Ryse gets even worse. It'll have microtransactions.

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Animal-Mother

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#1 Animal-Mother
Member since 2003 • 27362 Posts

UPDATE: A Microsoft spokesperson has provided VideoGamer.com with the following statement on how microtransactions are implemented within Ryse:

"The progression system in 'Ryse: Son of Rome's' cooperative multiplayer experience offers players the freedom to customize their gladiator with a wide range of armor customization options and upgrades which are accessible across five tiers. Players must advance through each tier by earning experience through gameplay before being eligible to acquire booster packs, which contain in-game upgrades.

"Once players have reached a new tier, they may either purchase booster packs using in-game Gold earned through battle, real-world currency or a mix of both, and then must continue to play to advance to the next tier (there is no way to buy your way to the next tier). Players who purchase booster packs with real-world currency will only receive a minor boost in how quickly they acquire the items theyve earned compared to those who only use in-game Gold."

ORIGINAL STORY: Ryse: Son of Rome will feature microtransactions to help players accelerate their progression within the game's multiplayer mode, it has been revealed.

Demoing the game to VideoGamer.com at Gamescom this morning, a Microsoft producer compared Ryse's system to Mass Effect 3's multiplayer unlocks and FIFA: Ultimate Team packs, revealing that progression within Ryse's multiplayer is based around armour unlocks and customisation.

"When we talk about the progression system for multiplayer, it's armour-based," said the producer.

"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get - whether you buy Bronze, Silver or Gold Packs - guarantees whether you get rare or common items.

"One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you're close we also have small microtransactions.

"Say for instance a gold pack costs 15,000 gold, [and] you've only got 12,500 you can actually buy the difference and only spend a little bit to make it go to a Gold Pack. So we offer some variety there."

The producer adds that Ryse's multiplayer stages have been designed for players who wish to grind for additional experience or gold.

"Just to give you some ideas in terms of how much we have to offer, you can see here, the swords, there's a ton of different stats," he continued. "We were very good about designing stages as you play multiplayer, so the stats can change whether you're focusing on grinding for money, grinding for experience or whether you're playing with a new player or an old player. There's a lot of ways to change and customise your gear."

Ryse: Son of Rome is due to launch alongside Xbox One this November.VideoGamer

 

Ryse gets worse and worse by the day.

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freedomfreak

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#2 freedomfreak
Member since 2004 • 52548 Posts
So stupid. I only like it when Rockstar does it.
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XBOunity

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#3 XBOunity
Member since 2013 • 3837 Posts

old and older. so scared the game is gonna be great arent you? AAE here im predicting.

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OhSnapitz

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#4 OhSnapitz
Member since 2002 • 19282 Posts
....sooooooo you don't have to purchase them if you don't want them. Ok.. thanks for playing.
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wiiutroll

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#5 wiiutroll
Member since 2013 • 543 Posts

[quote="VideoGamer"]

UPDATE: A Microsoft spokesperson has provided VideoGamer.com with the following statement on how microtransactions are implemented within Ryse:

"The progression system in 'Ryse: Son of Rome's' cooperative multiplayer experience offers players the freedom to customize their gladiator with a wide range of armor customization options and upgrades which are accessible across five tiers. Players must advance through each tier by earning experience through gameplay before being eligible to acquire booster packs, which contain in-game upgrades.

"Once players have reached a new tier, they may either purchase booster packs using in-game Gold earned through battle, real-world currency or a mix of both, and then must continue to play to advance to the next tier (there is no way to buy your way to the next tier). Players who purchase booster packs with real-world currency will only receive a minor boost in how quickly they acquire the items theyve earned compared to those who only use in-game Gold."

ORIGINAL STORY: Ryse: Son of Rome will feature microtransactions to help players accelerate their progression within the game's multiplayer mode, it has been revealed.

Demoing the game to VideoGamer.com at Gamescom this morning, a Microsoft producer compared Ryse's system to Mass Effect 3's multiplayer unlocks and FIFA: Ultimate Team packs, revealing that progression within Ryse's multiplayer is based around armour unlocks and customisation.

"When we talk about the progression system for multiplayer, it's armour-based," said the producer.

"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get - whether you buy Bronze, Silver or Gold Packs - guarantees whether you get rare or common items.

