Bound is a 3D platformer designed for people with the desire to concentrate on the narrative side of games and experience a mature story.
Yet another walking simulator with cutscenes I bet.
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Bound is a 3D platformer designed for people with the desire to concentrate on the narrative side of games and experience a mature story.
Yet another walking simulator with cutscenes I bet.
@ConanTheStoner
where gameplay mantra is a loose word used solely to dismiss games we don't like...
If that is what you truly meant, then I don't disagree with you at all.
After reading the description in the OP, then reading your initial post, it came off as something completely different though.
Poor wording on your part and poor interpretation on my part, but I think we're good.
I think it's disgusting how often Journey, Flower, or Flow are considered pretentious, but they never presented in the manner that shit like this, Everyone's Gone to Rapture, Dear Esther, Gone Home or something like Tacoma are presented to people. Funny enough a game like Journey happens to do the shit Gone Home and Dear Esther get credited significantly better, without the pretense to boot.
Anyway a lot of overreactions from a crowd that has yet to actually seen proper gameplay of the game, which is the larger short coming here. Annoying pr pitch aside, they didn't show a game, they teased the look of a game. The most superficial aspect of a game.
Games can have story's better than movies
Shitty ones, but otherwise nope.
Pure bullshit, nothing else to say. Being interactive and being much longer than a few hours alone gives games more potential than film.
Games trying to replicate how movies tell story's, I give you.
Shitty ones, but otherwise nope.
Pure bullshit, nothing else to say. Being interactive and being much longer than a few hours alone gives games more potential than film.
Games trying to replicate how movies tell story's, I give you.
Potential is horse shit people tell themselves because something hasn't delivered yet.
Detail doesn't necessarily mean a better plot. A film is a more organic story telling medium, it can go to the next logical direction the story is going. A game must compliment its interactivity at all times or create compelling gameplay scenarios, so what takes a back seat whatever logical direction the story is. The bullshit is the pretense where we keep saying this medium can do x,y, and z, and it's delivered fucking nothing unless it's a visual novel (as in no gameplay) or a simple ass plot to make the gameplay cohesive with the story. Otherwise yeah this medium takes all its cues for telling a story either through film, literature, or these days television, but yeah it "can tell better story than good films"...pfft get real, or be less ignorant of better mediums please.
The weird little pat gaming on the back for participation is exactly why this medium is grade A garbage in the story telling department.
Anyway a lot of overreactions from a crowd that has yet to actually seen proper gameplay of the game, which is the larger short coming here. Annoying pr pitch aside, they didn't show a game, they teased the look of a game. The most superficial aspect of a game.
See that's it, I dig the look of the game, and when I read 3D platformer I was like "shit we need more of those!", but when they put their foot forward with narrative and mature being bullet points, I'm just like **** man.
I hope the game is good, but the pitch is an instant turn off for now.
I think it's disgusting how often Journey, Flower, or Flow are considered pretentious,
They are?
I've never seen a vocal negative reaction to those games. Gone Home and Dear Esther are always under fire.
Anyway a lot of overreactions from a crowd that has yet to actually seen proper gameplay of the game, which is the larger short coming here. Annoying pr pitch aside, they didn't show a game, they teased the look of a game. The most superficial aspect of a game.
See that's it, I dig the look of the game, and when I read 3D platformer I was like "shit we need more of those!", but when they put their foot forward with narrative and mature being bullet points, I'm just like **** man.
I hope the game is good, but the pitch is an instant turn off for now.
Kojima puts his stupid ass stories in the most overbearing fashion in front of his games, didn't stop the playing it part of MGS2 and MGS3 from being stellar. I don't mind a pitch, and I don't even mind if the dev prioritizes one over the other, so long as the gameplay is actually there. There is no question gameplay and originality is not a focus for Naughty Dog, but I enjoyed the gameplay in Uncharted 2 and The Last of Us, those were well made games.
Mario Kart is gameplay driven, Mario Kart is asscheeks. And not good ass cheeks, Rakishi like golf ball status dimply asscheeks. Aint no one care for that type of asscheeks.
I think it's disgusting how often Journey, Flower, or Flow are considered pretentious,
They are?
I've never seen a vocal negative reaction to those games. Gone Home and Dear Esther are always under fire.
On this forum? Surely you jest. Journey gets plenty of undeserved pretentious knocks on this forum man, especially because of that 10.
Frankly (not saying it deserves a 10) it deserves a lot of the praise it got. Thematically and interaction wise, it has a great harmony. Something the other 2 I would argue, don't, at all.
Shitty ones, but otherwise nope.
Pure bullshit, nothing else to say. Being interactive and being much longer than a few hours alone gives games more potential than film.
