Single Player FPS Shooter is Dying ?

  • 61 results
  • 1
  • 2
Avatar image for the_master_race
the_master_race

5226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#1  Edited By the_master_race
Member since 2015 • 5226 Posts

I don’t like where this generation of gaming is going, where the narrative-driven single-player FPS is becoming extinct, more shooters releasing without single-player modes or with short, lame half-assed campaigns. It's been a while since I've played something great like Wolfenstein: The New Order ,the game really wowed me, I’m not saying that there’s no good single-player shooter out there but when you compare their numbers to FPS online titles that come out every year , it’s nothing . Star Wars BF proved that Kids these days have a shitty taste in gaming, and thanks to them EA and Activision now have more money to make more annual shitty FPS games.

Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#2 Kinthalis
Member since 2002 • 5503 Posts

Agreed. But we do have System Shock 3 being announced, a new Deus Ex, and Doom (possibly a good story, maybe?).

But yeah, for the most part, the FPS has been suffering at the hands of developers/publishers chasing the masses and their money.

Avatar image for nyadc
NyaDC

8006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

#3  Edited By NyaDC
Member since 2014 • 8006 Posts

Yeah they are beginning to dwindle quite noticeably, I have a feeling the Red Faction's, Half-Life's, Halo's & Wolfenstein's of the past are never going to be seen again.

Avatar image for BassMan
BassMan

18809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 234

User Lists: 0

#4 BassMan
Member since 2002 • 18809 Posts

The last great single player FPS I played was Metro: Last Light. If games like Halo 5: Guardians and Black Ops 3 are a sign of what is to come, the future is not looking bright.

Avatar image for the_master_race
the_master_race

5226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#5 the_master_race
Member since 2015 • 5226 Posts
@Kinthalis said:

Agreed. But we do have System Shock 3 being announced, a new Deus Ex, and Doom (possibly a good story, maybe?).

But yeah, for the most part, the FPS has been suffering at the hands of developers/publishers chasing the masses and their money.

I told you dude , I'm not denying that there's good no singe player to play but it ain't as great as b4 , the single campaign started shrinking in every FPS game since 2005 and now nothing left of it .... look at COD and Battlefield ...... where's Medal of Honor ....... upfront a FPS with a single campaign less than 10 hours is fucking bullshit

Avatar image for Cloud_imperium
Cloud_imperium

15146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 8

#6 Cloud_imperium
Member since 2013 • 15146 Posts

They are coming back actually:

  • System Shock 3
  • Doom
  • Deus Ex: Mankind Divided
  • Shadow Warrior 2
  • Inner Chains
  • New Metro Game
  • Open World Game from 4A (will come out after new Metro)
  • Serious Sam 4 etc
Avatar image for intotheminx
intotheminx

2608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#7 intotheminx
Member since 2014 • 2608 Posts

Yea. Its sad.

Avatar image for k--m--k
k--m--k

2799

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#8 k--m--k
Member since 2007 • 2799 Posts

Metroid is our savior.

FPS without a story mode is a no for me.

Avatar image for the_master_race
the_master_race

5226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#9 the_master_race
Member since 2015 • 5226 Posts
@Cloud_imperium said:

They are coming back actually:

  • System Shock 3
  • Doom
  • Deus Ex: Mankind Divided
  • Shadow Warrior 2
  • Inner Chains
  • New Metro Game
  • Open World Game from 4A (will come out after new Metro)
  • Serious Sam 4 etc

that I can't w8 for .... another game like S.T.A.L.K.E.R but right now I got nothing good to play except old titles

Avatar image for blueinheaven
blueinheaven

5567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#10 blueinheaven
Member since 2008 • 5567 Posts

You only have to look at Halo 5 to see which direction most devs are heading in. They forced Xbox 360 quality graphics on the game so the MP would run at 60fps which was literally the only thing they were worried about. A completely half-assed story and an SP experience in which even your single player character has a multiplayer tag when he dies **** me it was just terrible.