"One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you're close we also have small microtransactions.

"Say for instance a gold pack costs 15,000 gold, [and] you've only got 12,500 you can actually buy the difference and only spend a little bit to make it go to a Gold Pack. So we offer some variety there."

The producer adds that Ryse's multiplayer stages have been designed for players who wish to grind for additional experience or gold.

"Just to give you some ideas in terms of how much we have to offer, you can see here, the swords, there's a ton of different stats," he continued. "We were very good about designing stages as you play multiplayer, so the stats can change whether you're focusing on grinding for money, grinding for experience or whether you're playing with a new player or an old player. There's a lot of ways to change and customise your gear."

Ryse: Son of Rome is due to launch alongside Xbox One this November.Animal-Mother

 

Ryse gets worse and worse by the day.

old and  

[IMG] Cevat Yerli @RealtimeCevat 
#Ryse there is not one single downgrade compared to E3, promised! Only UPGRADES in the final push towards finalling phase! Its FULL HD XP!

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#6 XBOunity
Member since 2013 • 3837 Posts

[QUOTE="Animal-Mother"]

[quote="VideoGamer"]

UPDATE: A Microsoft spokesperson has provided VideoGamer.com with the following statement on how microtransactions are implemented within Ryse:

"The progression system in 'Ryse: Son of Rome's' cooperative multiplayer experience offers players the freedom to customize their gladiator with a wide range of armor customization options and upgrades which are accessible across five tiers. Players must advance through each tier by earning experience through gameplay before being eligible to acquire booster packs, which contain in-game upgrades.

"Once players have reached a new tier, they may either purchase booster packs using in-game Gold earned through battle, real-world currency or a mix of both, and then must continue to play to advance to the next tier (there is no way to buy your way to the next tier). Players who purchase booster packs with real-world currency will only receive a minor boost in how quickly they acquire the items theyve earned compared to those who only use in-game Gold."

ORIGINAL STORY: Ryse: Son of Rome will feature microtransactions to help players accelerate their progression within the game's multiplayer mode, it has been revealed.

Demoing the game to VideoGamer.com at Gamescom this morning, a Microsoft producer compared Ryse's system to Mass Effect 3's multiplayer unlocks and FIFA: Ultimate Team packs, revealing that progression within Ryse's multiplayer is based around armour unlocks and customisation.

"When we talk about the progression system for multiplayer, it's armour-based," said the producer.

"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get - whether you buy Bronze, Silver or Gold Packs - guarantees whether you get rare or common items.

"One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you're close we also have small microtransactions.

"Say for instance a gold pack costs 15,000 gold, [and] you've only got 12,500 you can actually buy the difference and only spend a little bit to make it go to a Gold Pack. So we offer some variety there."

The producer adds that Ryse's multiplayer stages have been designed for players who wish to grind for additional experience or gold.

"Just to give you some ideas in terms of how much we have to offer, you can see here, the swords, there's a ton of different stats," he continued. "We were very good about designing stages as you play multiplayer, so the stats can change whether you're focusing on grinding for money, grinding for experience or whether you're playing with a new player or an old player. There's a lot of ways to change and customise your gear."

Ryse: Son of Rome is due to launch alongside Xbox One this November.wiiutroll

Ryse gets worse and worse by the day.

old and

[IMG]Cevat Yerli@RealtimeCevat
#Ryse there is not one single downgrade compared to E3, promised! Only UPGRADES in the final push towards finalling phase! Its FULL HD XP!

wow when did he tweet that??? oh my cows really are scared of this game... real scared.

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Suddenly_Wasted

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#7 Suddenly_Wasted
Member since 2013 • 141 Posts

Lems have some good looking stuff on the horizon, why keep hyping this garbage?

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#8 k2theswiss
Member since 2007 • 16599 Posts

Sadly we are leading to a future that every game will... Shocked cod doesnt have it to unlock weapons ealeir

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mitu123

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#9 mitu123
Member since 2006 • 155290 Posts

This news is old as hell, been known since August.

And even if I ever play this game(which isn't likely at this point) I definitely wouldn't touch the MP, doesn't look good to me.

