[QUOTE="finalstar2007"]
[QUOTE="Wasdie"]
Yeah it is. People are consistently buying updated skins of the same exact multiplayer experiance for the past 5 years in a row and they do so happily. They don't buy anything else. It's like Activision has brainwashed them into thinking that CoD is the only way to have fun, that no other game experiance is fun.
Wasdie
But it IS fun! why is it so hard for some people to get that? :P i have bought every single CoD game after CoD4 and have enjoyed them all. when you see someone with over 30 days of playtime with a game its not because their being forced or been "brainwashed" to play it, its because the game is pure fun and addicting to play online especially with friends. i will buy black ops 2 or whatever CoD coming out this year because i want to, because i know it will be as fun as the other CoD games. just sayin :P
Yeah because CoD is the only game that doesn't let you lose that's on the market. It's pathetic. I played MW3 for about 3 hours online and got insanely bored. It's to easy. The game plays itself more or less.
You now can completely silence a weapon and eliminate it's recoil. The game's generous aim-assist makes shooting people insanely easy. The game's fundamentals refuse to let people lose for to long and have really dumbed down the multiplayer experiance to a derivative, mindless, and extremely reptitive experiance.
I would be totally fine if the CoD games would just stick to that game and not infest the rest of gaming. However we've seen games from all genres and developers be stripped down and simplified to make them more like CoD so the CoD fans wouldn't **** that the game is to hard. The BF3 community is loaded with CoD people right now wanted some of the most unbalanced gameplay mechanics to be enhanced even further because they are having problems getting quick and easy kills like they are used to in CoD. Crysis had to go to a pure linear grind fest because CoD fans don't understand the concept of a sandbox world. Dragon Age 2 had to go to an ARPG with a linear story because choices are beyond that of the CoD player. Mass Effect 2 stripped down a lot of the RPG mechanics to focus on shooting for the CoD fan. Following the PR of most of these games you'll hear the developers talk about the "CoD community."
Operation Flashpoint was dumbed down to no end thanks to trying to capture the CoD audience, Red Orchestra 2 implemented a CoD style leveling and unlock system that unbalances the game and plays no real point all to appeal to the CoD audience, Rainbow Six is now a linear corridor shooter which tries to play off of the CoD formula. Even Killzone 3 sped up and included CoD style leveling systems and BS to attract that crowd. It's absolutely pathetic.
These developers, in the attempts to capture the CoD audience have not really made any of their games better. They've consistently dumbed them down for the audience. They then pick up some sales from the CoD audience only to lose all of their community the second a new CoD map pack comes out.
Don't believe me? Watch BF3's number rise steadily for another month until the next CoD map pack comes out. Then they'll fall like a rock. This happens with all of the games and the community spreads it's constant want for simpler and less intuitive gameplay because they find it more fun.
GTA is the only game that could dent this becuase the same fans also grew up playing the various GTA games. However don't expect GTA V's multiplayer to be alive for more than a month, they'll all go running back to the endless mappacks and other DLC for CoD the moment that stuff comes out.
I don't know about that. With BF, you have the same audience, but GTA isn't a military shooter. Its an open world sandbox, and I think the XBL numbers that showed GTA IV as one of the top 10 played games last year showed that even a basic rookie attempt at online like GTA IV can still pull numbers.
Red Dead Redemption's community is very consistent and still decent, and though it was a big game it didn't have the insane pull the GTA games have. It also was kind of different from most MP games, with most of the fun in killing AI with buddies, exploring the big world and maybe some occasional PVP (which was just basic, focused online, not a perk and leveling fest or anything).
Also like... that CoD hate, it sounds so concentrated and thought out. Its scary.
I don't know if I'd blame CoD for Rainbow Six and Flashpoint since R6V came before CoD hit its big stride and was pretty different then CoD in its campaign in a LOT of ways, even if it was linear and focused on shooting terrorists with modern guns. Red Orchestra, I didn't really think the leveling system was a reason to compare it to CoD (and CoD didn't really enter my mind since leveling up when I do things is just a common thing), I mean, CoD didn't do it first, and it was gaining popularity before with Rainbow Six and Battlefield 2 before CoD4 added it.
I guess I would blame CoD for being so obviously insanely popular and never doing anything with it, but things that are popular are bound to have copycats like with all the GTA clones of last gen and the complete change in third person games after Gears of War, and I guess its not CoD's fault as much as the developers of other games for trying to appease that community over their own fanbase, which is a universal problem I think, but its really up to the developers.
Ever since Gears of War, cover in TPS games with a second button for aiming is like, fundamental nowadays, but people can take that small template and do big different things like Uncharted and Max Payne 3. So I don't think all of CoD's influence is bad, its just up to the developers to make sure they can evolve or take from CoD in only the positive ways, and I'd blame developers and not Gears if I saw like 5 sci fi TPS games focused on gory co-op combat.
But again, I think we're all veering off topic. Trends change, I remember when platformers and fighting games were HUGE, and I think GTA V has the potential to take away the love of arcade FPS games the current generation has, and get people into something different for developers to try and copy aspects of (which isn't so bad if it benefits the game I think and doesn't completely remove its identity so I just call it GTA knock off number 45325). I hear so many people say they're burned out on FPS games as a whole, and GTA V could be the sort of game that gets millions of people into a whole 'nother type of game for other guys to cheese success off of.
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