So this is what today hardcore gamers want......

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SER69

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#1 SER69
Member since 2003 • 7096 Posts

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

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TheLordHimself

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#2 TheLordHimself
Member since 2005 • 3316 Posts

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

SER69

The 90 mins thing has been debunked already...

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mccoyca112

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#3 mccoyca112
Member since 2007 • 5434 Posts
whatever the case. its 30 hrs long, 2/3 gameplay, 1/3 cutscenes....Yup, its exactly what the mgs fans want.
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thrones

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#4 thrones
Member since 2004 • 12178 Posts

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

SER69

Already fake.

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Nike_Air

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#5 Nike_Air
Member since 2006 • 19737 Posts

Don't care what they want , all I know is that I want to play the game ...... I think I can deal with long cutscenes and codec as I have done in the past.

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deactivated-58b6232955e4a

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#6 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
mgs is awsomness no make fun of it
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TyrantDragon55

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#7 TyrantDragon55
Member since 2004 • 6851 Posts
[QUOTE="SER69"]

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

TheLordHimself

The 90 mins thing has been debunked already...

Yeah, but before it was a lot of people were actually defending the idea of a 90 minute long cut-scene.

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SER69

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#8 SER69
Member since 2003 • 7096 Posts
[QUOTE="SER69"]

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

thrones

Already fake.

Doesnt matter. They all went out and said it was cool. Let me quote some...

"I love cutscenes and the MGS series so I'll watch them no matter how long they are"

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thrones

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#9 thrones
Member since 2004 • 12178 Posts
[QUOTE="thrones"][QUOTE="SER69"]

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

SER69

Already fake.

Doesnt matter. They all went out and said it was cool. Let me quote some...

"I love cutscenes and the MGS series so I'll watch them no matter how long they are"

I personally don't mind them, Metal Gear cutscenes have always been awesome.

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mccoyca112

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#10 mccoyca112
Member since 2007 • 5434 Posts
[QUOTE="thrones"][QUOTE="SER69"]

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

SER69

Already fake.

Doesnt matter. They all went out and said it was cool. Let me quote some...

"I love cutscenes and the MGS series so I'll watch them no matter how long they are"

Let me say this...I could basically BE that guy that you quoted. MGS is probably one of the few games that actually have worthy cutscenes....So just for the sake of argument, stamp my name on that quote.
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TyrantDragon55

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#11 TyrantDragon55
Member since 2004 • 6851 Posts
[QUOTE="SER69"][QUOTE="thrones"][QUOTE="SER69"]

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

thrones

Already fake.

Doesnt matter. They all went out and said it was cool. Let me quote some...

"I love cutscenes and the MGS series so I'll watch them no matter how long they are"

I personally don't mind them, Metal Gear cutscenes have always been awesome.

So the idea of watching one scene that is as long as an entire movie from start to finish doesn't bother you? It would probably be the absolute slowest scene in history.

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organic_machine

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#12 organic_machine
Member since 2004 • 10143 Posts
There is already another thread for this.
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thrones

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#13 thrones
Member since 2004 • 12178 Posts
[QUOTE="thrones"][QUOTE="SER69"][QUOTE="thrones"][QUOTE="SER69"]

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

TyrantDragon55

Already fake.

Doesnt matter. They all went out and said it was cool. Let me quote some...

"I love cutscenes and the MGS series so I'll watch them no matter how long they are"

I personally don't mind them, Metal Gear cutscenes have always been awesome.

So the idea of watching one scene that is as long as an entire movie from start to finish doesn't bother you? It would probably be the absolute slowest scene in history.

I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.

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TyrantDragon55

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#14 TyrantDragon55
Member since 2004 • 6851 Posts

I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.

thrones

There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?

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thrones

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#15 thrones
Member since 2004 • 12178 Posts
[QUOTE="thrones"]

I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.

TyrantDragon55

There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?

Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.

