SO what happened with the sixaxis?

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too_much_eslim

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#1 too_much_eslim
Member since 2006 • 10727 Posts

As new games are announced we are not hearing anything being done with this feature. It seems like what was once touted as a feature is now just a bullet point. Has no real purpose, but is their to claim innovation. There were many cows who bought into this bs, but now you don't hear Sony really trying to make use of this.

So those that were very supportive of this feature and claimed its motion controls were better than the wii; what is your stance now?

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deactivated-59d151f079814

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#2 deactivated-59d151f079814
Member since 2003 • 47239 Posts
I have only seen one game that I thought it was useful and that was with Killzone 2.. No not the stupid wheel turning but the steadying of sniper aim.. Nothing is going to come close this gen with the controls of the Wii has with some games.. Games like RE4 on the Wii were genious and I wish I could have used that or a mouse and keyboard for RE5.
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Legendaryscmt

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#3 Legendaryscmt
Member since 2005 • 12532 Posts

It was useless to begin with, so I'm not surprised developers don't bother with it.

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doobie1975

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#4 doobie1975
Member since 2003 • 2806 Posts

the 3 times its used in killzone 2 are great

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EPaul

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#5 EPaul
Member since 2006 • 9917 Posts

I only want developers to use it where it is needed like the sniper in KZ2 or Flower and not force it in a game like Lair. Developers should only use it when there is a good opportunity, that is my stance

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deactivated-59d151f079814

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#6 deactivated-59d151f079814
Member since 2003 • 47239 Posts

It was useless to begin with, so I'm not surprised developers don't bother with it.

Legendaryscmt
There is one thing thing I would love to see this used for.. And that is the quick button tapping events ( tapping triangle or x very quickly) or the left right very quickly such as getting grabbed in RE5.. I would love them to switch that to motion control so you just shake the controler.. That would be SOO much more comfortable.
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HarlockJC

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#7 HarlockJC
Member since 2006 • 25546 Posts
The design of adding motion control to a PS2 control was not a good idea to start with. One of the reasons why it works so well for the Wii is because of the shape of the controller.
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Legendaryscmt

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#8 Legendaryscmt
Member since 2005 • 12532 Posts

[QUOTE="Legendaryscmt"]

It was useless to begin with, so I'm not surprised developers don't bother with it.

sSubZerOo

There is one thing thing I would love to see this used for.. And that is the quick button tapping events ( tapping triangle or x very quickly) or the left right very quickly such as getting grabbed in RE5.. I would love them to switch that to motion control so you just shake the controler.. That would be SOO much more comfortable.

God...you just made me miss the old turbo controllers.

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Alias_Nemesis

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#9 Alias_Nemesis
Member since 2007 • 415 Posts

i find it great, even though most developpers dont usually develop their games to they extent of using it, i think its a great idea for little things like the controls in flight games, the sniping final adjustements in killzone 2 etc..its pretty kool...its just that u haven't played any games with the utility of this kool feature...

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Bigboss232

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#10 Bigboss232
Member since 2006 • 4997 Posts

After Lair no one wants to inovate with the sixaxis Lair really wasnt that bad the controls were the only problem for some people not to me.

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ColdfireTrilogy

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#11 ColdfireTrilogy
Member since 2005 • 4911 Posts
Imo the thing that would've made sixaxis successful is just increasing response time. There seems to be a quarter to half second of lag when it is used; between moving he controller and actually seeing the response on screen. If they had even minimalized just the latency of the input it could be used in so many more ways. Lair would have been great, as the problem with it was that it just wasn't responsive enough to use as a play style. With a setting for extreme response it could work wonders for flying games and racing games.... but as it stands, even as a PS3 and PC only user, the latency just makes the whole tech a waste for the most part. The coolest stuff ive seen is Flower and KZ2 sniper scope.
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mck92

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#12 mck92
Member since 2008 • 458 Posts

its not a bad feature, but it would never be missed.

there are only two times where i have been impressed with the feature/ where its felt natural in the games ive played

and thats the sniper in kz2 and the grenade throwing in uncharted

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PoppaGamer

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#13 PoppaGamer
Member since 2009 • 1629 Posts
FLOWer says, jigga what?!? Wipeout HD says, watchutalkinbout?!?
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Dahaka-UK

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#14 Dahaka-UK
Member since 2005 • 6915 Posts

The only reason it's there is cause they tacked it on copying Nintendo. Now it's withering away. Rightfully so.

