Sly cooper Gameplay - Return of 3D platformer

  • 68 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for kyacat
kyacat

4408

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#51 kyacat
Member since 2003 • 4408 Posts
Sly looking good and the gameplay was awesome
Avatar image for aaronmullan
aaronmullan

33426

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#53 aaronmullan
Member since 2004 • 33426 Posts
I really like the look of it. I should buy the HD collection.
Avatar image for ShadowMoses900
ShadowMoses900

17081

Forum Posts

0

Wiki Points

0

Followers

Reviews: 48

User Lists: 0

#54 ShadowMoses900
Member since 2010 • 17081 Posts

I got the Sly HD Collection and it's just as perfect now as it was back on the PS2. I love it. I'm getting Sly 4, no questions asked. Sony just shut up and take my money!

Now I hope after ND is done with TLOU they will make a Jak 4!

I'm one very happy customer.

Avatar image for layton2012
layton2012

3489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 layton2012
Member since 2011 • 3489 Posts
Have the hd collection, and will get this day 1, and if they have a $80 bundle I will get it on both systems, if not I will be getting this on the console. And the return of the 3d platformer, you do know the Wii exists right?
Avatar image for Zeviander
Zeviander

9503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#56 Zeviander
Member since 2011 • 9503 Posts
Return? They already perfected the genre... [spoiler]  [/spoiler]
Avatar image for xWoW_Rougex
xWoW_Rougex

2793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#57 xWoW_Rougex
Member since 2009 • 2793 Posts

[QUOTE="xWoW_Rougex"]

I gotta say I'd pick Ratchet&Clank and Sly any day over Mario. The problem with Mario is that it's just a platformer, the guy got no personality, no real dialogue and no real story either. I wish next game, Nintendo would stop living in the 90's and realize that in this generation, games should have more than just gameplay. I hope (but it won't happen) that next gen, Mario resembles more like Ratchet and Clank, those games (ps3) felt like playing a Pixar movie.

nintendoboy16

No, I for one am glad Mario is the way he is right now. The last thing Nintendo needs is to jump on bandwagons, because that would make them uninteresting and break up their fans even more then they already have.


I wouldn't really call it a bandwagon. I just think it's time to keep up with the times, introduce something else than just gameplay. Sidescroller and non-existant stories are things of the past when the technology was limited. These days, technology allows the developers to show proper story with (cut)scenes, voice acting, camera angles, emotions and grand effects and all kind of stuff. It's kind of a standard these days for games to have story elements, not a fad or bandwagon or something like that. The same old same old concept of running around completing levels to rescue the princess is rather old and worked in 1980 and stuff (when technology was so limited) but now these days, it ain't cool. They could at least elaborate the whole "princess gets kidnapped" deal instead of spending like a mere two minutes at the beginning and ending of the game.

Avatar image for Pikminmaniac
Pikminmaniac

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#58 Pikminmaniac
Member since 2006 • 11514 Posts

[QUOTE="nintendoboy16"]

[QUOTE="xWoW_Rougex"]

I gotta say I'd pick Ratchet&Clank and Sly any day over Mario. The problem with Mario is that it's just a platformer, the guy got no personality, no real dialogue and no real story either. I wish next game, Nintendo would stop living in the 90's and realize that in this generation, games should have more than just gameplay. I hope (but it won't happen) that next gen, Mario resembles more like Ratchet and Clank, those games (ps3) felt like playing a Pixar movie.

xWoW_Rougex

No, I for one am glad Mario is the way he is right now. The last thing Nintendo needs is to jump on bandwagons, because that would make them uninteresting and break up their fans even more then they already have.


I wouldn't really call it a bandwagon. I just think it's time to keep up with the times, introduce something else than just gameplay. Sidescroller and non-existant stories are things of the past when the technology was limited. These days, technology allows the developers to show proper story with (cut)scenes, voice acting, camera angles, emotions and grand effects and all kind of stuff. It's kind of a standard these days for games to have story elements, not a fad or bandwagon or something like that. The same old same old concept of running around completing levels to rescue the princess is rather old and worked in 1980 and stuff (when technology was so limited) but now these days, it ain't cool. They could at least elaborate the whole "princess gets kidnapped" deal instead of spending like a mere two minutes at the beginning and ending of the game.

you propose a very dangerous thing here... I dare you to come up with a GOOD story involving an Italian plumber in a mushroom land that also doesn't limit the crazy worlds mario visits...

Just look how bad Sonic turned out when they tried to shoehorn plot into the series. Platformers are one of the genres that gain almost nothing from a story. In any case, focusing on gameplay is the ideal in this medium IMO

Avatar image for xOMGITSJASONx
xOMGITSJASONx

2634

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 xOMGITSJASONx
Member since 2009 • 2634 Posts

Looks good so far.

Avatar image for rumbalumba
rumbalumba

2445

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#61 rumbalumba
Member since 2011 • 2445 Posts

that looked tighttttttt.

Avatar image for xWoW_Rougex
xWoW_Rougex

2793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#62 xWoW_Rougex
Member since 2009 • 2793 Posts

[QUOTE="xWoW_Rougex"]

[QUOTE="nintendoboy16"]No, I for one am glad Mario is the way he is right now. The last thing Nintendo needs is to jump on bandwagons, because that would make them uninteresting and break up their fans even more then they already have.