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Kahuna_1

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#16 Kahuna_1
Member since 2006 • 7948 Posts
The ending is 60 minutes. That is it. Stop crying because you do not like MGS or you want it to be multiplat.
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TyrantDragon55

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#17 TyrantDragon55
Member since 2004 • 6851 Posts
[QUOTE="TyrantDragon55"][QUOTE="thrones"]

I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.

thrones

There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?

Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.

I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.

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0rin

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#18 0rin
Member since 2006 • 7179 Posts
Funny how people that don't like long cutscenes are doggging on the people that do, and then calling them fanboys for thinking so. As though it were "damage control"?

Hilarious. Did you ever think that there actually are people out there that don't mind long cutscenes? like.. me? Especially with MGS. Cutscenes really do help with the story. In MGS, the stories are often pretty complex. It doesn't hurt to put it in a movie form.

Either way. Damage control is claiming the RROD isn't an issue, or that the PS3 launched with flying colors. Both are blaitant lies, told usually by fanboys as forms of damage control.

People arguing that they like long cutscenes are just simply arguing their opinions, and to claim it something else is foolish at the very least.
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thrones

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#19 thrones
Member since 2004 • 12178 Posts
[QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"]

I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.

TyrantDragon55

There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?

Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.

I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.

It could be as good as an entire movie, for all you know.

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organic_machine

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#20 organic_machine
Member since 2004 • 10143 Posts



People arguing that they like long cutscenes are just simply arguing their opinions, and to claim it something else is foolish at the very least.
0rin

This.

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TyrantDragon55

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#21 TyrantDragon55
Member since 2004 • 6851 Posts
[QUOTE="TyrantDragon55"][QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"]

I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.

thrones

There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?

Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.

I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.

It could be as good as an entire movie, for all you know.

I think you're putting way too much faith in a developer.

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TyrantDragon55

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#22 TyrantDragon55
Member since 2004 • 6851 Posts

Funny how people that don't like long cutscenes are doggging on the people that do, and then calling them fanboys for thinking so. As though it were "damage control"?

Hilarious. Did you ever think that there actually are people out there that don't mind long cutscenes? like.. me? Especially with MGS. Cutscenes really do help with the story. In MGS, the stories are often pretty complex. It doesn't hurt to put it in a movie form.

Either way. Damage control is claiming the RROD isn't an issue, or that the PS3 launched with flying colors. Both are blaitant lies, told usually by fanboys as forms of damage control.

People arguing that they like long cutscenes are just simply arguing their opinions, and to claim it something else is foolish at the very least.
0rin

There's a difference between liking cut-scenes and liking 90 minute cut-scenes, there's such a thing as an excess of something (even something good) you know?

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0rin

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#23 0rin
Member since 2006 • 7179 Posts
[QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"]

I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.

TyrantDragon55

There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?

Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.

I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.



So close. instead of comparing it to an "entire movie" as though it were different, think of it AS a movie. IF there are 90 minute cutscenes, I'll gladly sit and watch it, much like I would a movie. And honestly, if its anything like the other MGS games, A cutscene that long is probably either very near the beginning of the game, or near the end.

I could be wrong, Kojima is known to throw curveballs, but I highly doubt it will be one of your average boring cutscenes we are all used to, like the ones in FPS games, or the like. I'm quite sure they will play out like blockbuster movies. Maybe even a bit better in some parts :P

Give it a chance. Unless you have ADD, in which

Hey guys, have you ever drawn on your pants? It's almost like

HEY! A BIRD!! *runs away, chasing a bird*

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organic_machine

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#24 organic_machine
Member since 2004 • 10143 Posts

[QUOTE="0rin"]Funny how people that don't like long cutscenes are doggging on the people that do, and then calling them fanboys for thinking so. As though it were "damage control"?

Hilarious. Did you ever think that there actually are people out there that don't mind long cutscenes? like.. me? Especially with MGS. Cutscenes really do help with the story. In MGS, the stories are often pretty complex. It doesn't hurt to put it in a movie form.

Either way. Damage control is claiming the RROD isn't an issue, or that the PS3 launched with flying colors. Both are blaitant lies, told usually by fanboys as forms of damage control.