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heretrix

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#15 heretrix
Member since 2004 • 37881 Posts

Goes to show you that having tacked on features to beef up the bulletpoints for your system isn't always (if ever) a good idea.It's one of the issues I have with Sony this gen is that the PS3 seems like a bunch of tacked on ideas instead of one coherent vision.

MS has XBL? We'll have PSN.

Achievements? We'll have trophies.

Motion control? Sixaxis.

MS are losers for sticking with rumble. We'll have BETTER rumble. (but that's after we tell everyone it's obsolete)

It really annoying. They built this kickass piece of hardware but completely had no idea what features it would have aside from it being a Blu-ray player.It's precisely the reason they are having such a hard time selling it.

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exiledsnake

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#16 exiledsnake
Member since 2005 • 1906 Posts
in motorstorm it provides a very fun race when everybody is racing using the sixaxis.
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Ek-Andy

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#17 Ek-Andy
Member since 2006 • 1930 Posts

I heard Flower made significant and good use of motion controls. It's still a some what worth while feature. I prefer it to rumble on any account.

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AnnoyedDragon

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#18 AnnoyedDragon
Member since 2006 • 9948 Posts

I remember watching my brother play Heavenly sword, it was allot easier to control with SixAxis turned off.

Where he struggled to guide arrows and rocks in SixAxis mode; it was allot more accurate just with the directional buttons.

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OmegaBlueUp

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#19 OmegaBlueUp
Member since 2006 • 501 Posts

My favorite use of the sixaxis control was in Warhawk (after they added all the customizable control settings). I love being able to fly a Warhawk with the sixaxis and have more control over the aiming with the freed up analog stick. I think developers should utilize the sixaxis more, or at least for small details, like Killzone2 and Resistance did.

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Ek-Andy

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#20 Ek-Andy
Member since 2006 • 1930 Posts

Goes to show you that having tacked on features to beef up the bulletpoints for your system isn't always (if ever) a good idea.It's one of the issues I have with Sony this gen is that the PS3 seems like a bunch of tacked on ideas instead of one coherent vision.

MS has XBL? We'll have PSN.

Achievements? We'll have trophies.

Motion control? Sixaxis.

MS are losers for sticking with rumble. We'll have BETTER rumble. (but that's after we tell everyone it's obsolete)

It really annoying. They built this kickass piece of hardware but completely had no idea what features it would have aside from it being a Blu-ray player.It's precisely the reason they are having such a hard time selling it.

heretrix

PSN is not a tacked on feature. These features, with the exception of motion controls, was down to a demand for it from gamers. Sony did as was required to keep their customers happy. XBL had become very popular, and it was clear console gaming was becoming geared towards online, so Sony developed their own service and offered it at a far more competitive price, i.e. nothing. Achievements were becoming a new trend, with even Steam achivements now. It seems to be the case that Sony needed to compensate for this new trend, as for multiplatform titles it gave the 360 a sort of edge. This was their way of dealing with it. Rumble was at the demand of the gamers. These features were implemented because they didn't know how gamers would react and behave for this current generation. Trends change, and so companies must compensate. You have no real reason to be annoyed, unless you only have a 360 and are annoyed that Sony should actually attempt to rival Micrsoft this gen.

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DerekLoffin

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#21 DerekLoffin
Member since 2002 • 9095 Posts
I think the issue is more developers in general can't seem to figure out good things to do with motion. Even Wii, which is build around the functionality, it's still hard to find games that use it well. Most feel tacked on, or unwieldy. Now there is a minority of games doing it right, but they are still in the minority.
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kaigani

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#22 kaigani
Member since 2004 • 50 Posts

flower is pretty sweet with the sixaxis

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NinjaMunkey01

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#23 NinjaMunkey01
Member since 2007 • 7485 Posts

Its still used.

Flower, SOCOM and killzone 2 all use it to different extents.

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heretrix

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#24 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

Goes to show you that having tacked on features to beef up the bulletpoints for your system isn't always (if ever) a good idea.It's one of the issues I have with Sony this gen is that the PS3 seems like a bunch of tacked on ideas instead of one coherent vision.

MS has XBL? We'll have PSN.

Achievements? We'll have trophies.

Motion control? Sixaxis.

