Skyrim DLC Packs Will 'Have A Lot of Meat on Them'

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santoron

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#51 santoron
Member since 2006 • 8584 Posts

Good. Shivering Isles was a prefect example of how DLC *should* be done. I'm still waiting for the GOTY Edition of Skyrim. And when I get a new PC, I'm just going to keep waiting and playing Oblivion mods. Especially considering Morrowind is now in Oblivion, there is a 60+ hour standalone-story mod called "Nehrim" and the community is still working on adding all the other provinces to it... I've got more than enough Elder Scrolls. :3 That, and I still can't get over the fact "classes" have been dropped entirely in Skyrim.foxhound_fox

Nehrim was fantastic, and we'll have the Andorantotal conversion soon as well. Can't wait.

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deactivated-58b6232955e4a

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#52 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Rumor is High Rock.
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princeofshapeir

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#53 princeofshapeir
Member since 2006 • 16652 Posts

Replace Meat with Bugs and you're good to go.

KiZZo1
bashing skyrim in every thread about it makes you kewl
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HoolaHoopMan

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#54 HoolaHoopMan
Member since 2009 • 14724 Posts

Good. Shivering Isles was a prefect example of how DLC *should* be done. I'm still waiting for the GOTY Edition of Skyrim. And when I get a new PC, I'm just going to keep waiting and playing Oblivion mods. Especially considering Morrowind is now in Oblivion, there is a 60+ hour standalone-story mod called "Nehrim" and the community is still working on adding all the other provinces to it... I've got more than enough Elder Scrolls. :3 That, and I still can't get over the fact "classes" have been dropped entirely in Skyrim.foxhound_fox

There were no real "classes" in Oblivion to begin with. All you did was pick 7 stats that progress faster than the rest allowing you to level up. That's not a class, you could level to 100 in every one if you wanted to. It essentially works the same way in Skyrim. Skills that are higher in number will give you a bigger boost towards leveling up, essentially doing the same thing as Oblivion. The only difference is you can change stones at any time instead of picking a sign like in the beginning of Oblivion.

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AdobeArtist

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#55 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="foxhound_fox"]Good. Shivering Isles was a prefect example of how DLC *should* be done. I'm still waiting for the GOTY Edition of Skyrim. And when I get a new PC, I'm just going to keep waiting and playing Oblivion mods. Especially considering Morrowind is now in Oblivion, there is a 60+ hour standalone-story mod called "Nehrim" and the community is still working on adding all the other provinces to it... I've got more than enough Elder Scrolls. :3 That, and I still can't get over the fact "classes" have been dropped entirely in Skyrim.HoolaHoopMan

There were no real "classes" in Oblivion to begin with. All you did was pick 7 stats that progress faster than the rest allowing you to level up. That's not a class, you could level to 100 in every one if you wanted to. It essentially works the same way in Skyrim. Skills that are higher in number will give you a bigger boost towards leveling up, essentially doing the same thing as Oblivion. The only difference is you can change stones at any time instead of picking a sign like in the beginning of Oblivion.

Even though there isn't a structured cIass mechanic in the traditional sense, and all skill trees are available, it seems fairly safe to say most players would focus on specializing in particular trees in order to boost them to maximum strength as quickly as possible. Trying to level up all the trees is inefficient and leads to slow progression for any of them, wheras focusing on the magic group is a sure way to build a powerful mage, just as keeping to weapons and armor skills builds a strong warrior.

In all liklihood the desire to have a powerful skill set will essentially lead players to gravitate to the "cIasses" by working on the appropriate skills, rather than spreading it all out. Better to be a master of one specialization rather than a jack of all trades that doesn't really excel at anything. Of course this is just general principle and there are sure to be individual experimenters :)

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vtoshkatur

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#56 vtoshkatur
Member since 2011 • 1962 Posts

Morrowind and Cyrodiil expansion packs virtually confirmed.

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Hate_Squad

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#57 Hate_Squad
Member since 2007 • 1357 Posts

I'm 45 hours into the game, only at level 21, and I know I just barely scratched the surface of the main plot. I have been waist deep in side missions. With a potential for 300 game hours this hardly even needs DLC :lol:

AdobeArtist

well the main plot is so small and boring its just a surface,no depth:P.The end especially is a huge letdown.in no way or shape will you need 300 hours in .I left the game at 61 hours having compelte every single joinable faction,the imperial legion,the main quest,5 daedric quests and lots of side and miscellaneous quests.I guess at 90-100 hours you can do everything(which is still a really damn long time,but not 300 hours as people boast)I really hope the dlc's arent just big for the sake of impressing,cause thats skyrim's big weapon,it just offers lots of the same things to do and it easily impresses (and "stuffs")people,i want interesting quests

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KH-mixerX

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#58 KH-mixerX
Member since 2007 • 5702 Posts

Lol, "a lot of meat on them." There's too much meat on the game as it is. I have about 100 hours on it and still feel like I haven't played even half the game yet.

