So, once Nintendo releases the most powerful console available...

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AdobeArtist

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#51 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="theuncharted34"]

[QUOTE="charizard1605"] You'd tell me if you were, wouldn't you?charizard1605

yes. I'd also tell you if I was batman. ...*hint*

You can't possibly be Batman. I'M Batman. 8)

And just who is this imposter?? :P:P

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Bigboi500

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#52 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

[QUOTE="evilross"]

So if Nintendo does put out a console that can output in HD and make pretty looking games, for Nintendo fans, graphics suddenly matter?

evilross

Just like last gen with the PS2, aka the weakest system graphically, Sony fans were all about "teh sales" and "graphics didn't matter" and now look at them this gen caring about just the opposite.

All fans change their priorities to coincide with their favorite system maker. ;)

My personal opinion is that Microsoft and Sony should get together and make a console with Sony building the hardware and Microsoft providing the online service and support. And Nintendo should get out of the home console market and make handhelds and become a developer/publisher for console versions of their first party IP's...

But everyone can dream of a perfect world right?

Mine would be Nintendo, Sony, and Sega joining forces to push out the evil Western influences of Microsoft. :P

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DethSkematik

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#53 DethSkematik
Member since 2008 • 3900 Posts
When I think Nintendo, somehow I don't think "breathtaking visuals" :P. I mean, they have some really good looking games, but doesn't exactly stack up against the other platforms...I just think innovation, and always suprised that whatever weird ass idea they just pull out of a hat seems to kick off (believe me, I'm one of those guys who laughed at the Wii when it was first announced :P).
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Lucianu

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#54 Lucianu
Member since 2007 • 10347 Posts

Graphics won't matter any more. correct?gensigns

So wen the PS2 was the weakest piece of hardware compared with the GC and Xbox.. graphics didn't matter, right? So wen the PS3 hit, and now Sony fanboys are obsessed with graphics.. they still don't matter for Sony fanboys, right?

Time always changes, man.

AMD Radeon HD 5800, 6.287 million transisiors per mm^2

AMD Radeon HD 6800, 6.67 million transisiors per mm^2

NVIDIA Geforce GTX460, 5.31 million transisiors per mm^2 (die size is larger than Radeon HD5800)

------------------------------------------

AMD easily beats NVIDIA in transisiors per mm^2.

ronvalencia

I like your posts, man, props. Always informative.

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Inconsistancy

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#55 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="Bigboi500"]

[QUOTE="evilross"]

So if Nintendo does put out a console that can output in HD and make pretty looking games, for Nintendo fans, graphics suddenly matter?

evilross

Just like last gen with the PS2, aka the weakest system graphically, Sony fans were all about "teh sales" and "graphics didn't matter" and now look at them this gen caring about just the opposite.

All fans change their priorities to coincide with their favorite system maker. ;)

My personal opinion is that Microsoft and Sony should get together and make a console with Sony building the hardware and Microsoft providing the online service and support. And Nintendo should get out of the home console market and make handhelds and become a developer/publisher for console versions of their first party IP's...

But everyone can dream of a perfect world right?

My perfect world, consoles die, and we only have pc gaming. :D And for handhelds, just leave it to phones(however, these could due to have some buttons....)

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gamebreakerz__

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#56 gamebreakerz__
Member since 2010 • 5120 Posts

And then a year later Sony and Microsoft will launch their consoles which will be 5x the power of the new Nintendo one.

Wasdie
Exactly, this is pretty much /thread. They are going to be hugely behind when Sony and MS launch their next consoles.
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daveg1

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#57 daveg1
Member since 2005 • 20405 Posts
oh you can bank on the nintendo fanboys being graphic whores as soon as the wii 2 is released.. they only talk all that crap about gameplay over graphics cos the wii is weak graphically and cos reggie says so lol fanboys!
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wraigth

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#58 wraigth
Member since 2007 • 912 Posts
[QUOTE="ronvalencia"]

[QUOTE="NintendoNite"] which will cost $1000NintendoNite

22 nm process tech yields cheaper Radeon HD 6870 i.e 140 mm^2 die size which is about same size as thecurrent(40nm process tech) Radeon HD 4770's 137 mm^2 die size. 4770 GDDR5 version rivals Radeon HD 4830 and Geforce GTS 250. XBOX 360 Slim's XCGPU die size is 169 mm^2.

doesnt matter. sony will jack up the price just because they can and want money.

and yet the only console that was being sold for profit from the start was the Wii...
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youngmurk911

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#59 youngmurk911
Member since 2004 • 3895 Posts

nintendo is tha lil homie......microsoft and sony is not slightly threatened by them at all

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Another-World

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#60 Another-World
Member since 2011 • 784 Posts

If Nintendo manages to get a decent enough user base and a large enough game library (not to mention a price cut), then by the time sony and microsoft do their thang it won't matter how powerful the consoles are.

To fight with ninty's console 2 years after release, sony and microsoft's offerings will have to match the price that the wii would be selling at that point, OR at least be so significantly better to justify the extra $ and draw away the non-loyal part of ninty's user base. not only that, but they'll also need to have a great launch line-up.