I'm all for these amazing MP experiences as long as it doesn't mean SP is completely sacrificed or just plain ignored. I wouldn't expect much from Doom the SP has always been hilariously bad in terms of plot etc but it should at least be fun to play. I don't class Deus Ex as an FPS shooter or System Shock for that matter so yes, I agree great story-driven FPS seem to be taking a back seat.

It's the kind of thing that will probably re-emerge at some point when all the kids are finally sick to death of multiplayer shooter no. 825 and the devs need to change tact.

The good news is Machine Games are working on another title (I loved New Order too) I can't wait to see what they come up with next.

Avatar image for davillain
DaVillain

59166

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#11 DaVillain  Moderator
Member since 2014 • 59166 Posts

Most FPS single player isn't dead just yet, there's still Halo, the new DOOM game, Metroid, and now System Shock 3 will offer single player FPS, so there's still hope. For the most parts, I always enjoy single player FPS before I get into MP.

Avatar image for the_master_race
the_master_race

5226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#12 the_master_race
Member since 2015 • 5226 Posts
@davillain- said:

Most FPS single player isn't dead just yet, there's still Halo, the new DOOM game, Metroid, and now System Shock 3 will offer single player FPS, so there's still hope. For the most parts, I always enjoy single player FPS before I get into MP.

Classic Linear FPS Shooter , that's what I want

Avatar image for SolidGame_basic
SolidGame_basic

48125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 SolidGame_basic
Member since 2003 • 48125 Posts

... no it's not

Avatar image for LordCrash88
LordCrash88

528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 1

#14  Edited By LordCrash88
Member since 2013 • 528 Posts

Call of Juarez Gunslinger and Metro LL were the last linear FPS I've enjoyed very much.

More of that, please. :)

Another Bad Company would be bloody cool...

Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#15 Kinthalis
Member since 2002 • 5503 Posts

@Cloud_imperium said:

They are coming back actually:

  • System Shock 3
  • Doom
  • Deus Ex: Mankind Divided
  • Shadow Warrior 2
  • Inner Chains
  • New Metro Game
  • Open World Game from 4A (will come out after new Metro)
  • Serious Sam 4 etc

wait, there's anew Metro game coming out?!

Hmm, you know what I would like, a new Stalker game. That would be sooo good.

Avatar image for LordCrash88
LordCrash88

528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 1

#16 LordCrash88
Member since 2013 • 528 Posts

I thought the Steam Sale already kind of confirmed Half Life 3... :P

Avatar image for deactivated-66e3137ab3ad5
deactivated-66e3137ab3ad5

16761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#17 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

@Kinthalis said:

Agreed. But we do have System Shock 3 being announced, a new Deus Ex, and Doom (possibly a good story, maybe?).

Deus Ex ain't no shooter

Avatar image for davillain
DaVillain

59166

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#18 DaVillain  Moderator
Member since 2014 • 59166 Posts

@the_master_race said:

Classic Linear FPS Shooter , that's what I want

I totally feel you on that one. I really enjoy classic linear FPS games :P

Avatar image for LordCrash88
LordCrash88

528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 1

#19 LordCrash88
Member since 2013 • 528 Posts

@khoofia_pika said:
@Kinthalis said:

Agreed. But we do have System Shock 3 being announced, a new Deus Ex, and Doom (possibly a good story, maybe?).

Deus Ex ain't no shooter

Well, you CAN play it pretty much like a shooter. It's one way to play Deus Ex. I prefer hardcore stealth though. ;)

Avatar image for deactivated-66e3137ab3ad5
deactivated-66e3137ab3ad5

16761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#20 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

@LordCrash88 said:
@khoofia_pika said:
@Kinthalis said:

Agreed. But we do have System Shock 3 being announced, a new Deus Ex, and Doom (possibly a good story, maybe?).

Deus Ex ain't no shooter

Well, you CAN play it pretty much like a shooter. It's one way to play Deus Ex. I prefer hardcore stealth though. ;)

Anyone who plays Deus Ex like a shooter is missing out on one of the greatest RPG and stealth experiences.

Avatar image for VanDammFan
VanDammFan

4783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#21 VanDammFan
Member since 2009 • 4783 Posts

well they take away splitscreen or same screen coop fun first..NOW its time to take away story mode/single player for shooters..before long we'll have nothing..AND since I have tons of old consoles,and games that do support those things,im all good.

