds like somebody decided not to play L4D on expert

I know. A lot of people who complain that Left4Dead has no depth complete it once on normal with a team of randoms. Not the way to really experience the game.

playing the game on expert with a team of skilled players that all use they're mics is when the game really shines.

Avatar image for DaViD_99
DaViD_99

2496

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#88 DaViD_99
Member since 2007 • 2496 Posts
Having only Left 4 Dead, i cannot judge, but the game really is something. AI Director always makes the game different and challenging each time you play it. Basically i think that only people who have both, or played both longer that couple hours should have a say in this. Don't wanna be biased. And i like Gears 2 Co op type thing, but i have more fun against enemies with no guns!
Avatar image for jonnyt61
jonnyt61

2147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#89 jonnyt61
Member since 2003 • 2147 Posts
Both please =]
Avatar image for Englandfc1966
Englandfc1966

2217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#91 Englandfc1966
Member since 2005 • 2217 Posts
Like R2's MP the co-op was a fail.
Avatar image for ThaGreatness007
ThaGreatness007

535

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#92 ThaGreatness007
Member since 2008 • 535 Posts

L4D has many zombies on screen and plays great but R2 has BIG A** boss's that will tear your whole team out if you dont work together (Note: that's why you need all 8 player's).

"But Greatness you can become an infected" woop di doo!! We call them Chimera in the Resistance world and all i have to do is turn on my shield and blast you with my HVAP Wraith.

Avatar image for Mr_Apple_Soup
Mr_Apple_Soup

3580

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#93 Mr_Apple_Soup
Member since 2006 • 3580 Posts

L4D was definetly more addicting. i dont really have extensive playtime with the game, but the maps/modes seemed pretty limited...at least on the 360 version, the whole time i was playing i though "wow this really does belong on the PC"

but resistance was challenging as well, i thought the class system was pretty limited though, but with the superhuman difficulty its reeeeeeeeallly challenging at times...

I'm going to say its a tie, because i have nothing bad to say about either, and then again, i dont own L4D, so my opinion is sorta invalid

Avatar image for moose_knuckler
moose_knuckler

5722

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#94 moose_knuckler
Member since 2007 • 5722 Posts
L4D by a good margin (8 player co-op for R2 stops it from being a mile).