It takes developers a few years to properly realize and utilize the true Power of the Cloud. Quite similar to how devs took a while to see the Power of teh Cell last gen.
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It takes developers a few years to properly realize and utilize the true Power of the Cloud. Quite similar to how devs took a while to see the Power of teh Cell last gen.
The cloud is a bullshit lie that MS spoonfed to the lems to sell them a potato of a console. It was always a lie and has no real use in gaming. Two years later we are still seeing 720p games on Xbone and the worst version of multiplats.
Didn't the Titanfall developers say the game was only possible on X1 because of the cloud? So Titanfall 2 will be downgraded on PS4/PS3?
or it'll run off MS servers
The cloud is a bullshit lie that MS spoonfed to the lems to sell them a potato of a console. It was always a lie and has no real use in gaming. Two years later we are still seeing 720p games on Xbone and the worst version of multiplats.
so are we ignoring titanfall and forza and crackdown?
You can only use cloud computing with an internet connection, so unless you want your single player games to require a constant internet connection, the feature is completely worthless outside of multiplayer.
@PurpleMan5000: In this day and age, it's a non-issue personally. I get that some people have shoddy internet, but I doubt this will require anything significant. You'll probably just get a CD3 situation if you don't have it connected to the internet, where SP is still playable, but without the cloud compute.
I imagine PS4 works same way, but having gone all digital this gen has been great, no required disc swapping, with a 2TB external HDD I can store a lot of games on it without needing to install and update, and if I want to play a game not installed I just select it for download and the system takes care of all of that in the background, I can just play whatever until the game is ready, and it's there in a couple hours (download speeds aren't that bad for me, I imagine that's the largest hurdle in doing this is peoples ISP), if I want things to install while I'm out with the console powered down it does that too. Also, the game saves and achievements are regularly updating themselves automatically on the cloud so I never have to worry about managing any of that, achievements were never an issue on Xbox 360 but saves weren't as streamlined as they are now. Hope PS4 fixed the PS3 trophy syncing, I hated having to manually tell it sync trophy data. If I want to go to a friends I can simply sign on at a friends and download games there to play, or take my external over. I imagine that's what they were thinking of when they touted the cloud. I like those features. But frankly, they're not unique to Microsoft. I know Sony had cloud storage features on PS3, I hope with PS4 both saves and trophies take care of themselves; anybody know if that's the case?
@mems_1224: how did I ignore your post? I states in the op little stuff like Ai or weather does not count, and how is LAN streaming the same as WAN streaming?
Can an XBO owner stream their games to any other dives beyond their own network? Didn't think so
I also already responded to your crackdown nonsense
Way not to read the OP lazy forum goblin ;)
Grow up. You don't like the X1? All good, but stop making up bullshit rules to whether something is being used or not.
@tushar172787: erm.... Its not what MS promised though this is my point
Where are my demos for EVERY game on PS4? Sony said we'd have that.
You can only use cloud computing with an internet connection, so unless you want your single player games to require a constant internet connection, the feature is completely worthless outside of multiplayer.
Thats why they crippled Single Player in Crackdown 3,
You're a troll. You ask a "question", get plenty of answers, but none of them are good enough. Should have just called the thread "Xbox cloud is fake" or something
Well, it pretty much was "fake". At least in terms of any practical application for gaming. It's added a couple of gimmicks to Forza and Crackdown, but in reality those feature could have been handled any number of ways - including completely offline without it really impacting the experience at all.
@SecretPolice: I remember cows avoiding Crackdown 3 threads like the plague. No wonder there is a thread about the Cloud being nonexistent.
@FoxbatAlpha:
Yup, CD3 at E3 wowed the crowd worldwide and cows were in hiding lol. :P
Seriously, I can't wait for Crackdown 3, it's been one of my most anticipated games since it was announced.... cloud or no cloud by the way. :D
You can only use cloud computing with an internet connection, so unless you want your single player games to require a constant internet connection, the feature is completely worthless outside of multiplayer.