Games trying to replicate how movies tell story's, I give you.
Potential is horse shit people tell themselves because something hasn't delivered yet.
Detail doesn't necessarily mean a better plot. A film is a more organic story telling medium, it can go to the next logical direction the story is going. A game must compliment its interactivity at all times or create compelling gameplay scenarios, so what takes a back seat whatever logical direction the story is. The bullshit is the pretense where we keep saying this medium can do x,y, and z, and it's delivered fucking nothing unless it's a visual novel (as in no gameplay) or a simple ass plot to make the gameplay cohesive with the story. Otherwise yeah this medium takes all its cues for telling a story either through film, literature, or these days television, but yeah it "can tell better story than good films"...pfft get real, or be less ignorant of better mediums please.
The weird little pat gaming on the back for participation is exactly why this medium is grade A garbage in the story telling department.
I think it has delivered, just not on a wide scale. And in ways film can't, by immersion. Detail accounts for a lot, that is a definite pro in gaming's favor. I never said games on the whole beat movies in story telling, I only ever meant potential. Just to be clear, for reasons you noted, it's true that movies can do things games can't as well.
Its pat on the back is understandable given what the point of gaming is, but there are games like David Cage's shit that try to compete with movies now so it's not for a lack of trying anymore. Why would you regularly expect people who want to make games to focus more on the story aspect? That's the reality of the medium.
I think it's disgusting how often Journey, Flower, or Flow are considered pretentious,
They are?
I've never seen a vocal negative reaction to those games. Gone Home and Dear Esther are always under fire.
On this forum? Surely you jest. Journey gets plenty of undeserved pretentious knocks on this forum man, especially because of that 10.
Frankly (not saying it deserves a 10) it deserves a lot of the praise it got. Thematically and interaction wise, it has a great harmony. Something the other 2 I would argue, don't, at all.
I mean just in general. I think those games are praised quite highly by the majority. I don't get the same impression for something like Gone Home. There is definitely a vocal group that highly dislike those sorts of games.
Kojima puts his stupid ass stories in the most overbearing fashion in front of his games, didn't stop the playing it part of MGS2 and MGS3 from being stellar. I don't mind a pitch, and I don't even mind if the dev prioritizes one over the other, so long as the gameplay is actually there. There is no question gameplay and originality is not a focus for Naughty Dog, but I enjoyed the gameplay in Uncharted 2 and The Last of Us, those were well made games.
Mario Kart is gameplay driven, Mario Kart is asscheeks. And not good ass cheeks, Rakishi like golf ball status dimply asscheeks. Aint no one care for that type of asscheeks.
For the Kojima part, at least we (usually) know what we're getting. TPP trailers got me hyped, but only because I had already played GZ. I knew that underneath whatever stupid story he was going to tell, there was going to be some potent gameplay.
And yeah, I hear ya on the rest. Gameplay focus doesn't always deliver gold and the lack thereof doesn't always yield shit.
Still, just can't bring myself to be interested in this with no gameplay shown, and narrative being the big point as of now.
Hope it turns out good though.
Anyways bro, just hit the snatch for a quickie and now she's wanting dinner. I'm thinking Mexican.
I'm out!
Potential is horse shit people tell themselves because something hasn't delivered yet.
Detail doesn't necessarily mean a better plot. A film is a more organic story telling medium, it can go to the next logical direction the story is going. A game must compliment its interactivity at all times or create compelling gameplay scenarios, so what takes a back seat whatever logical direction the story is. The bullshit is the pretense where we keep saying this medium can do x,y, and z, and it's delivered fucking nothing unless it's a visual novel (as in no gameplay) or a simple ass plot to make the gameplay cohesive with the story. Otherwise yeah this medium takes all its cues for telling a story either through film, literature, or these days television, but yeah it "can tell better story than good films"...pfft get real, or be less ignorant of better mediums please.
The weird little pat gaming on the back for participation is exactly why this medium is grade A garbage in the story telling department.
I think it has delivered, just not on a wide scale. And in ways film can't, by immersion. Detail accounts for a lot, that is a definite pro in gaming's favor. I never said games on the whole beat movies in story telling, I only ever meant potential.
Its pat on the back is understandable given what the point of gaming is, but there are games like David Cage's shit that try to compete with movies now so it's not for a lack of trying anymore. Why would you regularly expect people who want to make games to focus more on the story aspect? That's the reality of the medium.
It's a definite pro if the detail isn't superfluous, things games can do well are setting and atmosphere, maybe lore, but pure character development and plot? No, detail doesn't stack up favorably to actual good structure. David Cagae's work are objectively badly written. The plot holes in heavy rain aren't even up to fucking opinion, you legit have to tell yourself "nope those don't exist, la la la la la la la la la la not listening" to actually make his work somewhat justified.
