[QUOTE="cdragon_88"][QUOTE="BibiMaghoo"]Thank you for the rip free explanation. I have one other question though that has yet to be answered. Does this not mean that a monitor will only display at its native res without scaling too? and if so, does that not destory the PC bullshots that are being taken at a presumably lower res than maximum? The reason I say this is that you could then apply teh hermit logic to the PC screens. ''well, your monitors native res is XXXX, but your screens are at XX, so I will take them and stretch them for an accurate reporoduction lol''BibiMaghoo
IF you feed a 1080p image to a 1080p TV AND tell your TV to do a 1:1 output of that image then yes, its a direct image without scaling. However, if you do not tell your TV to do a 1:1 output then your TV will try to scale that 1080p image even though its 1080p. Hence, why you really don't want to scale your image if it is already the correct resolution, your TV does extra work without really needing to do it and the picture might even lose digital pixels.
As far as screen shot comparing is concerned, it depends on how it was captured. On the PC its pretty simple. When you select a supported resolution by the game, it is that true resolution being rendered. So if I set witcher 2 for 1280 x 720 then that image is correctly displayed at that resolution when I take a in-game screen shot. If i set and take a 1920 x 1080 picture then that image is correctly displayed at that resolution with in-game screen shot. It's a true unaltered image of the game itself at its true resolution set by the user. It doesn't matter what your HDTV resolution is, the screenshots taken in-game are the correct resolution as long as the user sets the game to that resolution. I have a 1080p tv that supports all the resolutions. If you are unclear, I can take some in-game screenshots of witcher 2 for you at different resolutions if you would like.
On the consoles, you have to hook up the system to a capture device. For the screen shots to be correct, the settings of your capture device and software have to be set correctly. Even when its set correctly, the screen shots arent the real representation of the correct resolutions by the game. For example, you set UC3 to 1080p and your capture device to 1080p. However, the reality is that UC3 is 720p native only. The image you get, while it claims to be 1080p, is really a scaled version of 720p turned into 1080p by the PS3. Hence, this is why the PC guys are saying that its stretched. If they took your already captured scaled 1080p screenshot and stretched that, then they don't know what the hell they are doing because those pictures, again if set correctly, are already scaled to 1080p already. What you are doing is stretching a 1080p image that was already scaled from 720p.
NO taking an image and stretching it is not how upscaling works although the idea of it is correct. Upscaling does take your image and blow it up, however in the process the scaler takes that digital information and adds more information and tries to fill in the blanks for all the missing pixels that the smaller resolution didn't have. It cleans up the image as well. Basically, its job is to take a smaller resolution image and make it bigger and tries its best to make it not look like those horrible stretched image the PC guys have posted that you didn't agree with.
As far as taking screenshots with a digital camera is concerned, there's too much unknowns to make that picture account for anything.
Thank you for taking the time to write what is probably the most informative post I have ever seen on these boards. From what you say though, I was right to call out the shots as bogus, as 1) no one knows how they were captured and at what res. (no one here captured them) 2) Because they are just being stretched without the use of a scaler adding more info to fill in the banks. again, thanks for taking the time dude. :) The screenshots were captured in 720p, that's the format of the pictures. 720p screenshots of a 720p game. Clearly they aren't captured in 1080, unless the person who captured them decided to scale them down manually to exact 720p resolution for no apparent reason. However at this point I suppose grasping at straws is all you have.
Still as has been said before, if anyone anywhere can find any Uncharted screenshot that is any different in quality then we can compare them. So far no one has been able to find a single Uncharted 3 screenshot that is better quality than those posted here. That's probably because they are 720p and the game itself is 720p. If you can't find a single screenshot of better quality on the entire internet, I'd say it is time to accept reality. Denial is a powerful thing I suppose though.
Edit - I'll add another just to keep it fresh in the memory. Another comparison with someone elses upscaled 1080 screenshot and the witcher 2.
![](http://i41.tinypic.com/1679dv.jpg)
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