Rocksteady: "Adding Multiplayer to Batman would diminish experience"

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Blazerdt47

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#1 Blazerdt47
Member since 2004 • 5671 Posts

Thank you Rocksteady! At least some devs out there know how to do it right. :)

Batman: Arkham City dev tried adding multiplayer

Batman: Arkham Cityis a great game, earning the3rd spoton our Game of the Year list. But would it have been a better game had it featured a multiplayer component?

Game director Sefton Hill argued that it would have seriously diminished the game. "If we did multiplayer then we wouldn't have been able to deliver the quality of game that people wanted--that we wanted," he said. "We would end up delivering two watered down products."

Apparently, the team at Rocksteady did attempt building multiplayer in the game. However, Hill and co. weren't pleased with the results. "We did look at multiplayer early on and we looked at what it could actually bring to the table," he toldCVG. "We tried some ideas out but it always felt like it was just there as a requirement."

Although the game ended up shipping with anonline pass, the publisher didn't try to sway the team's decision on multiplayer. "We're really thankful to Warner on that. At a time when a lot of publishers said you have to have multiplayer, they backed our ideas for single player."

"You see games where you feel like they bolted the multiplayer on," Hill added. "But if they had taken that effort and put it into the single player, they would have had a better game instead of having a multiplayer that people don't play."

http://www.shacknews.com/article/72394/batman-arkham-city-dev-tried-adding-multiplayer

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SecretPolice

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#2 SecretPolice
Member since 2007 • 45541 Posts

EA is now targeting them for hostile take over. :twisted: :P

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PurpleMan5000

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#3 PurpleMan5000
Member since 2011 • 10531 Posts
The game would have been more fun if they would have included coop multiplayer in some of the challenge rooms.
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donalbane

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#4 donalbane
Member since 2003 • 16383 Posts
Man, there's no reason why they couldn't have Robin or Catwoman tag along with you via co-op.
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infinite884

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#5 infinite884
Member since 2008 • 701 Posts

your just reading about this? they said this as soon as they announce the sequel

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hiryu3

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#6 hiryu3
Member since 2003 • 7313 Posts
co-op or any other form of MP was not and is not needed in this game. Now if you built a game from the ground up were batman had to handle an issue while Robin or Nightwing had to do something similar in another part of town at the same time, then that is different.
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foxhound_fox

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#7 foxhound_fox
Member since 2005 • 98532 Posts
Can you ever just make one thread to discuss multiple points?
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Animal-Mother

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#8 Animal-Mother
Member since 2003 • 27362 Posts

Good stuff rocksteady.

It's very true.

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ebrezzy1

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#9 ebrezzy1
Member since 2012 • 1427 Posts
co-op is never a bad thing to have in any game but if it shortens the single player then forget it. i don't know who wants to be robin anyway
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speedfreak48t5p

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#10 speedfreak48t5p
Member since 2009 • 14490 Posts

Good to hear. Take notes EA.

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zeldisco2009

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#11 zeldisco2009
Member since 2009 • 554 Posts

God bless Rocksteady.

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Jebus213

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#12 Jebus213
Member since 2010 • 10056 Posts
Why is it that anything that involves more then one player IN ANY WAY devastating to you people?
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kaiter200

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#13 kaiter200
Member since 2012 • 25 Posts

God bless Rocksteady.

zeldisco2009
Same here.
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deactivated-59b71619573a1

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#14 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Of course it would. It would destroy the uniqueness of the game.

I hear GOW IV is to implement an MP element too and it will be an example why you shouldn't add it to these kind of games that rely on their SP. Unless it's just a Co-op thing, then it might be alright

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topgunmv

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#15 topgunmv
Member since 2003 • 10880 Posts

Why is it that anything that involves more then one player IN ANY WAY devastating to you people?Jebus213

Read the op?

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rasengan2552

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#16 rasengan2552
Member since 2009 • 5071 Posts

With this quote, Rocksteady has just secured a spot in my top 3 developers this gen.

why couldn't the Dead Space devs be this competent ?

