http://www.youtube.com/watch?v=6rfFDJmjFBk
All I can say is wow(by console standards). I mean, this and RAGE on the same day looking way they do...really really amazing achievement by Crytek!
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That was goddamn ugly as hell. Some decent textures but that's it... Jaggies everywhere! And probably 5X as bad in motion just as crysis 2
It looks really good. But to be frank, after seeing the 30 minute footage yesterday, there is definitely a lot of noticeable problems in performance. The game looks like it's on Medium high, and that's great, but the texture pop-in is just too apparent some times.
Lack of veggetation and other details doesn't bother me that much to be frank, since you'd mostly notice that side by side--bar a few exceptions. Lower quality in particle effects detracts a little bit, since they're definitely noticeable, but this is only a problem if you played the PC version: Not sure why you would play the game again, if you already did that.
While it's true that Crytek did a good job, and they should be commended for it, they still lied, and while understandable, they should have done it only if the differences werent that apparent--which in some cases they are.
I still think they should have downgraded the quality of the visuals a little bit in order to get an even better performance, but, I can understand why they didn't. Lowering the visuals much more than they are now would widen the gap, and wouldn't offer that in your face quality that they're trying to show to the public--just look at the screenshots you posted. That said though, they're kind of deceiving their audience even further with this decision. The screenshots look great, but when you start playing the game and you see a bunch of stuff pop-in in very short distances away from you, it detracts from the experience.
It's not like these people promoting conzul powah and PC is finished bought and played it anyway.It looks really good. But to be frank, after seeing the 30 minute footage yesterday, there is definitely a lot of noticeable problems in performance. The game looks like it's on Medium high, and that's great, but the texture pop-in is just too apparent some times.
Lack of veggetation and other details doesn't bother me that much to be frank, since you'd mostly notice that side by side--bar a few exceptions. Lower quality in particle effects detracts a little bit, since they're definitely noticeable, but this is only a problem if you played the PC version: Not sure why you would play the game again, if you already did that.
While it's true that Crytek did a good job, and they should be commended for it, they still lied, and while understandable, they should have done it only if the differences werent that apparent--which in some cases they are.
I still think they should have downgraded the quality of the visuals a little bit in order to get an even better performance, but, I can understand why they didn't. Lowering the visuals much more than they are now would widen the gap, and wouldn't offer that in your face quality that they're trying to show to the public--just look at the screenshots you posted. That said though, they're kind of deceiving their audience even further with this decision. The screenshots look great, but when you start playing the game and you see a bunch of stuff pop-in in very short distances away from you, it detracts from the experience.
StealthSting
With another blurry mess?A ton of develoeprs have now said that you get the best graphics/technical improvements from games IF you devleop to target the PC, and then optimize for the cosnoles.
YET more proof that if devs continue targetting PC first we ALL benefit.
Kinthalis
Which is a problem with the rendering capacity of modern consoles - these aren't systems that can render at a decent framerate in low high definition resolutions, without compromising on aspects that might be intended in the game design - scope and complexity for example. Even genius coders like Carkmack have had to compromise, and Battlefield 3's hoohaa speaks for itself.With another blurry mess?
SquirrelTamer
This game is a must buy for me since I loved Crysis 2 so much. I wont be playing it anytime soon though, or anything else for that matter. Dark Souls is engulfing my life, and it will continue for quite sometime... :o
After seeing the video, the pop-in didn't look as bad to me as the footage I saw yesterday, which is weird. Though I think that might be because he didn't get into any vehicles. I agree with the comments on the bloom--it is overdone.
After seeing the video, the most noticeable pop-in problem imo is found in the water. The reflection is off as hell--instead of showing a smooth transition in the reflection of the objects as the player's angle changes, the water's reflection and texture seems to pop-in and out as the player moves. The first video that I saw on gametrailers hinted to this, but I just didn't think it would be that noticeable throughout.
[QUOTE="SquirrelTamer"]Which is a problem with the rendering capacity of modern consoles - these aren't systems that can render at a decent framerate in low high definition resolutions, without compromising on aspects that might be intended in the game design - scope and complexity for example. Even genius coders like Carkmack have had to compromise, and Battlefield 3's hoohaa speaks for itself. There are definitely games that look WAAAY better than this. But how big is this game world gonna be cause I heard they make alot of limitations in the world compared to PC. Battlefield 3 looks good if it weren't for screen tear, pop in and mediocre AA. I'm sure they'll fix it for the retail versionWith another blurry mess?
skrat_01
It looks better than it ever did on either of my PC's lol.
I think it looks really fantastic, I was really surprised.
Lol at everybody saying "looks like crap." Just because it doesn't look as good as a modded version of Cryisis on ultra high setting doesn't mean it doesn't look visually impressive. Maybe it looks unimpressive to you, but saying that it looks ugly and crappy is an extreme overstatement. If that looks crappy to you then you must not play very many games. Also, it's a given that it looks even better in motion.