Thats why they crippled Single Player in Crackdown 3,
Yeah. After the fallout from the E3 where they detailed everything wrong with the direction video games were heading, I doubt they go ahead and move that direction even a little bit. They should have just made a console powerful enough to do those computations internally.
@cinematicgalore: lol as if he didnt already mention share play. Name a pc that comes with a share play type aspect right out of the box ? Yea exactly, go download w.e you need to search or hack up and download.
@Shewgenja: if you actually read that article he is talking about the cloud delivering all content in the game. A much larger scale than what they are attempting with Crackdown. And yes he is right the Internet isn't quite there yet to handle that.
@Heil68: actually all the people that cried about Xbox One being an always online console and getting that reversed crippled Crackdown 3's single player.
MS could easily solve the problem by saying Crackdown is an online game. Whether you play it with people or by yourself, it's connected to the Internet to take advance of the tech used to make the game.
@Heil68: actually all the people that cried about Xbox One being an always online console and getting that reversed crippled Crackdown 3's single player.
MS could easily solve the problem by saying Crackdown is an online game. Whether you play it with people or by yourself, it's connected to the Internet to take advance of the tech used to make the game.
They could, some other games are online only. I'd rather have that than a crippled game.
@Heil68: I agree I hope they sort something out. I don't want to be forced to play an online multiplayer coop just to use the cloud tech for Crackdown. I would gladly connect online to play crackdown in single player and still be able to do that destruction they showed off at Gamescom!
@Heil68: I agree I hope they sort something out. I don't want to be forced to play an online multiplayer coop just to use the cloud tech for Crackdown. I would gladly connect online to play crackdown in single player and still be able to do that destruction they showed off at Gamescom!
Maybe the online will be just SP with a chance of other people in your world, who knows. I do know if there are other players in your world and they greif you, that will suck out any and all fun of the game and I wont play that mode. regardless of tech.
@Heil68: I agree I hope they sort something out. I don't want to be forced to play an online multiplayer coop just to use the cloud tech for Crackdown. I would gladly connect online to play crackdown in single player and still be able to do that destruction they showed off at Gamescom!
Maybe the online will be just SP with a chance of other people in your world, who knows. I do know if there are other players in your world and they greif you, that will suck out any and all fun of the game and I wont play that mode. regardless of tech.
I really wish they had stuck to the always online stuff since my X1 is always connected anyway lol.
You can only use cloud computing with an internet connection, so unless you want your single player games to require a constant internet connection, the feature is completely worthless outside of multiplayer.
You know what else i pretty much worthless without an internet connection?
Destiny, CoD, Battlefront, Titanfall, WoW, GS:GO, LoL, TF2, and pretty much 75+% of AAA games that come out nowadays.
@Heil68: I agree I hope they sort something out. I don't want to be forced to play an online multiplayer coop just to use the cloud tech for Crackdown. I would gladly connect online to play crackdown in single player and still be able to do that destruction they showed off at Gamescom!
Maybe the online will be just SP with a chance of other people in your world, who knows. I do know if there are other players in your world and they greif you, that will suck out any and all fun of the game and I wont play that mode. regardless of tech.
I really wish they had stuck to the always online stuff since my X1 is always connected anyway lol.
That wouldnt of bothered me, their DRM did as well as their proposed handling of retail discs.
But on this game, I dont want randoms in my game, like in Watchdogs, where they can attack you.
My ideal game would be online mp that is just SP with the destruction tech from the cloud. I dont want to have to worry about others in my game, I'll play a proper mulit player for that like Halo 5 or COD.
@Heil68: I agree I hope they sort something out. I don't want to be forced to play an online multiplayer coop just to use the cloud tech for Crackdown. I would gladly connect online to play crackdown in single player and still be able to do that destruction they showed off at Gamescom!
Maybe the online will be just SP with a chance of other people in your world, who knows. I do know if there are other players in your world and they greif you, that will suck out any and all fun of the game and I wont play that mode. regardless of tech.
I really wish they had stuck to the always online stuff since my X1 is always connected anyway lol.