MS are losers for sticking with rumble. We'll have BETTER rumble. (but that's after we tell everyone it's obsolete)

It really annoying. They built this kickass piece of hardware but completely had no idea what features it would have aside from it being a Blu-ray player.It's precisely the reason they are having such a hard time selling it.

Ek-Andy

PSN is not a tacked on feature. These features, with the exception of motion controls, was down to a demand for it from gamers. Sony did as was required to keep their customers happy. XBL had become very popular, and it was clear console gaming was becoming geared towards online, so Sony developed their own service and offered it at a far more competitive price, i.e. nothing. Achievements were becoming a new trend, with even Steam achivements now. It seems to be the case that Sony needed to compensate for this new trend, as for multiplatform titles it gave the 360 a sort of edge. This was their way of dealing with it. Rumble was at the demand of the gamers. These features were implemented because they didn't know how gamers would react and behave for this current generation. Trends change, and so companies must compensate. You have no real reason to be annoyed, unless you only have a 360 and are annoyed that Sony should actually attempt to rival Micrsoft this gen.

Your post is the very definition of reasons why features are tacked on. You completely made my point.

"Sony did as was required to keep their customers happy. XBL had become very popular, and it was clear console gaming was becoming geared towards online, so Sony developed their own service"

"Achievements were becoming a new trend"

"This was their way of dealing with it. Rumble was at the demand of the gamers. These features were implemented because they didn't know how gamers would react and behave for this current generation"

Basically you are saying they are reacting instead of acting. this has led to them just adding features because they were successful elsewhere. That's not what a major platform manufacturer should be doing. People should be copying THEM.

I own a PS3 and I'm enjoying it quite a bit. This is just something that bothers me about their direction (or lack of it) this gen. I consider myself abouve the sillass "If I don't have it, I'm going to hate it" mentality. I'm more than capable of buying something if it's worth it. So far I think the PS3 has been worth it, but the way the system has been handled has been extremely poor.

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Gxgear

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#25 Gxgear
Member since 2003 • 10425 Posts

Sony saw the error of their ways and doesn't let montion control take over the PS3 console like the Wii? I sure as heck don't want to spend every game waving frantically with my controller(s) and pretend like I've accomplished something.

It's up to the developers to incooporate sixaxis into their games anyways.

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Ek-Andy

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#26 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="Ek-Andy"]

[QUOTE="heretrix"]

Goes to show you that having tacked on features to beef up the bulletpoints for your system isn't always (if ever) a good idea.It's one of the issues I have with Sony this gen is that the PS3 seems like a bunch of tacked on ideas instead of one coherent vision.

MS has XBL? We'll have PSN.

Achievements? We'll have trophies.

Motion control? Sixaxis.

MS are losers for sticking with rumble. We'll have BETTER rumble. (but that's after we tell everyone it's obsolete)

It really annoying. They built this kickass piece of hardware but completely had no idea what features it would have aside from it being a Blu-ray player.It's precisely the reason they are having such a hard time selling it.

heretrix

PSN is not a tacked on feature. These features, with the exception of motion controls, was down to a demand for it from gamers. Sony did as was required to keep their customers happy. XBL had become very popular, and it was clear console gaming was becoming geared towards online, so Sony developed their own service and offered it at a far more competitive price, i.e. nothing. Achievements were becoming a new trend, with even Steam achivements now. It seems to be the case that Sony needed to compensate for this new trend, as for multiplatform titles it gave the 360 a sort of edge. This was their way of dealing with it. Rumble was at the demand of the gamers. These features were implemented because they didn't know how gamers would react and behave for this current generation. Trends change, and so companies must compensate. You have no real reason to be annoyed, unless you only have a 360 and are annoyed that Sony should actually attempt to rival Micrsoft this gen.

Your post is the very definition of reasons why features are tacked on. You completely made my point.

"Sony did as was required to keep their customers happy. XBL had become very popular, and it was clear console gaming was becoming geared towards online, so Sony developed their own service"

"Achievements were becoming a new trend"

"This was their way of dealing with it. Rumble was at the demand of the gamers. These features were implemented because they didn't know how gamers would react and behave for this current generation"

Basically you are saying they are reacting instead of acting. this has led to them just adding features because they were successful elsewhere. That's not what a major platform manufacturer should be doing. People should be copying THEM.

