Why on earth are they paying for Devil May Cry when they passed on Bayonetta 2? Bayonetta is ten fold what DMC became stupid fools.
@Shewgenja Maybe like a lot of people he can't afford multiple consoles. Not everybody is as rich as you dude.
DMC is a much bigger franchise than Bayonetta, selling anywhere from 2-3 times as much in a single entry. There also hasn't been a DMC since 2008 before the first Bayonetta even released. Bayonetta has had years to improve the formula, we're finally getting a mainline DMC after 10-11 years.
All of those modern improvements listed in the original post combined with the deeper combat system of DMC means it has the potential of becoming the best character action game of all time.
- Hard lock on is standard.
- Console is targeted for 60 frames per second like the previous DMC games.
- Level design is more open than previous DMC games but not going into Souls or open world territory of level design. Movement outside of combat has been streamlined to match the open nature of the game. The structure is more open to make the experience more "smooth." Immersion is important to the team with this game.
- Level design and exploration is more similar to Bayonetta with action set pieces thrown in there but without the QTEs. QTEs in general do not exist in DMCV thus far.
- There is NO Stamina bar.
- This is not a Musou game but there will be encounters where you are facing more enemies than you are used to in a DMC game.
- There is some online integration but definitely no multiplayer PvP.
- Dodge system is reworked and dodging in general is supposed to be a lot smoother than before (get ready to hear the word “smooth” a lot when related to DMCV).
- Camera pulls back during big fights. The devs are really proud of the new, more dynamic camera system.
- Animations are being improved to be less stiff. Big emphasis on cloth physics (maybe Dante’s sword might not clip through his jacket now!). Battles are beautifully animated and smooth.
- Mission and Ranking system similar to previous DMC games and Bayonetta. There will definitely be mission/chapter selects.
- Bosses being ramped up dramatically in DMCV. One of the boss fights moves between multiple areas of the game.
- Style system is in for Dante - Enemies will react a bit differently to each style.
- Style system has been streamlined to be smoother to use for the players (speculated that the style system might be tuned/reworked to make it easier to get into than in DMC4).
- Certain styles will have advantages on certain enemies similar to DmC/DMC3 (you can use a single style on any enemy just fine).
- More environment interactivity than any previous DMC game. This is supposed to compliment the combat system, not detract from it.
- There is some form of dynamic environment destruction/transformation in play but not on the scale of DmC thus far.
- While this is not an open world game, some inspirations have been taken from Dragon’s Dogma.
DMCV is essentially going through 2 generations of improvements over the last entry. Itsuno is here to take the throne.
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