Avatar image for R4gn4r0k
R4gn4r0k

49607

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22  Edited By R4gn4r0k
Member since 2004 • 49607 Posts

@Cloud_imperium said:

They are coming back actually:

  • System Shock 3
  • Doom
  • Deus Ex: Mankind Divided
  • Shadow Warrior 2
  • Inner Chains
  • New Metro Game
  • Open World Game from 4A (will come out after new Metro)
  • Serious Sam 4 etc

They never went away. Last gen we had:

  • Bioshock Series
  • Metro Series
  • Wolfenstein Series
  • Shadow Warrior
  • Call of Juarez: Gunslinger

Some of the finest pieces of craftsmanship I played last gen.

Avatar image for R4gn4r0k
R4gn4r0k

49607

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 R4gn4r0k
Member since 2004 • 49607 Posts

@LordCrash88 said:

I thought the Steam Sale already kind of confirmed Half Life 3... :P

No, people just want that to be the case :P

Avatar image for LordCrash88
LordCrash88

528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 1

#24 LordCrash88
Member since 2013 • 528 Posts

@khoofia_pika said:
@LordCrash88 said:
@khoofia_pika said:
@Kinthalis said:

Agreed. But we do have System Shock 3 being announced, a new Deus Ex, and Doom (possibly a good story, maybe?).

Deus Ex ain't no shooter

Well, you CAN play it pretty much like a shooter. It's one way to play Deus Ex. I prefer hardcore stealth though. ;)

Anyone who plays Deus Ex like a shooter is missing out on one of the greatest RPG and stealth experiences.

Well, you can replay it and use a different style. The RPG elements are there no matter if you use bland force or stealth though.

Avatar image for aigis
aigis

7355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

#25 aigis
Member since 2015 • 7355 Posts

I don't think its completely dead, but the genre lends itself a lot to online... I'm excited for System Shock 3, I think their will always be a few awesome single player fps games kicking around. Just hoping they dont go the battlefront EA route

Avatar image for deactivated-66e3137ab3ad5
deactivated-66e3137ab3ad5

16761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#26 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts

@LordCrash88 said:
@khoofia_pika said:
@LordCrash88 said:
@khoofia_pika said:
@Kinthalis said:

Agreed. But we do have System Shock 3 being announced, a new Deus Ex, and Doom (possibly a good story, maybe?).

Deus Ex ain't no shooter

Well, you CAN play it pretty much like a shooter. It's one way to play Deus Ex. I prefer hardcore stealth though. ;)

Anyone who plays Deus Ex like a shooter is missing out on one of the greatest RPG and stealth experiences.

Well, you can replay it and use a different style. The RPG elements are there no matter if you use bland force or stealth though.

Well, yes, but if you're only running and gunning it and playing it as an action/shooter game, it's nothing special. Deus Ex as a shooter is pretty bland. It's good, but it misses out on how excellent it can be when it's played the way the developers obviously want you to.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#27  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

We need Nintendo and Retro to make Metroid Prime 4 already.

Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#28  Edited By Bigboi500
Member since 2007 • 35550 Posts

Good riddance. The old shooter formula is tired and mindless. It needs to evolve, and not just with online multiplayer. Make more interesting stores and scenarios that involve shooting, but doesn't depend on it for 95% of the gameplay.

For instance: make situations where interactions are more sophisticated than just shooting massive waves of enemies to reach the goal. Incorporate different mechanics that involve new ways to play, where shooting is just one of many possible actions, and I don't mean simple dialog options or stealth pathways.

They need to do something new and fresh instead of the same things the fps genre has been doing since the dawn of time.

Avatar image for jg4xchamp
jg4xchamp

64060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#29 jg4xchamp
Member since 2006 • 64060 Posts

@Kinthalis said:

Doom (possibly a good story, maybe?).

Good iD couldn't make a good story.