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waltefmoney

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#17 waltefmoney
Member since 2010 • 18030 Posts

With this quote, Rocksteady has just secured a spot in my top 3 developers this gen.

why couldn't the Dead Space devs be this competent ?

rasengan2552

It has nothing to do with being incompetent. They're owned by EA. They do what EA says.

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rasengan2552

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#18 rasengan2552
Member since 2009 • 5071 Posts

[QUOTE="rasengan2552"]

With this quote, Rocksteady has just secured a spot in my top 3 developers this gen.

why couldn't the Dead Space devs be this competent ?

waltefmoney

It has nothing to do with being incompetent. They're owned by EA. They do what EA says.

oh yeah.
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CanYouDiglt

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#19 CanYouDiglt
Member since 2009 • 8500 Posts

[QUOTE="rasengan2552"]

With this quote, Rocksteady has just secured a spot in my top 3 developers this gen.

why couldn't the Dead Space devs be this competent ?

waltefmoney

It has nothing to do with being incompetent. They're owned by EA. They do what EA says.

Kinda like what happened to Mass Effect sadly.
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rasengan2552

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#20 rasengan2552
Member since 2009 • 5071 Posts
[QUOTE="waltefmoney"]

[QUOTE="rasengan2552"]

With this quote, Rocksteady has just secured a spot in my top 3 developers this gen.

why couldn't the Dead Space devs be this competent ?

CanYouDiglt

It has nothing to do with being incompetent. They're owned by EA. They do what EA says.

Kinda like what happened to Mass Effect sadly.

2K f**** up all by themselves with Bioshock though.
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waltefmoney

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#21 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

It has nothing to do with being incompetent. They're owned by EA. They do what EA says.

CanYouDiglt

Kinda like what happened to Mass Effect sadly.

Yeah. EA is like cancer.

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MyopicCanadian

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#22 MyopicCanadian
Member since 2004 • 8345 Posts

I really don't like it when developers say things like this. I believe a lot of single player games could easily benefit from a good co-op experience. Lots of people just like playing co-op campaigns with their friends.

It's like the developer is trying to TELL me what I want. I'll decide for myself, thanks. If co-op and people chatting is ruining the experience, I'll finish it on my own. If it's fun as hell, I'll continue playing multiplayer. It's usually way more fun.

I agree that a separate tacked on multiplayer mode just for the sake of having it is usually not worth it, though.

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rasengan2552

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#23 rasengan2552
Member since 2009 • 5071 Posts

I really don't like it when developers say things like this. I believe a lot of single player games could easily benefit from a good co-op experience. Lots of people just like playing co-op campaigns with their friends.

It's like the developer is trying to TELL me what I want. I'll decide for myself, thanks. If co-op and people chatting is ruining the experience, I'll finish it on my own. If it's fun as hell, I'll continue playing multiplayer. It's usually way more fun.

I agree that a separate tacked on multiplayer mode just for the sake of having it is usually not worth it, though.

MyopicCanadian
you are leaving out the fact that adding co-op/multiplayer needs its own seperate attention and takes resources and time from the SP development.
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MyopicCanadian

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#24 MyopicCanadian
Member since 2004 • 8345 Posts
[QUOTE="rasengan2552"][QUOTE="MyopicCanadian"]

I really don't like it when developers say things like this. I believe a lot of single player games could easily benefit from a good co-op experience. Lots of people just like playing co-op campaigns with their friends.

It's like the developer is trying to TELL me what I want. I'll decide for myself, thanks. If co-op and people chatting is ruining the experience, I'll finish it on my own. If it's fun as hell, I'll continue playing multiplayer. It's usually way more fun.

I agree that a separate tacked on multiplayer mode just for the sake of having it is usually not worth it, though.

you are leaving out the fact that adding co-op/multiplayer needs its own seperate attention and takes resources and time from the SP development.

