@RedentSC said:
Can you clarify something for me. Rendered Scene vs Game Scene? Im genuinely confused by what you mean. Let me explain
Rendered scene = FMV or 'Cut Scene"
Game Scene = Gameplay
If thats the case.... where did i ever compare a rendered FMV (basically a CGI movie) to a Game Scene? More to the point... where is the relevance in doing such a comparison?
My comparison with Alt Tabbing is valid as the game is still running in the background and should still be hitting 60fps constantly... regardless of whether you are looking at it (those frames are still being rendered on your card, just not pushed to the monitor) .. so if your frame rate drops when alt tabbing (which it will) then by your logic, your system is not a 60fps system... same as the PS4. Also all games FPS fluctuate to a massive degree, regardless of platform. Sure DICE or whoever could have hit 60 constantly... but they chose not to in order to get a little extra fidelity out of it and still keep a decent 60fps for most gameplay.... are you criticizing them for this decision? If so thats fine, but criticize their game design decision, not the hardware.
I have a gaming rig.... have done since i started gaming back in 2000. As of late the PC market have become such a boring place to play i never bother anymore. Not to mention all the other crap that goes along with PC gaming. I wont mention all of them but cost, comfort and game bugs (which are massively increased on PC due to no 3rd party quality control unlike consoles) are just some issues with PC Gaming these days. My point being i aint a sony fanboy..... Its just this thread is actually pointless
The fact is that the PS4 is CAPABLE of 60fps 1080p and we are still in the first wave of very very very unoptimized, cross gen games... not purely designed for the PS4 (with a few exceptions such as KZ:SF single player and 1886, where the devs are sacrificing 60 frames for more graphical fidelity, as a design decision). This alone does not mean the PS4 isn't capable before you start, only they have CHOSE to put most of their available resources into one area rather than another. This again is shown with KZ:SF Multiplayer, which is in fact 1080 and 60fps (might not be constant, but it hits it for the vast majority of the time that i have seen)
so in short... whether a game hits 60fps/1080p is a design choice by game devs... not a downfall of the hardware... in time more 1080 games will be released running at a more constant 60fps... just be patient :)
OH and the whole me not PC gaming anymore ain't entirely true, i still play Kerbal Space Program... although it runs like an absolute dog in my system due to Unity's unfortunate memory leak issues... oh the joys of no quality control :)
i am enjoying this discussion and at the end of this post i will change my tune on one of the games.
i will start with a fact or 2. wii u, ps4, xbox one - all are capable of 1080P, 60Hz output (we agree). PC you could have 120 Hz output! so i could argue that a 120fps pc could maintain an average over 60 easily - thus showing objective frame rate superiority. Also, PS4 seems to be the most powerful gaming console. capability is not the same as what the gpu outputs - including on PC.
your interpretation of a rendered scene is incorrect, your definitions are incorrect. this information can be looked up on wikipedia. sorry - i simply don't have the time to start a debate by correcting misinformation. as briefly as possible, each frame you view in a video game is a render of a 3d scene. i was never talking about video recordings of computer graphics commonly referred to as 'CGI'.
your alt tabbing comparison is flawed. i was showing you videos where in the game, you know, they're playing the game and the frame rate drops.
so on the pc, why isn't the comparison made to where you're in the game, and see if the frame rate drops in the game? why would you like to compare frame rate drops in game on a console, to frame rate drops caused by alt-tabbing?
surely the fair comparison would be to look at the FPS of a console game when you're doing something equivalent to alt-tab? compare apples with apples please.
i reject your premise that you need 60fps when the OS' focus is not on the game. the FPS when I'm alt-tabbed into another program is irrelevant to this discussion of gameplay fps.
we are having this conversation because you said 'Fact check... BF4 runs at 60FPS, As does Resogun, Killzone MP and many many more...', and i pointed out those three specific games run at FPS other than 60, such as 59, 58, 57, 56, down to 45 in some cases. when people say a console game is 60 fps, it should mean a solid 60 fps.
this made me wonder 'what is the tolerance for frame drops?' there are cod games on xbox 360 i'd call a solid 60fps despite dropping to 58 or 59 very very seldom. so, here is where i will change my mind regarding one of the games:
resogun - http://www.youtube.com/watch?v=6HhiKXeuNvM
basically, i'm watching this video and i'm not really seeing drops. ironically, this video is from digital foundry and my original quote came from digital foundry!
Log in to comment