Modern iD? LOLno

Avatar image for the_master_race
the_master_race

5226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#30  Edited By the_master_race
Member since 2015 • 5226 Posts
@Bigboi500 said:

Good riddance. The old shooter formula is tired and mindless. It needs to evolve, and not just with online multiplayer. Make more interesting stores and scenarios that involve shooting, but doesn't depend on it for 95% of the gameplay.

For instance: make situations where interactions are more sophisticated than just shooting massive waves of enemies to reach the goal. Incorporate different mechanics that involve new ways to play, where shooting is just one of many possible actions, and I don't mean simple dialog options or stealth pathways.

They need to do something new and fresh instead of the same things the fps genre has been doing since the dawn of time.

With new FPS games it’s like one step forward and two steps back, removing health packs and make the game less challenging, filling it with a lot of stupid QTE to make it more “cinematic”, destroying the maze and call it level-design so maybe a stupid kid could finish the game faster, Mane **** the new formula …. Nothing beats Old-Scool

Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#31 Wasdie  Moderator
Member since 2003 • 53622 Posts

@Kinthalis: That is the single dumbest picture used to bash modern games ever.

The level design in those old FPSs was shit. Devs didn't know any better. They built confusing levels that lead to horrible pacing issues. They are only praised by people on the internet who want to look like they are hardcore gamers and are better than the rest of us.

The best FPSs of all time use a much more linear and less confusing level design. Half-Life 1, it's expansion, Half-Life 2, FEAR, early CoD games, Crysis, Far Cry and many others. There is a reason that those puzzle-like level designs didn't survive.

Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#32 Bigboi500
Member since 2007 • 35550 Posts

@the_master_race said:
@Bigboi500 said:

Good riddance. The old shooter formula is tired and mindless. It needs to evolve, and not just with online multiplayer. Make more interesting stores and scenarios that involve shooting, but doesn't depend on it for 95% of the gameplay.

For instance: make situations where interactions are more sophisticated than just shooting massive waves of enemies to reach the goal. Incorporate different mechanics that involve new ways to play, where shooting is just one of many possible actions, and I don't mean simple dialog options or stealth pathways.

They need to do something new and fresh instead of the same things the fps genre has been doing since the dawn of time.

With new FPS games it’s like one step forward and two steps back, removing health packs made games and make the game less challenging, filling it with a lot of stupid QTE to make it more “cinematic”, destroying the maze and call it level-design so maybe a stupid kid could finish the game faster, Mane **** the new formula …. Nothing beats Old-Scool

I say fudge 'em both: old and "new". It needs to be deeper and different in order to have a decent story for starters. You can't have that with waves of enemies at every turn.

The genre needs to move from forgettable and short to something entirely new and sustainable.

Avatar image for the_master_race
the_master_race

5226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#33 the_master_race
Member since 2015 • 5226 Posts
@Bigboi500 said:
@the_master_race said:
@Bigboi500 said:

Good riddance. The old shooter formula is tired and mindless. It needs to evolve, and not just with online multiplayer. Make more interesting stores and scenarios that involve shooting, but doesn't depend on it for 95% of the gameplay.

For instance: make situations where interactions are more sophisticated than just shooting massive waves of enemies to reach the goal. Incorporate different mechanics that involve new ways to play, where shooting is just one of many possible actions, and I don't mean simple dialog options or stealth pathways.

They need to do something new and fresh instead of the same things the fps genre has been doing since the dawn of time.

With new FPS games it’s like one step forward and two steps back, removing health packs made games and make the game less challenging, filling it with a lot of stupid QTE to make it more “cinematic”, destroying the maze and call it level-design so maybe a stupid kid could finish the game faster, Mane **** the new formula …. Nothing beats Old-Scool

I say fudge 'em both: old and "new". It needs to be deeper and different in order to have a decent story for starters. You can't have that with waves of enemies at every turn.

The genre needs to move from forgettable and short to something entirely new and sustainable.

I like to see another Crysis ...

Avatar image for Ballroompirate
Ballroompirate

26696

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#34 Ballroompirate
Member since 2005 • 26696 Posts

@Bigboi500 said:

Good riddance. The old shooter formula is tired and mindless. It needs to evolve, and not just with online multiplayer. Make more interesting stores and scenarios that involve shooting, but doesn't depend on it for 95% of the gameplay.

