Should Halo Wars go to PC?

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Stevo_the_gamer

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#51 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts

On GameSpot forums we only use GameSpot scores.

Locutus_Picard

... what the?

Since when were we in the SW Metagame? You said the game is "crap" and you base that purely of the GS review instead of the critical general consensus? And your fallback on GS scores only count? lolwut. This ain't the SW Metagame right her', as using Gamespot scores only applies when a game meets its hype and the overall AAA, AA exclusive count usage.

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Snagal123

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#52 Snagal123
Member since 2006 • 3524 Posts

[QUOTE="Snagal123"]Not for me, ive played enough simple RTS games over the years, i need someting abit more in depth and complicated or at least something to draw me in like C&Cs hilarious cutscenes.

Thats why i can't play Sup Com 2 after playing the first, it feels too much of a step back for me.

Stevo_the_gamer

I care not about the complexity of RTS games, but the fun factor and Halo Wars sure nailed that. Also, Halo Wars CGI cutscenes are spectacular. Granted, I will admit, C&C's live action cutscenes (George Decay in RA3 LOL) are brilliant.

I find fun in the complexity, in the first Sup Com trying to balance the economy and wage war at the some time was the fun for meI like my mind to be constantly thinking and adjusting to the game. The amount of macro and micro in that game was insane, and i loved it, it got my heart racing, its one of the best 1v1 RTS games out there. Games could turn at any moment.

Iall admit that as i have no care for the Halo universe is properly why i can't find much fun in Halo Wars. Its CGI is great, all done by Blur Studios.

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subrosian

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#53 subrosian
Member since 2005 • 14232 Posts
Halo Wars was a solid RTS for beginners, I especially liked that I could play with people like my little brother, who had never played an RTS before, and they could have fun with it. However, on PC it has to compete with Starcraft II, which has depth until Tuesday. That's going to make it far, far harder to develop a community. How do you get people playing Halo Wars when Starcraft II is the unquestionable king of RTS games?
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skrat_01

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#54 skrat_01
Member since 2007 • 33767 Posts

I was upset when World in Conflict got canceled for the 360, that game looked great and really I wanted to give it a try (I didn't have a pc back then so the only way I would have played it is on the 360) I also didn't try supreme commander 2 as well, so again I can't really comment on that. If it had come out sooner I probably would have gotten it, but by the time it did come out I figured I would just use halo wars and even possibly CnC to tie me over until StarCraft 2 comes releases and I stop playing all other games for a while :P

But anyway, I kinda did play CnC and HW competitively. I was by no means the greatest at either of those games, but between the two I just found Halo Wars to be the better experience semi-competitively speaking. As far as controls go I won't lie, I did like CnC's better for the most part. It gave me more control over my units which is good. Halo wars took the other end of the spectrum though which kinda worked in it's own right however. I would almost never use the secondary abilities of my units in CnC because they were too much of a hassel to use. I didn't like taking 3 seconds in the middle of a battle to open up a menu and select an ability of a specific unit, whereas in halo wars your unit's secondary abilities were only a single button press away. I know that not all of the units in CnC have secondary abilities, and that not all the abilities need to be used in such an urgent fashion, but what I am trying to get at is that I found Halo Wars controls to be easier to use and I got faster results from them most of the time when you include all the hot-keys (which for some reason they never gave a list or told us about all of them which I found to be really stupid on ensembles part). I don't understand how you thought unit selection was slowed down in comparison to CnC's could you explain more specifically what you thought the problem was? I mean in many regards they were actually kind of similar (select all, select all on screen, select all of this type on screen etc.) In any case I would have personally liked a control scheme that is sort of in-between HW and CnC, one that was better streamlined than CnC's, but more complex than HW's.

Now, when I read your second paragraph I couldn't tell which game you were talking about at first, because both games kinda come down to that from my experiences with them. In CnC you are just going to end up with a large army no matter what, and in halo wars you kinda need a sizable army to take down those bases. They have a lot of health and to take them down "quickly" you need a good amount of units. So, I don't know what to tell you about that. If you are attacking a base then you are either trying to go for the kill, or you are trying to harass and kill a specific building or two in order to get the edge on your opponent before they can try and stop you.

