PC EXCLUSIVE:
http://www.shatteredhorizon.com/
Story:
Shattered Horizon is set 40 years from now. Man is back on the Moon and the companies that took him there are reaping huge profits. Their greed soon leads to the largest mining accident in history. A catastrophic explosion throws billions of tons of rocky debris into near-Earth space, its aftershocks threatening to tear apart the Moon itself.
Fragments of the Moon settle around the Earth and become known as the Arc, named after the dramatic shape they draw across the night sky. With Earth surrounded by debris there's little chance of rescue or return for the thousands of people stranded in space.
The International Space Agency's (ISA) astronauts and scientists trapped in the battered International Space Station are given the task of apprehending those responsible for the catastrophe. Weapons are among the last supplies sent to the station before the supply route from Earth is cut. The Moon Mining Cooperative (MMC) finds itself facing serious charges after only barely surviving the cataclysm. Cut off from Earth, they see the ISA as a threat to their very existence.
The two sides are drawn into an armed conflict. Desperate battles are fought over strategic locations and the scant supplies from Earth that make it through the shroud of debris. Control of the Arc now means the difference between survival and death in the cold of space.
Key features:
- Multiplayer first-person shooter set in near-Earth space 40 years from now.
- Experience intense zero gravity combat and complete freedom of movement.
- Use your rocket pack to fly freely through space and then land on any surface.
- Engage enemies in furious firefights, or ambush them from unexpected angles.
- Use tactical grenades to disable electronics, block line of sight or push enemies out from cover.
- Join your friends in action-packed 32 player battles fighting to control hollowed-out asteroids, huge fragments of Moon rock and the ruined remains of the International Space Station.
- Familiar and intuitive FPS controls let you take full advantage of the zero gravity environments.
- Astonishing graphics and advanced lighting effects immerse you in the cold reality of combat in space.
- Evocative soundtrack by Markus "Captain" Kaarlonen from Poets of the Fall.
- Online leaderboards and extensive personal stats tracking.
- Coming soon to Windows Vista and Windows 7 PCs with DirectX 10 graphics cards.
Zero Gravity Combat:
Shattered Horizon is a multiplayer shooter played in zero gravity. Join your friends in intense 32 player battles to control hollowed-out asteroids, huge fragments of Moon rock and the ruined remains of the International Space Station.
Familiar and intuitive FPS controls let you take full advantage of these distinctive environments. Use your rocket pack to move freely through space and then land on any surface. Engage enemies in furious firefights, or ambush them from unexpected angles. Zero gravity offers you freedom of movement that cannot be found in any other game.
Attacks can come from any direction so keep your eyes peeled for the telltale signs of enemy movement. With your rifle at the ready you can handle anything the enemy can throw at you. A rapid fire weapon with a generous clip, it is both accurate and deadly at medium range. The stealthier combatant can engage the weapon's scope and prime the chamber with a powerful 10 shot burst, lethal over longer distances. And for those who like to get up close and personal, the rifle's retractable bayonet is a fearsome tool in the right hands.
Fire ICE grenades to provide cover or be more aggressive by using EMP grenades to disable enemy electronics or MPRs to blast enemies out of cover. Your weapon will save your life so hang on to it. If you let go of your gun, chances are you're already dead.
System Requirements:
MINIMUM REQUIREMENTS
- Shattered Horizon requires DirectX 10 on Windows Vista or Windows 7. There is no support for Windows XP or DirectX 9.
- CPU: Intel Core 2 Duo E6600 / AMD Athlon64 X2 5600+
- GPU: NVIDIA GeForce 8800GT / ATI Radeon HD 3870
- GPU MEMORY: 256MB
- HARD DISK SPACE: 1.5 GB
- RAM: 2GB
- SOUND: Windows Vista compatible sound card
RECOMMENDED REQUIREMENTS
- Shattered Horizon requires DirectX 10 on Windows Vista or Windows 7. There is no support for Windows XP or DirectX 9.