People arguing that they like long cutscenes are just simply arguing their opinions, and to claim it something else is foolish at the very least.
TyrantDragon55

There's a difference between liking cut-scenes and liking 90 minute cut-scenes, there's such a thing as an excess of something (even something good) you know?

Yes. But different people have different defenitions of excess. 90 minutes is a lot, and it would have to be a darn good cutscene to justify it's length, but it IS possible in my mind. Just my opinion.

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sexy_chimp

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#25 sexy_chimp
Member since 2007 • 6457 Posts
Cut scenes should be 10 minutes long at the most. I make no exceptions. If there was a 90 minute cut scene, they could at least break it up with some gameplay.
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TyrantDragon55

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#26 TyrantDragon55
Member since 2004 • 6851 Posts



So close. instead of comparing it to an "entire movie" as though it were different, think of it AS a movie. IF there are 90 minute cutscenes, I'll gladly sit and watch it, much like I would a movie. And honestly, if its anything like the other MGS games, A cutscene that long is probably either very near the beginning of the game, or near the end.

I could be wrong, Kojima is known to throw curveballs, but I highly doubt it will be one of your average boring cutscenes we are all used to, like the ones in FPS games, or the like. I'm quite sure they will play out like blockbuster movies. Maybe even a bit better in some parts :P

Give it a chance. Unless you have ADD, in which

Hey guys, have you ever drawn on your pants? It's almost like

HEY! A BIRD!! *runs away, chasing a bird* 0rin

Ok, first of all, there is no 90 minute cut-scene, the longest one is 30 minutes from what a guy at Gamepro has said. Second of all, I don't think you guys quite comprehend how slow paced 1 scene (as in one conversation or one fight) would have to be in order to last 90 minutes.

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0rin

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#27 0rin
Member since 2006 • 7179 Posts

Ok, first of all, there is no 90 minute cut-scene, the longest one is 30 minutes from what a guy at Gamepro has said. Second of all, I don't think you guys quite comprehend how slow paced 1 scene (as in one conversation or one fight) would have to be in order to last 90 minutes.

TyrantDragon55


Open your mind man. Think about all the stuff MGS has to convey. All the history, What snakes seen, What has happened, How/Why Snake is so old, ETC.

Sure these things will probably be conveyed partially through gameplay, but also, there are a lot more things to do, like with the PMC soldires, Merryl, etc. Theres just so much to this game, that if it were to all be described as you play the game, not only would you have to play as like 20 different characters, but also the game would last in excess of 100 hours (or something lol)

I think a beefy cutscene to wrap things up, or get things started definitely couldn't hurt. But yeah, I also understand where you are coming from. I should have stated that earlier. To say it is not a problem for anyone, would be silly. Not everyone has the time, nor patience to sit there for 30 minutes watching a cutscene, but to counter this, they aren't just sitting down to play some kind of instant-action FPS or something. You should know when you get MGS4 that by tradition, it isn't your average sit down and play for 10 minutes game.

When you sit down for a session of MGS, you should at least have a few hours to spare :P I think we can just agree that this game "has something for everyone, but isn't going to please everyone". If you don't really want to sit through a long cutscene, you can skip it, but you'll be missing out on some story.

However, I'm sure there will be an option to go back and watch the cutscenes over again, at a more opportune time.

At least.. i would hope so! :)
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Chutebox

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#28 Chutebox
Member since 2007 • 51613 Posts
[QUOTE="TheLordHimself"][QUOTE="SER69"]

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

TyrantDragon55

The 90 mins thing has been debunked already...

Yeah, but before it was a lot of people were actually defending the idea of a 90 minute long cut-scene.

And? Maybe those people welcomed the idea and looked forward to it. What is your point?

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TyrantDragon55

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#29 TyrantDragon55
Member since 2004 • 6851 Posts
[QUOTE="TyrantDragon55"]

Ok, first of all, there is no 90 minute cut-scene, the longest one is 30 minutes from what a guy at Gamepro has said. Second of all, I don't think you guys quite comprehend how slow paced 1 scene (as in one conversation or one fight) would have to be in order to last 90 minutes.