Also, as it has been said before, CnC is a fast paced game with the focus being on aggressiveness. If you can find like minded people who play less aggressively then yeah, you can get a lot of interesting scenarios that you would never get in HW, but I mainly focused on playing competitively against random people for the most part, so I didn't really have those experiences as much simply because the game didn't allow for those scenarios to be as useful. Since I tried to play somewhat competitively for the most part I didn't use the crazy stuff that the game offered very often unless I was just messing with people and then I would just go all out with the crazy.

When messing with people in CnC3:TW I would do stuff like build a line of power plants all the way down the map, then put stealth generators and obelisks behind them, that way whenever they tried to bring an army towards my base they would just hit an invisible wall of death. They couldn't fire back at the obelisks either because the powerplants were blocking the armies line of sight and they were invisible so the computer would get confused and couldn't target it which meant it couldn't attack it, rofl. I would just slowly build this wall of death forward until it was in their base and then I would win. Kind of a D-bag thing to do, but they gave me enough time to do that so it's their own fault.

Yup, you can never get that type of hilarious experience in HW, but I still found that from a competitive stand point that HW was better (on the 360 at least).

bobderwood97_1

Oh I haven't played C&C 3 on the 360 I do own it and KW on the PC, my problem with HW was in general with the controls especially unit selection (group units especially) - waiting for the selection radius to expand, or picking individual units etc. While I know there are serious limitations, I do think it could have been done better, and effected the pace less, making the game a bit faster. However I didn't know I could group units.

Otherwise I can defiantly empathise with your points; I didn't get into playing either competitively, the matches of C&C I did play online boiled down to rushes, which were infuriating; with RTS games in general it is true, a leveling playing field is best. But as far as the scope of tactics employed with C&C, i'd have to look at the WCG replays to get a better idea - of how it is competitively played, but i'd certainly believe Halo Wars is much better on the 360 in this regard.

The tactics you meantioned is what I mean by flair. With an RTS you are essentially given a toolset to beat your enemy with, and the creativity in how you can use it makes the game a whole lot more engaging and personal - as well as expanding the tactical scope; things like the economy system also increase the complexity (surpreme commander 1 did it brilliantly). With Halo Wars the creative use of units was decent, however it couldn't say it was as good as C&C3's - structures also being something that is important if you choose to put them in your game.

I think the problem inheritantly lies with this brand of RTS design for consoles -the base building, resource gathering, then building loads of small multiple units and micromanaging. It just doesn't suit the functionality of a gamepad - half the challenge is fighting the UI or the limitations then actually focusing on the strategy.

Which is why World in Conflict would be great. Sure it has no base building and you generally control a very limited amount of units (and call in a variety of support options), however the gameplay is very fast paced and team oriented like Battlefield games; it very much about unit coordination, and timing. This style of game over XBL with a gamepad would work perfectly.

Supreme Commander on the other hand... I really don't know how the first would have worked on the 360 in its port because even for a PC RTS it is very fiddly and extremely complex. However the scope of tactical and strategic options is immense, one of the most remarkable things about the game. I have only played the demo of the second, however as a friend put it (and from what I read), it feels more like a large scale command and conquer game than Sup Com.

Honestly, if the genere is really going to kickoff on a console it really needs to not only be built from the ground up for it, but look elsewhere in regard to how it's game design will function; instead of adapting something to a gamepad, or over simplifying something. It is all very doable too.

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Stevo_the_gamer

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#55 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts

I find fun in the complexity, in the first Sup Com trying to balance the economy and wage war at the some time was the fun for meI like my mind to be constantly thinking and adjusting to the game. The amount of macro and micro in that game was insane, and i loved it, it got my heart racing, its one of the best 1v1 RTS games out there. Games could turn at any moment.

Iall admit that as i have no care for the Halo universe is properly why i can't find much fun in Halo Wars.

Snagal123

So I'm guessing you love the game Hearts of Iron 3?

Then that explains a lot.

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clyde46

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#56 clyde46
Member since 2005 • 49061 Posts

[QUOTE="Stevo_the_gamer"]

I certainly want it to come to PC.