That wouldnt of bothered me, their DRM did as well as their proposed handling of retail discs.
But on this game, I dont want randoms in my game, like in Watchdogs, where they can attack you.
My ideal game would be online mp that is just SP with the destruction tech from the cloud. I dont want to have to worry about others in my game, I'll play a proper mulit player for that like Halo 5 or COD.
Yup, that's me as well.
I kind of took the bait of the original idea on what the cloud aspect would do for xbox one. Other users in this forum have mentioned what MS is now saying. Plus other websites are saying it as well from research on this topic. Cloud is just a fancy word for dedicated servers. We have seen just small traces in games (Titanfall grunt ai, Forza Drivatars ). Crackdown xbox one seems to be the first game to attempt something more taxing with Cloud tech with the destruction for multiplayer. Overall though from what I'm seeing the cloud/dedicated servers are just helping with xbox live services and mainly for its exclusives. Which is nice as Forza Horizon 2, Dead Rising 3, Sunset Overdrive have all been flawless for me in multiplayer over third party games.
I guess we will see in the future how well Crackdown does with the cloud computing for the multiplayer and if MS will expand it more with its first party games.
Also misinformation about Crackdown SP and Mutliplayer. SP has destruction but not full on like multiplayer. The SP would be broken(if you had to kill enemies or whatever, you would just level the building instead of traversing it), doesn't make sense to have that in the singleplayer.
@RedentSC: From Reddit:
Games in production using Cloud Compute for multiplayer - Titanfall X1/360/PC, Forza 5 X1, Forza Horizons 2 X1, Halo MCC X1, CoD Ghosts X1, CoD AW X1, Sunset Overdrive X1.
and bunch of cool titles in the hopper.
And when asked what cloud computing actually does:
cloud compute should probably best be thought of as a toolkit that allows game authors to have fairly high speed/low latency access to a PC server with a lot more horsepower than their local game client would normally have. It enables them to do tasks or add experiences that would normally be too consuming, difficult etc. to do on locally resource constrained devices like a console, phone etc.
Using a server to augment network gaming isn't new, we've had some form of server offload around since the era of Quake in the early 90's. The cloud aspect of it is being able to cost effectively provide those servers from datacenters located physically near players so ping times are super low. A typical cloud server has up to 32 cores, 64Gb-128Gb RAM, SSD(s), 10gig NIC, pretty decent spec.
There are a range of uses for the servers - some examples in order of complexity:
relay of network packets, a very basic solution that overcomes common router strict NAT problems. Thunderchat in latest X1 preview dash is a great example of that.
services offload like leaderboards, matchmaking etc. pretty common these days
game session, coordination of members in teams, scoring etc. much of the industry is here at the moment and advancing fairly fast.
game simulation, lots of investment here around complete game execution on the server, AI players, fraud detection, fungible environments, persistent state, physics simulation. Doing this at scale uses a lot of compute power, and is still relatively expensive. This path simplifies the client into a thinner smart viewport of the game running on the server.
streaming game. At it's highest end, cloud compute turns that viewport into just video playback and inputs of a game rendered on the server. Giving you access to high-end gaming experiences on much lower-end hardware.
The usefulness of the cloud is driven by power consumption and cost. Power consumption is falling rapidly as chipsets evolve, and almost all cloud datacenters are located near cheap energy sources like Hydro. As these costs reduce, the industry advances further down the list.
Link
That took all of 20 seconds of searching the interwebs
It will never use it in the way advertised. Lems are just protecting their failed investment in this thread lol.
@R3FURBISHED: mmm so not 'delivering entire worlds via the cloud' then? Cheers for backing me up dude :D
See bullet #4 in the second quote
@RedentSC: ignored what? You claim blah blah doesn't count as it being used. What makes you an authority on cloud being used?
I'm very satisfied with what the cloud brought to Xbox One. Numerous titles(mostly first party though) run on dedicated cloud servers, games like Forza 6, TitanFall, Gears Ultimate run very well online. On some games like Gears and Titanfall, it shows your ping to the cloud on the log in screen....usually mine varies between 20-35 ms, which is basically fantastic.