0rin



Open your mind man. Think about all the stuff MGS has to convey. All the history, What snakes seen, What has happened, How/Why Snake is so old, ETC.

Sure these things will probably be conveyed partially through gameplay, but also, there are a lot more things to do, like with the PMC soldires, Merryl, etc. Theres just so much to this game, that if it were to all be described as you play the game, not only would you have to play as like 20 different characters, but also the game would last in excess of 100 hours (or something lol)

I think a beefy cutscene to wrap things up, or get things started definitely couldn't hurt. But yeah, I also understand where you are coming from. I should have stated that earlier. To say it is not a problem for anyone, would be silly. Not everyone has the time, nor patience to sit there for 30 minutes watching a cutscene, but to counter this, they aren't just sitting down to play some kind of instant-action FPS or something. You should know when you get MGS4 that by tradition, itisn't your average sit down and play for 10 minutes game.

When you sit down for a session of MGS, you should at least have a few hours to spare :P I think we can just agree that this game "has something for everyone, but isn't going to please everyone". If you don't really want to sit through a long cutscene, you can skip it, but you'll be missing out on some story.

However, I'm sure there will be an option to go back and watch the cutscenes over again, at a more opportune time.

At least.. i would hope so! :)

These are all things that can be conveyed gradually through smaller cut-scenes and radio chats THAT DON'T INTERUPT GAMEPLAY (the Halo series among others has been doing stuff like that for years). But I guess we'll just have to agree to disagree, not that it matters anyway since it's already been confirmed that there is no 90 minute cut-scene.

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SER69

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#30 SER69
Member since 2003 • 7096 Posts
[QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"]

I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.

TyrantDragon55

There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?

Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.

I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.

It could be as good as an entire movie, for all you know.

I think you're putting way too much faith in a developer.

Regardless of the quality of the cutscenes, a game should be a game and not a movie.

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pizzatastesgood

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#31 pizzatastesgood
Member since 2007 • 57 Posts
this game will not have 90 min cutscenes so........
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Willy105

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#32 Willy105
Member since 2005 • 26211 Posts

It's fake.

I mean what kind of idiot would make a 90 minute cutscene in a game?

5 years ago, that was the standard motion picture length.

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jeezers

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#33 jeezers
Member since 2007 • 5341 Posts
29-30 hour game, 2/3 gameplay do the math 1/3 is 9-10 hours, 9-10 hours of watching, thats longer that the 3rd season of southpark.....wtf
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haziqonfire

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#34 haziqonfire
Member since 2005 • 36392 Posts
I dont see how thats a bad thing.
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Bubblehash

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#35 Bubblehash
Member since 2004 • 2914 Posts

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

SER69
Try keep up with the rest of the gaming world will ya. We already know it is fake.
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NAPK1NS

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#36 NAPK1NS
Member since 2004 • 14870 Posts

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

SER69

I really wish people would stop posting this crap. It was already proven fake.

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jeezers

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#37 jeezers
Member since 2007 • 5341 Posts
[QUOTE="SER69"]

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

NAPK1NS

I really wish people would stop posting this crap. It was already proven fake.

maybe not straight 90 min cutscenes, but there will be over 9-10 hours of watching in this game.

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lordlors

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#38 lordlors
Member since 2004 • 6128 Posts

in the eyes of a game designer, it is a very bad feature and a very bad move especially when it's straight 1 hour. Now i'm sure MGS fans will crave for a MGS movie because of this. anyway, i don't know if it's true. The bad thing is it hinders the feeling of immersion. Movies are passive while video games are immersive and active. When a game becomes more like a movie than a normal or regular video game then it's already wrong.

From the book Fundamentals of Game Design by Ernest Adams and Andrew Rolling:

"Commandment: Don't design a game to show off your skills as a film director or an author. Design a game to entertain by giving the player things to do. Always give the player more gameplay than narration. The player, not the story, is the star of the show."