[QUOTE="Locutus_Picard"]

Better keep that crap on the 360.

Locutus_Picard

Have you played it?

6.5 on GameSpot
Enuff said.

We playing scores now?

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HavocV3

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#57 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="Stevo_the_gamer"]

[QUOTE="Locutus_Picard"]6.5 on GameSpot
Enuff said.

Locutus_Picard

82 rating on Metacritic. Nuff' said. 8)


On GameSpot forums we only use GameSpot scores.

no we don't.

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Snagal123

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#58 Snagal123
Member since 2006 • 3524 Posts

So I'm guessing you love the game Hearts of Iron 3?

Then that explains a lot.

Stevo_the_gamer

Hell no, i have limits. :)

Saying that if i started i might not stop, i can't do that too myself.

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D00nut

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#59 D00nut
Member since 2003 • 7618 Posts

I would rather see MS continue with Halo Wars 2 on the consoles and realize that console gamers aren't as simple-minded as they think they are. I did like what Halo Wars was going with, but they can really up that tech tree more.

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rawr89

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#60 rawr89
Member since 2010 • 1746 Posts

i find it funny how lems bombarded this thread saying 'Halo Wars is not a complex rts, but it is funnn!!!' crap. oh please. as for an rts, it is bad. not only is it too casual, but it has few units to choose from, no campaign, and you can finish the game just by making alot of units.

is that what what you call strategy? these lems must have never played the Red Alerts, the Starcrafts, the Civilizations, the Age of Mythologys, the Battle Realms. the Dawn of Wars, the Warhammers, the Game of the Generals, the Age of Empires, the Total Wars, the Warcrafts, the Supreme COmmanders, etc.

i could go on and on, and Halo Wars won't be able to touch any of those games. at all. that's all there is to it. keep your "rts" to yor 360.

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deactivated-5e0e425ee91d8

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#61 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
Its far to simplified to stand with the PC RTS titles. Halo wars 2 would do much better if it stuck with PC so it could be kicked up a notch
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KittenWishes

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#62 KittenWishes
Member since 2010 • 1165 Posts

Now, I love RTS's, more than most here which is why I'd love Halo Wars to come to PC. I bought the LE for the 360 and loved every dam minute of it. The only issue I felt is the controller hymed in my experience. Oh sure it handles well with a controller but I cant do all the fine and quick movements I can with a mouse. This isnt about sales or what not, its about PC gamers getting to enjoy a dam fine RTS.

So SW, should Halo Wars go to PC?

clyde46
Should Spore go to the Xbox 360?
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clyde46

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#63 clyde46
Member since 2005 • 49061 Posts

i find it funny how lems bombarded this thread saying 'Halo Wars is not a complex rts, but it is funnn!!!' crap. oh please. as for an rts, it is bad. not only is it too casual, but it has few units to choose from, no campaign, and you can finish the game just by making alot of units.

is that what what you call strategy? these lems must have never played the Red Alerts, the Starcrafts, the Civilizations, the Age of Mythologys, the Battle Realms. the Dawn of Wars, the Warhammers, the Game of the Generals, the Age of Empires, the Total Wars, the Warcrafts, the Supreme COmmanders, etc.

i could go on and on, and Halo Wars won't be able to touch any of those games. at all. that's all there is to it. keep your "rts" to yor 360.

rawr89
Looks like someone pissed in your coffee this morning.
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SpiritOfFire117

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#64 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="rawr89"]

i find it funny how lems bombarded this thread saying 'Halo Wars is not a complex rts, but it is funnn!!!' crap. oh please. as for an rts, it is bad. not only is it too casual, but it has few units to choose from, no campaign, and you can finish the game just by making alot of units.

is that what what you call strategy? these lems must have never played the Red Alerts, the Starcrafts, the Civilizations, the Age of Mythologys, the Battle Realms. the Dawn of Wars, the Warhammers, the Game of the Generals, the Age of Empires, the Total Wars, the Warcrafts, the Supreme COmmanders, etc.

i could go on and on, and Halo Wars won't be able to touch any of those games. at all. that's all there is to it. keep your "rts" to yor 360.

clyde46

Looks like someone pissed in your coffee this morning.

