@Ross_the_Boss6: it felt like the cornerstone of the game to me... As if everything else circled around it, or at least narratively speaking, rested beside it.
It gave the game tremendous improvisation in the sense you could turn that game on and make your own session of fun on your own terms and as the game progressed you were able to further your interaction with the nemesis system using death threats and mind controlling leaders.... Which also effected the main story.
Now, I'm not suggesting the idea of what the nemesis system does is perfectly implemented, as there are dozens of ideas that design inspires for future games, but even in its infancy as a gameplay augmentation, the nemesis system is far from a gimmick.
Gimmicks work on few things and at certain moments of time... For example the wiimote is a gimmick. It only works with wii sports.
Kinect is a gimmick... It only let's you act like an ass hitting air balls.
The Nemesis system just doesn't qualify. It's a great idea, put into practice and the idea can easily be seen augmenting many many games... Imagine a fallout game with a persistent work like that? Oh wow....
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