"MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
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"MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
SER69
The 90 mins thing has been debunked already...
[QUOTE="SER69"]"MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
TheLordHimself
The 90 mins thing has been debunked already...
Yeah, but before it was a lot of people were actually defending the idea of a 90 minute long cut-scene.
[QUOTE="SER69"]"MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
thrones
Already fake.
Doesnt matter. They all went out and said it was cool. Let me quote some...
"I love cutscenes and the MGS series so I'll watch them no matter how long they are"
[QUOTE="thrones"][QUOTE="SER69"]"MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
SER69
Already fake.
Doesnt matter. They all went out and said it was cool. Let me quote some...
"I love cutscenes and the MGS series so I'll watch them no matter how long they are"
I personally don't mind them, Metal Gear cutscenes have always been awesome.
[QUOTE="thrones"][QUOTE="SER69"]"MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
SER69
Already fake.
Doesnt matter. They all went out and said it was cool. Let me quote some...
"I love cutscenes and the MGS series so I'll watch them no matter how long they are"
Let me say this...I could basically BE that guy that you quoted. MGS is probably one of the few games that actually have worthy cutscenes....So just for the sake of argument, stamp my name on that quote.[QUOTE="SER69"][QUOTE="thrones"][QUOTE="SER69"]"MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
thrones
Already fake.
Doesnt matter. They all went out and said it was cool. Let me quote some...
"I love cutscenes and the MGS series so I'll watch them no matter how long they are"
I personally don't mind them, Metal Gear cutscenes have always been awesome.
So the idea of watching one scene that is as long as an entire movie from start to finish doesn't bother you? It would probably be the absolute slowest scene in history.
[QUOTE="thrones"][QUOTE="SER69"][QUOTE="thrones"][QUOTE="SER69"]"MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
TyrantDragon55
Already fake.
Doesnt matter. They all went out and said it was cool. Let me quote some...
"I love cutscenes and the MGS series so I'll watch them no matter how long they are"
I personally don't mind them, Metal Gear cutscenes have always been awesome.
So the idea of watching one scene that is as long as an entire movie from start to finish doesn't bother you? It would probably be the absolute slowest scene in history.
I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.
I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.
thrones
There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?
[QUOTE="thrones"]I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.
TyrantDragon55
There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?
Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.
[QUOTE="TyrantDragon55"][QUOTE="thrones"]I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.
thrones
There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?
Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.
I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.
[QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"]I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.
TyrantDragon55
There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?
Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.
I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.
It could be as good as an entire movie, for all you know.
People arguing that they like long cutscenes are just simply arguing their opinions, and to claim it something else is foolish at the very least.
0rin
This.
[QUOTE="TyrantDragon55"][QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"]I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.
thrones
There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?
Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.
I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.
It could be as good as an entire movie, for all you know.
I think you're putting way too much faith in a developer.
Funny how people that don't like long cutscenes are doggging on the people that do, and then calling them fanboys for thinking so. As though it were "damage control"?
Hilarious. Did you ever think that there actually are people out there that don't mind long cutscenes? like.. me? Especially with MGS. Cutscenes really do help with the story. In MGS, the stories are often pretty complex. It doesn't hurt to put it in a movie form.
Either way. Damage control is claiming the RROD isn't an issue, or that the PS3 launched with flying colors. Both are blaitant lies, told usually by fanboys as forms of damage control.
People arguing that they like long cutscenes are just simply arguing their opinions, and to claim it something else is foolish at the very least.
0rin
There's a difference between liking cut-scenes and liking 90 minute cut-scenes, there's such a thing as an excess of something (even something good) you know?
[QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"]I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.
TyrantDragon55
There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?
Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.
I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.
[QUOTE="0rin"]Funny how people that don't like long cutscenes are doggging on the people that do, and then calling them fanboys for thinking so. As though it were "damage control"?
Hilarious. Did you ever think that there actually are people out there that don't mind long cutscenes? like.. me? Especially with MGS. Cutscenes really do help with the story. In MGS, the stories are often pretty complex. It doesn't hurt to put it in a movie form.
Either way. Damage control is claiming the RROD isn't an issue, or that the PS3 launched with flying colors. Both are blaitant lies, told usually by fanboys as forms of damage control.
People arguing that they like long cutscenes are just simply arguing their opinions, and to claim it something else is foolish at the very least.
TyrantDragon55
There's a difference between liking cut-scenes and liking 90 minute cut-scenes, there's such a thing as an excess of something (even something good) you know?
Yes. But different people have different defenitions of excess. 90 minutes is a lot, and it would have to be a darn good cutscene to justify it's length, but it IS possible in my mind. Just my opinion.