Yeah I was about to say... :P

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HavocV3

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#66 HavocV3
Member since 2009 • 8068 Posts

i find it funny how lems bombarded this thread saying 'Halo Wars is not a complex rts, but it is funnn!!!' crap. oh please. as for an rts, it is bad. not only is it too casual, but it has few units to choose from, no campaign, and you can finish the game just by making alot of units.

is that what what you call strategy? these lems must have never played the Red Alerts, the Starcrafts, the Civilizations, the Age of Mythologys, the Battle Realms. the Dawn of Wars, the Warhammers, the Game of the Generals, the Age of Empires, the Total Wars, the Warcrafts, the Supreme COmmanders, etc.

i could go on and on, and Halo Wars won't be able to touch any of those games. at all. that's all there is to it. keep your "rts" to yor 360.

rawr89

of course it can't....what do you expect from a console RTS:|

seems you missed the idea when the adjective came before 'RTS'

I'm sure it can beat down the console version of Red Alert 3 just fine..... of course it cannot beat the Red Alerts before that. and wtf is "game of the Generals'' you mean C&C: Generals?

Clyde had the right idea, someone must have pissed in your coffee.

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Coolyfett

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#67 Coolyfett
Member since 2008 • 6277 Posts

It would not make a bad idea for me. I like the idea.

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darthvader1993

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#68 darthvader1993
Member since 2005 • 914 Posts

The relationship between Supcom1 and Supcom2 is a strange one.

Supcom2, being a sequel, expands on a number of things Supcom1 lacked.

Supcom1)

- Huge amount of units, many were useless.

- Very large maps.

- overall, massive scale with a huge demand for powerful machines. Worked surprisingly well on the console, but the developer failed to address numerous bugs in the gameplay.

Supcom2)

- Essentially, it trimmed the fat on the number of units, there are far less units now, but they all get used and are fully fleshed out and well-developed units.

- Maps have shrunken a bit, since the units have gotten so much larger. But the maps are so well designed I find it hard to look at the maps from Supcom1.

- Overall, less scale, but a much more well-developed game with a huge amount of thought gone into it.

-The best RTS on the consoleavailableby far.

---

Supcom2 didn't do everything right, and it did take away a number of things that made Supcom1 unique. But overall, its a very good game and an excellently designed RTS on both platforms.

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oajlu

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#69 oajlu
Member since 2006 • 2652 Posts

doesnt matter. RTS is pretty much dead on PC anyway except Blizzard.

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Stevo_the_gamer

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#70 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts

doesnt matter. RTS is pretty much dead on PC anyway except Blizzard.

oajlu

Creative Assembly, Relic, and Stardock all say hi. 8)

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deactivated-5d6e91f5c147a

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#71 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
[QUOTE="oajlu"]

doesnt matter. RTS is pretty much dead on PC anyway except Blizzard.

Stevo_the_gamer
lolwut. Creative Assembly, Relic, and Stardock all say hi.

All dead! PC gaming is dead!
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jedikevin2

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#72 jedikevin2
Member since 2004 • 5263 Posts

doesnt matter. RTS is pretty much dead on PC anyway except Blizzard.

oajlu

Huh? Where are you getting that from oajlu? Can I get some proof on that RTS is dead because I'e picked up a good bit of RTS games this year.

This year I've gotten:

  • Napolean: Total War
  • Dawn of War 2: Chaos Rising
  • Supreme Commander 2
  • The Settlers 7: Path to a Kingdom
  • Sins of a Solar Empire: Diplomacy
  • Tropico 3: Abosolute Power
  • Majesty 2: Kingsmaker

(just the ones I've picked up. There is actually even more.)

The 2 Big RTS games to come still:

  • Civilization 5
  • Starcraft 2: Wings of Liberty
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Locutus_Picard

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#73 Locutus_Picard
Member since 2004 • 4166 Posts

[QUOTE="Locutus_Picard"]

[QUOTE="Stevo_the_gamer"]

Have you played it?

SpiritOfFire117

6.5 on GameSpot
Enuff said.

Only because it was simple and didn't feature a Covenant campaign. Everything else was pretty top notch.