Like another guy said, this is just like the situation with the pc-engine and the nes.

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D4W1L4H

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#61 D4W1L4H
Member since 2011 • 1765 Posts
Nintendo will be back on top... And they'll stay on top.
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themyth01

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#62 themyth01
Member since 2003 • 13924 Posts
Cows will come up with "5-year old or more console graphics king" because other systems only count if PS3 looks better.
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BIOKILLER123

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#63 BIOKILLER123
Member since 2010 • 1093 Posts

[QUOTE="silversix_"]Why do you compare next gen to current gen? Its like comparing 360 to GC, which have better graphics? When 720 and ps4 is out then compare it to Wii 2 which will be crushed as always.tomarlyn

Multiplats will be compared for better or for worse. If they're the same game on all three systems why can't they be compared? Hermits will do this all the time when the BF3 console pics are finally shown and PC tech is years ahead.

Wii 2 gets the best version of a console multiplat - Cows and Lemmings: ''well duh, its a new console''

Wii 2 gets a multiplat that looks no better than the opposition - Cows and Lemmings: ''lol @ Nintendo's next-gen console''

So either Wii 2 gets compared with the other two consoles this gen or it gets compared with the PC. It will be stuck between a rock and a hard place one way or the other as far as the system war goes.

100% this.

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SaltyMeatballs

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#64 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="Wasdie"]

And then a year later Sony and Microsoft will launch their consoles which will be 5x the power of the new Nintendo one.

StealthMonkey4

Lmao, this is probably what will end up happening.:lol:

Not unless they want another Five Hundred and Ninety Nine US Dollars.
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Kingpin0114

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#65 Kingpin0114
Member since 2008 • 2607 Posts

After reading some of the comments in here, do people think the jump from 360/PS3 to PS4/Nextbox will be as huge as the jump from PS2/Xbox to PS3/360? Personally I don't think so.

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SaltyMeatballs

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#66 SaltyMeatballs
Member since 2009 • 25165 Posts

After reading some of the comments in here, do people think the jump from 360/PS3 to PS4/Nextbox will be as huge as the jump from PS2/Xbox to PS3/360? Personally I don't think so.

Kingpin0114
Nope. Look at those $600 PC threads, yes a good PC but not exactly "next gen" worthy, so how much would custom hardware which would be "next gen" worthy for a good console price cost?
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PC_Otter

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#67 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="Kingpin0114"]

After reading some of the comments in here, do people think the jump from 360/PS3 to PS4/Nextbox will be as huge as the jump from PS2/Xbox to PS3/360? Personally I don't think so.

SaltyMeatballs

Nope. Look at those $600 PC threads, yes a good PC but not exactly "next gen" worthy, so how much would custom hardware which would be "next gen" worthy for a good console price cost?

Next gen needs to focus less on graphical power (1080p at 30 fps is fine), and more on CPU power. Wii 2 could be the foundation of that next generation if it was to use a Fusion APU + dedicated GPU, but alas, it probably won't, though it could be done for under $300 easy.

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mariokart64fan

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#68 mariokart64fan
Member since 2003 • 20828 Posts

graphics have never mattered lol ,

but once wii 2 comes heres whats gonna happen

720 and ps4 wont be out til 2014-5 ,

leaving nintendo the crown for 8th gen , and the market on hold for 3 years!

once they do finally pop out with powerful consoles these things well be to darn expensive for me to care about and developers will all be saying the same thing they said about dreamcast " too expensive for me sorry" and wii 2 would be the standard console theyll be developing for just like 360 was the first out , 360 became the standard console 3rd party used for all of its multiplats as a result ps3 was left with sloppy seconds,

and theres nothing microsoft or sony can do now because if they do jump early , chances are they will alienate millions who bought kenict and move

and make these consumers mad ,

and still left with a console that isnt much more powerful then ps3 360 , as a result nintendo will still win in the end

cause one simple reason-innovation that same reason nintendo was able to get away with releasing snes later then genesis and wii later then 360 and walking away victorious

and the reason i say ps4 720 stands no chance over wii 2 is because wii 2 will have its established fanbase and library

also maybe a few price drops from the 300 price point its likely to cost , -which is in line with 360 ps3 , and with better stuff under the hood , nintnedo has their ace of spades for sure this time there isnt one thing in this world that nintnedo loves is when competition hesitates because they made one simple mistake the previous gen

you want to know what the mistake ms and sony made this gen that lead nintendo to victory

look no further then just opting for better visuals then deciding it was best to jump into motion controls 4 yrs after wii had already been established as a seller ,

and then wanting to do a 10 yr life cycle , this has been on my mind for yrs and i knew it was gonna happen the minute they wanted to do a 10 yr life cycle i knew theyd make a mistake cause nintendo does their next console every 5 ,

this puts wii 3 not even within half of a 10 yr life cycle of ps4 720 , chances are n8 will be out at the end of those next 2s life cycle (lets see )
wii 2 will most likeyl run til 2017

ps4 720 2014-15 launch , (wii3 is 2-3 yrs after wards) they probably want to do 10 yrs again ,

2025 -ps5 next xbox , nintendo will run probably5yrs with wii 3which by calculations -launches2yrs after ps4 -720 2017 plus 5 -2023 ,

so nintendo will be another console ahead! crazy huh , smart to!

they are very calculating vipers they are

if these calculations become true --- nintendo will have 8 consoles out by the time sony has its5th ready to launch and ms only has its 4th

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NWA90s

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#69 NWA90s
Member since 2010 • 859 Posts

[QUOTE="gensigns"]Graphics won't matter any more. correct?Lucianu

So wen the PS2 was the weakest piece of hardware compared with the GC and Xbox.. graphics didn't matter, right? So wen the PS3 hit, and now Sony fanboys are obsessed with graphics.. they still don't matter for Sony fanboys, right?