For instance: make situations where interactions are more sophisticated than just shooting massive waves of enemies to reach the goal. Incorporate different mechanics that involve new ways to play, where shooting is just one of many possible actions, and I don't mean simple dialog options or stealth pathways.

They need to do something new and fresh instead of the same things the fps genre has been doing since the dawn of time.

Couldn't have said it better, specially the old shooter formula which is no where near better than fps the last decade.

Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#35  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

@the_master_race said:
@Bigboi500 said:

I say fudge 'em both: old and "new". It needs to be deeper and different in order to have a decent story for starters. You can't have that with waves of enemies at every turn.

The genre needs to move from forgettable and short to something entirely new and sustainable.

I like to see another Crysis ...

But that had regenerating health and didn't have maze-like puzzles so it had to be shit.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#36 foxhound_fox
Member since 2005 • 98532 Posts

That's not true. There were tons of SP-only FPS games last generation and several are on their way this generation.

Avatar image for the_master_race
the_master_race

5226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#37  Edited By the_master_race
Member since 2015 • 5226 Posts

@Wasdie: gotta say both formula have their pros and cons , I prefer old-school but right now I'm desperate , so I take anything with a good single campaign ......

PS : Listen to this

Loading Video...

Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#38 Wasdie  Moderator
Member since 2003 • 53622 Posts

@the_master_race: But there are those oldschool kind of games still coming out. Shadow Warrior is getting a sequel this year, a new Serious Sam game is coming, Doom is back, Unreal Tournament is back, Lawbreakers is a new arena shooter, Strafe is coming out, and I probably missed a few.

The market has just expanded and the more popular shooters are the multiplayer focused games with a short and sweet campaign. That has been the standard since the mid 2000s now as most people want a very fun single player experience then to head on over to multiplayer where they'll spend the majority of their time.

We can just ignore some of the campaigns out there too. The stuff for Battlefield was simply tacked on as a requirement of a modern, AAA shooter. DICE never should have bothered but they were obligated by the modern standards.

Avatar image for jg4xchamp
jg4xchamp

64060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#39 jg4xchamp
Member since 2006 • 64060 Posts

@Wasdie said:

@Kinthalis: That is the single dumbest picture used to bash modern games ever.

The level design in those old FPSs was shit. Devs didn't know any better. They built confusing levels that lead to horrible pacing issues. They are only praised by people on the internet who want to look like they are hardcore gamers and are better than the rest of us.

The best FPSs of all time use a much more linear and less confusing level design. Half-Life 1, it's expansion, Half-Life 2, FEAR, early CoD games, Crysis, Far Cry and many others. There is a reason that those puzzle-like level designs didn't survive.

Eh it ranges from game to game: Doom got it right, ditto Doom 2. But that's because Romera, American Mcgee, hall, n company had a sense for rhythm at the time. Quake sucked sp wise, but that was our first warning sign that Romero wasn't the only guy on Doom, Daikatana was well daikatana. Duke Nukem 3d and even classic Shadow Warrior (at least in the early going) holds up, when they were done right, there was an expertise to that level design that an open world game doesn't quite match up to. Open World is technically impressive, but there is no ingenuity to it. Pacing a level like those levels, pacing it with the right amount of health pick ups, secrets, ammo, while giving the player not an arsenal for days right off the bat, that's fucking difficult. It takes time, it takes effort, and it's shit not all devs practiced which is why that idea died.

The idea of those levels work, giving places to explore can be a good thing, but FPS games aren't made with atmosphere in mind enough, every now and then we get a Stalker or the original Bioshock (too many people focus on the arrow, that game had more than enough spaces to explore) and Metroid Prime do exist. More straight forward linear, set piece shooters aren't a bad thing, Modern Warfare 1 is a damn good game, ditto Uncharted 2. It's just poor execution.

Linear needs more variation, linear needs peaks and valleys, linear needs a strong set of game mechanics that are enjoyable on a basic level but have room for experimentation, linear might benefit from narrative and atmosphere, which also takes time and effort, which is also shit not all devs practice lol.