I own a PS3 and I'm enjoying it quite a bit. This is just something that bothers me about their direction (or lack of it) this gen. I consider myself abouve the sillass "If I don't have it, I'm going to hate it" mentality. I'm more than capable of buying something if it's worth it. So far I think the PS3 has been worth it, but the way the system has been handled has been extremely poor.

Just like Microsoft copied Miis? It's the same diffrence. The PS3 is still distinctly diffrent from the other consoles. I havn't proved your point. you said the features were "tacked on". I don't care if they were copied, they are still implemented well. Trophies work fine for me, I actually prefer not paying for online and I consider SIXAXIS superior to rumble. When you say something is tacked on you say it sucks, it's barely part of the product. I do not believe that is the case. They just hasn't been very innovative with their hardware this gen, but they did implement Blu Ray, and that was a risk that mabye didn't pay off, but it's still a new concept. Microsoft havn't exactly been perfect this gen either with all the hardware issues, and the Wii was never a great console to begin with, for us gamers it could have done alot more.

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thegoldenpoo

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#27 thegoldenpoo
Member since 2005 • 5136 Posts
Rumble stooped being last gen when Sony said so :P Seriously though, they had to put a brave face on the ****y thing (and it is pretty poor, its just a gimmick basically) due to the fact that they were being sued at the time. They had to replace it with something and they phased it out when rumble finally came. Although their "rumble is last gen" bit was priceless. Infact the whole 2005-2006 era of Sony is totally lulzy. so many PR nightmares....
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thelastguy

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#28 thelastguy
Member since 2007 • 12030 Posts

I only want developers to use it where it is needed like the sniper in KZ2 or Flower and not force it in a game like Lair. Developers should only use it when there is a good opportunity, that is my stance

EPaul

Agreed, pretty much what I was going to say

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heretrix

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#29 heretrix
Member since 2004 • 37881 Posts

Just like Microsoft copied Miis? It's the same diffrence. The PS3 is still distinctly diffrent from the other consoles. I havn't proved your point. you said the features were "tacked on". I don't care if they were copied, they are still implemented well. Trophies work fine for me, I actually prefer not paying for online and I consider SIXAXIS superior to rumble. When you say something is tacked on you say it sucks, it's barely part of the product. I do not believe that is the case. They just hasn't been very innovative with their hardware this gen, but they did implement Blu Ray, and that was a risk that mabye didn't pay off, but it's still a new concept. Microsoft havn't exactly been perfect this gen either with all the hardware issues, and the Wii was never a great console to begin with, for us gamers it could have done alot more.

Ek-Andy

Show me where I said any of those things suck. I just said they were tacked on and you gave me specific reasons as to WHY they were. You did prove my point. You are so lost in that "anycriticism is bad" nonsense that you completely has no bearing on what I actually said.

My point is just adding features to keep up with everyone else isn't helping Sony at all. You want to bring MS into this, but XBL is the main reason online gaming on consoles even exists this gen. Yes, they copied Miis, but their vision of online gaming has been extremely solid and very focused. This is evident in the fact that XBL is intergrated into EVERY SINGLE 360 title: No exceptions. And even when they add new features they are equally ubiquitous.

There isn't one innovative feature in the PS3 feature set that was realized from the inception of the device. They even ripped off the power button start on the gamepad from the 360 gamepad.

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Ek-Andy

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#30 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="Ek-Andy"]

Just like Microsoft copied Miis? It's the same diffrence. The PS3 is still distinctly diffrent from the other consoles. I havn't proved your point. you said the features were "tacked on". I don't care if they were copied, they are still implemented well. Trophies work fine for me, I actually prefer not paying for online and I consider SIXAXIS superior to rumble. When you say something is tacked on you say it sucks, it's barely part of the product. I do not believe that is the case. They just hasn't been very innovative with their hardware this gen, but they did implement Blu Ray, and that was a risk that mabye didn't pay off, but it's still a new concept. Microsoft havn't exactly been perfect this gen either with all the hardware issues, and the Wii was never a great console to begin with, for us gamers it could have done alot more.

heretrix

Show me where I said any of those things suck. I just said they were tacked on and you gave me specific reasons as to WHY they were. You did prove my point. You are so lost in that "anycriticism is bad" nonsense that you completely has no bearing on what I actually said.

