Only cartridge prices were, since they were very expensive to manufacture. On the other hand, CD prices were cheaper, and floppy disk prices even cheaper than that. Disk-based games today are more expensive than disk-based games back then.
That's why your average 360/PS3 title's pricepoint is no different than an N64/SNES title, also prices for 360/PS3 games drop down in price a lot faster. Also, that's why cartridges lost and CDs became the superior format.
Back in the 90s, $400 was worth a lot more than what it's worth today. The prices of everyday goods, from supermarket food to travel fares to house prices, were a lot cheaper back then compared to today. If you don't even remember how much cheaper most goods were back in the 90s, then you were obviously too young to remember that era. Furthermore, the average income was a lot less, and the world GDP was a lot smaller. If you still don't understand why inflation is necessary to compare different time periods, then you need to learn some basic economics 101.
I don't care about the prices of everything else. We're talking about games here, not about food or house prices. Yeah, the income was a lot less, that's why people didn't spend as much money or time on games back then as they do now, so you just inadvertently proved my point.
You clearly have very poor reading comprehension. I said it was a decline compared to the 2008 figure you quoted, not compared to 2012. Learn to read, boy.
Oh I'm a boy? So what does that make you? Whatever you say grandpa. Doesn't change the fact that everyone else sees it as a jump. Majority wins. You lose.
Your argument is nonsensical. Many kids today play COD, which makes COD juvenile according to your logic. Either way, the main reason for the outrage back then was because of the lack of an age rating system, which was resolved with the creation of the ESRB.
Actually it makes perfect sense. And yes there are kids that play COD, just a small minority, thanks to the ESRB system. And I don't know what you're talking about with COD being juvenile since it generally deals with real-world issues, and it doesn't have big-breasted scantily clad women designed for juveniles to fawn over or steroid bound freaks that pretend they're dragon ball Z characters. On the other hand, the majority of people that played SF and MK were kids since back in the days the ESRB system was more lax and store clerks didn't really enforce it back then.
Ironically, the storytelling in most of those modern RPG's you mentioned are relatively juvenile compared to 90's RPG's like Dragon Quest V, FF Tactics, Xenogears, Suikoden II and Planescape Torment. But since you're not familiar with 90's RPG's, you obviously wouldn't know that. RPG's back then were often more like reading a novel, while RPG's today are often more like watching generic Hollywood action movies.
So what? They're still more popular and have a bigger fanbase than those RPGs you cherish. People still talk about games like Skyrim and Mass Effect today. Nowadays you'd be hardpressed to find anyone who talks about Dragon Quest or Suikoden since they're niche titles.
Your vocabulary must be very limited, since you clearly don't know what the word "several" means. If your comeback is to post the entire COD franchise's revenue, consisting of over a dozen games spanning over a decade, then that's just desperate. Nevertheless, you just proved my point. If we divide that $10 billion figure with the twelve major releases (ignoring the minor releases), then that averages out to $833 million each. In comparison, SF2 grossed the equivalent of over $4 billion today, just from arcade quarters, within several years, without even including the Turbo or Super versions, or any of the money made from cabinet sales, or any of the home console & computer ports, or any of the numerous other games in the Street Fighter franchise. It's pretty sad that you need to combine the entire COD franchise's revenues just for it to compete with SF2's revenues on its own.
So, who cares? Did any of that money come back to you? Pretty inane on your part trying to talk about revenue when there are no arcade booths for COD, but hey keep trying to attack arguments that I never made in the first place. Desperation? Funny coming from someone who wants to change the argument from sales figures to revenue, which has nothing to do with my main point. SFII still has a pretty ho-hum fanbase compared to COD. Everyone talks about COD - women, men, veterans, active duty, celebrities, kids, grandpas, cops, doctors....it's a global phenomenon that everybody talks about today, at this very moment, and even if they aren't talking about COD they're talking about the military which is still indirectly related to COD. =p
I was obviously talking about SF2's cultural impact in the early 90s, not today. But if you weren't around back then, then you obviously wouldn't know just how popular and mainstream SF2 was back then. Either way, the facts speak for themselves: SF2 inspired far more movies, music, anime, comics and TV shows than COD ever did.
Okay, but does SF have a non-profit organization that donates to veterans? Or simulators that help train military personnel? At least COD contributes far more to the community in helping those that serve this country than SF, which is just mindless fantasy violence for children.
It would be nice if you would get your own head out of your own bottom, boy. Your utter disdain towards gaming history couldn't be anymore obvious.
Sorry, nobody talks about 90's gaming anymore except old geezers and nostalgia freaks grandpa. Get with the times.
Log in to comment