So close. instead of comparing it to an "entire movie" as though it were different, think of it AS a movie. IF there are 90 minute cutscenes, I'll gladly sit and watch it, much like I would a movie. And honestly, if its anything like the other MGS games, A cutscene that long is probably either very near the beginning of the game, or near the end.
I could be wrong, Kojima is known to throw curveballs, but I highly doubt it will be one of your average boring cutscenes we are all used to, like the ones in FPS games, or the like. I'm quite sure they will play out like blockbuster movies. Maybe even a bit better in some parts :P
Give it a chance. Unless you have ADD, in which
Hey guys, have you ever drawn on your pants? It's almost like
HEY! A BIRD!! *runs away, chasing a bird* 0rin
Ok, first of all, there is no 90 minute cut-scene, the longest one is 30 minutes from what a guy at Gamepro has said. Second of all, I don't think you guys quite comprehend how slow paced 1 scene (as in one conversation or one fight) would have to be in order to last 90 minutes.
Ok, first of all, there is no 90 minute cut-scene, the longest one is 30 minutes from what a guy at Gamepro has said. Second of all, I don't think you guys quite comprehend how slow paced 1 scene (as in one conversation or one fight) would have to be in order to last 90 minutes.
TyrantDragon55
[QUOTE="TheLordHimself"][QUOTE="SER69"]"MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
TyrantDragon55
The 90 mins thing has been debunked already...
Yeah, but before it was a lot of people were actually defending the idea of a 90 minute long cut-scene.
And? Maybe those people welcomed the idea and looked forward to it. What is your point?
[QUOTE="TyrantDragon55"]Ok, first of all, there is no 90 minute cut-scene, the longest one is 30 minutes from what a guy at Gamepro has said. Second of all, I don't think you guys quite comprehend how slow paced 1 scene (as in one conversation or one fight) would have to be in order to last 90 minutes.
0rin
These are all things that can be conveyed gradually through smaller cut-scenes and radio chats THAT DON'T INTERUPT GAMEPLAY (the Halo series among others has been doing stuff like that for years). But I guess we'll just have to agree to disagree, not that it matters anyway since it's already been confirmed that there is no 90 minute cut-scene.
[QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"]I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.
TyrantDragon55
There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?
Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.
I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.
It could be as good as an entire movie, for all you know.
I think you're putting way too much faith in a developer.
Regardless of the quality of the cutscenes, a game should be a game and not a movie.
Try keep up with the rest of the gaming world will ya. We already know it is fake."MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
SER69
[QUOTE="SER69"]"MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
NAPK1NS
I really wish people would stop posting this crap. It was already proven fake.
maybe not straight 90 min cutscenes, but there will be over 9-10 hours of watching in this game.
in the eyes of a game designer, it is a very bad feature and a very bad move especially when it's straight 1 hour. Now i'm sure MGS fans will crave for a MGS movie because of this. anyway, i don't know if it's true. The bad thing is it hinders the feeling of immersion. Movies are passive while video games are immersive and active. When a game becomes more like a movie than a normal or regular video game then it's already wrong.
From the book Fundamentals of Game Design by Ernest Adams and Andrew Rolling:
"Commandment: Don't design a game to show off your skills as a film director or an author. Design a game to entertain by giving the player things to do. Always give the player more gameplay than narration. The player, not the story, is the star of the show."
[QUOTE="thrones"][QUOTE="SER69"]"MGS4 has '90 minute' cut-scenes"
....movies. Not games. That's really next-gen.
SER69
Already fake.
Doesnt matter. They all went out and said it was cool. Let me quote some...
"I love cutscenes and the MGS series so I'll watch them no matter how long they are"
The quote is true, if you bought the game, and had played all the previous Metal Gears why the hell would you skip a cutscene? What moron would completely skip chunks of the story? Of course, they're not 90 minute cut scenes, but the principal of the quote still stands.
If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand.
The reason gaming is so often not accepted as an art form is because art strives to illicit complex responses from people. If the only thing a game illicits from you is "I shot the F*** out of that guy" then it really is not art.
[QUOTE="juno84"]If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand. goblaa
what if you dont?
Then stick to story-light games. There is a pretty big divide between art and game. Video games have tendency to cross over into both territories. A game can simply be a game and there is absolutely nothing wrong with that. I've liked many sports, racing, fighting games, and multiplayer FPSes with no SP at all. I'm not going to knock a game for not telling a story, but I'm also not going to knock games for striving to do so.
[QUOTE="goblaa"][QUOTE="juno84"]If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand. juno84
what if you dont?
Then stick to story-light games. There is a pretty big divide between art and games. Games have tendency to cross over into both territories. A game can simply be a game and there is absolutely nothing wrong with that. I've liked many sports, racing, fighting games, and multiplayer FPSes with no SP at all. I'm not going to knock a game for not telling a story, but I'm also not going to knock games for striving to do so.
