@darkangel115 said:
@Maroxad said:
@darkangel115 said:
@Maroxad said:
Moving to a spot fast is EXACTLY what speed is about. The fact is, Pit in that video demonstrated both high speed and velocity. Or do I seriously need to educate you in 6th grade physics? And Kid Icarus Uprising is a handheld game, not a mobile game. Gears is not a good game. Kid Icarus uprising is. Divinity has little to do with RTS gameplay, outside of pointing and clicking. For starters, RTS are real time and divinity, when in combat is turn based.
That video was very unimpressive. But then again, there is only so much you can do on a controller. Here are something legit impressive. Not impressive by special olympics standards material like that video you posted was.
lol I've played plenty of quake in my day. I know it's a good game, but the gears video si much more impressive. You wouldn't understand since you haven't played it. It's funny you talked about "skill ceiling" yet I'd bet you a million dollars you couldn't pull off what was done in that gears video.
Going by your comment just now. I highly doubt that.
I probably can't pull off that stuff with a console controller, but I could do similar things on a KB/M shooter. As a matter of fact, I have. That Quake stuff however... dont think I will ever achieve that. EVER!
Edit: I did play Gears of War 1. But only got so far before I threw it away in disgust. One of the worst shooters I have played in my life. 2/10
as the kids say these days. get gud. He did it with a controller and you can see he was dominating other people. Not just AI. And I've seen plenty of impressive halo vids with a controller too. All you are doing is moving goal posts. Like I said agree to disagree and be done with it. We don't have the same taste in games, if you don't like ME that's fine. Its your opinion. I told you whats good about it, you tried to cherry pick games to show me other games do it (no crap every game has mechanics from another in some shape or form) But none of them put it all together like ME. If you disagree, thats fine
Where exactly did I shift the goalposts?
My goalposts have always been at the high skill ceiling bit. Handicaps like a controller doesnt make things more impressive, nor does it raise the skill ceiling. Competitive console shooters are like the special olympics, and that is the stance I have had all along.
The problem is that your tastes and justifications for liking games are utterly ridicilous. In this discussion, you have flat out made errendous assertions on games you havent played (you seriously used menu based combat to describe fire emblem). Your argument for ME having combos still baffles me. Those combos you listed were weak as hell. Especially for someone who has played Divinity, Kid Icarus Uprising, Nox or Magicka. YOur defense of the game was abysmal and that is why I am not agreeing to disagree. The combos you listed may impress you, but for someone like me who has actually played what this genre has to offer. What ME2 offered was incredibly mediocre. And no, ME2 did not pull it well together. Everything about Mass Effect's elements were below average. For them to come well together well, they actually have to be good, if not excellent. World of WarCraft is one such example. It took existing elements from previous games, and improved on all of them. Mass Effect, took elements from older games and made them all worse. That is my issue with Mass Effect. Everything it does, it does poorly.
In short,
Gunplay: The guns in Mass Effect 2 felt weak. Cover based shooting is a cancer on gaming that needs to go away.
Magic: Boring spells and abilities that were usually around more damage or crowd controlling enemies. Only 5 spells per class. Global Cooldown system limits if not flat out prevents any comboability.
Variety: Nearly every encounter in ME2 plays the same. There are very few curveballs thrown at the players making the encounters in ME2 overall, very stale. Conveniently placed chest high walls removes any suspension of where the enemy can be, and removes any real need for positioning. This is why I argue that Doom has variety. Doom throwed plenty of curveballs at the player to keep the pace up. Good variety has NEVER exclusveily meant a variety in playstyles. Generally speaking, it implies a variety of situations the game throws you in. And that is something ME2 did very poorly.... and really any other BioWare game for that matter.
Playstyle Variety: You are either a mage or a gunner, or a hybrid of both.... yawn. In games like Underrail, your playstyles can vary greatly from game to game, this affects not only what you do in combat, but whether or not you will try to engage in combat to begin with. A player who is specialized in psionics, will probably find himself sneaking past robots. In ME2, no matter who you are, you will go through every situation guns blazing, because there is no roleplaying to be had. All playstyles are way too similar, with the only real differences being what weapons and skills you use. Some builds may go melee, but in the end, the differences are pretty slim. Especially compared to proper RPGs.
No matter how you look at it. Mass Effect 2's gameplay was subpar.
Compare this to Kid Icarus Uprising. A game you dismiss for being handheld. Actually excels in most areas that arent related to controls. That is why I like it. Its spells are fun to use, the writing is competently done and consistant with its satire on gaming, pop culture and anime, the game in its 12 hour campaign, throws enough curve balls at you to keep you invested and never bored, its bosses are consistant with the mechanics and themes of the level, its character and progression system rewards skill over anything else.
Compare this to Divinity. A game you dismissed for being turn based. Yet this game excels and absolutely dominates the genre, in combat. The writing was pretty poor, but I didnt mind. The game was a game about excellent combat and the game delivered so hard in here. The combo potential utterly destroys any previous RPG. The skills were immensively satisfying to use. The controls and UI were very intuitive and
I like my games to excel in areas. Sometimes it can be a slow and methodological ARPG like Dark Souls, in other times, it can be a tactical game where every move is a life and death situation like Fates, in other times it can be hectic large scale action game like Mount and Blade, in other times it can be a high adrenaline shooter like the old id software games, it can also be a spectacular beat em up like Bayonetta, sometimes it can be a perfection craving ARPG like Ys. The point is... all these games did something and they did it really damn well. That is what I want in games. More ambition in games is not necessarily a good thing, that just means more things the dev has to get right.
Edit: Like the Gears of War video you linked before. That Halo video comes across as VERY unimpressive. If not outright underwhelming compared to what I have seen in overwatch. What goes on in those videos would be completely dismissed as mediocrity on a PC fps.
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