Yeah, but who knows.. maybe projected sales figures would be higher due to the prospect of co-op, and the budget would be higher and they could afford those additional resources. That part's not really quantifiable.
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deactivated-57ad0e5285d73

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#25 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

How about multiplayer, coop style, like Double Dragon? In fact, isn't it time for a new Double Dragon?

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Wanderer5

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#26 Wanderer5
Member since 2006 • 25727 Posts

Good I glad they didn't want to work on what could have been a meh MP and focus on making sure the SP was a amazing experience which it did.:)

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balfe1990

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#27 balfe1990
Member since 2009 • 6747 Posts

The challenge rooms would have far greater replay value if they had an option for co-op though.

But any sort of traditional MP component would be horrible.

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SPYDER0416

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#28 SPYDER0416
Member since 2008 • 16736 Posts

Thank God EA doesn't have control of the Batman franchise, or they would ruin the sh** out of it this way.

It would be nice to see if they could possibly allow for two players in the challenge rooms in the next installments. It would be nice to have Batman and Robin, or like Catwoman and Nightwing fighting off or stealthily taking out a bunch of dudes together.

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SPYDER0416

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#29 SPYDER0416
Member since 2008 • 16736 Posts

With this quote, Rocksteady has just secured a spot in my top 3 developers this gen.

why couldn't the Dead Space devs be this competent ?

rasengan2552

Actually I don't blame Visceral, I blame EA.

EA has that new "online in everything" policy, so you get games like Crysis and Dead Space having terrible multiplayer tacked on just so EA can justify online passes. Syndicate barely got away from it because their co-op counted as online (which was good enough for EA), but it was multiplayery enough to justify an online pass.

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archvile_78

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#30 archvile_78
Member since 2007 • 8438 Posts

I wish more devs would see it that way.

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princeofshapeir

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#31 princeofshapeir
Member since 2006 • 16652 Posts
I completely agree with Rocksteady, some games are inherently geared towards a single-player experience. Bethesda seems to understand that too. But when you work for EA and Activision, and mouth-breathing idiots only buy games that give them the opportunity to scream in their microphone at others and hurl obscenities left and right, you have to sacrifice the single-player for the multiplayer. But I really appreciate games that can achieve a balance of both. GTA IV and RDR are prime examples of games that have excellent single-player campaigns with fun and unique multiplayer.
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fabz_95

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#32 fabz_95
Member since 2006 • 15425 Posts
Good to know, the Batman games are awesome as they are.
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padaporra

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#33 padaporra
Member since 2005 • 3508 Posts

They tried to put multiplayer, then? That means, if they actually managed to find a cool way to implement it they would have done that.
.
This all seems very logical to me.

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mitu123

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#34 mitu123
Member since 2006 • 155290 Posts

I agree that Batman should just be SP.:D

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Jebus213

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#35 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="Jebus213"]Why is it that anything that involves more then one player IN ANY WAY devastating to you people?topgunmv

Read the op?

So co-op mode would diminish a game? Damn, wasn't Lost Planet 2 like 10-12 hours long?
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mems_1224

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#36 mems_1224
Member since 2004 • 56919 Posts
you know what also diminishes the experience? having a short ass campaign but like 100 challenge rooms. how about some missions instead. hell, start doing 5 hour dlc every few months and introduce new stories and characters like a comic book if you're gonna have a big empty open world. arkham city was great, one of my 10 favorite games last year. it could have been longer or had more content. co-op could work though if the world was bigger. man batman/robbin running around gotham would be awesome
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balfe1990

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#37 balfe1990
Member since 2009 • 6747 Posts

you know what also diminishes the experience? having a short ass campaign but like 100 challenge rooms. how about some missions instead. hell, start doing 5 hour dlc every few months and introduce new stories and characters like a comic book if you're gonna have a big empty open world. arkham city was great, one of my 10 favorite games last year. it could have been longer or had more content. co-op could work though if the world was bigger. man batman/robbin running around gotham would be awesome mems_1224

Yeah, the Main and side missions were a lot shorter than I expected. I was thinking I was going to be kept busy for weeks but I finished everything in a matter of days.

