
There goes the neighborhood.
https://mynintendonews.com/2019/05/19/rumour-david-gibson-nintendo-looking-to-team-with-microsoft-to-use-azure-for-own-streaming-service/
Nintendo has a long way to go for it's own Streaming service. I don't expect MS uplifting Nintendo's Cloud Streaming.
Hence the move to Microsoft I imagine.
Wonder why nobody is choosing Google? Probably because Microsoft are already in the games industry and has the most robust network of the three.
Even if Microsoft never dominate the gaming industry, they will be raking it in either way. Impressive really.
@Random_Matt: Last I checked they already invested in acquiring several studios.
And looking forward to seeing what's in development.
Nintendo has a long way to go for it's own Streaming service. I don't expect MS uplifting Nintendo's Cloud Streaming.
Hence the move to Microsoft I imagine.
Wonder why nobody is choosing Google? Probably because Microsoft are already in the games industry and has the most robust network of the three.
Even if Microsoft never dominate the gaming industry, they will be raking it in either way. Impressive really.
Nobody likes the new kid?
Nintendo has a long way to go for it's own Streaming service. I don't expect MS uplifting Nintendo's Cloud Streaming.
Hence the move to Microsoft I imagine.
Wonder why nobody is choosing Google? Probably because Microsoft are already in the games industry and has the most robust network of the three.
Even if Microsoft never dominate the gaming industry, they will be raking it in either way. Impressive really.
Nobody likes the new kid?
Maybe, but I would of thought Sony/Nintendo would of went with AWS at least.... to avoid being attached to Microsoft, goes to show how redundant system wars is.
This is good anyway, it *potentially* means that Cross-platform play on those services will be amazingly easy to integrate and, as they are housed in the same data centres, the performance should be fantastic.
A win for gamers, a win for microsoft, sony, nintendo and pc
I
Nintendo has a long way to go for it's own Streaming service. I don't expect MS uplifting Nintendo's Cloud Streaming.
Hence the move to Microsoft I imagine.
Wonder why nobody is choosing Google? Probably because Microsoft are already in the games industry and has the most robust network of the three.
Even if Microsoft never dominate the gaming industry, they will be raking it in either way. Impressive really.
The choice of cloud providers is almost exclusively decided by costs and available hardware.
Sharing expense servers which would be stadia level is an immediate cost savings. It just comes down to who is offering the best deal for what they need. A three way alignment for Nin, Sony, and MS actually makes a lot of strategic sense.
Even If MS choose to leave home consoles it would still have the revenue for cloud infrastructure, for Sony it allows them to focus on games rather than infrastructur they don’t have, for Nintendo they don’t need to continue to worry about power wars or home consoles because they will always be able to provide comparable game hardware via the cloud Rather than produce an expense console.
Alternatively Googles success in that space would threaten the business of all three of them. Google can compete on infrastructure, buy up studio and exclusives for a game platform, and already has millions of handheld android devices out there ready to play stadia level games. Make no mistake though, if Google or Amazon offers any of them a good deal they partner up with them. MS really has to be making the pot very sweet for the others to get those deals.
Nintendo has a long way to go for it's own Streaming service. I don't expect MS uplifting Nintendo's Cloud Streaming.
Hence the move to Microsoft I imagine.
Wonder why nobody is choosing Google? Probably because Microsoft are already in the games industry and has the most robust network of the three.
Even if Microsoft never dominate the gaming industry, they will be raking it in either way. Impressive really.
Sony's official PS4 development environment is already MS's Visual Studio with Sony's custom add-ons.
PS4's higher level graphics API is based DirectX 11.x with it's GCN PSSL being a variant from MS HLSL not GLSL. AMD rarely optimize for GLSL and OpenGL.
http://www.redgamingtech.com/ubisoft-gdc-presentation-of-ps4-x1-gpu-cpu-performance/
PS5's Zen v2 CPU higher power enables PS4's DirectX11.x to preform like PC's DirectX11 which reduce the need for low CPU overhead APIs which is mostly due to near mobile Jaguar CPUs. PS5 can brute force it's high level API problems like a PC. With PS5's desktop PC level CPUs, Sony can double focus on delivering single player story games.
PS4's DirectX11 variant was probability due to AMD's bias towards DirectX.
Furthermore, Microsoft's Havok physics library is already optimized for X86-64 CPUs with AVX (thanks from Intel) out-of-the-box and relates with MS's Visual Studio tool chain.
PS4 is effectively Sony's "Xbox" interpretation, hence Sony is already with Microsoft's business orbit.