Time always changes, man.

AMD Radeon HD 5800, 6.287 million transisiors per mm^2

AMD Radeon HD 6800, 6.67 million transisiors per mm^2

NVIDIA Geforce GTX460, 5.31 million transisiors per mm^2 (die size is larger than Radeon HD5800)

------------------------------------------

AMD easily beats NVIDIA in transisiors per mm^2.

ronvalencia

I like your posts, man, props. Always informative.

your mixing ps3 and ps2 fanboys. alot of ps2 user became xbox 360 gamers. last gen was about games not the graphics

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NanoMan88

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#70 NanoMan88
Member since 2006 • 1220 Posts

[QUOTE="SaltyMeatballs"][QUOTE="Kingpin0114"]

After reading some of the comments in here, do people think the jump from 360/PS3 to PS4/Nextbox will be as huge as the jump from PS2/Xbox to PS3/360? Personally I don't think so.

PC_Otter

Nope. Look at those $600 PC threads, yes a good PC but not exactly "next gen" worthy, so how much would custom hardware which would be "next gen" worthy for a good console price cost?

Next gen needs to focus less on graphical power (1080p at 30 fps is fine), and more on CPU power. Wii 2 could be the foundation of that next generation if it was to use a Fusion APU + dedicated GPU, but alas, it probably won't, though it could be done for under $300 easy.

This gen is already focused on cpu power thats why we have teh cell being bottlenecked by its crappy 7800gt and 512mb of ram. As for the differences in console and PC gaming being minimal, thats because games are made with the lowest common denominator in mind, PC games or any games for that matter will not look as good until this gen's consoles die and the next wave is released.

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PC_Otter

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#71 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="PC_Otter"]

[QUOTE="SaltyMeatballs"] Nope. Look at those $600 PC threads, yes a good PC but not exactly "next gen" worthy, so how much would custom hardware which would be "next gen" worthy for a good console price cost?NanoMan88

Next gen needs to focus less on graphical power (1080p at 30 fps is fine), and more on CPU power. Wii 2 could be the foundation of that next generation if it was to use a Fusion APU + dedicated GPU, but alas, it probably won't, though it could be done for under $300 easy.

This gen is already focused on cpu power thats why we have teh cell being bottlenecked by its crappy 7800gt and 512mb of ram. As for the differences in console and PC gaming being minimal, thats because games are made with the lowest common denominator in mind, PC games or any games for that matter will not look as good until this gen's consoles die and the next wave is released.

The experience we have so far on consoles are not very indicative of the expanded CPU power, but alas we are still wowed by flashy graphics, hence why devs are still trying all they can to leverage Cell as an augmenter to the RSX. I think the graphics front still needs to be expanded, but a higher focus should just be on the orchestration side of things, which does affect the central processing power. Being able to render 3D volumetric particles is one thing, making them behave correctly is another, so both sides of the issue (orchestration + rendering) are important. It's mostly polygonal and texture resolutions that I'm talking about (at least in close in scenes). They are good enough in many regards, though tessellation will allow for better "pop-in" management.

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FIipMode

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#72 FIipMode
Member since 2009 • 10850 Posts
I concur with everyone who knows the next PS and Xbox console will just beat Nintendo games in graphics again.
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InfinityMugen

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#73 InfinityMugen
Member since 2007 • 3905 Posts

...we wont have stupid 360 vs PS3 threads anymore.

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ronvalencia

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#74 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="SaltyMeatballs"][QUOTE="Kingpin0114"]

After reading some of the comments in here, do people think the jump from 360/PS3 to PS4/Nextbox will be as huge as the jump from PS2/Xbox to PS3/360? Personally I don't think so.

PC_Otter

Nope. Look at those $600 PC threads, yes a good PC but not exactly "next gen" worthy, so how much would custom hardware which would be "next gen" worthy for a good console price cost?

Next gen needs to focus less on graphical power (1080p at 30 fps is fine), and more on CPU power. Wii 2 could be the foundation of that next generation if it was to use a Fusion APU + dedicated GPU, but alas, it probably won't, though it could be done for under $300 easy.

Xbox 360's PPE X3 CPU is crippled with 1.6Ghz shared L2 cache.

On "bill of material" issues

1. AMD Llano(quad K10.5 with 4MB L2 cache, upto 400 SPs, using 32nm process) APU's 170 mm^2 die size is similar to Xbox 360 Slim's XCGPU 169 mm^2 die size(using 45nm process).