I don't knock a game for trying to tell a story either, but not at the expense of 'play'. It bothers me when devs talk as if the whole purpose of games is to turn them into a movie like story telling device, only to turn around and tell a terrible story. If people are so interested in telling a story or great settings or deep character development, why make a game? Why not use a medium that's better suited like a movie, or a book, or a comic, or an anime?
[QUOTE="juno84"][QUOTE="goblaa"][QUOTE="juno84"]If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand. goblaa
what if you dont?
Then stick to story-light games. There is a pretty big divide between art and games. Games have tendency to cross over into both territories. A game can simply be a game and there is absolutely nothing wrong with that. I've liked many sports, racing, fighting games, and multiplayer FPSes with no SP at all. I'm not going to knock a game for not telling a story, but I'm also not going to knock games for striving to do so.
I don't knock a game for trying to tell a story either, but not at the expense of 'play'. It bothers me when devs talk as if the whole purpose of games is to turn them into a movie like story telling device, only to turn around and tell a terrible story. If people are so interested in telling a story or great settings or deep character development, why make a game? Why not use a medium that's better suited like a movie, or a book, or a comic, or an anime?
Well, I would say the simple answer is immersion. It's just a different medium. You can tell stories with movies, anime, manga, books, or video games. Video games involve you in the story more so than other mediums do.
[QUOTE="goblaa"][QUOTE="juno84"][QUOTE="goblaa"][QUOTE="juno84"]If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand. juno84
what if you dont?
Then stick to story-light games. There is a pretty big divide between art and games. Games have tendency to cross over into both territories. A game can simply be a game and there is absolutely nothing wrong with that. I've liked many sports, racing, fighting games, and multiplayer FPSes with no SP at all. I'm not going to knock a game for not telling a story, but I'm also not going to knock games for striving to do so.
I don't knock a game for trying to tell a story either, but not at the expense of 'play'. It bothers me when devs talk as if the whole purpose of games is to turn them into a movie like story telling device, only to turn around and tell a terrible story. If people are so interested in telling a story or great settings or deep character development, why make a game? Why not use a medium that's better suited like a movie, or a book, or a comic, or an anime?
Well, I would say the simple answer is immersion. It's just a different medium. You can tell stories with movies, anime, manga, books, or video games. Video games involve you in the story more so than other mediums do.
To a point yes, but story wise, I have yet to see anything to be immersed by in a game...or at least worth being immersed by.
I've seen games immerse me in their "play" with great visual and audio design or great gameplay design, but never immerse me in their story. At least not in a way that couldn't be done much much better in a different medium.
[QUOTE="goblaa"][QUOTE="juno84"]If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand. juno84
what if you dont?
Then stick to story-light games. There is a pretty big divide between art and game. Video games have tendency to cross over into both territories. A game can simply be a game and there is absolutely nothing wrong with that. I've liked many sports, racing, fighting games, and multiplayer FPSes with no SP at all. I'm not going to knock a game for not telling a story, but I'm also not going to knock games for striving to do so.
please read my post in the previous page. if you mean 90 or 60 minutes cutscene straight is no problem, then you have a terrible view of game design. otherwise, yes cutscenes are useful and effective in a story-driven game provided it is not very long like 60-90 mins straight.
If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand.
The reason gaming is so often not accepted as an art form is because art strives to illicit complex responses from people. If the only thing a game illicits from you is "I shot the F*** out of that guy" then it really is not art.
juno84
I have no problem with cutscenes in general. Cutscenes can be used to good effect in communicating a story in ways that are difficult or impossible to do in-game, and can also serve as a pacing mechanism and a reward mechanism for gameplay.
But beyond a certain point, cutscenes cease to become something to supplement gameplay, and become a dominating force in the game, trying to pull it in a film kind of direction. When that happens, something is wrong.
The Metal Gear Solid games have continually skirted on the edge of that boundary, and have occasionally crossed it. Non-interactive cutscenes going any further than the already-extreme examples in MGS2 and MGS3 would be damaging to the pacing of the game, and to the cohesion of the gameplay experience as a whole.
Games can evoke complex responses from people without having to resort to cutscenes, or without having to rely on them exclusively to tell their tale. If you need to stick a full-length movie in your game to evoke a complex response, your message would probably be better served by an actual film than by the medium of videogames.
[QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"]I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.
TyrantDragon55
There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?
Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.
I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.
Dude, I already went through this on another thread, And was bashed by 2 guys, and called a hater because i thought it was too long, and thought a lot of casuel gamers would not go for it. Just give it up, they are rabid fans, and don't want to hear anyone else's opinion. Just trying to save you some grief.Please Log In to post.
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