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bleehum

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#39 bleehum
Member since 2004 • 5321 Posts
[QUOTE="thrones"][QUOTE="SER69"]

"MGS4 has '90 minute' cut-scenes"

....movies. Not games. That's really next-gen.

SER69

Already fake.

Doesnt matter. They all went out and said it was cool. Let me quote some...

"I love cutscenes and the MGS series so I'll watch them no matter how long they are"

The quote is true, if you bought the game, and had played all the previous Metal Gears why the hell would you skip a cutscene? What moron would completely skip chunks of the story? Of course, they're not 90 minute cut scenes, but the principal of the quote still stands.

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AAllxxjjnn

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#40 AAllxxjjnn
Member since 2008 • 19992 Posts
I seriously don't know how people can even begin to defend a 90 min cutscene in a VIDEO GAME!
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naruto7777

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#41 naruto7777
Member since 2007 • 8059 Posts
yes its what we want
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juno84

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#42 juno84
Member since 2004 • 1019 Posts

If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand.

The reason gaming is so often not accepted as an art form is because art strives to illicit complex responses from people. If the only thing a game illicits from you is "I shot the F*** out of that guy" then it really is not art.

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goblaa

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#43 goblaa
Member since 2006 • 19304 Posts

If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand. juno84

what if you dont?

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juno84

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#44 juno84
Member since 2004 • 1019 Posts

[QUOTE="juno84"]If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand. goblaa

what if you dont?

Then stick to story-light games. There is a pretty big divide between art and game. Video games have tendency to cross over into both territories. A game can simply be a game and there is absolutely nothing wrong with that. I've liked many sports, racing, fighting games, and multiplayer FPSes with no SP at all. I'm not going to knock a game for not telling a story, but I'm also not going to knock games for striving to do so.

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goblaa

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#45 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"]

[QUOTE="juno84"]If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand. juno84

what if you dont?

Then stick to story-light games. There is a pretty big divide between art and games. Games have tendency to cross over into both territories. A game can simply be a game and there is absolutely nothing wrong with that. I've liked many sports, racing, fighting games, and multiplayer FPSes with no SP at all. I'm not going to knock a game for not telling a story, but I'm also not going to knock games for striving to do so.

I don't knock a game for trying to tell a story either, but not at the expense of 'play'. It bothers me when devs talk as if the whole purpose of games is to turn them into a movie like story telling device, only to turn around and tell a terrible story. If people are so interested in telling a story or great settings or deep character development, why make a game? Why not use a medium that's better suited like a movie, or a book, or a comic, or an anime?

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juno84

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#46 juno84
Member since 2004 • 1019 Posts
[QUOTE="juno84"][QUOTE="goblaa"]

[QUOTE="juno84"]If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand. goblaa

what if you dont?

Then stick to story-light games. There is a pretty big divide between art and games. Games have tendency to cross over into both territories. A game can simply be a game and there is absolutely nothing wrong with that. I've liked many sports, racing, fighting games, and multiplayer FPSes with no SP at all. I'm not going to knock a game for not telling a story, but I'm also not going to knock games for striving to do so.

I don't knock a game for trying to tell a story either, but not at the expense of 'play'. It bothers me when devs talk as if the whole purpose of games is to turn them into a movie like story telling device, only to turn around and tell a terrible story. If people are so interested in telling a story or great settings or deep character development, why make a game? Why not use a medium that's better suited like a movie, or a book, or a comic, or an anime?

Well, I would say the simple answer is immersion. It's just a different medium. You can tell stories with movies, anime, manga, books, or video games. Video games involve you in the story more so than other mediums do.

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goblaa

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#47 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"][QUOTE="juno84"][QUOTE="goblaa"]

[QUOTE="juno84"]If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand. juno84

what if you dont?

Then stick to story-light games. There is a pretty big divide between art and games. Games have tendency to cross over into both territories. A game can simply be a game and there is absolutely nothing wrong with that. I've liked many sports, racing, fighting games, and multiplayer FPSes with no SP at all. I'm not going to knock a game for not telling a story, but I'm also not going to knock games for striving to do so.