2. AMD Radeon HD 4770 (RV740, 640 SPs, support for GDDR5, 960 GFLOPS raw compute power ) has die size of 137 mm^2 (using 40nm process).

3. AMD Radeon HD 5770/6770(800 SPs,1200-to-1340 GFLOPS raw compute power) has die size of 166 mm^2 (using 40nm process).

4. AMD Radeon HD 6670 (480 SPs, 768 GFLOPS raw compute power) has die size of 118 mm^2 (using 40nm process).

5. AMD Radeon HD 6570 (400 SPs, 624 GFLOPS raw compute power) has die size of 104 mm^2 (using 40nm process).

6. PCB cost remains about the same i.e. like the old Radeon X1600 or Xbox 360, the latest mainstream AMD Radeon HD 6770 still sports 128bit external bus.

Practical 1TFLOPS with AMD Stream (near-the-metal programming) thin layer and Radeon HD 4870 (RV770).http://forum.beyond3d.com/archive/index.php/t-54842.html

Like Intel Itanium (VLIW3/EPIC), VLIW5 architecture in AMD GPUs is sensitive to software side optimisations. Recent Radeon HDs has additional cache to maximize GpGPU type workloads.

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RandomWinner

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#75 RandomWinner
Member since 2010 • 3751 Posts

Well the graphics king on that console will matter, but the PS3 and 360 will still be duking it out.

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ronvalencia

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#76 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="NanoMan88"]

[QUOTE="PC_Otter"] Next gen needs to focus less on graphical power (1080p at 30 fps is fine), and more on CPU power. Wii 2 could be the foundation of that next generation if it was to use a Fusion APU + dedicated GPU, but alas, it probably won't, though it could be done for under $300 easy.

PC_Otter

This gen is already focused on cpu power thats why we have teh cell being bottlenecked by its crappy 7800gt and 512mb of ram. As for the differences in console and PC gaming being minimal, thats because games are made with the lowest common denominator in mind, PC games or any games for that matter will not look as good until this gen's consoles die and the next wave is released.

The experience we have so far on consoles are not very indicative of the expanded CPU power, but alas we are still wowed by flashy graphics, hence why devs are still trying all they can to leverage Cell as an augmenter to the RSX. I think the graphics front still needs to be expanded, but a higher focus should just be on the orchestration side of things, which does affect the central processing power. Being able to render 3D volumetric particles is one thing, making them behave correctly is another, so both sides of the issue (orchestration + rendering) are important. It's mostly polygonal and texture resolutions that I'm talking about (at least in close in scenes). They are good enough in many regards, though tessellation will allow for better "pop-in" management.

AMD Radeon HDs is not an old school GPU e.g. protein simulator can be run these GPUs.

AMD Radeon HD 4770 (RV740) say Hi on PS3's Fold @ Home CELL benchmarks...

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turtlethetaffer

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#77 turtlethetaffer
Member since 2009 • 18973 Posts

Tc, how does that work?

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Inconsistancy

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#78 Inconsistancy
Member since 2004 • 8094 Posts

...we wont have stupid 360 vs PS3 threads anymore.

InfinityMugen
Tthe reason xbox wasn't compared to ps2 was they were so far apart, ps3/360 are still close, even after wiiii hits. :D
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caseypayne69

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#79 caseypayne69
Member since 2002 • 5396 Posts

I think Sony and Microsoft won't be putting out expense console's next time. Expect $400 max.

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foxhound_fox

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#80 foxhound_fox
Member since 2005 • 98532 Posts
And of they capture the third-parties, what will it matter?
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locopatho

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#81 locopatho
Member since 2003 • 24300 Posts
And of they capture the third-parties, what will it matter? foxhound_fox
Agree with this. The Wii's bad graphics when compared to 360/PS3 are just the icing on the crap cake that is it's lack of awesome games when compared to 360/PS3. If Wii got all the multiplats with identical intact gameplay, just worse graphics, there'd be waaaay less people (me included!) moaning about the state of the Wii.
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PC_Otter

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#82 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="PC_Otter"]

[QUOTE="NanoMan88"]

This gen is already focused on cpu power thats why we have teh cell being bottlenecked by its crappy 7800gt and 512mb of ram. As for the differences in console and PC gaming being minimal, thats because games are made with the lowest common denominator in mind, PC games or any games for that matter will not look as good until this gen's consoles die and the next wave is released.

ronvalencia

The experience we have so far on consoles are not very indicative of the expanded CPU power, but alas we are still wowed by flashy graphics, hence why devs are still trying all they can to leverage Cell as an augmenter to the RSX. I think the graphics front still needs to be expanded, but a higher focus should just be on the orchestration side of things, which does affect the central processing power. Being able to render 3D volumetric particles is one thing, making them behave correctly is another, so both sides of the issue (orchestration + rendering) are important. It's mostly polygonal and texture resolutions that I'm talking about (at least in close in scenes). They are good enough in many regards, though tessellation will allow for better "pop-in" management.

Radeon HDs is not an old school GPU e.g. protein simulator can be run these GPUs.