I also noticed you didn't answer Stevo's question of whether or not you played it. ;)

No I didn't. I don't need to play that utter garbage. Playing an RTS on a console is extremely redundant. It's like playing a fighter with mouse and keyboard.

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SpiritOfFire117

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#74 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="SpiritOfFire117"]

[QUOTE="Locutus_Picard"]

6.5 on GameSpot
Enuff said.

Locutus_Picard

Only because it was simple and didn't feature a Covenant campaign. Everything else was pretty top notch.

I also noticed you didn't answer Stevo's question of whether or not you played it. ;)

No I didn't. I don't need to play that utter garbage. Playing an RTS on a console is extremely redundant. It's like playing a fighter with mouse and keyboard.

Then how do you know it's crap? Oh wait...the bold already gives me that answer. :lol:

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clyde46

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#75 clyde46
Member since 2005 • 49061 Posts

The relationship between Supcom1 and Supcom2 is a strange one.

Supcom2, being a sequel, expands on a number of things Supcom1 lacked.

Supcom1)

- Huge amount of units, many were useless.

- Very large maps.

- overall, massive scale with a huge demand for powerful machines. Worked surprisingly well on the console, but the developer failed to address numerous bugs in the gameplay.

Supcom2)

- Essentially, it trimmed the fat on the number of units, there are far less units now, but they all get used and are fully fleshed out and well-developed units.

- Maps have shrunken a bit, since the units have gotten so much larger. But the maps are so well designed I find it hard to look at the maps from Supcom1.

- Overall, less scale, but a much more well-developed game with a huge amount of thought gone into it.

-The best RTS on the consoleavailableby far.

---

Supcom2 didn't do everything right, and it did take away a number of things that made Supcom1 unique. But overall, its a very good game and an excellently designed RTS on both platforms.

darthvader1993
I've got Supcom2 on PC and I'm enjoying it but I've heard others dont agree.
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stevoqwerty

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#76 stevoqwerty
Member since 2006 • 4029 Posts

[QUOTE="clyde46"][QUOTE="rawr89"]

i find it funny how lems bombarded this thread saying 'Halo Wars is not a complex rts, but it is funnn!!!' crap. oh please. as for an rts, it is bad. not only is it too casual, but it has few units to choose from, no campaign, and you can finish the game just by making alot of units.

is that what what you call strategy? these lems must have never played the Red Alerts, the Starcrafts, the Civilizations, the Age of Mythologys, the Battle Realms. the Dawn of Wars, the Warhammers, the Game of the Generals, the Age of Empires, the Total Wars, the Warcrafts, the Supreme COmmanders, etc.

i could go on and on, and Halo Wars won't be able to touch any of those games. at all. that's all there is to it. keep your "rts" to yor 360.

rawr89

Looks like someone pissed in your coffee this morning.

huh. so if a person tells the truth, then automatically assume someone pissed in that person's coffee? brilliant. :roll:

are you butthurt learning that your beloved Halo Wars doesnt hold a candle to RTS's on PC?

This maybe your opinion, and I respect that, but Halo Wars is goodbecause they combine Halo with RTS and build ground forHalo fans who might never played a RTS before. I have play many RTS before (CNC3, CNC:KW, CNC:R3, CNC:Uprising, SupCom2, Age of Empire 1, 2 & 3 + expansions) and I find HW to be great and above average.

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clyde46

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#77 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="rawr89"]

i find it funny how lems bombarded this thread saying 'Halo Wars is not a complex rts, but it is funnn!!!' crap. oh please. as for an rts, it is bad. not only is it too casual, but it has few units to choose from, no campaign, and you can finish the game just by making alot of units.

is that what what you call strategy? these lems must have never played the Red Alerts, the Starcrafts, the Civilizations, the Age of Mythologys, the Battle Realms. the Dawn of Wars, the Warhammers, the Game of the Generals, the Age of Empires, the Total Wars, the Warcrafts, the Supreme COmmanders, etc.

i could go on and on, and Halo Wars won't be able to touch any of those games. at all. that's all there is to it. keep your "rts" to yor 360.

rawr89

Looks like someone pissed in your coffee this morning.

huh. so if a person tells the truth, then automatically assume someone pissed in that person's coffee? brilliant. :roll:

are you butthurt learning that your beloved Halo Wars doesnt hold a candle to RTS's on PC?