The seamless synching of your game saves is also great, it is always automatically backed up to the cloud when you are online of course.
There are numerous other smaller benefits posters mentioned, no need for me to repeat them, and I know the cloud is not unique to the XboxOne, and although we have not seen implementations of worlds as is described in the OP, I don't mind because so far I've gotten a lot of tangible benefits from it.
@RedentSC: You do know it was used in Forza 5 right. That was a launch game for the XB1. lol!! It was also used in Titanfall. Please educate yourself before starting dumb threads like this.
to all those who are mentioning Crackdown 3? yeah fully destructible environments were being ran on last gen consoles (red faction) 6 years ago
Try harder guys
Red Fraction wasn't 100% destructible and it didn't look anything like Crackdown 3. Red Fraction did it on a much smaller scale. It wasn't open world.
Cows sure are angry about supposed BS tech. Can't wait til next summer when we get some more gameplay from CD3. Halo 5 is already looking pretty awesome in the live stream, gonna be a bunch of salty cows when the Xbox hits keep rolling in between now and next summer. Cows get Uncharted and the normal delays..again.
Cows sure are angry about supposed BS tech. Can't wait til next summer when we get some more gameplay from CD3. Halo 5 is already looking pretty awesome in the live stream, gonna be a bunch of salty cows when the Xbox hits keep rolling in between now and next summer. Cows get Uncharted and the normal delays..again.
What came out from January -August for X1 this year?
I'd like to buy those hits that kept rolling in this year.
On top of it all CD3 has crippled SP experience according to developer since you need to be online for this "Cloud tech" destruction.
Have you seen Titanfall?
I have.
It ain't that great.
It's still the best new FPS on current gen and will hold that title for 2 more weeks. Then it becomes the 2nd best
Cows sure are angry about supposed BS tech. Can't wait til next summer when we get some more gameplay from CD3. Halo 5 is already looking pretty awesome in the live stream, gonna be a bunch of salty cows when the Xbox hits keep rolling in between now and next summer. Cows get Uncharted and the normal delays..again.
What came out from January -August for X1 this year?
I'd like to buy those hits that kept rolling in this year.
On top of it all CD3 has crippled SP experience according to developer since you need to be online for this "Cloud tech" destruction.
nothing has come out this year good at all except dying light and some DLCs.
CD3 has a full SP experience no different from any SP only game (witcher, fallout, far cry etc) and a online mode with more destruction then physically possible on any console.
@blackace: haha ohh dude, why not educate yourself by reading the op. I'm asking for 'entire worlds delivered via the cloud', which isn't AI that hangs around waiting to be shot or silly drivertars which Grid 2 had years ago (you could download your friends driver profile with all their styles of driving etc)
Again crackdown is nothing special, full destruction has been done before on last gen consoles. If that's all MS has to show for years of development I'd be pretty upset to be a lem like. Also as posted previously in this thread (yep, do your research) that MS themselves came out and said it's basically just fancy dedicated servers.
Also, CD3 hasn't even been released yet. So it doesn't count. It could be all smoke and mirrors like all other 'cloud dependant' games. I've asked for examples from the first two years.
And none of the above are 'entire worlds' as promised by your best friend Dom Materick before launch.
Now no need to get aggressive, this is system wars bot fanboy wars
"I want to know why a profit first company is using sales tactics, which include to a major degree HYPE to sell a product". You said Sony hasn't done it this gen, but they did say there would be demos for EVERY game on PS4. Where is your thread on that?
Have you seen Titanfall?
I have.
It ain't that great.
It's still the best new FPS on current gen and will hold that title for 2 more weeks. Then it becomes the 2nd best
Halo is not new.
And Destiny has that mark anyway.
Have you seen Titanfall?
I have.
It ain't that great.
It's still the best new FPS on current gen and will hold that title for 2 more weeks. Then it becomes the 2nd best
Halo is not new.
And Destiny has that mark anyway.
Where did you get halo from? I was talking about titanfall.
And no destiny is a terrible game.
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