I don't get the point of your posts. It's like you keep on spouting facts that many already know in an effort to prove your intelligence/knowledge or something. I would concede to the idea that you certainly know more than I do, but you're trying way to hard and talking to wrong person about this stuff. It's the real noobs you should be aiming your discussion at, not the choir. As far as BOM goes, I would think such a list would fall under $300 after the product is put on the shelf (not counting research and software development). While I might be a bit misguided, I think at or better than neutral cost is possible: Case Blu-Ray drive Llano APU 1 GB GDDR5 system RAM on 2x 64 bit memory bus (assuming Llano is GDDR5 capable, which is most likely not). Juniper GPU 1 GB GDDR5 VRAM on 128 bit memory bus motherboard PSU (probably 100-125W?) The real problem is what the controller cost is. I'm very reserved in belief about the controllers having screens. The cost would be so high, especially when buying one on it's own.
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deactivated-57ad0e5285d73

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#83 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Sandvichman"][QUOTE="gensigns"]Graphics won't matter any more. correct?tomarlyn
Nobody will compare the wii 2 with a 6 year old console.

Multiplats will be compared

And the xbox version will still come out on top, over at lensoftruth.

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ronvalencia

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#84 ronvalencia
Member since 2008 • 29612 Posts

I don't get the point of your posts. It's like you keep on spouting facts that many already know in an effort to prove your intelligence/knowledge or something. I would concede to the idea that you certainly know more than I do, but you're trying way to hard and talking to wrong person about this stuff. It's the real noobs you should be aiming your discussion at, not the choir. As far as BOM goes, I would think such a list would fall under $300 after the product is put on the shelf (not counting research and software development). While I might be a bit misguided, I think at or better than neutral cost is possible: Case Blu-Ray drive Llano APU 1 GB GDDR5 system RAM on 2x 64 bit memory bus (assuming Llano is GDDR5 capable, which is most likely not). Juniper GPU 1 GB GDDR5 VRAM on 128 bit memory bus motherboard PSU (probably 100-125W?) The real problem is what the controller cost is. I'm very reserved in belief about the controllers having screens. The cost would be so high, especially when buying one on it's own.

PC_Otter

The issue was the call for more CPU performance (Intel/IBM would like that) against current AMD/NV GpGPUs..

Difference between DX9c vs DX10 workload example,

On PS3, Geforce 7's CPU side was boosted/fixed/patched by CELL's 6 SPEs.

But on modern gaming PC architecture, the GPU hasthe priority over the CPU. Crysis 2 PC DX9 only doesn't help the workload shift. DX11's compute shader shifts additional workload towards the GPU(only when the games are optimised towards DX11).

Assuming the rumours are true, Nintendo N6 is a fix hardware platform with AMD Radeon HD R700 GPU (largest silicon consumer in the console).

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#85 PC_Otter
Member since 2010 • 1623 Posts

I specifically meant more CPU-like performance (hence my recommendation of Fusion as a central/main processor). I don't know if the hair algorithm you posted is best done on a single GPU or with the rendering load on it's own GPU and the actual simulation on another GPU, but I wouldn't have a single Fusion processor by itself for what I would like to see. The x86 cores and SIMDs would be fighting too much for bandwidth, and I would want a dedicated GPU that can render to it's best degree without having to mess around with GPGPU getting in the way. Also, Juniper or RV740, or whatever Southern Islands equivalent beat the living **** out of Xenos and RSX, hence my desire to see Juniper in the Wii 2.

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ronvalencia

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#86 ronvalencia
Member since 2008 • 29612 Posts

I agree with AMD Juniper in the Wii 2, but there's a higher probability that the N6 may go for the cheaper option e.g. RV740 which it has about 80 percert of Juniper's raw compute power, no "DirectX11" premium, current GDDR5 memory controller support and 40 nm TSMC design. RV740 can be overclocked to catch up to 4850 (RV770 Pro, GDDR4).

RV730 doesn't support GDDR5, it may take redesign to support 40nm TSMC and GDDR5 memory types.For 320 SP GPU segment (e.g. Radeon HD 5550), AMD recycled 400 SP part and crippled a block 80 SPs. AMD didn't spend the $$ updating the old 55nm basedRV730 part.

If PS3's games uses thin-layer LibCGM for NVIDIA RSX, why not AMD Stream? I want to see a fat AMD Radeon HD GpGPU (or NVIDIA GpGPU for that matter) in a console programing environment.

Let's see if a modern PC GpGPU can show its raw performance with optimisations in games... Also, more optimized games for AMD GPU side i.e. to counter NVIDIA's "The Way It's Meant To Be Played".

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#87 PC_Otter
Member since 2010 • 1623 Posts

If the Wii 2 release is 2012, I would think Nintendo would skip RV740 or Juniper for the Southern Islands equivalent so they have a 28 nm GPU. 40 nm is small, but I'm sure Nintendo still wants to keep the power footprint small, hence I would think OCing RV740 to catch the 4850 or Juniper would be out of the question, unless the power needs hardly jump and their thermal management system is good enough. I don't think Nintendo wants to risk an MS style RRoD fiasco.