I don't knock a game for trying to tell a story either, but not at the expense of 'play'. It bothers me when devs talk as if the whole purpose of games is to turn them into a movie like story telling device, only to turn around and tell a terrible story. If people are so interested in telling a story or great settings or deep character development, why make a game? Why not use a medium that's better suited like a movie, or a book, or a comic, or an anime?

Well, I would say the simple answer is immersion. It's just a different medium. You can tell stories with movies, anime, manga, books, or video games. Video games involve you in the story more so than other mediums do.

To a point yes, but story wise, I have yet to see anything to be immersed by in a game...or at least worth being immersed by.

I've seen games immerse me in their "play" with great visual and audio design or great gameplay design, but never immerse me in their story. At least not in a way that couldn't be done much much better in a different medium.

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lordlors

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#48 lordlors
Member since 2004 • 6128 Posts
[QUOTE="goblaa"]

[QUOTE="juno84"]If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand. juno84

what if you dont?

Then stick to story-light games. There is a pretty big divide between art and game. Video games have tendency to cross over into both territories. A game can simply be a game and there is absolutely nothing wrong with that. I've liked many sports, racing, fighting games, and multiplayer FPSes with no SP at all. I'm not going to knock a game for not telling a story, but I'm also not going to knock games for striving to do so.

please read my post in the previous page. if you mean 90 or 60 minutes cutscene straight is no problem, then you have a terrible view of game design. otherwise, yes cutscenes are useful and effective in a story-driven game provided it is not very long like 60-90 mins straight.

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sonicmj1

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#49 sonicmj1
Member since 2003 • 9130 Posts

If you accept gaming as a medium for storytelling then you should have no problem with cutscenes as long as it is quality, has a good production value, and is relevant to the story at hand.

The reason gaming is so often not accepted as an art form is because art strives to illicit complex responses from people. If the only thing a game illicits from you is "I shot the F*** out of that guy" then it really is not art.

juno84

I have no problem with cutscenes in general. Cutscenes can be used to good effect in communicating a story in ways that are difficult or impossible to do in-game, and can also serve as a pacing mechanism and a reward mechanism for gameplay.

But beyond a certain point, cutscenes cease to become something to supplement gameplay, and become a dominating force in the game, trying to pull it in a film kind of direction. When that happens, something is wrong.

The Metal Gear Solid games have continually skirted on the edge of that boundary, and have occasionally crossed it. Non-interactive cutscenes going any further than the already-extreme examples in MGS2 and MGS3 would be damaging to the pacing of the game, and to the cohesion of the gameplay experience as a whole.

Games can evoke complex responses from people without having to resort to cutscenes, or without having to rely on them exclusively to tell their tale. If you need to stick a full-length movie in your game to evoke a complex response, your message would probably be better served by an actual film than by the medium of videogames.

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loftus42

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#50 loftus42
Member since 2008 • 1086 Posts
[QUOTE="thrones"][QUOTE="TyrantDragon55"][QUOTE="thrones"]

I doubt it, if it's bad and not worth watching then yeah sure. But I haven't found a single Metal Gear Solid cutscene not worth watching myself.

TyrantDragon55

There's no cutscene in MGS history that's 90 minutes long. I love MGS too, but it was hard for me to sit through some of the conversations and cut-scenes in MGS2, and they were what? 20-30 minutes tops?

Well, I'm sure if it was a 90 minutes cutscene, it would be worth watching and not in there to add to a feature list.

I doubt it; I don't care how good your attention span is, how good the dialoge is, how action packed it is. 1 scene that is as long as an entire movie from start to finish is going to drag on.

Dude, I already went through this on another thread, And was bashed by 2 guys, and called a hater because i thought it was too long, and thought a lot of casuel gamers would not go for it. Just give it up, they are rabid fans, and don't want to hear anyone else's opinion. Just trying to save you some grief.