Them making the focus isn't the problem, hell I'm the furthest thing from a story-driven gamer, but potential is just that potential. Deliver on it. For every Shadow of the Colossus or Ico this medium can hang its hat on in the quality department, it also has things like: The Last of Us. Well written? I would argue yes. Good acting? Wouldn't disagree for 5 seconds. Well paced, put together? **** yeah. Taking a majority of its cues from The Road and Children of Men, and relying on cinematic language to properly convey its story? You bet. It be one thing if gaming was like film, and just built on the backs of adaptations. Adaptations are fine, those you are adjusting to the strengths of a medium. But this games best story tellers happen to be people who create experiences that are far too busy being another medium's bastard child.
This medium gets to a point when the cutscene is more complimentary and justified, and less the safest option devs can roll with, because we still don't have proper rules for telling a story through you know the game part, then I buy potential. Until then we got a handful of exceptions, and a significant hurdle for why this medium struggles with telling a story. Literature has always had that advantage through detail, because again like a movie, it's an organic story telling medium. You're not servicing shit, the person just writes the story.
A pat on the back doesn't tell anyone to get better, it's giving lesser things way too much credit, because one too many people can't handle it because some pompous film critic didn't think gaming is art. So now we must need a citizen kane.
Potential is horse shit people tell themselves because something hasn't delivered yet.
Detail doesn't necessarily mean a better plot. A film is a more organic story telling medium, it can go to the next logical direction the story is going. A game must compliment its interactivity at all times or create compelling gameplay scenarios, so what takes a back seat whatever logical direction the story is. The bullshit is the pretense where we keep saying this medium can do x,y, and z, and it's delivered fucking nothing unless it's a visual novel (as in no gameplay) or a simple ass plot to make the gameplay cohesive with the story. Otherwise yeah this medium takes all its cues for telling a story either through film, literature, or these days television, but yeah it "can tell better story than good films"...pfft get real, or be less ignorant of better mediums please.
The weird little pat gaming on the back for participation is exactly why this medium is grade A garbage in the story telling department.
I think it has delivered, just not on a wide scale. And in ways film can't, by immersion. Detail accounts for a lot, that is a definite pro in gaming's favor. I never said games on the whole beat movies in story telling, I only ever meant potential.
Its pat on the back is understandable given what the point of gaming is, but there are games like David Cage's shit that try to compete with movies now so it's not for a lack of trying anymore. Why would you regularly expect people who want to make games to focus more on the story aspect? That's the reality of the medium.
It's a definite pro if the detail isn't superfluous, things games can do well are setting and atmosphere, maybe lore, but pure character development and plot? No, detail doesn't stack up favorably to actual good structure. David Cagae's work are objectively badly written. The plot holes in heavy rain aren't even up to fucking opinion, you legit have to tell yourself "nope those don't exist, la la la la la la la la la la not listening" to actually make his work somewhat justified.
Them making the focus isn't the problem, hell I'm the furthest thing from a story-driven gamer, but potential is just that potential. Deliver on it. For every Shadow of the Colossus or Ico this medium can hang its hat on in the quality department, it also has things like: The Last of Us. Well written? I would argue yes. Good acting? Wouldn't disagree for 5 seconds. Well paced, put together? **** yeah. Taking a majority of its cues from The Road and Children of Men, and relying on cinematic language to properly convey its story? You bet. It be one thing if gaming was like film, and just built on the backs of adaptations. Adaptations are fine, those you are adjusting to the strengths of a medium. But this games best story tellers happen to be people who create experiences that are far too busy being another medium's bastard child.
This medium gets to a point when the cutscene is more complimentary and justified, and less the safest option devs can roll with, because we still don't have proper rules for telling a story through you know the game part, then I buy potential. Until then we got a handful of exceptions, and a significant hurdle for why this medium struggles with telling a story. Literature has always had that advantage through detail, because again like a movie, it's an organic story telling medium. You're not servicing shit, the person just writes the story.
A pat on the back doesn't tell anyone to get better, it's giving lesser things way too much credit, because one too many people can't handle it because some pompous film critic didn't think gaming is art. So now we must need a citizen kane.
Yeah, that's the stuff I appreciate in games. I agree with you on character development. I can't really dog on games for using cutscenes though (except when they aren't necessary), sometimes it just makes sense and taking cues from other mediums as well as playing to game's strength, I see nothing wrong with that. The Last of us is derivative as ****, which is a common problem, game developers wanting to ape film rather than think of something new.
They are?
I've never seen a vocal negative reaction to those games. Gone Home and Dear Esther are always under fire.
On this forum? Surely you jest. Journey gets plenty of undeserved pretentious knocks on this forum man, especially because of that 10.