Larger issues with the genre
-the nature of triple A game production
-it's just creatively dull right now

mild issue, but not necessarily a game killer
-too many gamepad shooters, the genre benefits from having an interface like the mouse and keyboard to work with

That said Shadow Warrior 2 is around the corner, Doom 4 is a thing, System Shock 3 is going to happen, and Machine Games will probably do another Wolfenstein. I'm sure we'll see a new Eastern-European FPS soon as well.

Avatar image for the_master_race
the_master_race

5226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#40 the_master_race
Member since 2015 • 5226 Posts
@Wasdie said:

@the_master_race: But there are those oldschool kind of games still coming out. Shadow Warrior is getting a sequel this year, a new Serious Sam game is coming, Doom is back, Unreal Tournament is back, Lawbreakers is a new arena shooter, Strafe is coming out, and I probably missed a few.

The market has just expanded and the more popular shooters are the multiplayer focused games with a short and sweet campaign. That has been the standard since the mid 2000s now as most people want a very fun single player experience then to head on over to multiplayer where they'll spend the majority of their time.

We can just ignore some of the campaigns out there too. The stuff for Battlefield was simply tacked on as a requirement of a modern, AAA shooter. DICE never should have bothered but they were obligated by the modern standards.

hope they can revive the SP genre , I'm looking forward to all of 'em specially Shadow Warrior and about lawbreakers and Overwatch , nope they ain't my games

Avatar image for waahahah
waahahah

2462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#41 waahahah
Member since 2014 • 2462 Posts

@Ballroompirate said:
@Bigboi500 said:

Good riddance. The old shooter formula is tired and mindless. It needs to evolve, and not just with online multiplayer. Make more interesting stores and scenarios that involve shooting, but doesn't depend on it for 95% of the gameplay.

For instance: make situations where interactions are more sophisticated than just shooting massive waves of enemies to reach the goal. Incorporate different mechanics that involve new ways to play, where shooting is just one of many possible actions, and I don't mean simple dialog options or stealth pathways.

They need to do something new and fresh instead of the same things the fps genre has been doing since the dawn of time.

Couldn't have said it better, specially the old shooter formula which is no where near better than fps the last decade.

They've been doing that for years with crossover games / rpg mechanics, or world builders like GTAV / Starcitizen. And there's nothing wrong with 100% shooters still coming out, you don't have to play them. And I think old school shooters vs new both have compelling reasons to play. A game like doom has more involved combat mechanics to something like COD. Enemies can have hitscan or projectile weapons so dodging shots is a major gameplay mechanic. Most modern shooters use hitscan mechanics or close to it so gameplay has been a lot more focused-on taking cover to avoid being hit.

Not to mention as nice as linear mechanics are, they do get tiresome. Run forward, murder people, run forward murder people. The alternative is mostly open world games which have tons of generic time sinks in them for the sake of their open worldliness. Which end up being run north to point A, murder people, run to point east to point b, murder people. I'd be happy to take some variety with level design from linear to open world, to more confusing maze like designs, to hub-ish worlds (like borderlands), to something like metroid style level design.

Everything has basically been done by now so having a lot more variety to choose from can keep particular elements from getting too stale.

Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#42  Edited By Kinthalis
Member since 2002 • 5503 Posts

@Wasdie said:

@Kinthalis: That is the single dumbest picture used to bash modern games ever.

The level design in those old FPSs was shit. Devs didn't know any better. They built confusing levels that lead to horrible pacing issues. They are only praised by people on the internet who want to look like they are hardcore gamers and are better than the rest of us.

The best FPSs of all time use a much more linear and less confusing level design. Half-Life 1, it's expansion, Half-Life 2, FEAR, early CoD games, Crysis, Far Cry and many others. There is a reason that those puzzle-like level designs didn't survive.

Lol, just 'cause you couldn't manage them doesn't make them bad. And I'd take a full fledged, well design level over the on rails crapola they shit out now a days.

It's obvious not every game featuring complex levels did it well... that's not my argument, but nice strawman.

