[QUOTE="haberman13"][QUOTE="AncientDozer"] That's why I have a hard time taking you seriously where ever you go, Haber. "We're done with this point because I don't want to deal with it anymore but I'm right okay" essentially sums up what you just did there. That's not discussion. You brought it up, you couldn't adequately defend it, and then you move on when you got tired. But okay. We'll move on. I'm a bit confused on this "lazy bullet physics" argument. Mainly because what you just said there isn't true in the slightest. In every FPS game I've ever played, console or PC, burst fire is superior at mid to long range. Some more than others, certainly, but PCs aren't the holy grail of gun physics. Even Gears of War, a third person granted, had your bullets spraying inaccurately on full auto and longer range. Bad Company had bullet drop of all things! And while it's on the PC, truly, PC gamers have always been quick to dismiss it as a "consolized" game. I tell you now it's much better to burst than squeeze the trigger down. And. . yet again, we find ourselves coming back to the tool rather than the actual person. You are arguing that because you have a better tool you have more skill but if the keyboard is really doing all the work, what does that say about the person? The PC doesn't have all that in more, the PC merely has a more precise controls and that does not equate to greater skill. That IS like saying "I have a precision hunting rifle compared to your musket, I have more skill".AncientDozer
NO, lets get back to auto-aim, to me that is the key argument. I was simply conceding that you see auto-aim as a legitimate thing in a competitive environment, and moving on to other topics in the same vein.
So - auto-aim:
explain how an intentional computer assisted aim doesn't invalidate the skill requirement compared to PC? That still has not been effectively answered.
The controller as a tool limits your skills ability to shine through. A mouse removes that limitation so the players skill becomes the determinate factor.
Well, considering they operate in different ways I'd have to disagree. Maybe if they had similar form and function, then we can argue about "holding back a person". I know plenty of people who are good at both and plenty more who struggle going from one to the other. One of my best friends who is amazing at the keyboard and mouse is terrible on the game pad. I know game pad players who cannot pick up a keyboard. I personally am good at both and pay very little interest in the distinctions. The point here is that if people were truly held back, a person on a game pad should theoretically do greater on a keyboard and mouse and a person on a keyboard and mouse should do swimmingly with a game pad. Aim assist plays very little into this equation.You are stating a very obvious fact as a point in this argument, namely that being "new" at something takes time to master, controllers aren't immune to the learning-curve.
On the other hand, once you have learned one tool (mouse) and go to another tool (controller) it becomes apparent that one takes actual aiming skill and the other takes ... finesse, and manipulation of "assists".
As someone who knows both systems can you honestly suggest that Halo skill requirements are higher than CSS skill requirements? I've played enough online Halo to know the answer to this.
Does it matter? no
But this is SW, where we debate the merits of a system, and I'm suggesting that the console system caters to less competition by its various assists and other "handicaps".
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