Nintendo has a long way to go for it's own Streaming service. I don't expect MS uplifting Nintendo's Cloud Streaming.
Hence the move to Microsoft I imagine.
Wonder why nobody is choosing Google? Probably because Microsoft are already in the games industry and has the most robust network of the three.
Even if Microsoft never dominate the gaming industry, they will be raking it in either way. Impressive really.
It's clear that Microsoft will likely dominate the overall Gaming industry in some form.
@daniel_su123: I think that too. They might not dominate the consoles but the way they are doing things even with their lack of AAA games might dominate the software side especially with all the new studios. I for one can't wait to see what happens at E3 this year. I am really hoping for a comeback from MS.
One ring to rule them all.
On a serious note I really hope Google Stadia takes off and offer stiff competition to MS/Sony/Nintendo otherwise gaming would become even more monopolized and dependent on Windows/DirectX etc. Stadia's entire stack is Linux so that means much better gaming support for native Linux games and a chance to break away from Windows/MS monopoly on PC.
P.S. I already know that Azure supports Linux and most clients use Linux on Azure over Windows however for gaming and outsourcing it to MS means Windows stack as most of Sony's dev environment is already based on Windows.
Nintendo fans are actually grateful unlike spoilt arrogant Ponies who try to spin this as a negative when their precious company is putting money directly into Microsoft's already fat pockets. Welcome nintendudes.
Weren't you the one who make a threads begging for PS exclusives to come to xbox?
@kali-b1rd:
MS also has some patent for streaming which Xcloud uses. Going to assume that Sony/Nintendo will also get this tech to apply to its game streaming. Then on top of that, MS has cloud computing as seen with Crackdown 3 Wrecking Zone. Sony/MS game developers will have the ability to utilize cloud computing as MS have the data centers around the world that make it viable as cloud computing grows.
Overall, all three companies working together is going to make gaming better and developers having the resources to take cloud computing to new levels as developers figure out New ways to utilize it.
Finally with all that cash MS will be getting, they could use it to try to make good games or make Sea of Thieves 2 but not horrible like the first one .
Another huge defeated for MS!
It's actually a win for both Sony and Microsoft. But a concession of defeat for Xbox.
Microsoft are willing to sacrifice Xbox, because they need the PlayStation's brand power to help them fend off rival streaming services from Google and Amazon.
And likewise, it's beneficial for Sony, as Google or Amazon could also present a potential threat to their gaming throne.
One ring to rule them all.
On a serious note I really hope Google Stadia takes off and offer stiff competition to MS/Sony/Nintendo otherwise gaming would become even more monopolized and dependent on Windows/DirectX etc. Stadia's entire stack is Linux so that means much better gaming support for native Linux games and a chance to break away from Windows/MS monopoly on PC.
P.S. I already know that Azure supports Linux and most clients use Linux on Azure over Windows however for gaming and outsourcing it to MS means Windows stack as most of Sony's dev environment is already based on Windows.
Google Stadia's stack is based on Linux+Vulkan running on semi-custom AMD's GPU and Intel's CPU hardware.
One ring to rule them all.
On a serious note I really hope Google Stadia takes off and offer stiff competition to MS/Sony/Nintendo otherwise gaming would become even more monopolized and dependent on Windows/DirectX etc. Stadia's entire stack is Linux so that means much better gaming support for native Linux games and a chance to break away from Windows/MS monopoly on PC.
P.S. I already know that Azure supports Linux and most clients use Linux on Azure over Windows however for gaming and outsourcing it to MS means Windows stack as most of Sony's dev environment is already based on Windows.
Google Stadia's stack is based on Linux+Vulkan running on semi-custom AMD's GPU and Intel's CPU hardware.
And what did I say?
One ring to rule them all.
On a serious note I really hope Google Stadia takes off and offer stiff competition to MS/Sony/Nintendo otherwise gaming would become even more monopolized and dependent on Windows/DirectX etc. Stadia's entire stack is Linux so that means much better gaming support for native Linux games and a chance to break away from Windows/MS monopoly on PC.
P.S. I already know that Azure supports Linux and most clients use Linux on Azure over Windows however for gaming and outsourcing it to MS means Windows stack as most of Sony's dev environment is already based on Windows.
Google Stadia's stack is based on Linux+Vulkan running on semi-custom AMD's GPU and Intel's CPU hardware.
And what did I say?
Linux without Vulkan, it's nothing. Radeons has crappy OpenGL.
Please Log In to post.
Log in to comment