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jer_1

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#10 jer_1
Member since 2003 • 7451 Posts
This game looks pretty damn bad, worse every video i see almost but this really isn't a big deal. It's not like it's a p2win kind of thing when you can buy all of it with in game coin. Also, this game isn't even multiplayer is it? Nothing to see here honestly.
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Zidaneski

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#11 Zidaneski
Member since 2003 • 9266 Posts

I wouldn't mind microtransactions if they were in some kind of seperate menu tab, if ads for the booster packs come up every time a loading screen comes up then that is a no buy for me.

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FoxbatAlpha

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#12 FoxbatAlpha
Member since 2009 • 10669 Posts
Old and partial self ownage TC.
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#13 Sword-Demon
Member since 2008 • 7007 Posts
not to defend Ryse, but so what? they let you use in-game gold, so there's no reason to complain. seems pretty similar to ME3's system, and I don't recall anyone complaining about it then; though that could be because they were all so butthurt about the ending..
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#14 Mr-Kutaragi
Member since 2013 • 2466 Posts
Lemming milk must taste so sweet, because they are getting milking until dry.
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#15 Murderstyle75
Member since 2011 • 4412 Posts

Lems have some good looking stuff on the horizon, why keep hyping this garbage?

Suddenly_Wasted
Because fanboys will hype anything related to their god. The very same game could be on the PS4 or a Wii U and they would call it shit.
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#16 Yo-SUP
Member since 2013 • 357 Posts
Lemming milk must taste so sweet, because they are getting milking until dry.Mr-Kutaragi
It's optional. You can use in game cash.
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#17 Stevo_the_gamer  Moderator
Member since 2004 • 50077 Posts
So play the game, or skip the gameplay and earn the packs through your wallet. lol Are gamers that lazy?
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RR360DD

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#18 RR360DD
Member since 2011 • 14099 Posts
This news is older than my granny
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#19 lhughey
Member since 2006 • 4886 Posts
Who cares if someone wants to pay real money to get a special edition golden sword in the game. As long as it doesn't affect the game play by giving paying players an advantage. I say let the devs make some extra cash on people who want that crap.
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#20 tagyhag
Member since 2007 • 15874 Posts
"Once players have reached a new tier, they may either purchase booster packs using in-game Gold earned through battle, real-world currency or a mix of both, and then must continue to play to advance to the next tier (there is no way to buy your way to the next tier). Players who purchase booster packs with real-world currency will only receive a minor boost in how quickly they acquire the items theyve earned compared to those who only use in-game Gold."Animal-Mother
Sounds good. Consoles will have all sorts of microtransactions this gen so having it be optional is the next best thing.
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#21 shawn30
Member since 2006 • 4409 Posts

You don't have to buy anything, and can earn everything in game. You only pay if you don't want to earn it and just want it now. Fail thread, lol!!!

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#22 clyde46
Member since 2005 • 49061 Posts
You know, I think this is the beginning of a trend we will see across all new games.
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#23 Spartan070
Member since 2004 • 16497 Posts
Did anyone buy packs in ME3 with real world cash? Course not...
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#24 campzor
Member since 2004 • 34932 Posts
hasnt this been known for quite a few months now?
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#25 mitu123
Member since 2006 • 155290 Posts
hasnt this been known for quite a few months now?campzor
Yep, I posted a link as well.
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#26 WilliamRLBaker
Member since 2006 • 28915 Posts

"Once players have reached a new tier, they may either purchase booster packs using in-game Gold earned through battle, real-world currency or a mix of both, and then must continue to play to advance to the next tier (there is no way to buy your way to the next tier). Players who purchase booster packs with real-world currency will only receive a minor boost in how quickly they acquire the items theyve earned compared to those who only use in-game Gold."

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#27 lamprey263
Member since 2006 • 45436 Posts
You earn armor upgrades through in game currency, or you can pay for them... sounds like other games such as Dead Space or Mass Effect 3 in which "microtransactions" were so hated. Like "hey, you can earn everything without paying, you just have to earn it, or if you really want to you can just pay for it" - "oh you evil capitalist swine, you know if I have the option to pay rather than earn booster packs that I can't help myself",
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#28 foxhound_fox
Member since 2005 • 98532 Posts
Gives players with more money than time to still experience the full game. I'm in favor of that.
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#29 Frostbite24
Member since 2003 • 4536 Posts

Like the PS4 exclusive Deep Down? :lol: next gen consoles are crap.