I own lots of RTS's thankyou. I'm not saying Halo Wars will dominate the PC competion but I believe it would benefit greatly from KB/M support. Your just mad that someone dissagreed with your opinions.

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porkysownu

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#78 porkysownu
Member since 2010 • 149 Posts

i love it but its too shallow for most pc gamers

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vashkey

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#79 vashkey
Member since 2005 • 33781 Posts
Depth doesn't necessarily equal fun. Look at Battlefield 1943. It's fun and it doesn't get more simple than that. Recharging health, recharging ammo, recharging grenades, only three classes, one game type and three maps. But it's because the game is so well built that it's fun. Same goes for Halo Wars. It may be simple compared to most RTS but it's still fun and well put together.
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siddhu33

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#80 siddhu33
Member since 2008 • 3264 Posts

Yeah, it could work on PC.

However, I'd like to see a sequel on 360 and PC utilising Kinect (Insert Shock Horror here!)

I mean, Kinect could really work with an RTS game, utilising gestures and voice commands to command your troops, and possibly chat with your team-mates in Multiplayer. Could make it much more deep, and varied, as there would be no worry about buttons, and the number of commands that could be done.

The feasibility of my idea? Not very high, looking at MS' strategy for the device.

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clyde46

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#81 clyde46
Member since 2005 • 49061 Posts

Yeah, it could work on PC.

However, I'd like to see a sequel on 360 and PC utilising Kinect (Insert Shock Horror here!)

I mean, Kinect could really work with an RTS game, utilising gestures and voice commands to command your troops, and possibly chat with your team-mates in Multiplayer. Could make it much more deep, and varied, as there would be no worry about buttons, and the number of commands that could be done.

The feasibility of my idea? Not very high, looking at MS' strategy for the device.

siddhu33
That does sound kinda cool, bit like Endwar.
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darthvader1993

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#82 darthvader1993
Member since 2005 • 914 Posts

[QUOTE="darthvader1993"]

The relationship between Supcom1 and Supcom2 is a strange one.

Supcom2, being a sequel, expands on a number of things Supcom1 lacked.

Supcom1)

- Huge amount of units, many were useless.

- Very large maps.

- overall, massive scale with a huge demand for powerful machines. Worked surprisingly well on the console, but the developer failed to address numerous bugs in the gameplay.

Supcom2)

- Essentially, it trimmed the fat on the number of units, there are far less units now, but they all get used and are fully fleshed out and well-developed units.

- Maps have shrunken a bit, since the units have gotten so much larger. But the maps are so well designed I find it hard to look at the maps from Supcom1.

- Overall, less scale, but a much more well-developed game with a huge amount of thought gone into it.

-The best RTS on the consoleavailableby far.

---

Supcom2 didn't do everything right, and it did take away a number of things that made Supcom1 unique. But overall, its a very good game and an excellently designed RTS on both platforms.

clyde46

I've got Supcom2 on PC and I'm enjoying it but I've heard others dont agree.

In all honesty, I know many people who simply wanted another Supcom1, kind of like the FA expansion.

These people simply didn't want change.

I see Supcom2 as a logical evolution to Supcom1, I don't agree with all the changes, but overall its a much better game on the console.

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The-Mosher

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#83 The-Mosher
Member since 2009 • 1885 Posts

[QUOTE="SpiritOfFire117"]

[QUOTE="Locutus_Picard"]

6.5 on GameSpot
Enuff said.

Locutus_Picard

Only because it was simple and didn't feature a Covenant campaign. Everything else was pretty top notch.

I also noticed you didn't answer Stevo's question of whether or not you played it. ;)

No I didn't. I don't need to play that utter garbage. Playing an RTS on a console is extremely redundant. It's like playing a fighter with mouse and keyboard.

So you call a game garbage without playing it. Guys like you never fail to make me laugh.

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Snagal123

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#84 Snagal123
Member since 2006 • 3524 Posts

[QUOTE="clyde46"] I've got Supcom2 on PC and I'm enjoying it but I've heard others dont agree.darthvader1993

In all honesty, I know many people who simply wanted another Supcom1, kind of like the FA expansion.