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DragonfireXZ95

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#59 DragonfireXZ95
Member since 2005 • 26716 Posts

Lol, "a lot of meat on them." There's too much meat on the game as it is. I have about 100 hours on it and still feel like I haven't played even half the game yet.

KH-mixerX
I'm 100 hours in and I know I'm more than 50% of the game easily. I'd say I'm about 70% of the game.
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Ballroompirate

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#60 Ballroompirate
Member since 2005 • 26695 Posts

[QUOTE="BPoole96"]

Say what you will about Bethesda, but they know how to make DLC worth your money

DragonfireXZ95

No they don't lol. Shivering Isles was the only real good one I can think of. All the ones for Fallout 3 sucked.

Tribunal was decent, but Bloodmoon wasn't that great.

Loved Tribunal and Bloodmoon

I agree though all of Fallout 3 DLC sucked though...but I really didn't like the game to begin with.

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Sagem28

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#61 Sagem28
Member since 2010 • 10498 Posts

[QUOTE="DragonfireXZ95"]

[QUOTE="BPoole96"]

Say what you will about Bethesda, but they know how to make DLC worth your money

Ballroompirate

No they don't lol. Shivering Isles was the only real good one I can think of. All the ones for Fallout 3 sucked.

Tribunal was decent, but Bloodmoon wasn't that great.

Loved Tribunal and Bloodmoon

I agree though all of Fallout 3 DLC sucked though...but I really didn't like the game to begin with.

Point lookout was awesome. It was the Shivering Isle of Fallout 3.

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DethSkematik

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#62 DethSkematik
Member since 2008 • 3900 Posts
Most of Bethesda's expansions are pretty huge as it is.(Fallout 3, New Vegas, Oblivion...hell, Shivering Isles was basically a game itself!) I'm more interested in them claiming about improvements and trying new things...although, hopefully at least one expansion takes me to Oblivion, Shivering Isles style again :D.
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Oil_Rope_Bombs

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#63 Oil_Rope_Bombs
Member since 2010 • 2667 Posts
Is there a vegetarian version for the DLC? :P
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Wasdie

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#64 Wasdie  Moderator
Member since 2003 • 53622 Posts

A smaller team working on a handful of solid DLC/Expansion packs while they work on Fallout 4 or a new IP sounds good to me.

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Bread_or_Decide

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#65 Bread_or_Decide
Member since 2007 • 29761 Posts
I'm sure what they meant to say is the DLC packs will have "a lot of bugs in them."
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KH-mixerX

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#66 KH-mixerX
Member since 2007 • 5702 Posts

[QUOTE="KH-mixerX"]

Lol, "a lot of meat on them." There's too much meat on the game as it is. I have about 100 hours on it and still feel like I haven't played even half the game yet.

DragonfireXZ95

I'm 100 hours in and I know I'm more than 50% of the game easily. I'd say I'm about 70% of the game.

I have 96 hours to be exact. I've completed about 80 quests so far. I have the Dark Brotherhood, College of Winterhold, and Thieves Guild questlines all finished. And I have just under 200 locations discovered(about 180 something I believe). Considering that there's over 500 locations to discover, it seems likely that I still have a ways to go. I still have yet to do the Companions and Civil War questlines. And I've only just started the main questline. And I've only done about a handful of the Daedric quests. There's too much!!!! I remember by the time I hit 96 hours in New Vegas, I was hard pressed to find a quest to occupy myself with.

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JohnF111

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#67 JohnF111
Member since 2010 • 14190 Posts
I want to visit Dwemer back in their hay-day by possibly using the Elder Scroll to travel back in time. Also i want to visit another realm but not Oblivion, read about them on the wiki site. I know both are very unlikely but it would be nice.
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MlauTheDaft

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#68 MlauTheDaft
Member since 2011 • 5189 Posts

They can start by "selling" us a proper control scheme and UI.

The entire inventory system is designed around scrolling through large item-collections - one by one.

