[QUOTE="foxhound_fox"]Good. Shivering Isles was a prefect example of how DLC *should* be done. I'm still waiting for the GOTY Edition of Skyrim. And when I get a new PC, I'm just going to keep waiting and playing Oblivion mods. Especially considering Morrowind is now in Oblivion, there is a 60+ hour standalone-story mod called "Nehrim" and the community is still working on adding all the other provinces to it... I've got more than enough Elder Scrolls. :3 That, and I still can't get over the fact "classes" have been dropped entirely in Skyrim.HoolaHoopMan
There were no real "classes" in Oblivion to begin with. All you did was pick 7 stats that progress faster than the rest allowing you to level up. That's not a class, you could level to 100 in every one if you wanted to. It essentially works the same way in Skyrim. Skills that are higher in number will give you a bigger boost towards leveling up, essentially doing the same thing as Oblivion. The only difference is you can change stones at any time instead of picking a sign like in the beginning of Oblivion.
Even though there isn't a structured cIass mechanic in the traditional sense, and all skill trees are available, it seems fairly safe to say most players would focus on specializing in particular trees in order to boost them to maximum strength as quickly as possible. Trying to level up all the trees is inefficient and leads to slow progression for any of them, wheras focusing on the magic group is a sure way to build a powerful mage, just as keeping to weapons and armor skills builds a strong warrior.
In all liklihood the desire to have a powerful skill set will essentially lead players to gravitate to the "cIasses" by working on the appropriate skills, rather than spreading it all out. Better to be a master of one specialization rather than a jack of all trades that doesn't really excel at anything. Of course this is just general principle and there are sure to be individual experimenters :)
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