My point is just adding features to keep up with everyone else isn't helping Sony at all. You want to bring MS into this, but XBL is the main reason online gaming on consoles even exists this gen. Yes, they copied Miis, but their vision of online gaming has been extremely solid and very focused. This is evident in the fact that XBL is intergrated into EVERY SINGLE 360 title: No exceptions. And even when they add new features they are equally ubiquitous.

There isn't one innovative feature in the PS3 feature set that was realized from the inception of the device. They even ripped off the power button start on the gamepad from the 360 gamepad.

No it's quite simple. Tacked on means one thing and one thing only (That is, it can only mean one thing in this case. In a more literal sense it would mean something diffrent.), that it is half hearted, and that means it is highly inferior by definition. You can't use it any other way. If you meant something else you have used the wrong term. By simply stating something is tacked on, you state that it sucks. It's not that "any critisism is bad", it's that, "If I read what you say, extract the only possible logical meaning from it, and find my self disagreeing with it, then I will say so."

I don't really care who innovates what though, as long as I get to play the console with these features. It hasn't brought it down any way for me. I really don't see a problem. MS copied the Miis, and that was fine, who cares if they copied it? It's increased functionality. I'm more concerned about hardware issues and a lack of good games over who copied who, it just pales in comparison to other issues. There is really nothing to be annoyed about with this.

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MightyMuna

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#31 MightyMuna
Member since 2008 • 1766 Posts
KillZone 2 really does make great use of it also, games like flOwer and flOw are good as well, but overall I look at it as a feature that is not being utilised properly.
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MightyMuna

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#32 MightyMuna
Member since 2008 • 1766 Posts

Goes to show you that having tacked on features to beef up the bulletpoints for your system isn't always (if ever) a good idea.It's one of the issues I have with Sony this gen is that the PS3 seems like a bunch of tacked on ideas instead of one coherent vision.

MS has XBL? We'll have PSN.

Achievements? We'll have trophies.

Motion control? Sixaxis.

MS are losers for sticking with rumble. We'll have BETTER rumble. (but that's after we tell everyone it's obsolete)

It really annoying. They built this kickass piece of hardware but completely had no idea what features it would have aside from it being a Blu-ray player.It's precisely the reason they are having such a hard time selling it.

heretrix
you destroyed your whole post by saying PSN is a tacked on feature.
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MightyMuna

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#33 MightyMuna
Member since 2008 • 1766 Posts

[QUOTE="Ek-Andy"]

Just like Microsoft copied Miis? It's the same diffrence. The PS3 is still distinctly diffrent from the other consoles. I havn't proved your point. you said the features were "tacked on". I don't care if they were copied, they are still implemented well. Trophies work fine for me, I actually prefer not paying for online and I consider SIXAXIS superior to rumble. When you say something is tacked on you say it sucks, it's barely part of the product. I do not believe that is the case. They just hasn't been very innovative with their hardware this gen, but they did implement Blu Ray, and that was a risk that mabye didn't pay off, but it's still a new concept. Microsoft havn't exactly been perfect this gen either with all the hardware issues, and the Wii was never a great console to begin with, for us gamers it could have done alot more.

heretrix

Show me where I said any of those things suck. I just said they were tacked on and you gave me specific reasons as to WHY they were. You did prove my point. You are so lost in that "anycriticism is bad" nonsense that you completely has no bearing on what I actually said.

My point is just adding features to keep up with everyone else isn't helping Sony at all. You want to bring MS into this, but XBL is the main reason online gaming on consoles even exists this gen. Yes, they copied Miis, but their vision of online gaming has been extremely solid and very focused. This is evident in the fact that XBL is intergrated into EVERY SINGLE 360 title: No exceptions. And even when they add new features they are equally ubiquitous.

There isn't one innovative feature in the PS3 feature set that was realized from the inception of the device. They even ripped off the power button start on the gamepad from the 360 gamepad.

dude everyone copies, also, Sony did not rip off the power button, it was on the PSP before 360 was conceived. so it was only right they had, besides these are standard next gen features. one can say, MS ripped DualShock by having 4 shoulder buttons on their 360 gamepad, instead of their white and black butons. also Sony was the first controller to have two analog sticks on a game pad. MS copied that too. fact is everyone copies, but the question is, your 'clone' a good 'clone'?
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heretrix

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#34 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

[QUOTE="Ek-Andy"]

Just like Microsoft copied Miis? It's the same diffrence. The PS3 is still distinctly diffrent from the other consoles. I havn't proved your point. you said the features were "tacked on". I don't care if they were copied, they are still implemented well. Trophies work fine for me, I actually prefer not paying for online and I consider SIXAXIS superior to rumble. When you say something is tacked on you say it sucks, it's barely part of the product. I do not believe that is the case. They just hasn't been very innovative with their hardware this gen, but they did implement Blu Ray, and that was a risk that mabye didn't pay off, but it's still a new concept. Microsoft havn't exactly been perfect this gen either with all the hardware issues, and the Wii was never a great console to begin with, for us gamers it could have done alot more.