- CPU: Intel Core 2 Quad Q6600 / AMD Phenom II X4 940
- GPU: NVIDIA GeForce GTX 260 / ATI Radeon HD 4870
- GPU MEMORY: 512MB
- HARD DISK SPACE: 1.5GB
- RAM: 2GB
- SOUND: Windows Vista compatible sound card
Video teasers:
Story: http://www.gametrailers.com/video/gc-2008-shattered-horizon/38528
Gameplay: http://www.gametrailers.com/video/raid-on-shattered-horizon/57738
Known Enviornments: (more to come)
MOONDUSTMoondust is an oxygen-rich fragment of Moon rock where MMC miners have set up a mining facility. This is a risky venture, as the Arc's rotation brings it right under the ISA's nose. The MMC has little choice: with most of Moon's oxygen farms destroyed, they are literally fighting for air.
- LOCATION:High earth orbit (d=36 000 km)
- DISTANCE TO EARTH:approx. 36 000 km
- MASS:8,91 billion metric tons
- VELOCITY:9100 m/s
FLIPSIDEThe remains of Hadley Science Station now orbit the Moon. The station contains stockpiles of high-purity nuclear fuel that could sustain the conflict for years. Determined to cut the MMC's fuel supply, the ISA launches a mission to confiscate the supplies or destroy them.
- LOCATION: Unstable moon orbit (d=3250 km)
- DISTANCE TO EARTH: approx. 380 000 km
- MASS: 11,25 billion metric tons
- VELOCITY: 980 m/s
ISSA meteoroid impact has severed the International Space Station nearly in two. MMC troops seize the opportunity to raid the crippled and understaffed station. A skeleton crew of ISA astronauts must hold out against the attack.
- LOCATION: Low earth orbit (d=450 km)
- DISTANCE TO EARTH: approx. 450 km
- MASS: 500 billion metric tons
- VELOCITY: 7700 m/s
THE ARCEn route to Hadley, an ISA shuttle spots a target of opportunity: an unexpected MMC presence on the Arc. As a strike team descends on what looks like an unmanned listening post, MMC miners spring their trap to capture the ISA shuttle.
- LOCATION: High earth orbit
- DISTANCE TO EARTH: N/A
- MASS: N/A
- VELOCITY: variable
UPDATE:
: As far as I have seen in the trailer the physics in S.H. is quite realistic (zero gravity, mass inertia, no sound in space e.t.c) but what about Recoil? Fireing a projectile weapon in such an enviornment would have an enormous effect. (You would even be able to propell yourself with it.) So my question:
Is there weapon recoil in the game, and how dose it affect Players?
A: The recoil is more noticeable when the suit electronics are turned off.
Otherwise the thrusters will cancel the effects of recoil.
Q: Is there a difference in movement or response when standing on a surface? If so, are there advantages/disadvantages to being on a surface?
A: You get a movement speed penalty when attached to a surface, with the benefit of higher accuracy when shooting.
Q: Is movement fairly inertial? E.g. Is there momentum to overcome when reversing or changing direction?
A: You have inertia when flying with your rocket pack but not when walking on surfaces.
Q: Is there an established maximum rotational speed (like turning a vehicle), or is it mouselook-ish (like other shooters, where the player can spin around in virtually an instant)?
A: We designed the game around responsive FPS controls, so moving the camera is "mouselook" **** Certain special situations (getting caught in the radius of an EMP blast) can limit your turning speed.
Q:Will there be options for joystick control?
A:Joystick control isn't currently planned. We prototyped different input methods earlier in the game's development.
Q: Will S.H. implement tri-chording? I.e. Are multiple concurrent thrusts vector-added?
[For example, if a player uses a combined forward + left + up thrust, will this result in more acceleration than a single forward thrust?]
A: Acceleration and maximum speed are the same regardless of movement direction and how many keys are pressed at the same time. We abstracted actual thrusters for the sake of intuitive controls.
EDIT:
The same company made 3dmark vantage:
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