The combat system itself gives you 2 (two) abilities at any given time, which leads to large amounts of your gametime being alloted to navigating clunky menues.

I'm a dualwielding conjuror..... Managing my atronach, along with two weapons, a couple of situational spells and potions is pretty damn terrible, even with shortkeys.

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taterfrickintot

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#69 taterfrickintot
Member since 2008 • 2851 Posts
That, and I still can't get over the fact "classes" have been dropped entirely in Skyrim.foxhound_fox
I personally like the lack of classes. its more realistic. when youre born, you dont automatically have to be an engineer because thats what you decided on at birth. you can do whatever you want with life, and thats how skyrim is. when i started skyrim i wanted to be a battlemage, but ended up turning my character into a stealth archer instead. if i picked a class i would have had to make a whole new character.
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PatrickBateman6

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#70 PatrickBateman6
Member since 2011 • 73 Posts
Wait wait wait...they are already planning DLC without even fixing the original game? Not sure what idiots run this company, but im glad im not supporting them.
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Evilab7

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#71 Evilab7
Member since 2011 • 25 Posts

it would actually be pretty awesome if they added multiplayer,

look at dark souls for instance, it's really fun playing with friends,

but Bethesda has it's priorities right they should focus on DLCs

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The_Pacific

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#72 The_Pacific
Member since 2011 • 1804 Posts
I'm almost 70 hours in on my 2 character saves and have barley scratched the surface. MORE DLC ??? I can't even fathom how big it will be :cry:
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mitu123

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#73 mitu123
Member since 2006 • 155290 Posts

All DLC should have a lot of meat for the money, other devs should take note.

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Ravensmash

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#74 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="foxhound_fox"]That, and I still can't get over the fact "classes" have been dropped entirely in Skyrim.taterfrickintot
I personally like the lack of classes. its more realistic. when youre born, you dont automatically have to be an engineer because thats what you decided on at birth. you can do whatever you want with life, and thats how skyrim is. when i started skyrim i wanted to be a battlemage, but ended up turning my character into a stealth archer instead. if i picked a class i would have had to make a whole new character.

This. My character on Skyrim doesn't really have a class...he sometimes uses a standard shield and sword, other times its magic, and sometime's it's archery. Reflects how I play, rather than the game essentially deciding for me.
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silversix_

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#75 silversix_
Member since 2010 • 26347 Posts
Want to make the game better? Simple, completely change the stupid animations.
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#77 Hero_Toxiko
Member since 2010 • 25 Posts
hell multilayer in skyrim would totally defeat the purpose of it being an rpg. 2-4 other jackasses ruining your game by killing npcs or other dumb crap.
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kozzy1234

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#78 kozzy1234
Member since 2005 • 35966 Posts

Good. Shivering Isles was a prefect example of how DLC *should* be done. I'm still waiting for the GOTY Edition of Skyrim. And when I get a new PC, I'm just going to keep waiting and playing Oblivion mods. Especially considering Morrowind is now in Oblivion, there is a 60+ hour standalone-story mod called "Nehrim" and the community is still working on adding all the other provinces to it... I've got more than enough Elder Scrolls. :3 That, and I still can't get over the fact "classes" have been dropped entirely in Skyrim.foxhound_fox

Shivering Isles and New Vegas's OLD WORLD BLUES are pretty much the way DLC should be done imo.

I would love one of the DLC's for Skyrim to be a colab with OLD WORLD BLUES Obsidian guys and Shivering Isles guys :cool:

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NaveedLife

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#79 NaveedLife
Member since 2010 • 17179 Posts

Great to hear. I am 35 hours into Skyrim and loving it. It has its flaws, but most of them are not unreasonable given the scale of the game. Liking it WAY more than Oblivion, and its definitely one of the best games this past year.

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Syk0_k03r

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#80 Syk0_k03r
Member since 2008 • 1147 Posts
I still remember it all "skyrim will have fallout 3 level scaling" "skyrim will have 300 hours of gameplay" "skyrim will have much better graphics on PC" LMAO! not falling for this again...
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taterfrickintot

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#81 taterfrickintot
Member since 2008 • 2851 Posts

[QUOTE="princeofshapeir"]Well, Cyrodil and Vvaardenfell are actually fully present landmasses in Skyrim, so... incoming expansion packs? :DCherokee_Jack

Noooo, please no Cyrodiil. It's so boring. : (

They need to do High Rock. Pretty small province.

this. maybe have some hammerfell along with it :)