Ek-Andy

Show me where I said any of those things suck. I just said they were tacked on and you gave me specific reasons as to WHY they were. You did prove my point. You are so lost in that "anycriticism is bad" nonsense that you completely has no bearing on what I actually said.

My point is just adding features to keep up with everyone else isn't helping Sony at all. You want to bring MS into this, but XBL is the main reason online gaming on consoles even exists this gen. Yes, they copied Miis, but their vision of online gaming has been extremely solid and very focused. This is evident in the fact that XBL is intergrated into EVERY SINGLE 360 title: No exceptions. And even when they add new features they are equally ubiquitous.

There isn't one innovative feature in the PS3 feature set that was realized from the inception of the device. They even ripped off the power button start on the gamepad from the 360 gamepad.

No it's quite simple. Tacked on means one thing and one thing only (That is, it can only mean one thing in this case. In a more literal sense it would mean something diffrent.), that it is half hearted, and that means it is highly inferior by definition. You can't use it any other way. If you meant something else you have used the wrong term. By simply stating something is tacked on, you state that it sucks. It's not that "any critisism is bad", it's that, "If I read what you say, extract the only possible logical meaning from it, and find my self disagreeing with it, then I will say so."

I don't really care who innovates what though, as long as I get to play the console with these features. It hasn't brought it down any way for me. I really don't see a problem. MS copied the Miis, and that was fine, who cares if they copied it? It's increased functionality. I'm more concerned about hardware issues and a lack of good games over who copied who, it just pales in comparison to other issues. There is really nothing to be annoyed about with this.

Don't assume to tell me what I can or cannot be annoyed by especially when I spent MY money on it. You also cannot tell me what my definition of tacked on means. If you choose to think differently or disagree that's more than fine, but get over yourself.

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MBP_King

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#35 MBP_King
Member since 2009 • 903 Posts

I prefer rumble to it, but now with the DS3 it's an added level of immersion.

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heretrix

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#36 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

[QUOTE="Ek-Andy"]

Just like Microsoft copied Miis? It's the same diffrence. The PS3 is still distinctly diffrent from the other consoles. I havn't proved your point. you said the features were "tacked on". I don't care if they were copied, they are still implemented well. Trophies work fine for me, I actually prefer not paying for online and I consider SIXAXIS superior to rumble. When you say something is tacked on you say it sucks, it's barely part of the product. I do not believe that is the case. They just hasn't been very innovative with their hardware this gen, but they did implement Blu Ray, and that was a risk that mabye didn't pay off, but it's still a new concept. Microsoft havn't exactly been perfect this gen either with all the hardware issues, and the Wii was never a great console to begin with, for us gamers it could have done alot more.

MightyMuna

Show me where I said any of those things suck. I just said they were tacked on and you gave me specific reasons as to WHY they were. You did prove my point. You are so lost in that "anycriticism is bad" nonsense that you completely has no bearing on what I actually said.

My point is just adding features to keep up with everyone else isn't helping Sony at all. You want to bring MS into this, but XBL is the main reason online gaming on consoles even exists this gen. Yes, they copied Miis, but their vision of online gaming has been extremely solid and very focused. This is evident in the fact that XBL is intergrated into EVERY SINGLE 360 title: No exceptions. And even when they add new features they are equally ubiquitous.

There isn't one innovative feature in the PS3 feature set that was realized from the inception of the device. They even ripped off the power button start on the gamepad from the 360 gamepad.

dude everyone copies, also, Sony did not rip off the power button, it was on the PSP before 360 was conceived. so it was only right they had, besides these are standard next gen features. one can say, MS ripped DualShock by having 4 shoulder buttons on their 360 gamepad, instead of their white and black butons. also Sony was the first controller to have two analog sticks on a game pad. MS copied that too. fact is everyone copies, but the question is, your 'clone' a good 'clone'?