These people simply didn't want change.

I see Supcom2 as a logical evolution to Supcom1, I don't agree with all the changes, but overall its a much better game on the console.

Its not the logical step when the economy system was stripped back basic C&C style. You can only spend the resources you have already gathered. In Sup Com 1 you had a postive and minus income, stored resources was not how it worked, it was about balancing and trying to get as close to 0 as possible, you wanted to be spending the exact amount you were creating, until late game when you would need stored resources. This is what Total Annihilation used, and Sup Com was the successor, to strip out the economy system that made Total Annihilation what it was its just wrong.

It is dumbed down. I can understand why many prefer it now, but for Sup Com 1 and TA fans it is not evolution it is de-evolution.

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PublicNuisance

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#85 PublicNuisance
Member since 2009 • 4582 Posts

Now, I love RTS's, more than most here which is why I'd love Halo Wars to come to PC. I bought the LE for the 360 and loved every dam minute of it. The only issue I felt is the controller hymed in my experience. Oh sure it handles well with a controller but I cant do all the fine and quick movements I can with a mouse. This isnt about sales or what not, its about PC gamers getting to enjoy a dam fine RTS.

So SW, should Halo Wars go to PC?

clyde46

I believe that any game would benefit from going to PC. In this case the mouse and keyboard is a far betetr choice for controls, we have dedicated servers, we can offer better graphics, and a bigger population of RTS fans.

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N30F3N1X

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#86 N30F3N1X
Member since 2009 • 8923 Posts

and compete with upcoming rts games like Starcraft 2 and Shogun 2 Total war? i dont see that happening.SamiRDuran

Pwned. This man speaks the truth.

Halo Wars would have failed even if it was released on PC at the same time that it was out on X360. Maybe THEN it could have had a chance of raking in some profit - right now, the mere thought of it is laughable.

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mayceV

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#87 mayceV
Member since 2008 • 4633 Posts
what about halo wars 2? http://www.youtube.com/watch?v=P5Af800TuIM&feature=related watch till the end its suddenly a possiblity.
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flashn00b

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#88 flashn00b
Member since 2006 • 3961 Posts

Yes, solely because it's a real-time strategy.

Although i'm guessing that if that happens, the interface will most likely resemble that of Age of Empires 3.

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darthvader1993

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#89 darthvader1993
Member since 2005 • 914 Posts

[QUOTE="darthvader1993"]

[QUOTE="clyde46"] I've got Supcom2 on PC and I'm enjoying it but I've heard others dont agree.Snagal123

In all honesty, I know many people who simply wanted another Supcom1, kind of like the FA expansion.

These people simply didn't want change.

I see Supcom2 as a logical evolution to Supcom1, I don't agree with all the changes, but overall its a much better game on the console.

Its not the logical step when the economy system was stripped back basic C&C style. You can only spend the resources you have already gathered. In Sup Com 1 you had a postive and minus income, stored resources was not how it worked, it was about balancing and trying to get as close to 0 as possible, you wanted to be spending the exact amount you were creating, until late game when you would need stored resources. This is what Total Annihilation used, and Sup Com was the successor, to strip out the economy system that made Total Annihilation what it was its just wrong.

It is dumbed down. I can understand why many prefer it now, but for Sup Com 1 and TA fans it is not evolution it is de-evolution.

Supcom1 was rate-based, you could buy whatever you wanted and weren't limited in any way. Economical problems were pretty common for many people.

Supcom2 was also rate-based, in fact the only difference is that you can't buy something unless you have the resources for it and that your rates never decreased because they didn't need to since you had the resources.

It really isn't dumbed down, it is only streamlined against economic failures. While I prefer the older system in some ways, I like the new "build and forget" system a bit more.

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hellhund

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#90 hellhund
Member since 2003 • 1984 Posts

I can't see how it could possibly compete with all of the RTS already available on PC. The highest praise Halo Wars seems to get is that its a pretty good RTS for a console. There are already a ton of RTS on PC, and dirt cheap. Would people rather have Company of Heroes for under $10 or Halo Wars for $50?