You've got like a million challenge rooms but I'm a little timid for them. The ever increasing difficulty scares me :P

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GiantAssPanda

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#38 GiantAssPanda
Member since 2011 • 1885 Posts

God bless Rocksteady.

zeldisco2009
This.
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DragonfireXZ95

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#39 DragonfireXZ95
Member since 2005 • 26712 Posts
The game would have been more fun if they would have included coop multiplayer in some of the challenge rooms.PurpleMan5000
Yeah, actually co-op in the challenge rooms would have been interesting. Not the main game, but the challenge maps would be cool.
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GiantAssPanda

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#40 GiantAssPanda
Member since 2011 • 1885 Posts
[QUOTE="PurpleMan5000"]The game would have been more fun if they would have included coop multiplayer in some of the challenge rooms.DragonfireXZ95
Yeah, actually co-op in the challenge rooms would have been interesting. Not the main game, but the challenge maps would be cool.

Batman & Robin beating up baddies..? http://www.youtube.com/watch?v=Rebg5YfiBEI I dunno about cool :D
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deactivated-5c79c3cfce222

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#41 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts

What ever do you mean? The Dead Space 2 community is thriving. Although to be fair, I hear the SP in that game managed to come out alright despite of unnecessary MP being a thing.

[QUOTE="Jebus213"][QUOTE="topgunmv"]

[QUOTE="Jebus213"]Why is it that anything that involves more then one player IN ANY WAY devastating to you people?speedfreak48t5p

Read the op?

So co-op mode would diminish a game? Damn, wasn't Lost Planet 2 like 10-12 hours long?

Read the OP? It's like two sentences long.

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deactivated-5c79c3cfce222

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#43 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts

[QUOTE="waltefmoney"]

[QUOTE="rasengan2552"]

With this quote, Rocksteady has just secured a spot in my top 3 developers this gen.

why couldn't the Dead Space devs be this competent ?

CanYouDiglt

It has nothing to do with being incompetent. They're owned by EA. They do what EA says.

Kinda like what happened to Mass Effect sadly.

The MP looks alright in that game though. Don't know if anyone will be playing it a month after release, but it's got that going for it. Won't be a complete waste by the looks of things.

I really don't like it when developers say things like this. I believe a lot of single player games could easily benefit from a good co-op experience. Lots of people just like playing co-op campaigns with their friends.

It's like the developer is trying to TELL me what I want. I'll decide for myself, thanks. If co-op and people chatting is ruining the experience, I'll finish it on my own. If it's fun as hell, I'll continue playing multiplayer. It's usually way more fun.

I agree that a separate tacked on multiplayer mode just for the sake of having it is usually not worth it, though.

MyopicCanadian

You really don't like it when developers find a feature is not working out and decide to stop spending resources on it? And you are saying they're wrong? That a feature the developer of the game believes is detrimental is actually beneficial because ???? and should be implemented because you want the choice of ignoring it?

But then you say if it's not of a high enough quality it's not worth it?

I've just woken up so maybe I've misinterpreted something. But you're not making much sense to me right now.

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tjricardo089

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#44 tjricardo089
Member since 2010 • 7429 Posts

Multiplayer would be terrible. Keep up with the brilliant single-player and leave multiplayer to other kind of games.

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Renegade_Fury

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#45 Renegade_Fury
Member since 2003 • 21753 Posts

I don't care about MP in the campaign, but like others have already said, co-op could have been awesome at least for the challenge maps.

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Renegade_Fury

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#46 Renegade_Fury
Member since 2003 • 21753 Posts

[QUOTE="DragonfireXZ95"][QUOTE="PurpleMan5000"]The game would have been more fun if they would have included coop multiplayer in some of the challenge rooms.GiantAssPanda
Yeah, actually co-op in the challenge rooms would have been interesting. Not the main game, but the challenge maps would be cool.

Batman & Robin beating up baddies..? http://www.youtube.com/watch?v=Rebg5YfiBEI I dunno about cool :D

Nah, it would have been cool. :cool:

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Jebus213

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#47 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="speedfreak48t5p"] What ever do you mean? The Dead Space 2 community is thriving. Although to be fair, I hear the SP in that game managed to come out alright despite of unnecessary MP being a thing.