Considering how the console version look miles ahead of Crysis on medium (seriously, that game does NOT scale down well), I don't see the negativity. Though to be fair, most of it is from PC gamers who love their exclusive baby. Honestly though, just let everyone enjoy it, its not affecting you right?
Considering how the console version look miles ahead of Crysis on medium (seriously, that game does NOT scale down well), I don't see the negativity. Though to be fair, most of it is from PC gamers who love their exclusive baby. Honestly though, just let everyone enjoy it, its not affecting you right?
SPYDER0416
it actually looks worse than medium
Lol at everybody saying "looks like crap." Just because it doesn't look as good as a modded version of Cryisis on ultra high setting doesn't mean it doesn't look visually impressive. Maybe it looks unimpressive to you, but saying that it looks ugly and crappy is an extreme overstatement. If that looks crappy to you then you must not play very many games. Also, it's a given that it looks even better in motion.
brickdoctor
runs at 25fps and drops to like 15 from what i saw, so im sure it runs better in motion, not to mention the AI is braindead, so the gameplay is also great
and this version is modded aswell, its using a new TOD
[QUOTE="skrat_01"][QUOTE="SquirrelTamer"]Which is a problem with the rendering capacity of modern consoles - these aren't systems that can render at a decent framerate in low high definition resolutions, without compromising on aspects that might be intended in the game design - scope and complexity for example. Even genius coders like Carkmack have had to compromise, and Battlefield 3's hoohaa speaks for itself. There are definitely games that look WAAAY better than this. But how big is this game world gonna be cause I heard they make alot of limitations in the world compared to PC. Battlefield 3 looks good if it weren't for screen tear, pop in and mediocre AA. I'm sure they'll fix it for the retail version With Crysis? The levels are self contained, however they're large and there's big memory load. BF3 however has much larger battlefields - all with the physics bits and pieces and massive server load; which is why there's only 64 player scaled maps - which are huge, on the PC, as well as all the extra physics bits and pieces, and detail. Console versions have smaller maps, 24 players and I'm doubting there will be the same level of detail. While much of it is engine capabilities that's how cross platform scaling really is in terms of difference.With another blurry mess?
SquirrelTamer
[QUOTE="SPYDER0416"]
Considering how the console version look miles ahead of Crysis on medium (seriously, that game does NOT scale down well), I don't see the negativity. Though to be fair, most of it is from PC gamers who love their exclusive baby. Honestly though, just let everyone enjoy it, its not affecting you right?
HaloinventedFPS
it actually looks worse than medium
The fact that it has draw distance past 8 feet on consoles already means it runs better then Crysis did on medium. The draw distance below high was just beyond terrible in my experience for that game. But hey, if it really does look worse then at least the PC version on medium looks better up to 8 feet right?
[QUOTE="HaloinventedFPS"]
[QUOTE="SPYDER0416"]
Considering how the console version look miles ahead of Crysis on medium (seriously, that game does NOT scale down well), I don't see the negativity. Though to be fair, most of it is from PC gamers who love their exclusive baby. Honestly though, just let everyone enjoy it, its not affecting you right?
SPYDER0416
it actually looks worse than medium
The fact that it has draw distance past 8 feet on consoles already means it runs better then Crysis did on medium. The draw distance below high was just beyond terrible in my experience for that game. But hey, if it really does look worse then at least the PC version on medium looks better up to 8 feet right?
they've clearly scaled back in a LOT of areas to make the most obvious flaws less apparent. Ones that i've noticed are the god-awful textures, lack of waves in the water (those on the PC are actually caused by wind and have more calculations than the entire game of FarCry), and less responsive physics and AI. With those cuts, you can add more draw distance and such while trying to keep the 25-30fps mark.awesome i can pay 16 pounds to get it on my ps3 or i can do what i did last night and get it on steam for 2 pounds 49 pence and then i can get access to proper controls and massive mod support and much better looking graphics, oh i can snipe a guy on the other side of the island and he is still there when i get there lying down :)
oh and a proper nano suit :)
edit : i guess crytek will complain about poor sales and blame piracy then switch to making hand held games or some thing?
[QUOTE="SPYDER0416"][QUOTE="HaloinventedFPS"]
it actually looks worse than medium
wis3boi
The fact that it has draw distance past 8 feet on consoles already means it runs better then Crysis did on medium. The draw distance below high was just beyond terrible in my experience for that game. But hey, if it really does look worse then at least the PC version on medium looks better up to 8 feet right?
they've clearly scaled back in a LOT of areas to make the most obvious flaws less apparent. Ones that i've noticed are the god-awful textures, lack of waves in the water (those on the PC are actually caused by wind and have more calculations than the entire game of FarCry), and less responsive physics and AI. With those cuts, you can add more draw distance and such while trying to keep the 25-30fps mark.So, do you just always make things up to feel more right, or is this a one time case of you pulling these "facts" out of thin air?
I mean, it might not be as pretty on consoles, but since the AI and physics weren't all that great on PC it just seems like damage control. Blame consoles for issues Crysis had 4 years before it came on consoles. Actually, that seems to be where the blame trend is heading.
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