A. the PSP has a power switch, not a power button. And it's a handheld not a controller, how the hell are you supposed to turn the thing on? I'm pretty sure the 360 gamepad was the first controller to have a console power button on it.

B.It wasn't my intent to show that Sony copied anything, but to show they were just adding features on the fly and had no real cioherent vision to what the PS3 was actually going to be.

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Ek-Andy

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#37 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="Ek-Andy"]

[QUOTE="heretrix"]Show me where I said any of those things suck. I just said they were tacked on and you gave me specific reasons as to WHY they were. You did prove my point. You are so lost in that "anycriticism is bad" nonsense that you completely has no bearing on what I actually said.

My point is just adding features to keep up with everyone else isn't helping Sony at all. You want to bring MS into this, but XBL is the main reason online gaming on consoles even exists this gen. Yes, they copied Miis, but their vision of online gaming has been extremely solid and very focused. This is evident in the fact that XBL is intergrated into EVERY SINGLE 360 title: No exceptions. And even when they add new features they are equally ubiquitous.

There isn't one innovative feature in the PS3 feature set that was realized from the inception of the device. They even ripped off the power button start on the gamepad from the 360 gamepad.

heretrix

No it's quite simple. Tacked on means one thing and one thing only (That is, it can only mean one thing in this case. In a more literal sense it would mean something diffrent.), that it is half hearted, and that means it is highly inferior by definition. You can't use it any other way. If you meant something else you have used the wrong term. By simply stating something is tacked on, you state that it sucks. It's not that "any critisism is bad", it's that, "If I read what you say, extract the only possible logical meaning from it, and find my self disagreeing with it, then I will say so."

I don't really care who innovates what though, as long as I get to play the console with these features. It hasn't brought it down any way for me. I really don't see a problem. MS copied the Miis, and that was fine, who cares if they copied it? It's increased functionality. I'm more concerned about hardware issues and a lack of good games over who copied who, it just pales in comparison to other issues. There is really nothing to be annoyed about with this.

Don't assume to tell me what I can or cannot be annoyed by especially when I spent MY money on it. You also cannot tell me what my definition of tacked on means. If you choose to think differently or disagree that's more than fine, but get over yourself.

Calm down man, this is debate. I'm not trying to insult you, this is just how I do things. But there can only be one standard definition of tacked on, and hence why your post has caused alot of confusion (See above and see me.). When people see "tacked on" that immediatly clicks to be the definition I mentioned. This is why you used the wrong term.

You can be annoyed all you want, but I don't think you should. I'm trying to argue against your point, but I can't do that if you assume the defensive "it's my opinion" stance. If you don't want to argue over this just say so, but don't try and pretend that a defensive stance is the same thing. This is my opinion too, and I feel like sharing it. This is what I use this forum for anyway. I have nothing to get over with myself, I just want to debate.

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MightyMuna

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#38 MightyMuna
Member since 2008 • 1766 Posts

[QUOTE="MightyMuna"][QUOTE="heretrix"]Show me where I said any of those things suck. I just said they were tacked on and you gave me specific reasons as to WHY they were. You did prove my point. You are so lost in that "anycriticism is bad" nonsense that you completely has no bearing on what I actually said.

My point is just adding features to keep up with everyone else isn't helping Sony at all. You want to bring MS into this, but XBL is the main reason online gaming on consoles even exists this gen. Yes, they copied Miis, but their vision of online gaming has been extremely solid and very focused. This is evident in the fact that XBL is intergrated into EVERY SINGLE 360 title: No exceptions. And even when they add new features they are equally ubiquitous.

There isn't one innovative feature in the PS3 feature set that was realized from the inception of the device. They even ripped off the power button start on the gamepad from the 360 gamepad.

heretrix

dude everyone copies, also, Sony did not rip off the power button, it was on the PSP before 360 was conceived. so it was only right they had, besides these are standard next gen features. one can say, MS ripped DualShock by having 4 shoulder buttons on their 360 gamepad, instead of their white and black butons. also Sony was the first controller to have two analog sticks on a game pad. MS copied that too. fact is everyone copies, but the question is, your 'clone' a good 'clone'?