I assume Juniper won't see 28 nm (unless it's reused for S. Islands) and I wonder if either it or RV740 would be ready for a 28 nm, as I know changing processes can mean problems in incorporating gates and transistors originally designed to a larger node with different materials.

Dammit I want info on Wii 2, it's killing me!

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#88 Coolyfett
Member since 2008 • 6277 Posts

And then a year later Sony and Microsoft will launch their consoles which will be 5x the power of the new Nintendo one.

Wasdie

This is a funny thing to say. You gave Coolyfett a massive chuckle......Nintendo & Power should not be in the same sentence.

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#89 PC_Otter
Member since 2010 • 1623 Posts

In the end, my desire for a GPGPU heavy Nintendo console is for the benefit of PC gaming. Especially for AMD, it's gone way underused, though Fusion I don't think will do much for the gaming side of GPGPU, more media functions than anything. It would be incredibly ironic to see Intel gamers abandon Intel based systems for Trinity Fusion systems so they can get the benefits of AMD GPGPU and use a dedicated graphics card with it.

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deactivated-57ad0e5285d73

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#90 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

In the end, my desire for a GPGPU heavy Nintendo console is for the benefit of PC gaming. Especially for AMD, it's gone way underused, though Fusion I don't think will do much for the gaming side of GPGPU, more media functions than anything. It would be incredibly ironic to see Intel gamers abandon Intel based systems for Trinity Fusion systems so they can get the benefits of AMD GPGPU and use a dedicated graphics card with it.

PC_Otter

How is something like that really going to benefit pc gaming, though? No matter what ANY of these next gen consoles ship with, they are made to endure a 5 year(give or take) lifecycle. Your statement may be true at this point in time, but shortly after these consoles are released, people will be saying the same thing but with something else. It's the profit that consoles bring in that hold pc gaming back.

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#91 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="PC_Otter"]

In the end, my desire for a GPGPU heavy Nintendo console is for the benefit of PC gaming. Especially for AMD, it's gone way underused, though Fusion I don't think will do much for the gaming side of GPGPU, more media functions than anything. It would be incredibly ironic to see Intel gamers abandon Intel based systems for Trinity Fusion systems so they can get the benefits of AMD GPGPU and use a dedicated graphics card with it.

Heirren

How is something like that really going to benefit pc gaming, though? No matter what ANY of these next gen consoles ship with, they are made to endure a 5 year(give or take) lifecycle. Your statement may be true at this point in time, but shortly after these consoles are released, people will be saying the same thing but with something else. It's the profit that consoles bring in that hold pc gaming back.

PC games are inherently tied to whatever level of capability consoles are because of the nature of multiplatforming. Getting a console out that immediately gives developers AMD GPGPU capabilities means that those developers can use that code generally immediately on the PC when the proper hardware is present. There isn't enough incentive out there for devs to do OpenCL GPGPU on AMD's current graphics line up (product penetration and game usage), but having a second platform that supports such endeavors means a higher incentive to implement across a wider range of products and users, like how porting between the 360 and PC is easily handled.

Considering the Wii 2 is slated to use an AMD/ATi graphics processor, it's very likely that the PC and Wii 2 will see a beneficial relationship in enhanced multiplatform titles, with the 360 and PS3 getting the "lesser" versions. Yes, the Wii 2 won't use DX (though it'll probably have OpenGL and OpenCL available to it). With GPGPU capabilities between the Wii 2 and PC, this relationship would be even closer. Devs need a stable platform to push GPGPU, Wii 2 could give them this, and it'll immediately trickle into the PC gaming space. However, this very much rides on Wii 2 having a Fusion APU and support for OpenCL in the Wii 2 devkits, though even without a Fusion APU, it could be done on the GPU if Nintendo allows it since Radeon 4xxx and beyond products all support OpenCL 1.1.

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#92 tomarlyn
Member since 2005 • 20148 Posts

[QUOTE="tomarlyn"][QUOTE="Sandvichman"] Nobody will compare the wii 2 with a 6 year old console. Heirren

Multiplats will be compared

And the xbox version will still come out on top, over at lensoftruth.

Now thats fightin talk :)
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deactivated-57ad0e5285d73

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#93 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

[QUOTE="PC_Otter"]

In the end, my desire for a GPGPU heavy Nintendo console is for the benefit of PC gaming. Especially for AMD, it's gone way underused, though Fusion I don't think will do much for the gaming side of GPGPU, more media functions than anything. It would be incredibly ironic to see Intel gamers abandon Intel based systems for Trinity Fusion systems so they can get the benefits of AMD GPGPU and use a dedicated graphics card with it.

PC_Otter

How is something like that really going to benefit pc gaming, though? No matter what ANY of these next gen consoles ship with, they are made to endure a 5 year(give or take) lifecycle. Your statement may be true at this point in time, but shortly after these consoles are released, people will be saying the same thing but with something else. It's the profit that consoles bring in that hold pc gaming back.

PC games are inherently tied to whatever level of capability consoles are because of the nature of multiplatforming. Getting a console out that immediately gives developers AMD GPGPU capabilities means that those developers can use that code generally immediately on the PC when the proper hardware is present. There isn't enough incentive out there for devs to do OpenCL GPGPU on AMD's current graphics line up (product penetration and game usage), but having a second platform that supports such endeavors means a higher incentive to implement across a wider range of products and users, like how porting between the 360 and PC is easily handled.