Pikminmaniac


I wouldn't really call it a bandwagon. I just think it's time to keep up with the times, introduce something else than just gameplay. Sidescroller and non-existant stories are things of the past when the technology was limited. These days, technology allows the developers to show proper story with (cut)scenes, voice acting, camera angles, emotions and grand effects and all kind of stuff. It's kind of a standard these days for games to have story elements, not a fad or bandwagon or something like that. The same old same old concept of running around completing levels to rescue the princess is rather old and worked in 1980 and stuff (when technology was so limited) but now these days, it ain't cool. They could at least elaborate the whole "princess gets kidnapped" deal instead of spending like a mere two minutes at the beginning and ending of the game.

you propose a very dangerous thing here... I dare you to come up with a GOOD story involving an Italian plumber in a mushroom land that also doesn't limit the crazy worlds mario visits...



Meh it's not my job to come up with those ideas! It don't have to be like Heavy Rain or something but maybe there could be more intrigues and events in the world and they could incorporate more objectives other than " run around the level until you find a star". There could be more going on in these areas he visits. There could be more dialog, characters and events, maybe he ends up in a world and visits some village being terrorized by some local gang run by some member of Browsers league and maybe some giant creature attacks the village and instead of just yelling "Yahooo!!!" and teleport the **** out of there, you help them out and stuff hell I don't know. What I am trying to say is that I would like to turn Mario more adventure-oriented with still full focus on platforming. I want to feel more like Okami, Ratchet and Clank, Jak, Sly etc but with more focus on platforming of course. Maybe I'm the only one! :U

Avatar image for me2002
me2002

3106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 me2002
Member since 2002 • 3106 Posts
This will go well with R&C and LBP on PS3 360 still got nothing
Avatar image for archvile_78
archvile_78

8438

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#64 archvile_78
Member since 2007 • 8438 Posts

This is a new Sly Cooper game correct? Not a remake?bobcheeseball

Yeah, it's the sequel to the third game.

I personally welcome this return, well on PS3 at least.

Avatar image for rumbalumba
rumbalumba

2445

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#65 rumbalumba
Member since 2011 • 2445 Posts


I wouldn't really call it a bandwagon. I just think it's time to keep up with the times, introduce something else than just gameplay. Sidescroller and non-existant stories are things of the past when the technology was limited. These days, technology allows the developers to show proper story with (cut)scenes, voice acting, camera angles, emotions and grand effects and all kind of stuff. It's kind of a standard these days for games to have story elements, not a fad or bandwagon or something like that. The same old same old concept of running around completing levels to rescue the princess is rather old and worked in 1980 and stuff (when technology was so limited) but now these days, it ain't cool. They could at least elaborate the whole "princess gets kidnapped" deal instead of spending like a mere two minutes at the beginning and ending of the game.

xWoW_Rougex

wait....wut??? RPGs on the SNES, NES, Mega Drive, PC, etc. all had stories worth telling. they had mature themes and talked about moral philosophy and humanist nature. even the simplest ones had a lesson to teach kids back then, unlike games nowadays which portray blood for the sake of gore/"cool"/"hardcore" themes.

you play Mario for the gameplay, not for story. kids and adults have played Mario the past 20+ years or so without the need for an emotional story. if you want some sort of dialogue, go play Super Mario RPG.

and yes, the "save the princess" 2-minute thing still works and is still cool.

Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#66 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="xWoW_Rougex"]


I wouldn't really call it a bandwagon. I just think it's time to keep up with the times, introduce something else than just gameplay. Sidescroller and non-existant stories are things of the past when the technology was limited. These days, technology allows the developers to show proper story with (cut)scenes, voice acting, camera angles, emotions and grand effects and all kind of stuff. It's kind of a standard these days for games to have story elements, not a fad or bandwagon or something like that. The same old same old concept of running around completing levels to rescue the princess is rather old and worked in 1980 and stuff (when technology was so limited) but now these days, it ain't cool. They could at least elaborate the whole "princess gets kidnapped" deal instead of spending like a mere two minutes at the beginning and ending of the game.

rumbalumba

wait....wut??? RPGs on the SNES, NES, Mega Drive, PC, etc. all had stories worth telling. they had mature themes and talked about moral philosophy and humanist nature. even the simplest ones had a lesson to teach kids back then, unlike games nowadays which portray blood for the sake of gore/"cool"/"hardcore" themes.

you play Mario for the gameplay, not for story. kids and adults have played Mario the past 20+ years or so without the need for an emotional story. if you want some sort of dialogue, go play Super Mario RPG.

and yes, the "save the princess" 2-minute thing still works and is still cool.

Either that, Paper Mario series, or Mario & Luigi series.

Avatar image for Wanderer5
Wanderer5

25727

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#67 Wanderer5
Member since 2006 • 25727 Posts

[QUOTE="BPoole96"]

Maybe this is only because I didn't play the other Sly games but that looked horribly boring and really easy

Desmonic

Sly games were never really "difficult" :P

Ha ha yeah, I went through Sly 1 HD recently, and while I still love the game it was pretty easy. Beat it within a couple days along with getting the platinum trophy (I surprise they didn't have trophies for the trial runs).:P

Avatar image for Audacitron
Audacitron

991

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#68 Audacitron
Member since 2012 • 991 Posts

How could it be a return if they never left?

Their have been tons of 3D Platformers this gen you just have to look in the right place.

Nintendo recently released one on the 3DS just last year.

Nintendo_Ownes7

Can't really say I agree. It's definitely felt like a scarcity. There haven't been so many high-profile multiplat 3d platformers this gen. Sonic Generations was probably the last.

Even the 3DS , which you mentioned, is pretty much dominated by 2d platforming in stereovision. There's an ancient Rayman 3d port, and SM3dland, and that's about it for 3d platformers. And SM3dLand is basically a sidescroller for the most part.

It's a genre that badly needs more attention.