@Maroxad said:
Anything that exists for its own sake in gaming is bad.
RPG elements that exist for the sake of having RPG elements, Player Housing for the sake of player housing, Combat for the sake of having combat. And yes, Open World for the sake of being Open World. Developers should design games with a utilitarian mind.
Basically this, if the games design makes sense, then it's fine. MGSV did not come off as a game where the open world didn't have a point, it's larger issue is that Kojima went way the **** over budget and was going to miss his release window, so Konami said **** you, finish it, we want to be done with you. And as it stands MGSV is clearly missing stuff, because Chapter 1 is more than fine, but Chapter 2 and the way that shit works while knowing that MGS always had difficulty settings speaks volumes of how much of the final stretch of that game was compromised. Especially given Camp Omega was supposed to be a part of the game.
Likewise The Witcher 3 while having balancing issues, also benefited a lot from being open world at the same time. Neither case were misguided or fucking soulless production. You could argue execution issues, but that's another thing entirely.
Ubisofts games are fucking soulless, they make a homogenized open world game. what Mad Max ended up being is a fucking waste of that IP, Just Cause 3 is an example of a rush job and Square doing Square things that led to that production needing the crunch of all crunches just to get the SP mode to what it is today, in general triple A games have a tendency to have a little bit of everything, and not be good at anything.
It's why the smaller stuff from the indie side or the newer middle tier games are kicking their assess these days, because they nail the shit they focus on. Life is Strange actually has good characters and a plot, Her Story actually presents something novel, Ori and the Blind Forest has tight movement mechanics and a more organic world design (admittedly major metroid-like cardinal sin), Rocket League absolutely kills it on the gameplay front, Shadowrun: Hong Kong doesn't promise the fucking son, and as a result is a better paced, tactically satisfying, enjoyable crpg sequel to Shadowrun Dragonfall.
It's why Platinum and From Software's games happen to actually be good, where as something made by Ubisoft or present day Square-Enix is grade A garbage that just happens to look pretty.
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