Considering the Wii 2 is slated to use an AMD/ATi graphics processor, it's very likely that the PC and Wii 2 will see a beneficial relationship in enhanced multiplatform titles, with the 360 and PS3 getting the "lesser" versions. Yes, the Wii 2 won't use DX (though it'll probably have OpenGL and OpenCL available to it). With GPGPU capabilities between the Wii 2 and PC, this relationship would be even closer. Devs need a stable platform to push GPGPU, Wii 2 could give them this, and it'll immediately trickle into the PC gaming space. However, this very much rides on Wii 2 having a Fusion APU and support for OpenCL in the Wii 2 devkits, though even without a Fusion APU, it could be done on the GPU if Nintendo allows it since Radeon 4xxx and beyond products all support OpenCL 1.1.

I hear where your coming from, but I still think the only thing that will benefit pc gaming is more games being made specifically for the platform. I remember back when the pc had games like Ghost Recon, and then later the xbox would get a crappy version of it. My point is that in 4 years, PCs will be so ahead of "project cafe" that we will be in teh same place we are now.

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#94 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="PC_Otter"]

[QUOTE="Heirren"]

How is something like that really going to benefit pc gaming, though? No matter what ANY of these next gen consoles ship with, they are made to endure a 5 year(give or take) lifecycle. Your statement may be true at this point in time, but shortly after these consoles are released, people will be saying the same thing but with something else. It's the profit that consoles bring in that hold pc gaming back.

Heirren

PC games are inherently tied to whatever level of capability consoles are because of the nature of multiplatforming. Getting a console out that immediately gives developers AMD GPGPU capabilities means that those developers can use that code generally immediately on the PC when the proper hardware is present. There isn't enough incentive out there for devs to do OpenCL GPGPU on AMD's current graphics line up (product penetration and game usage), but having a second platform that supports such endeavors means a higher incentive to implement across a wider range of products and users, like how porting between the 360 and PC is easily handled.

Considering the Wii 2 is slated to use an AMD/ATi graphics processor, it's very likely that the PC and Wii 2 will see a beneficial relationship in enhanced multiplatform titles, with the 360 and PS3 getting the "lesser" versions. Yes, the Wii 2 won't use DX (though it'll probably have OpenGL and OpenCL available to it). With GPGPU capabilities between the Wii 2 and PC, this relationship would be even closer. Devs need a stable platform to push GPGPU, Wii 2 could give them this, and it'll immediately trickle into the PC gaming space. However, this very much rides on Wii 2 having a Fusion APU and support for OpenCL in the Wii 2 devkits, though even without a Fusion APU, it could be done on the GPU if Nintendo allows it since Radeon 4xxx and beyond products all support OpenCL 1.1.

I hear where your coming from, but I still think the only thing that will benefit pc gaming is more games being made specifically for the platform. I remember back when the pc had games like Ghost Recon, and then later the xbox would get a crappy version of it. My point is that in 4 years, PCs will be so ahead of "project cafe" that we will be in teh same place we are now.

Costs have risen too high for someone to fully support the highest end hardware on PC unless you are a well proven studio with years of experience (such as Creative Assembly, Valve or DICE) and are guaranteed to sell many copies that take care of your costs, getting you into profitability. However, much of the added costs is also about production values, be it good voice acting, MOCAP, etc. Despite the costs of everything, I think plenty of streamlining could be done to curb the huge amounts of money it takes to make AAA games on any platform. Even still, sometimes small teams are just the way to go. The game is done when it's done, tested and sent for fabrication. Very often delaying the game and making it right is for the best, because the end product is excellent, reviews well, and sells well with gamers, increasing your base of potential customers the next time around.

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#95 PC_Otter
Member since 2010 • 1623 Posts

With another few years of the PS3 and 360, the PC could definitley gain alot of ground with the mainstream gamer and I think we'll see more exclusives than usual or at least much better PC versions of multiplatform titles. I think with the Wii HD around, with much closer parity to where PC gaming is would be highly beneficial to the current state of PC gaming. PC Gaming has reaped some benefits with multiplatforming, since console games in the past were alot better about production values outside of gameplay (cutscenes, voice acting). since it was so crucial to game success on the console platforms. I'm glad to see that trickle into the PC space, and the PC space in turn had a HUGE influence on console game production. Also, we have plenty of games to play on PC with multiplatforming around. Yes, they don't make the best use of our quad cores or Radeon 6970s/Geforce GTX 580s, but many of them I've very glad to have around anyways, it means I can spend more time on my PC, and not need a console where my options are thinner on how I go about configuring my experience.

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deactivated-57ad0e5285d73

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#96 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

[QUOTE="PC_Otter"] PC games are inherently tied to whatever level of capability consoles are because of the nature of multiplatforming. Getting a console out that immediately gives developers AMD GPGPU capabilities means that those developers can use that code generally immediately on the PC when the proper hardware is present. There isn't enough incentive out there for devs to do OpenCL GPGPU on AMD's current graphics line up (product penetration and game usage), but having a second platform that supports such endeavors means a higher incentive to implement across a wider range of products and users, like how porting between the 360 and PC is easily handled.