Avatar image for heguain
heguain

1461

Forum Posts

0

Wiki Points

0

Followers

Reviews: 290

User Lists: 34

#43 heguain
Member since 2007 • 1461 Posts

Finally something I agree on. But Shadow Warrior, Wolfenstein, (Bioshock for me) and System shock are our saviours.

Avatar image for GreySeal9
GreySeal9

28247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#44  Edited By GreySeal9
Member since 2010 • 28247 Posts

@Kinthalis said:
@Wasdie said:

@Kinthalis: That is the single dumbest picture used to bash modern games ever.

The level design in those old FPSs was shit. Devs didn't know any better. They built confusing levels that lead to horrible pacing issues. They are only praised by people on the internet who want to look like they are hardcore gamers and are better than the rest of us.

The best FPSs of all time use a much more linear and less confusing level design. Half-Life 1, it's expansion, Half-Life 2, FEAR, early CoD games, Crysis, Far Cry and many others. There is a reason that those puzzle-like level designs didn't survive.

Lol, just 'cause you couldn't manage them doesn't make them bad. And I'd take a full fledged, well design level over the on rails crapola they shit out now a days.

It's obvious not every game featuring complex levels did it well... that's not my argument, but nice strawman.

Funny you should talk about strawmen and while accusing Wasdie of not being able to manage those old FPS levels, which he never said.

Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#45 Wasdie  Moderator
Member since 2003 • 53622 Posts

@Kinthalis said:
@Wasdie said:

@Kinthalis: That is the single dumbest picture used to bash modern games ever.

The level design in those old FPSs was shit. Devs didn't know any better. They built confusing levels that lead to horrible pacing issues. They are only praised by people on the internet who want to look like they are hardcore gamers and are better than the rest of us.

The best FPSs of all time use a much more linear and less confusing level design. Half-Life 1, it's expansion, Half-Life 2, FEAR, early CoD games, Crysis, Far Cry and many others. There is a reason that those puzzle-like level designs didn't survive.

Lol, just 'cause you couldn't manage them doesn't make them bad. And I'd take a full fledged, well design level over the on rails crapola they shit out now a days.

It's obvious not every game featuring complex levels did it well... that's not my argument, but nice strawman.

I can handle them just fine, they just aren't good levels. That's why nobody does them anymore. Even the arena shooters and arcade shooters moved away from them for good reason.

Avatar image for SuperClocks
SuperClocks

334

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 SuperClocks
Member since 2009 • 334 Posts

I like to jump back and forth between single player and multiplayer in a game. I'm hoping that this trend of games being focused on only MP will be over soon...

Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 mems_1224
Member since 2004 • 56919 Posts

Don't really care. Prefer multiplayer to single player for shooters anyways. More replayability

Avatar image for Gamer46
Gamer46

11304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 315

User Lists: 0

#48  Edited By Gamer46
Member since 2003 • 11304 Posts

It's disappointing because I like singleplayer games more than anything else but at the same time if developers are going to continue to put little to no effort in the singleplayer campaigns then might as well just do away with them altogether. Halo 5 was the last straw for me. Absolutely hated that campaign. Lazy, ho-hum story, terrible mission structure, lazy level design. And who knows? As good as the multiplayer is, maybe it could've been even better if all the time and money was put into that.

Avatar image for hrt_rulz01
hrt_rulz01

22778

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 hrt_rulz01
Member since 2006 • 22778 Posts

@BassMan said:

The last great single player FPS I played was Metro: Last Light. If games like Halo 5: Guardians and Black Ops 3 are a sign of what is to come, the future is not looking bright.

Hard to argue with you there...

Avatar image for casharmy
casharmy

9388

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50  Edited By casharmy
Member since 2011 • 9388 Posts

The next DOOM is the fist FPS I've looked forward to in years. FPS just aren't fun with their half assed developed online focus. Halo Combat Evolved did it right with a dedicated campaign and multiplayer option.

I never wasted my time on these yearly multiplayer FPS clone (COD) cash on delivery titles. If I can't have fun with a game in single player then I don't want to explore it's optional portions. That's probably my biggest issue with FPS these days and then these reviewers gave those half developed trash titles AAA scores, so I am glad to see that practice changing now.