[QUOTE="Jebus213"]

Read the op?

McStrongfast

So co-op mode would diminish a game? Damn, wasn't Lost Planet 2 like 10-12 hours long?

Read the OP? It's like two sentences long.

Didn't see it. There's nothing wrong with at least a co-op mode.
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WTA2k5

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#48 WTA2k5
Member since 2005 • 3999 Posts

Arkham City was perfectly fine without multiplayer (and by that I mean GOTY 2011). I don't know how they could possibly design the combat and stealth systems while accounting for 2+ players.

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MyopicCanadian

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#49 MyopicCanadian
Member since 2004 • 8345 Posts

[QUOTE="MyopicCanadian"]

I really don't like it when developers say things like this. I believe a lot of single player games could easily benefit from a good co-op experience. Lots of people just like playing co-op campaigns with their friends.

It's like the developer is trying to TELL me what I want. I'll decide for myself, thanks. If co-op and people chatting is ruining the experience, I'll finish it on my own. If it's fun as hell, I'll continue playing multiplayer. It's usually way more fun.

I agree that a separate tacked on multiplayer mode just for the sake of having it is usually not worth it, though.

McStrongfast

You really don't like it when developers find a feature is not working out and decide to stop spending resources on it? And you are saying they're wrong? That a feature the developer of the game believes is detrimental is actually beneficial because ???? and should be implemented because you want the choice of ignoring it?

But then you say if it's not of a high enough quality it's not worth it?

I've just woken up so maybe I've misinterpreted something. But you're not making much sense to me right now.

What I'm saying is pretty much every game is better with co-op, and it should be up to the consumer to decide this, not the developer. Treyarch and IW also use this same line when they talk about the CoD campaigns.

If, however, they were working on a multiplayer system that feels tacked on.. see The Darkness, Bioshock 2, the new Wolfenstein, whatever other examples you can think of... then I have no problem with that being avoided. Especially the way consumers blast through games these days... if the MP isn't excellent, the MP component will be dead not long after the game's launch anyway. Hell, even if the MP *IS* good, it might die anyway due to competition from MP-centric games.

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deactivated-5c79c3cfce222

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#50 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts

[QUOTE="McStrongfast"]

[QUOTE="MyopicCanadian"]

I really don't like it when developers say things like this. I believe a lot of single player games could easily benefit from a good co-op experience. Lots of people just like playing co-op campaigns with their friends.

It's like the developer is trying to TELL me what I want. I'll decide for myself, thanks. If co-op and people chatting is ruining the experience, I'll finish it on my own. If it's fun as hell, I'll continue playing multiplayer. It's usually way more fun.

I agree that a separate tacked on multiplayer mode just for the sake of having it is usually not worth it, though.

MyopicCanadian

You really don't like it when developers find a feature is not working out and decide to stop spending resources on it? And you are saying they're wrong? That a feature the developer of the game believes is detrimental is actually beneficial because ???? and should be implemented because you want the choice of ignoring it?

But then you say if it's not of a high enough quality it's not worth it?

I've just woken up so maybe I've misinterpreted something. But you're not making much sense to me right now.

What I'm saying is pretty much every game is better with co-op, and it should be up to the consumer to decide this, not the developer. Treyarch and IW also use this same line when they talk about the CoD campaigns.

If, however, they were working on a multiplayer system that feels tacked on.. see The Darkness, Bioshock 2, the new Wolfenstein, whatever other examples you can think of... then I have no problem with that being avoided. Especially the way consumers blast through games these days... if the MP isn't excellent, the MP component will be dead not long after the game's launch anyway. Hell, even if the MP *IS* good, it might die anyway due to competition from MP-centric games.

It's their game, not yours. If they think co-op's gonna be detrimental to development and won't be a worthwhile investment then they're probably right, because they're the ones with experience and who are making the game, not the consumer.