Considering the Wii 2 is slated to use an AMD/ATi graphics processor, it's very likely that the PC and Wii 2 will see a beneficial relationship in enhanced multiplatform titles, with the 360 and PS3 getting the "lesser" versions. Yes, the Wii 2 won't use DX (though it'll probably have OpenGL and OpenCL available to it). With GPGPU capabilities between the Wii 2 and PC, this relationship would be even closer. Devs need a stable platform to push GPGPU, Wii 2 could give them this, and it'll immediately trickle into the PC gaming space. However, this very much rides on Wii 2 having a Fusion APU and support for OpenCL in the Wii 2 devkits, though even without a Fusion APU, it could be done on the GPU if Nintendo allows it since Radeon 4xxx and beyond products all support OpenCL 1.1.

PC_Otter

I hear where your coming from, but I still think the only thing that will benefit pc gaming is more games being made specifically for the platform. I remember back when the pc had games like Ghost Recon, and then later the xbox would get a crappy version of it. My point is that in 4 years, PCs will be so ahead of "project cafe" that we will be in teh same place we are now.

Costs have risen too high for someone to fully support the highest end hardware on PC unless you are a well proven studio with years of experience (such as Creative Assembly, Valve or DICE) and are guaranteed to sell many copies that take care of your costs, getting you into profitability. However, much of the added costs is also about production values, be it good voice acting, MOCAP, etc. Despite the costs of everything, I think plenty of streamlining could be done to curb the huge amounts of money it takes to make AAA games on any platform. Even still, sometimes small teams are just the way to go. The game is done when it's done, tested and sent for fabrication. Very often delaying the game and making it right is for the best, because the end product is excellent, reviews well, and sells well with gamers, increasing your base of potential customers the next time around.

Yet production on a console would be higher, no? The current trend demands theatrics. I don't get that same vibe from pc games. In fact, you walk into bestbuy and they are in a completely different section. There's so much more marketing in console games, as well.

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#97 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="PC_Otter"]

[QUOTE="Heirren"]

I hear where your coming from, but I still think the only thing that will benefit pc gaming is more games being made specifically for the platform. I remember back when the pc had games like Ghost Recon, and then later the xbox would get a crappy version of it. My point is that in 4 years, PCs will be so ahead of "project cafe" that we will be in teh same place we are now.

Heirren

Costs have risen too high for someone to fully support the highest end hardware on PC unless you are a well proven studio with years of experience (such as Creative Assembly, Valve or DICE) and are guaranteed to sell many copies that take care of your costs, getting you into profitability. However, much of the added costs is also about production values, be it good voice acting, MOCAP, etc. Despite the costs of everything, I think plenty of streamlining could be done to curb the huge amounts of money it takes to make AAA games on any platform. Even still, sometimes small teams are just the way to go. The game is done when it's done, tested and sent for fabrication. Very often delaying the game and making it right is for the best, because the end product is excellent, reviews well, and sells well with gamers, increasing your base of potential customers the next time around.

Yet production on a console would be higher, no? The current trend demands theatrics. I don't get that same vibe from pc games. In fact, you walk into bestbuy and they are in a completely different section. There's so much more marketing in console games, as well.

A great example of a PC game lacking in theatrics would be Mount & Blade Warband. It looks like something from the first Xbox in terms of graphics (though the Xbox would never be able to render so many allies + enemies, and orchestration wise it can tear a quad core CPU apart), but in the end it's extremely enjoyable where it counts in terms of gameplay, depth, and satisfaction to the gamer. PC sits well with independent developers because the cost of getting into the market is so low, and the potential for huge success (like Minecraft) is always there for the lucky few. But it's the kind of platform for devs to get their feet wet. As expectations rise in terms of graphics, production values, theatrics, etc. for newer projects, these smaller devs are going to have to get in on the console business too to offset their costs. Despite PC penetration, not everyone games on them, leaving that job to consoles. If the PC was the gaming platform of most gamers, it would be different, but yes PCs cost more (at least initially), you have hardware/software compatibility issues, and you have the current social trend in gaming to add to that (single system MP, split screen). PCs and OSs would have to be more HDTV friendly in order to be better social gaming systems. PCs are ingrained in their descendency as being tools, not as entertainment devices still. The fact that Valve is working on such a set up for Steam is pretty obvious that it's an issue to be addressed.

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#98 mariokart64fan
Member since 2003 • 20828 Posts

if the xbox 360 versions come on top then ur on some serious meds,

the wii is said to out perform both of these ,

and some third party cryteck said they want more power so guess what , theyll get timesplitters 4 and do it on wii 2 ,

why because its the most powerful of the 4 lol wii is still in the equation lol

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#99 Cow_tipping
Member since 2009 • 602 Posts

the only thing that matters is when microsoft releases its new system it will own both nintendo and sony systems just like it has this gen

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#100 James161324
Member since 2009 • 8315 Posts

No one will care, it will still be a console with old hardware