A. the PSP has a power switch, not a power button. And it's a handheld not a controller, how the hell are you supposed to turn the thing on? I'm pretty sure the 360 gamepad was the first controller to have a console power button on it.

B.It wasn't my intent to show that Sony copied anything, but to show they were just adding features on the fly and had no real cioherent vision to what the PS3 was actually going to be.

I think we misundertood each other, also, I was referring to PSP "home". more so, although this is an 'if' situation but I'm pretty sure Sony would have added a power button on the controller, its a wireless controller after all. but yeah, 360 was the first.
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vibrantdesign

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#39 vibrantdesign
Member since 2008 • 530 Posts

It was a simply a gimmick Sony could use until vibration enabled controller would be available in use for a PS3 controller.

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DJ_Lae

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#40 DJ_Lae
Member since 2002 • 42748 Posts
Flower is the only game that used the motion controls without resulting in garbage. Everything else is varying degrees of terrible. I rented Folklore on the weekend and it didn't take me long to realize that they too threw in motion controls because it was an early PS3 title. You have to push a button and yank the controller towards you to pull out enemy souls. It's interesting the first time and then incredibly annoying the other five hundred times you have to do it through the game. And ones like Wipeout HD that try to use them well just end up with an inferior control option. Why would you wave your controller around like an epilepsy sufferer rather than using the more precise analog stick?
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PS2luv

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#41 PS2luv
Member since 2009 • 68 Posts

I think it got tacked on... all of a sudden after Nintendo announced the Wii controller and it lost its appeal after the PS3 got its rumble back

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Couth_

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#42 Couth_
Member since 2008 • 10369 Posts
Um flower just came out... The Sixaxis is great in Resistance. It's Genius in Madden :P And for the Sniper Rifle in KZ2 it's brilliant
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2beers_in_hand

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#43 2beers_in_hand
Member since 2007 • 2950 Posts

Everyone seems to forget HS and R&C:TOD had pretty decent sixaxis controls also.

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DJ_Lae

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#44 DJ_Lae
Member since 2002 • 42748 Posts

Everyone seems to forget HS and R&C:TOD had pretty decent sixaxis controls also.

2beers_in_hand
The arrow controls, and the laser and flight controls in Ratchet? Those were garbage.
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2beers_in_hand

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#45 2beers_in_hand
Member since 2007 • 2950 Posts
[QUOTE="DJ_Lae"][QUOTE="2beers_in_hand"]

Everyone seems to forget HS and R&C:TOD had pretty decent sixaxis controls also.

The arrow controls, and the laser and flight controls in Ratchet? Those were garbage.

I enjoyed them and thought they worked well.
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deactivated-5b45f1f9decd0

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#46 deactivated-5b45f1f9decd0
Member since 2006 • 1443 Posts

The only sixaxis was there in the first place was because sony was trying to contend with nintendo.

But they failed miserably so now sony have released dualshock controlers and pretty much ditched sixaxis.

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zarshack

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#47 zarshack
Member since 2009 • 9936 Posts

i hate having to move while playing games. im glad they arent using it very often. best implementation of it so far is the use with the sniper rifle in KZ2, me keeping the control steady=steady aim.

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#48 SolidTy
Member since 2005 • 49991 Posts

As new games are announced we are not hearing anything being done with this feature. It seems like what was once touted as a feature is now just a bullet point. Has no real purpose, but is their to claim innovation. There were many cows who bought into this bs, but now you don't hear Sony really trying to make use of this.

So those that were very supportive of this feature and claimed its motion controls were better than the wii; what is your stance now?

too_much_eslim

Why don't you go buy a PS3 and find out.
Plenty of titles use it, but it's like the Wii, NOT Every dev cares for the philosophy of wrist mvoement.

Heavenly Sword, Ratchet, Madden, and more use it...recently, Flower and KZ2 just came out, they both use it, plenty more games do too. It looks like your lack of a PS3 has hindered your knowledge of this issue.

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killerfist

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#49 killerfist
Member since 2005 • 20155 Posts
My latest purchase (KZ2) uses sixaxis... Not sure what you mean, it's not gone.
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#50 skrat_01
Member since 2007 • 33767 Posts
Turned out it sucked as much as people initially thought. And it still sucks today. It was there as a stupid gimmick, and it remains to be that. It, the exclusion of rumble, and the horrible triggers on the controllers, really makes you wonder how Sony became such amatures in this respect.