Frankly (not saying it deserves a 10) it deserves a lot of the praise it got. Thematically and interaction wise, it has a great harmony. Something the other 2 I would argue, don't, at all.
I mean just in general. I think those games are praised quite highly by the majority. I don't get the same impression for something like Gone Home. There is definitely a vocal group that highly dislike those sorts of games.
Yeah but the vocal dislike against gone home is dumb, too high of a review, too sjw, namasayin...i don't know, I guess you right, on this forum though man I'm telling you Journey gets its haters.
Kojima puts his stupid ass stories in the most overbearing fashion in front of his games, didn't stop the playing it part of MGS2 and MGS3 from being stellar. I don't mind a pitch, and I don't even mind if the dev prioritizes one over the other, so long as the gameplay is actually there. There is no question gameplay and originality is not a focus for Naughty Dog, but I enjoyed the gameplay in Uncharted 2 and The Last of Us, those were well made games.
Mario Kart is gameplay driven, Mario Kart is asscheeks. And not good ass cheeks, Rakishi like golf ball status dimply asscheeks. Aint no one care for that type of asscheeks.
For the Kojima part, at least we (usually) know what we're getting. TPP trailers got me hyped, but only because I had already played GZ. I knew that underneath whatever stupid story he was going to tell, there was going to be some potent gameplay.
And yeah, I hear ya on the rest. Gameplay focus doesn't always deliver gold and the lack thereof doesn't always yield shit.
Still, just can't bring myself to be interested in this with no gameplay shown, and narrative being the big point as of now.
Hope it turns out good though.
Anyways bro, just hit the snatch for a quickie and now she's wanting dinner. I'm thinking Mexican.
I'm out!
Lol, I know that feel bro. and +1 for the Mexican, me & my girl had tacos as well.
Look forward to seeing more :)
LMAO!! If this was an exclusive game on the XBox One, that's not what you would be saying. Be honest now. Gotta love the fanboy trolls.
I've said on numerous occasions that Scalebound looks like a great game. Your butthurt is showing.
This game doesn't look anything like Scalebound. If it was an XB1 game you wouldn't be praising it, I can guarantee you that.
That is some shitty graphics. Hahahaha This is what they would say if this was an Xbox One exclusive.
Yup, that's exactly what they would be saying, without even seeing the teaser. For me, it's not even the graphics that threw me off. It was this crazy paragraph.
"Bound is a 3D platformer designed for people with the desire to concentrate on the narrative side of games and experience a mature story. On the other side of the spectrum, Bound is also being prepared for hardcore gamers looking for the challenge of one big puzzle that can be only solved by a community of players working together."
So is this a multiplayerside scrolling platform game where you have to get on a forum and speak to other gamers before you can continue playing? Is the game more narrative and story then it is gameplay? I'll wait to see the game in action before I pass judgement, but these things are currently telling me it's not a game for me.
@acp_45: **** yeah on NieR. It's only probably behind Persona 5 for me.
They haven't shown us much but from what I've seen...I can't help but get psyched.
Shitty ones, but otherwise nope.
Pure bullshit, nothing else to say. Being interactive and being much longer than a few hours alone gives games more potential than film.
Games trying to replicate how movies tell story's, I give you.
Potential is horse shit people tell themselves because something hasn't delivered yet.
Detail doesn't necessarily mean a better plot. A film is a more organic story telling medium, it can go to the next logical direction the story is going. A game must compliment its interactivity at all times or create compelling gameplay scenarios, so what takes a back seat whatever logical direction the story is. The bullshit is the pretense where we keep saying this medium can do x,y, and z, and it's delivered fucking nothing unless it's a visual novel (as in no gameplay) or a simple ass plot to make the gameplay cohesive with the story. Otherwise yeah this medium takes all its cues for telling a story either through film, literature, or these days television, but yeah it "can tell better story than good films"...pfft get real, or be less ignorant of better mediums please.
The weird little pat gaming on the back for participation is exactly why this medium is grade A garbage in the story telling department.
Games do have their unique methods of storytelling....but they are linked to a certain genre. For example, games that rely on lore...use very unconventional storytelling. The way this storytelling is presented and what it tries to carry over is significantly different from what literature or a movie carries over in general. When games try their own take on the more conventional way that other mediums use...they will fail.. 99% of the time. As you said, interactivity...etc. Games have multiple priorities that are very different from each other. Coming to gaming for well written stories is futile....Few will be found..
The only significant narrative/writing/storytelling gaming has to offer that is unique to itself..is lore/world building... This relies on longevity and a world with a very rich history...There won't always be a set story that will be focused on but rather multiple events that will unfold to add to the world's history.
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